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Thread Statistics | Show CCP posts - 14 post(s) |
zzZaXxx
D3ATH CARD
485
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Posted - 2014.09.04 15:18:00 -
[1] - Quote
CCP Rattati wrote:Cody Sietz wrote:The number may be a little high for the breach, though I'm curious if it will make it worth using.
No changes on the assault plasma rifle? It may be the best of the bunch, but the thing is outperformed by most weapons even in its very limited intended range. I mean, it really is the only rifle to struggle vs the HMG in CQC and in short to mid range combat. It's also getting a tweak to dispersion, and we intend to make Assault bonuses for Gallente better in the future A clue!! |
zzZaXxx
D3ATH CARD
486
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Posted - 2014.09.05 21:29:00 -
[2] - Quote
CCP Rattati wrote:[quote=Monkey MAC]Rattatai, I suggest you look at the graph labeled 'Doc 1' here. https://drive.google.com/folderview?id=0B42cvyl4BvAfUDcwTFYxZnFZVHc&usp=drive_webIt shows why the AScR was and still is under performing, it also shows that really the ARR could do with an optimal range nerf. While the graph you showed us at the beginning looks nice and balanced, because you are only using the effective ranges it doesn't show the full story. While I'm not necessarily this be done in time for delta, but . . . . The AScR needs a lot more damage.
Rattati! I've been using the AScR more recently (used it a fair amount before as well but put it down) and there's one glaring issue that it has that I haven't seen addressed here. It has a lot of recoil. It's the magsec of rifles. Even at mid range it jumps around so much that it's hard to apply the rifle's damage. Further out into its effective range, in ADS, the rounds are spraying all around stationary targets very inaccurately. Use it for a match the next chance you get and fire at people at different ranges. The gun kiicks like a mule on speed, hipfiring and in ADS. I honestly think it has the most recoil of any gun in the game other than the Magsec.
Now that it has more heat build up it's actually not hard to overheat it when you're really trying to bring someone down. Combined with the inaccuracy due to kick, it just doesn't apply its damage fast enough to compete or to keep you from almost overheating constantly.
Applying damage quickly--before overheating--and at range is the role of the Scrambler Rifle and its variants, is it not? A kick reduction would give the AScR the accuracy to do that. It doesn't work in its role right now compared to other rifles. With recoil reduction the AScR still wouldn't have much success drilling through stacked armor, but it would be able to work through shields and some armor more quickly (due to more shots finding the target) giving assaults more time to finish the job with a Magsec or SMG or commandos with the light weapon of their choice.
I think if you reduce the AScR's recoil you'll find its performance will improve so much that you may not need to increase damage. Consider reducing recoil in Delta, see how much better it performs, and then give it another push if necessary in Echo by increasing damage.
[I'll post this as its own thread too to make sure you see it! :) ] |
zzZaXxx
D3ATH CARD
494
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Posted - 2014.09.07 09:05:00 -
[3] - Quote
Rattati please give the burst AR an iron sight. It's range isn't enough to merit a scope. The scope is just disorienting and makes it hard to ADS in it's effective, not to mention severely limits visibility. |
zzZaXxx
Vengeance Unbound
501
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Posted - 2014.09.11 18:07:00 -
[4] - Quote
Ryme Intrinseca wrote:Why increase dispersion on ACR? It's hardly a long range weapon as things stand, you're only tickling people beyond about 45m. The change will make RRs dominate mid range engagements as well as long range ones, which is hardly balanced.
True, this will give the ACR range just a tad beyond the AR. Then, other than the rail rifles, there's only the ScR, the AScR, CR, and TAR for mid-range engagements. I guess the TAR will compete with RR. If they make the AScR more accurate at range then it could be in the mix. |
zzZaXxx
Vengeance Unbound
501
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Posted - 2014.09.11 18:17:00 -
[5] - Quote
Rattati, I argued a few days back for reducing the AScR's recoil in Delta, since you're holding off on damage, but after playing with it a while I realize that dispersion is its main problem. It has a weird mix of extreme dispersion--with no sharpshooter skill--and good range. It becomes very inaccurate a lot closer in than 8800 meters due to that dispersion. Why not reduce dispersion? If you can't buff its damage right now, how about just enabling it to apply it a bit more accurately, especially at range? |
zzZaXxx
Vengeance Unbound
503
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Posted - 2014.09.12 08:43:00 -
[6] - Quote
BL4CKST4R wrote:Joel II X wrote:Not feeling it.
Only thing I feel is that the Gallente Assault Rifle is getting left behind again.
Also, when is the weapon going to be renamed the Plasma Rifle? I gave up on the AR not being good at what it's meant to do. Much easier to go with the flow and use a RR yup |
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