Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RogueTrooper 2000AD
Neckbeard Absolution
219
|
Posted - 2014.08.19 15:00:00 -
[1] - Quote
Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
So tongue in cheek that my tongue is in your mouth.
|
Syeven Reed
Sebiestor Field Sappers
836
|
Posted - 2014.08.19 15:03:00 -
[2] - Quote
Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks.
Word Crimes
EvE - 21 Day Buddy Trial
|
Chunky Munkey
5130
|
Posted - 2014.08.19 15:04:00 -
[3] - Quote
Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor.
Destiny won't kill Dust.
CCP already did that.
|
Mejt0
Made in Poland... E-R-A
383
|
Posted - 2014.08.19 15:07:00 -
[4] - Quote
ScR is used as CQC shootgun. And it wont overheat even vs armor tanker.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:12:00 -
[5] - Quote
Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks.
The scr cant be held down for spam
Has overheat
No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone
At least my crap is objective, you are spouting rubbish sir.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:13:00 -
[6] - Quote
Mejt0 wrote:ScR is used as CQC shootgun. And it wont overheat even vs armor tanker.
Complete lies.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:14:00 -
[7] - Quote
Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor.
What argument?.
I stated facts, nothing I stated is an opinion
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:16:00 -
[8] - Quote
The scrubs always come out of the cracks when I post,I love it.
CCP, watch my posts and learn who not to pay attention to.
So tongue in cheek that my tongue is in your mouth.
|
Arkena Wyrnspire
Fatal Absolution
17159
|
Posted - 2014.08.19 15:19:00 -
[9] - Quote
RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion
Your argument that your opinions are facts.
You stated a handful of facts with opinions mixed in and then claimed your opinion that it's not OP is a 'fact'. It's not.
No matter how many times I see an idiot like you declare your opinion is 'fact', it never seems to get old.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
Coleman Gray
Opus Arcana Covert Intervention
1102
|
Posted - 2014.08.19 15:19:00 -
[10] - Quote
it is OP, has been for awhile, actually people have said the SCR was OP for a loong time. I specced into SCR because they went pew pew, I went prof 4 because they are awesome. I no longer use them because they are OP and too easy to use. SCR deal FG damage in less time than the FG charges.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
|
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:21:00 -
[11] - Quote
Every weapon in the game is easily 'spammable' in cqc
At least you have to tap R1 to shoot the scr.
The scr has overheat
Of course its very good on the Amarr assault. Shall I start biaching about the min assaults ammo bonus?, certainly not.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:22:00 -
[12] - Quote
Arkena Wyrnspire wrote:RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion Your argument that your opinions are facts. You stated a handful of facts with opinions mixed in and then claimed your opinion that it's not OP is a 'fact'. It's not. No matter how many times I see an idiot like you declare your opinion is 'fact', it never seems to get old.
My subjective crap is better than most lol.
You haven't even stated anything, I can taste you tears.
Oh yeah, smiley face, never mind.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:27:00 -
[13] - Quote
Arkena Wyrnspire wrote:RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion Your argument that your opinions are facts. You stated a handful of facts with opinions mixed in and then claimed your opinion that it's not OP is a 'fact'. It's not. No matter how many times I see an idiot like you declare your opinion is 'fact', it never seems to get old.
Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?.
So tongue in cheek that my tongue is in your mouth.
|
Jack 3enimble
Vengeance Unbound Dark Taboo
217
|
Posted - 2014.08.19 15:29:00 -
[14] - Quote
RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
Carthum assault? *Jack continues to hold R1* |
Pvt Numnutz
Prophets of the Velocirapture
1815
|
Posted - 2014.08.19 15:29:00 -
[15] - Quote
Assault variant?
Master Skyshark rider
Kaalaka dakka tamer
|
Atiim
Onslaught Inc RISE of LEGION
11513
|
Posted - 2014.08.19 15:29:00 -
[16] - Quote
RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again?
