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Thread Statistics | Show CCP posts - 16 post(s) |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
873
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Posted - 2014.09.05 21:13:00 -
[1] - Quote
CCP Rattati wrote:Actually, I forgot to write the ISK reduction, we are thinking 250k ISK?
So you reduce the price about 70-80k isk and you cut our survive ability by half. I do not agree. I think proto small turrets need a price nerf and a CPU/PG nerf. Also think the ADS needs a PG buff. I have 200+ free CPU but always have to fit a complex Pg extender.
Price should be about 150k isk.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
885
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Posted - 2014.09.07 13:45:00 -
[2] - Quote
CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement.
Dude, enough with the K/D bull crap. The only reason we have good K/D is because we don't die a lot. The reason we don't die a lot is because we flee at the first sight of danger. 500k isk isn't worth one kill.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
886
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Posted - 2014.09.07 19:32:00 -
[3] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:CCP Rattati wrote:Atiim wrote:Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situation.
In short, that wouldn't solve anything. Well, we don't want every pilot caught by surprise to just be dead, this will deter them more and reduce the ADS K/D since they are longer out of engagement. Dude, enough with the K/D bull crap. The only reason we have good K/D is because we don't die a lot. The reason we don't die a lot is because we flee at the first sight of danger. 500k isk isn't worth one kill. It's perfectly balanced then that you don't die a lot and manage to get massive amounts of kills.
The max kills I've ever gotten with a ADS is like 24 and that was vs fresh out the academy players vs 500k isk python. I've gone 44-3 with a militia heavy with a STD HMG std mods vs. Proto users. ADS in no way is OP.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
888
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Posted - 2014.09.07 20:40:00 -
[4] - Quote
Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0.
I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
888
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Posted - 2014.09.07 20:42:00 -
[5] - Quote
Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS.
Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.07 23:37:00 -
[6] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is about 10 against a competent team who knows how to change suits to av. To be profitable it currently takes not losing a ship for the entirety of three matches. This means we run at any forge or rail shots or swarm shots. The reason we kill u is we then know where you are so we use the terrain to sneak up on u and then kill u
No the reason why I get killed is because an ADS can fly far far above my tank well out of my range and dive down and shoot at me uncontested by me because I can not aim up high enough to hit you and there is little I can do to stop it, pretending you are using intricate strategy is BS. Maybe try using gunners? Maybe drive in a Heavy with A FG? Maybe get good? You act like I haven't taken Espeon and others out in 1v1 DS v Tank. A forge in a tank! What kind of ***** do you think I am? lol gimp my fit so that the ADS can easily out DPS what my gunners putting out and get wrecked anyway. Maybe get good and stop sucking in your ADS 24-0 your best really.
1. Do you want a cookie? I saw you QQing about how your ass got handed to you by an ADS and you couldn't do sh*t so I give you a few suggestions that actually work but they might be difficult to take in by a hard head like you.
2. It's not about kills, It's team support. I destroyed vehicles that match coupled with uplinks on buildings which lead us to win that match. If you PC, you know that drop uplink placement is the key to winning. When there are a bunch of Dropsuplinks on a building heavy defended by infantry, you're tank on the ground doesn't do sh*t.
You must be really stupid to base peoples performance on kills. Learn to dust?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.07 23:43:00 -
[7] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute.
LOL you're stupid.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 00:40:00 -
[8] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Quote: Heavies are easy mode http://imgur.com/Ijc5Um7I've seen players like PARTHOK and Derrtih get close to 20 kills and under 2 deaths in PC in Pub's if the other team pushes enough a good ADS pilot could get 30+ kills, I've seen Snugglez go 36-0 and I think 41-0. I've seen Saxonmish go 80+/4, therefore his Minmatar Assault needs to be nerfed along with his ADV rail rifle since his KD is too high. Benjamin's logic. LOL You're cute. LOL you're stupid. I'm going to keep this one he amuses me with his failed logic.
Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilot because I want 24-0 and tell me to get good. With that logic, you can say a logistics player is bad because he went 2-4. Maybe learn about roles instead of pulling crap out of your ass and calling yourself smart?
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 00:52:00 -
[9] - Quote
Benjamin Ciscko wrote: Yes I'll take one though I would prefer popcorn when reading your posts. If you want to know the proper way to kill an ADS it is to move forward full speed and then stop so the ADS is thrown in front of you or you can activate your fuel injector and launch yourself backwards. They are changing the inertia so that the latter will likely be impossible and the former is next to impossible because you won't connect enough shots to kill it. That would imply I skilled Fotm heavy, the suit doesn't matter because I don't bail I stick with my tank till the end except in PC where I have a Speed hack/link/assault suit depending on the scenario.
lol you take pubs far to seriously I slay in pubs and that's pretty much it. I myself am not a pubstar and save my go hard attitude for PC and do not have to try ubber hard in pubs.
