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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1741
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Posted - 2014.09.06 10:03:00 -
[1] - Quote
No, the AScR has almost zero recoil. There is some dispersion however. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1804
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Posted - 2014.09.11 09:32:00 -
[2] - Quote
Cat Merc wrote:AScR recoil is 100% visual side to side recoil.
It's actually dead accurate if you can train yourself to ignore the visual recoil. In fact you can fire your entire clip and the center of aiming won't move anywhere. Interesting, will test it. If true might partially explain why some can slay with it but I'm useless with it. Other part of explanation is that I'm a massive scrub :( |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1804
|
Posted - 2014.09.11 09:51:00 -
[3] - Quote
CCP Rattati wrote:Hello again, so we have done a range pass and a dps pass on rifles before, and now that we have collected a lot of data, it's time to finetune a little our Range vs DPS correlation. I am going to share two pictures, one with the situation as it is (just for protoype for simplification) and one after Delta tweaks. The handling of weapons, kick and dispersion, in and out of zoom, is being discussed in this thread and I think we have closure on most of those tweaks. https://forums.dust514.com/default.aspx?g=posts&t=174412&find=unreadCharlie - DPS vs Effective Range [img]http://i.imgur.com/lBiBE2q.png[/img] vs Delta - DPS vs Effective Range [img]http://i.imgur.com/GbLkMy9.png[/img] The Delta tweaks are as follows 14% dmg increase of Gallente Breach Assault Rifles 2% dmg increase of Gallente Burst Assault Rifles 4% dmg increase of Assault Combat Rifles (but also increasing dispersion to counter long range accuracy) By setting the Tac AR and Scrambler Rifle at 600 ROF, those two line up rather nicely Comments welcome, these should not be contentious changes at all given the relative UP of Gallente Rifles. Don't disagree with BrAR and BuAR changes.
Why increase dispersion on ACR? It's hardly a long range weapon as things stand, you're only tickling people beyond about 45m. The change will make RRs dominate mid range engagements as well as long range ones, which is hardly balanced.
600 RPM is still too high. Only turbos can consistently achieve that RoF, and may gravitate towards TAR since they won't even need to worry about overheat then. 500 for both ScR and TAR would be better. Maybe a slight damage increase for TAR as well to account for its shorter range. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1810
|
Posted - 2014.09.11 18:54:00 -
[4] - Quote
CCP Rattati wrote:Ryme Intrinseca wrote:CCP Rattati wrote:Hello again, so we have done a range pass and a dps pass on rifles before, and now that we have collected a lot of data, it's time to finetune a little our Range vs DPS correlation. I am going to share two pictures, one with the situation as it is (just for protoype for simplification) and one after Delta tweaks. The handling of weapons, kick and dispersion, in and out of zoom, is being discussed in this thread and I think we have closure on most of those tweaks. https://forums.dust514.com/default.aspx?g=posts&t=174412&find=unreadThe Delta tweaks are as follows 14% dmg increase of Gallente Breach Assault Rifles 2% dmg increase of Gallente Burst Assault Rifles 4% dmg increase of Assault Combat Rifles (but also increasing dispersion to counter long range accuracy) By setting the Tac AR and Scrambler Rifle at 600 ROF, those two line up rather nicely Comments welcome, these should not be contentious changes at all given the relative UP of Gallente Rifles. Don't disagree with BrAR and BuAR changes. Why increase dispersion on ACR? It's hardly a long range weapon as things stand, you're only tickling people beyond about 45m. The change will make RRs dominate mid range engagements as well as long range ones, which is hardly balanced. 600 RPM is still too high. Only turbos can consistently achieve that RoF, and may gravitate towards TAR since they won't even need to worry about overheat then. 500 for both ScR and TAR would be better. Maybe a slight damage increase for TAR as well to account for its shorter range. The ACR is pretty damn accurate, there is no kick and a lethal ROF, basically a PP-2000 or F2000. I am not a good player and I can reliably pump headshots from quite a distance. I actually feel cheap using it. The ACR is accurate but so are other weapons like the regular CR and ScR, which also have more range and DPS. I would have thought the profile change (if that's still happening) would be enough of a nerf on the ACR if one really is necessary. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1811
|
Posted - 2014.09.12 14:38:00 -
[5] - Quote
Kaeru Nayiri wrote:CCP Rattati wrote:Ryme Intrinseca wrote:CCP Rattati wrote:Hello again, so we have done a range pass and a dps pass on rifles before, and now that we have collected a lot of data, it's time to finetune a little our Range vs DPS correlation. I am going to share two pictures, one with the situation as it is (just for protoype for simplification) and one after Delta tweaks. The handling of weapons, kick and dispersion, in and out of zoom, is being discussed in this thread and I think we have closure on most of those tweaks. https://forums.dust514.com/default.aspx?g=posts&t=174412&find=unreadThe Delta tweaks are as follows 14% dmg increase of Gallente Breach Assault Rifles 2% dmg increase of Gallente Burst Assault Rifles 4% dmg increase of Assault Combat Rifles (but also increasing dispersion to counter long range accuracy) By setting the Tac AR and Scrambler Rifle at 600 ROF, those two line up rather nicely Comments welcome, these should not be contentious changes at all given the relative UP of Gallente Rifles. Don't disagree with BrAR and BuAR changes. Why increase dispersion on ACR? It's hardly a long range weapon as things stand, you're only tickling people beyond about 45m. The change will make RRs dominate mid range engagements as well as long range ones, which is hardly balanced. 600 RPM is still too high. Only turbos can consistently achieve that RoF, and may gravitate towards TAR since they won't even need to worry about overheat then. 500 for both ScR and TAR would be better. Maybe a slight damage increase for TAR as well to account for its shorter range. The ACR is pretty damn accurate, there is no kick and a lethal ROF, basically a PP-2000 or F2000. I am not a good player and I can reliably pump headshots from quite a distance. I actually feel cheap using it. Is this against moving targets or targets standing still? Aim assist is a big part of getting the headshots with this weapon from hip fire, at long range. trying to do the same with aim-down-sights is significantly harder. I can't help but feel hip fire should be LESS accurate not moreso. Aim assist seems to directly counter small position discrepancies too (moments where people see the blue sparks of a direct hit, but no damage is registered). You really should not be hipfiring with the acr beyond 20 metres or so, youll get much better dps adsing. |
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1813
|
Posted - 2014.09.13 09:57:00 -
[6] - Quote
Kaeru Nayiri wrote:Ryme Intrinseca wrote: [...] You really should not be hipfiring with the acr beyond 20 metres or so, youll get much better dps adsing.
I think it ought to be that way, too, but it seems the way aim assist guides hip fire more leniently than it does for ADS that hipfire is often more accurate (generalization). Please correct me if I am mistaken. ADSing with the acr puts concentrated damage on the exact spot youre aiming at. It is a high precision weapon, it does not disperse so if you miss by 1cm you get zero damage. By contrast, with hipfire, the acr handles more like an AR, it does spray which means some shots miss even if youre tracking the target. But if youre a bit off target, you still do some damage.
So for people who are used to the weapon and trust their aim ADS is the way to go at midrange. However, it can feel strange ADSing if youre used to the AR as the ACR is so unforgiving when you miss (and it empties the clip VERY quickly so you dont get a second chance like you do with the AR). Lots of people give up on it because of that, i almost did.
Would be sad if it was made so it ADSed the same as the AR. Whats the point of having different weapons if they handle the same? Im all in favour of AR buffs but dont break the ACR in the process, that will just make the RR and ScR even more dominant. |
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