DUST 514's 1st Matari Commando
-HAND
|
Extraneus Tenebrarum
CaUsE-4-CoNcErN
54
|
Posted - 2014.08.19 15:33:00 -
[17] - Quote
But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken |
Jack 3enimble
Vengeance Unbound Dark Taboo
218
|
Posted - 2014.08.19 15:34:00 -
[18] - Quote
RogueTrooper 2000AD wrote:Arkena Wyrnspire wrote:RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion Your argument that your opinions are facts. You stated a handful of facts with opinions mixed in and then claimed your opinion that it's not OP is a 'fact'. It's not. No matter how many times I see an idiot like you declare your opinion is 'fact', it never seems to get old. My subjective crap is better than most lol. You haven't even stated anything, I can taste you tears. Oh yeah, smiley face, never mind.
What are you talking about? Pugs not drugs my man..
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:35:00 -
[19] - Quote
Atiim wrote:RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again?
You did that really well.
Iv never had an ar overheat myself, never been able to equip a small rail turret either on a suit.
Pretty much every rifle and gun has aim assist- null on that null.
Maybe a dispersion increase in hip fire might be nice.
Did you enjoy the show in fw yesterday?, it was most enjoyable.
Thank you lol.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:36:00 -
[20] - Quote
Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken
Spam r1 then, 1200 rpm.
So tongue in cheek that my tongue is in your mouth.
|
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:37:00 -
[21] - Quote
Pvt Numnutz wrote:Assault variant?
Its not cool enough to be a factor.
So tongue in cheek that my tongue is in your mouth.
|
Extraneus Tenebrarum
CaUsE-4-CoNcErN
55
|
Posted - 2014.08.19 15:39:00 -
[22] - Quote
RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken Spam r1 then, 1200 rpm. But the OP says to hold R1 and it does not work T^T |
Mejt0
Made in Poland... E-R-A
386
|
Posted - 2014.08.19 15:42:00 -
[23] - Quote
RogueTrooper 2000AD wrote:Every weapon in the game is easily 'spammable' in cqc
At least you have to tap R1 to shoot the scr.
The scr has overheat
Of course its very good on the Amarr assault. Shall I start biaching about the min assaults ammo bonus?, certainly not.
1. ScR isnt supposed to be good at CQC. Yet its CQC shootgun. 2. Not only ScR has overheat. Rail blaster turrets, hmg,laz0r. pistol (what was it? Bolt?) 3. ScR works eqiualy good on every suit. It few shoots every scout, little more for mediums.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:45:00 -
[24] - Quote
Mejt0 wrote:RogueTrooper 2000AD wrote:Every weapon in the game is easily 'spammable' in cqc
At least you have to tap R1 to shoot the scr.
The scr has overheat
Of course its very good on the Amarr assault. Shall I start biaching about the min assaults ammo bonus?, certainly not. 1. ScR isnt supposed to be good at CQC. Yet its CQC shootgun. 2. Not only ScR has overheat. Rail blaster turrets, hmg,laz0r. pistol (what was it? Bolt?) 3. ScR works eqiualy good on every suit. It few shoots every scout, little more for mediums.
1. It fires single shot, learn to dance 2. Show me where I can fit a small or large rail turret on a suit, thanks 3.Yeah so does my toxin ar, must be op
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 15:46:00 -
[25] - Quote
Extraneus Tenebrarum wrote:RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken Spam r1 then, 1200 rpm. But the OP says to hold R1 and it does not work T^T
Your game is corrupted bro,re install it.
So tongue in cheek that my tongue is in your mouth.
|
Extraneus Tenebrarum
CaUsE-4-CoNcErN
56
|
Posted - 2014.08.19 15:58:00 -
[26] - Quote
RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken Spam r1 then, 1200 rpm. But the OP says to hold R1 and it does not work T^T Your game is corrupted bro,re install it. I KNEW THE WORDS "Burst" WERE BUGGED AS YOU ARE TELLING ME THE COMBAT RIFLE WAS FULL AUTO. THANKS!!