Pc performance is based on how effective you did your job and Pub performance is mainly based on kills because the enemy team is generally too stupid to clear links and such so aside from deploying strategic links in the beginning you really just have to kill them off the points hack move onto the next one and especially if it's dom which is what I play most of the time it's all about slaying them off the point.
Also, Everybody has their own strategies. The ones that work for me is jumping our and forging the thing. But hey, you were the one complaining about ADS's killing your tank. Maybe use your own advice next time.
Not all pubs are full of fresh out of the academy noobs. Also, this was an FW match that I fought on the Caldari Side.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 01:31:00 -
[10] - Quote
jace silencerww wrote:lol it is not fair a dropship can hover at 200 meters and pound you with rail or missiles while you are helpless we should have the same range as small missiles 200 meter lock on
At 200m, infantry is invisible.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
890
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Posted - 2014.09.08 01:35:00 -
[11] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote: Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilot because I want 24-0 and tell me to get good. With that logic, you can say a logistics player is bad because he went 2-4. Maybe learn about roles instead of pulling crap out of your ass and calling yourself smart?
I never said I was an ADS slayer period, it doesn't mean I haven't taken down ADS's I can take a min assault down with a min scout 5 times and lose another 20 that does not make me a min assault slayer. It means I am capable of taking them down but the advantage is certainly in their favor. The role of a Python is to be a slayer the role of a logistics is support the logistics is certainly bad if he goes 2-4 with 350 war points as an ADS you don't have anything really to do with support it's about ASSAULT it's in the name for god sakes, the role is to kill and assault objectives killing has everything to do with it.
Killing tanks, assaulting tanks, scaring people away, destroying up links. That is my role, sometimes objectives are in the open, and other times they are not. ADS isn't good on every map. Evolution-7 went 44-0 back then when incubus was indestructible but it was on an open map. It was the two creator map with the dom objective in middile that has close to no cover.
Also- stomping noobs isn't the same as stomping ADV-PRO players. 24 PRO-ADV kills > 40+ militia kills.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
893
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Posted - 2014.09.09 02:26:00 -
[12] - Quote
Monkey MAC wrote:I think you two are getting out of hand. Vehicle balance is achieved when a vehicle CAN be soloed, with comparable ease to with which the vehicle can kill infantry. This is the firsf and most important clause in V/AV balance, this MUST be adhered to.
Secondly a vehicle must be given an opportunity to escape. In the case of Dropship vs Swarms this is the 4.8 seconds between volley 3 and volley 4. IF you retreat successfully with this window you will survive.
Now Currently, Afterburners and infact even dropships without them are capable of completly out running that 4th fatal volley, long after the window of opportunity has passed. In some cases I've seen the 4th volley has been halfway there before the pilot pulls out, yet he still survives and it's this behaviour that is unbalanced.
When vehicles can be soloed my butt! 47k isk skill less swarm launcher should require a lot of effort to take down a 500k isk asset worth almost 5x the sp.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
894
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Posted - 2014.09.09 19:49:00 -
[13] - Quote
CCP Rattati wrote:These are the numbers on AFterburners and Injectors, in seconds
Cooldownprop Cooldown MIL 1045 STD 1045 ADV 1040 PRO 1035
The prices we are looking at for the ADS is 200k ISK, and also a reduction in the cost of small turrets, TBD
That is wayyy to long. It should be
Militia 30 Basic 25 ADV 20 PROTO 15
Also, price of ADS should be 150k for the hull. 200k isk is still more than a match worth of playing.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
894
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Posted - 2014.09.09 19:52:00 -
[14] - Quote
Breakin Stuff wrote:Anmol Singh wrote:
When vehicles can be soloed my butt! 47k isk skill less swarm launcher should require a lot of effort to take down a 500k isk asset worth almost 5x the sp.
Killing a 25 million SP tank or ADS driver requires a 25 milion SP AV gunner to do with any measure of consistency. One thing I will give playing my tank alt after a year hiatus is GODDAMN WHY IS THERE NO WAY TO FIT THOSE BAD BOYS? The only PG/CPU skill I dont have is large turret optimization. Cant fit an advanced module fit on a madrugar... have trouble fitting BASIC. Tell me your seekrits. No wonder most of them are so damn easy to kill.
my BPO sentinel has no problem fitting an ishukone AFG. I have no problem dropping ADS with an ADV AFG. My STD scout can easily fit a swarm launcher as well as my STD assault.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
898
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Posted - 2014.09.11 19:32:00 -
[15] - Quote
Derrith Erador wrote:CCP Rattati wrote:The dark cloud wrote:When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up in flames. They wont be aible to take damage and aswell not be capable to avoid it. All right, I will bite. How does this happen, with numbers? It's not the swarms I see as the issue, I've said before, a lot... and I will say it again, your current numbers for recharge are too high, and giving us more time on the AB active is negligible.