Seriosly the combat rifle is burst not full auto. |
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:01:00 -
[27] - Quote
Extraneus Tenebrarum wrote:RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:RogueTrooper 2000AD wrote:Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken Spam r1 then, 1200 rpm. But the OP says to hold R1 and it does not work T^T Your game is corrupted bro,re install it. I KNEW THE WORDS "Burst" WERE BUGGED AS YOU ARE TELLING ME THE COMBAT RIFLE WAS FULL AUTO. THANKS!! Seriosly the combat rifle is burst not full auto.
Really?.
I'd have never guessed lol.
Thanks for your opinion and feedback on the matter, is the most valued feedback in the thread.
So tongue in cheek that my tongue is in your mouth.
|
Chunky Munkey
5131
|
Posted - 2014.08.19 16:06:00 -
[28] - Quote
RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion
Opinion is not the same as argument.
You presented premises, and the title of the thread is your conclusion. That's an argument.
I am saying that your conclusion is not valid.
Destiny won't kill Dust.
CCP already did that.
|
Atiim
Onslaught Inc RISE of LEGION
11515
|
Posted - 2014.08.19 16:17:00 -
[29] - Quote
RogueTrooper 2000AD wrote: You did that really well.
Iv never had an ar overheat myself, never been able to equip a small rail turret either on a suit.
Pretty much every rifle and gun has aim assist- null on that null.
Maybe a dispersion increase in hip fire might be nice.
CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
I'm aware of most weapons having Aim Assist, so no argument there. I agree that a dispersion increase while hip-fired is needed, but I'd also like increased zoom fidelity while in ADS to encourage use at Mid-Long ranges.
RogueTrooper 2000AD wrote:Did you enjoy the show in fw yesterday?, it was most enjoyable. Thank you lol. Seeing you rush me by that Supply Depot was scary. It's a good thing they haven't nerfed the backpedal speed yet.
DUST 514's 1st Matari Commando
-HAND
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:17:00 -
[30] - Quote
Chunky Munkey wrote:RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion Opinion is not the same as argument. You presented premises, and the title of the thread is your conclusion. That's an argument. I am saying that your conclusion is not valid.
Haha, your whole point is invalid, you don't even have a point lol.
You have nothing worth while to say on the matter except to be a pedantic biach.
Do you even context bro?.
You are clearly mad,bro.
So tongue in cheek that my tongue is in your mouth.
|
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:21:00 -
[31] - Quote
Atiim wrote:RogueTrooper 2000AD wrote: You did that really well.
Iv never had an ar overheat myself, never been able to equip a small rail turret either on a suit.
Pretty much every rifle and gun has aim assist- null on that null.
Maybe a dispersion increase in hip fire might be nice.
CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight. I'm aware of most weapons having Aim Assist, so no argument there. I agree that a dispersion increase while hip-fired is needed, but I'd also like increased zoom fidelity while in ADS to encourage use at Mid-Long ranges. RogueTrooper 2000AD wrote:Did you enjoy the show in fw yesterday?, it was most enjoyable. Thank you lol. Seeing you rush me by that Supply Depot was scary. It's a good thing they haven't nerfed the backpedal speed yet.
Its a lot of fun having 32 enemies on the field, sabotage is definitely an art.
I wasn't going for you either, oops.
I was legitimately truing to sabotage, its a shame you couldn't see everything I did as it was really good, sabotage, not trolling.
Ok actually I did steal a guys lav as he was going to get into it and I proceeded to drive it into the redline and blew up lol.
So tongue in cheek that my tongue is in your mouth.
|
Arkena Wyrnspire
Fatal Absolution
17167
|
Posted - 2014.08.19 16:23:00 -
[32] - Quote
Atiim wrote: CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
This is incorrect. You can overheat an assault rifle - it's especially noticeable on the Krin's, where it'll overheat on the 63rd bullet.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:23:00 -
[33] - Quote
Destroying uplinks
Stealing lavs as the driver is about to get in and then driving it off the map and blowing up with it (ok that ones trolling lol)
knifing/reviving high value targets, they tend to care about k/d so you can make them quit the match
killing any blues who try to hack/counter hack points
Leaving things unhacked to draw in blues and then knifing them
removing blue equipment, knifing logis when the heavy thinks he is being healed, snowball
Getting people to kill then revive me because they are annoyed, press punish, get them kicked
This is an actual art and it is more of a challenge than any battle because you end up with 32 enemies on the field rather than 16
Lol, this alt is becoming very unpopular , its very funny.
That's a quote from another page, that's what I get up to on this char in fw lol.
Tell Demon Buddha I said hi Hahaha.
So tongue in cheek that my tongue is in your mouth.
|
Boot Booter
Pure Evil.
869
|
Posted - 2014.08.19 16:26:00 -
[34] - Quote
The damage profile makes them super OP versus shields... Guess that's partly why a lot of shield suits dual tank.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:28:00 -
[35] - Quote
Right I'm bored of this thread.
It was supposed to be a quick response to the undeniable proof that the scr is op thread, I'm sorry I didn't care enough to put effort into it.
Until the next thread folks lol.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
220
|
Posted - 2014.08.19 16:29:00 -
[36] - Quote
Boot Booter wrote:The damage profile makes them super OP versus shields... Guess that's partly why a lot of shield suits dual tank.
Ah its just super duper opwtfhacks.
Remove it from the game!.
Next up, the plasma ar..............
So tongue in cheek that my tongue is in your mouth.
|
843-Vika
BurgezzE.T.F General Tso's Alliance
233
|
Posted - 2014.08.19 16:38:00 -
[37] - Quote
RogueTrooper 2000AD wrote:Mejt0 wrote:ScR is used as CQC shootgun. And it wont overheat even vs armor tanker. Complete lies.
No they are not. with the amarr assault bonus you can get near a full clip out before you even have to worry about over heating.
And with a proto scr that's fully charged you can 1 shot most suits with a head shot. Not to mention the 0 recoil on it so you have pin point accuracry it becomes btter then most rifles and has always been that way. |
Freccia di Lybra
Maphia Clan Corporation
277
|
Posted - 2014.08.19 16:48:00 -
[38] - Quote
I don't really think it's OP. It may seem to shield tankers, but it's definitely not OP on any armor tank.
The problem is, something always look OP if the guys who use it are actually good. I have a ton of hete/love mails stating that the laser rifle should be "tuned down" a little bit because it's "too easy to use" in open maps.
Assaulting in cqc with a scrambler rifle and an Amarr Assault is mostly a suicide, both because of heavies and combat rifles. You may actually melt a sentinel, but only between 30 - 70 mts, and absolutely not the Gallente and Amarr sentinel.
Any shield tanking medium frame will be almost one-shotted by a trimodded Viziam Scrabler rifle. But when it comes to armor tanking it's really hard (remember, -20% on armor).
I, Armor tanker, would say that the Rail rifles are OP, but as soon as I switch character and use my Cal Assault, suddenly Rail Rifles are not a problem anymore, and my real problem are Plasma rifles and Scramblers/lasers.
I could even say the plasma Cannon is OP, because it 1-shot any heavy frame: it always depend on who uses it!
On my heavy account I've been nova knifed three times by Itchi, but it doesn't mean NKs are OP simply because they can OHK my super-pumped sentinel.
That said, Scramblers are a marksman weapon, just like the Duvolle Tactical AR. It gets really good when you use it on an Amarr Assault, but the same happens with all the other weapons! the Tactical AR gets awesome when used on a Gallente assault (try it if you don't believe), and it's even muvh more efficient than a scrambler in CQC.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
NAV HIV
The Generals Anime Empire.
1973
|
Posted - 2014.08.19 16:49:00 -
[39] - Quote
843-Vika wrote:RogueTrooper 2000AD wrote:Mejt0 wrote:ScR is used as CQC shootgun. And it wont overheat even vs armor tanker. Complete lies. No they are not. with the amarr assault bonus you can get near a full clip out before you even have to worry about over heating. And with a proto scr that's fully charged you can 1 shot most suits with a head shot. Not to mention the 0 recoil on it so you have pin point accuracry it becomes btter then most rifles and has always been that way.