I think that maybe when we go in for the attack we can have AB already fired. So as in like, I go to kill a infantry, and a swarmer suddenly fires, then I can just press L1 and dash for it as fast as possible. But truly, this is a stupid idea.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
899
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Posted - 2014.09.13 13:33:00 -
[16] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:Breakin Stuff wrote:I m seeing a lot of anecdotal screaming that buffing swarms is unfair and very little hard evidence as to why vehicles outrunning missiles is fair.
The only way swarms kill ADS currently is the dropship pilot is an utter idiot or five of them focus fire for instablap. This is not weapon balance. Watch the video that Tesfa and I linked to in the above posts: that video will demonstrate how and why Swarms aren't actually outrun by ADS, rather that ADSs reach their top speed quicker. The only thing to be said for Swarm/ADS speed is that the ADS can scale lock-on range quickly, but this has very little to do with the Afterburner anyway: most engagements take place at a range of about 60-80m, meaning the dropship only has to travel 100m or so to escape lock-on range. That distance is covered very quickly, usually regardless of vehicle (HAVs and LAVs both also run this distance in a very short time), which means that an ADS that runs is usually facing only the volleys launched before it runs, which is almost always two but mstill fairly often three. Essentially, ADSs don't out run Swarms, they outrange them (ie, get ahead of them and stay ahead until they run out of fuel) which is a key difference. With the proposed changes to swarm speed/acceleration, an ADS will almost never escape a swarm volley, because Afterburners do not increase top speed, meaning that they will get hit by two volleys and almost certainly by three. Breakin Stuff wrote:A 25 million SP AV fit should have a 50/50 ish chance of killing a 25 million SP vehicle at some point during a match. The actual skill of the gunner vs. The skill of the pilot should be what skews the curve, not the cost of what fit. Forge guns can solo dropships, its just hard.
Swarms should be able to solo dropships. It should just be hard. It will be given that swarms are slower alpha and more easily dodged. 8 seconds-ish (swarm) vs. 6.75 (assault forge) seems pretty damn reasonable. If price shouldn't be an issue, then a much greater price drop should not be an issue. 200-300k for a fully fitted (solo) ADS is still expensive, but it would mean that pilots are not getting shafted for several battles by losing a single ship. Price not being factor cuts both ways: if price doesn't make something better, then why is it more expensive? Plain and simple, why is that question so difficult for some people to answer? Now, tell me what can a pilot do against a lock-on, auto-tracking weapon that they cannot outrun? We have speed as an advantage, which we are losing from the proposal; we have resilience, which is essentially sufficient to survive the first two hits and give us the opportunity to react, but then we still have to absorb more damage before we even acquire our enemy and we have very little to no cover depending on the map/how well the Swarmer has positioned. What can a pilot do if: there's nowhere to hide and we cannot escape using speed? Breakin Stuff wrote:Not being able to accelerate out of range faster than missiles can fly will encourage better maneuvering rather than saving the survival instinct for when the sentinel puts his attention on you. Tell me, what manoeuvres will help? The Swarms will still track you, they fly faster than you and then you still have an enemy to deal with who has exactly the same advantage next time (assuming you survive somehow) if you try and engage. Manoeuver out of sight so the third lock doesn't happen.
I don't know if you know this but there aren't walls in the air we can hid behind. These proposals are stupid especially with the Afterburner cool downs. There is no point in having an Afterburner that last for like 40 seconds while it only takes like 5 seconds to get out of the attack zone.
Also Cooldown times are stupidly long. What do you want me to do? Fly around in the redline for 45 seconds to cool down my AB and head back into the fight only to turn it on and run from a swarms 2.5 seconds later?
The radius thing doesn't seem any good either. TBH, I'm losing your faith in you. You always listen to these swarm scrubs that can't kill my shiled tanked python with their armor damaging weapon that is a skill-less fire and forget cheap weapon.
Oh you reduced the price of ADS? Who the F cares.. Now even militia swarms gonna be able to drop us out of the sky like flies.
Sagaris lover!!!
Commando <3
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
899
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Posted - 2014.09.13 14:19:00 -
[17] - Quote
Stefan Stahl wrote:Anmol Singh wrote:The radius thing doesn't seem any good either. TBH, I'm losing your faith in you. You always listen to these swarm scrubs that can't kill my shiled tanked python with their armor damaging weapon that is a skill-less fire and forget cheap weapon.
Oh you reduced the price of ADS? Who the F cares.. Now even militia swarms gonna be able to drop us out of the sky like flies.
Just wait how it's going to work out. The math says it's going to be fine. If that doesn't come true we can always make another change for hotfix echo.
The reason we lose players is because broken things that aren't fixed. Say we gained 1000 players after charlie. We're going to lose them all because they are getting slaughter by Six Kin HMGS and can't do sh*t. If I was new, I would only give this game one chance to prove itself and then leave it alone. or uninstall it If I dislike it. If CCP leaves Swarms/ ADS in delta like this and it doesn't work out. Guess what, they just lost a bunch of ADS pilots for that period of time.
Sagaris lover!!!
Commando <3
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