Amarr Assault Level 5... 2.5 mil SP
Scr Operation 5 and Prof 5 Costs a lot of SP
Players want to have that kind of advantage without investing the time and SP to get it....
Even with all that SP invested i still overheat my Viziam....
Other than some Scouts and some low tier gear, no suit gets One shotted with a charge shot... Try charge shotting a strafing scout lol
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot... So the gun is OP or the User ?!
0 recoil you say ?! LOL
Try again please... |
Freccia di Lybra
Maphia Clan Corporation
277
|
Posted - 2014.08.19 16:51:00 -
[40] - Quote
843-Vika wrote:RogueTrooper 2000AD wrote:Mejt0 wrote:ScR is used as CQC shootgun. And it wont overheat even vs armor tanker. Complete lies. No they are not. with the amarr assault bonus you can get near a full clip out before you even have to worry about over heating. And with a proto scr that's fully charged you can 1 shot most suits with a head shot. Not to mention the 0 recoil on it so you have pin point accuracry it becomes btter then most rifles and has always been that way.
That's actually untrue. You're not even close at shooting an entire clip before overheating, it's half a clip.
IF you headshot, the scrambler pistol is even better,
And there actually is recoil.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
|
Krixus Flux
Kang Lo Directorate Gallente Federation
425
|
Posted - 2014.08.19 16:56:00 -
[41] - Quote
If the SCR isnt OP, then the pre nerfed RR wasnt either. Just stop bro. SCR is OP. It needs nerfing. I use it and I know it needs nerfing
Saying what's on people's minds
|
NAV HIV
The Generals Anime Empire.
1973
|
Posted - 2014.08.19 17:02:00 -
[42] - Quote
Krixus Flux wrote:If the SCR isnt OP, then the pre nerfed RR wasnt either. Just stop bro. SCR is OP. It needs nerfing. I use it and I know it needs nerfing
Only Scrubs talk about Nerfing... I use all the Rifle and yes have prof 5 on all weapons i use... There's a use for each weapon in game now... Almost everything has a counter... AR and CR is fighting for the Top position now with ScR and RR fighting for 3rd spot... |
Atiim
Onslaught Inc RISE of LEGION
11516
|
Posted - 2014.08.19 17:03:00 -
[43] - Quote
Arkena Wyrnspire wrote:Atiim wrote: CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
This is incorrect. You can overheat an assault rifle - it's especially noticeable on the Krin's, where it'll overheat on the 63rd bullet. Wait, really? There's an AR that overheats?
DUST 514's 1st Matari Commando
-HAND
|
NAV HIV
The Generals Anime Empire.
1973
|
Posted - 2014.08.19 17:03:00 -
[44] - Quote
Atiim wrote:Arkena Wyrnspire wrote:Atiim wrote: CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
This is incorrect. You can overheat an assault rifle - it's especially noticeable on the Krin's, where it'll overheat on the 63rd bullet. Wait, really?
Sometimes the Balac's too.... |
Syeven Reed
Sebiestor Field Sappers
840
|
Posted - 2014.08.19 17:04:00 -
[45] - Quote
RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spam Has overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir. Don't get me wrong, I wasn't saying the SCR is OP. However if you're going to try to say it isn't you're going to need better points, thats all I was inferring.
Word Crimes
EvE - 21 Day Buddy Trial
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2097
|
Posted - 2014.08.19 17:06:00 -
[46] - Quote
It suffers from the same overpowering thing the RR and even CR to some extent suffer from--the hip fire is too good for it to not be a good CQC weapon. the RR has a charge time, but the ScR has nothing keeping it from being used as a CQC kill everything by tapping R1 cause of lolautoaim and super-good hip fire.
It should have worse hip-fire than the TAR, and the RR should have even worse hip fire than that.
People saying that tight hip fire is bad for CQC really need to get good, and stop shooting in circles praying for a hit.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2097
|
Posted - 2014.08.19 17:07:00 -
[47] - Quote
Atiim wrote:Arkena Wyrnspire wrote:Atiim wrote: CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
This is incorrect. You can overheat an assault rifle - it's especially noticeable on the Krin's, where it'll overheat on the 63rd bullet. Wait, really? There's an AR that overheats? Krins--only one
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Krixus Flux
Kang Lo Directorate Gallente Federation
427
|
Posted - 2014.08.19 17:18:00 -
[48] - Quote
NAV HIV wrote:Krixus Flux wrote:If the SCR isnt OP, then the pre nerfed RR wasnt either. Just stop bro. SCR is OP. It needs nerfing. I use it and I know it needs nerfing Only Scrubs talk about Nerfing... I use all the Rifle and yes have prof 5 on all weapons i use... There's a use for each weapon in game now... Almost everything has a counter... AR and CR is fighting for the Top position now with ScR and RR fighting for 3rd spot...
You on my nuts heavy brosef.
If everything had a counter, the AR, the sentinel, RR, and many others wouldnt have been nerfed you walking dildo.
The SCR is OP. Yes we are going to nerf the weapon you use. Deal with it.
Saying what's on people's minds
|
Cody Sietz
Evzones
3870
|
Posted - 2014.08.19 17:19:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:It suffers from the same overpowering thing the RR and even CR to some extent suffer from--the hip fire is too good for it to not be a good CQC weapon. the RR has a charge time, but the ScR has nothing keeping it from being used as a CQC kill everything by tapping R1 cause of lolautoaim and super-good hip fire.
It should have worse hip-fire than the TAR, and the RR should have even worse hip fire than that.
People saying that tight hip fire is bad for CQC really need to get good, and stop shooting in circles praying for a hit. Yes, it's just escaped balancing because most people on this board use it and will defend it to the death.
Edit:heck, I remember people defending the broken mechanic that allowed you to fire off the whole mag without overheating.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Grease Spillett
research lab
437
|
Posted - 2014.08.19 17:20:00 -
[50] - Quote
Troll me!!! bro hell yes do it come on! I bought a turbo controller to check out the effects of it on weapons you know what I found?
It compliments not one but two weapons the scrambler rifle and HMG.
CR has a 1200 rpm but you have to have a rhythm a turbo controller over rides that.
AR has an 800 rpm but sucks terribly with it because it drops the rate of fire and as for stabilization increase, if you're shoot at range with an AR that's stupid as it is.
Hmg I like it for because I don't need operation 5 to have steady aim. My DPS drops slightly but I gain range.
Works on no charge weapon! or sniper rifle LOL
BUT THE SCRambler! I ran a crw04 on a dren assault suit and wiped an entire room clean then giggled with glee. The scrambler rifle does have drawbacks! But is easily broken with a turbo controller PROF 0 Operation 4 I'm god mode with SCR. If you ever see me running it I'm sorry. I am charging my ds3 controller.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
|
|
Monkey MAC
Rough Riders..
3327
|
Posted - 2014.08.19 17:23:00 -
[51] - Quote
RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spam Modded Contoller, it's not spamming if the weapon is already full-auto, it is its semi-autoHas overheat An incredibly genrous overheat that, will allow you to kill most suits without overheating. Plus charging a shot doesn't maintain the heat build up, meaning just before youmoverheat you charge up then wait till as late as possible to fire it off.No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone No other rifle, gets shots doing 280 dmg, which gets aimed for them.At least my crap is objective, you are spouting rubbish sir. Yours is also horrendously biased.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Chunky Munkey
5134
|
Posted - 2014.08.19 17:45:00 -
[52] - Quote
RogueTrooper 2000AD wrote:Chunky Munkey wrote:RogueTrooper 2000AD wrote:Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor. What argument?. I stated facts, nothing I stated is an opinion Opinion is not the same as argument. You presented premises, and the title of the thread is your conclusion. That's an argument. I am saying that your conclusion is not valid. Haha, your whole point is invalid, you don't even have a point lol. You have nothing worth while to say on the matter except to be a pedantic biach. Do you even context bro?. You are clearly mad,bro.
What a comprehensive rebuttal of my points. I may have to re-evaluate my position on the entire issue.
Destiny won't kill Dust.
CCP already did that.
|
Joel II X
Dah Gods O Bacon
3071
|
Posted - 2014.08.19 19:07:00 -
[53] - Quote
RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again? You did that really well. Iv never had an ar overheat myself, never been able to equip a small rail turret either on a suit. Pretty much every rifle and gun has aim assist- null on that null. Maybe a dispersion increase in hip fire might be nice. Did you enjoy the show in fw yesterday?, it was most enjoyable. Thank you lol. I can confirm ARs do, in fact, overheat. Get prof and try out the Krin.
Also, why compare a semi-auto weapon to fully-auto? That's something a 7 year old would do in CoD. C'mon, we're better than that.
You may compare the Assault variant, though (which is good in itself) to other rifles, but you can ask anyone that is a heavy ScR user, that the Tactical variant is better in every way.
The overheat mechanic is balanced.
The damage is a bit too much. Before damage mods were horrible, and nobody used them, the -20% against armor was noticeable and balanced. Now, with CPX damage mods, it can be -13% or less. This is not okay on a weapon that does around 70 damage per shot (not counting charged shots). Also, unlike the TAR, it's RoF is good.
The range is awesome.
CQC with it is awesome.
The weapon is just TOO good now that damage mods have made a return.
I'm not saying that the mods should get nerfed (since they'll nerf snipers and maybe another weapon or two), but that SOMETHING on the ScR might need to be toned down. |
Daddrobit
You Can Call Me Daddy
803
|
Posted - 2014.08.19 19:42:00 -
[54] - Quote
NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot.
Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions.
Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots.
So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way.
Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank.
O.G. Pink Fluffy Bunny
|
Krixus Flux
Kang Lo Directorate Gallente Federation
428
|
Posted - 2014.08.19 19:46:00 -
[55] - Quote
Yes! Yesssssss! The charged shot makes it even worse!!!
Can we get the CPMs and devs to look at this for Delta?
Saying what's on people's minds
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3888
|
Posted - 2014.08.19 19:48:00 -
[56] - Quote
Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank.
Scouts suits can tank to like 800 ehp. There are definitely exceptions.
but yeah the quickness of the SCR to deliver DPS is very powerful.
and headshots surely devastate.
Although the scr pistols 400% multiplier!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Monty Mole Clone
Shiv M
176
|
Posted - 2014.08.19 19:53:00 -
[57] - Quote
Extraneus Tenebrarum wrote:But when I hold down R1 my combat rifle it only shoots 3 shots :( guys I think mine is broken
aye and std combat rifle after pro and before profile does about 94 damage per burst at 1200rpm with rather large clip. i think its broken to
deader than A line flares with pockets in the knees
|
Krixus Flux
Kang Lo Directorate Gallente Federation
429
|
Posted - 2014.08.19 19:53:00 -
[58] - Quote
Can we begin discussing the balance of SCR with the CPMs and devs Zatara? The weapon needs some adjustment. Not a aggressive change but a minor one can do some justice.
Saying what's on people's minds
|
Daddrobit
You Can Call Me Daddy
803
|
Posted - 2014.08.19 19:56:00 -
[59] - Quote
Zatara Rought wrote:Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank. Scouts suits can tank to like 800 ehp. There are definitely exceptions. 0.02 isk
Man, I never understood how people could run super tanky scouts, you do so much better by just abusing e-war and picking your fights forcing the enemy to be on their back foot.
My tankiest fit only has 487 hp and I call that one 'The Tryhardinator' in my fitting screen...
O.G. Pink Fluffy Bunny
|
John Demonsbane
Unorganized Ninja Infantry Tactics
3869
|
Posted - 2014.08.19 19:56:00 -
[60] - Quote
The ScR is not a whole lot different than it was when first introduced in 1.0. Somehow it's been OP for well over a year but miraculously remains the least used rifle in the game, according to Rattati.... In a game famous for people flocking to the FOTM within hours of it being introduced.
It's funny how this idea keeps cycling over and over and over and over and over and over and over and over (p.s. I don't really use the ScR, so save it).
(The godfather of tactical logistics)
|
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3890
|
Posted - 2014.08.19 19:59:00 -
[61] - Quote
Daddrobit wrote:
Man, I never understood how people could run super tanky scouts, you do so much better by just abusing e-war and picking your fights forcing the enemy to be on their back foot.
My tankiest fit only has 487 hp and I call that one 'The Tryhardinator' in my fitting screen...
I run 2 extenders 1 complex plate and a repper to go with 2 damps for PC, but in pubs you don't need damps.
I just run 2 complex damage mods 3 plates and a repper and the passives inherent to the scout suit along with my cloak get me by just fine.
gal scouts are so funsies!
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Daddrobit
You Can Call Me Daddy
803
|
Posted - 2014.08.19 20:18:00 -
[62] - Quote
Zatara Rought wrote:Daddrobit wrote:
Man, I never understood how people could run super tanky scouts, you do so much better by just abusing e-war and picking your fights forcing the enemy to be on their back foot.
My tankiest fit only has 487 hp and I call that one 'The Tryhardinator' in my fitting screen...
I run 2 extenders 1 complex plate and a repper to go with 2 damps for PC, but in pubs you don't need damps. I just run 2 complex damage mods 3 plates and a repper and the passives inherent to the scout suit along with my cloak get me by just fine. gal scouts are so funsies!
2 complex ferros, 2 damps or one damp and one rep, one shield extender, one precision enhancer. Then whatever flavor weapon I feel like stomping with.
O.G. Pink Fluffy Bunny
|
P14GU3
The Southern Legion Final Resolution.
848
|
Posted - 2014.08.19 20:25:00 -
[63] - Quote
John Demonsbane wrote:The ScR is not a whole lot different than it was when first introduced in 1.0. Somehow it's been OP for well over a year but miraculously remains the least used rifle in the game, according to Rattati.... In a game famous for people flocking to the FOTM within hours of it being introduced.
It's funny how this idea keeps cycling over and over and over and over and over and over and over and over (p.s. I don't really use the ScR, so save it). Lol this is what I think everytime is see these threads. Look at the kill feed..
RR RR HMG RE CR CR HMG SG SCR RR CR RE HMG
Everyone and their mom uses CR and RR. Rarely do I see another ScR user and they are 9/10 running the viziam on an Ass AK0. Seriously have any of you guys throwing out these wild accusations even used a ScR? My RR melts suits twice as fast as my ScR unless they are caldari (prof 4 scr, while only op 3 on RR.) I lot of people seem to be running caldari more recently (scouts especially.) I have a pretty good feeling that these threads are due to caldari scouts being wrecked by their mortal enemy, the ScR, and then crying on the forums so they can once again be near unkillable with their cloaks and CRs...
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Tectonic Fusion
2027
|
Posted - 2014.08.19 20:36:00 -
[64] - Quote
So much scrubbery going on here. Not gonna even bother...
|
TYCHUS MAXWELL
The Fun Police
473
|
Posted - 2014.08.19 21:02:00 -
[65] - Quote
RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spamHas overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir.
Turbo controllers exist and the people that use them do in fact hold it down. Since it has the same RPM as an assault scrambler, yes the RPM needs to get nerfed. Only way to stop the abuse. CCP did the same thing to the Tactical AR's RPM since it was being abused by Turbo controllers. When a weapon can be rapid fired that does 70+ damage a shot, that's a problem. The overheat mechanic is the trade off for the fact that you can charge it much like the ion pistol. |
Newbs With Bewbs
xx The Fairies xx
35
|
Posted - 2014.08.19 21:20:00 -
[66] - Quote
Alot of hate considering your "facts" are undeniable
I'm suprised by how many people choose to engage in conversation with such utterly ignorant people.... Credit to you I just don't have the patients
I am LHughes. Did you like your handjob?
|
Newbs With Bewbs
xx The Fairies xx
35
|
Posted - 2014.08.19 21:22:00 -
[67] - Quote
P14GU3 wrote:John Demonsbane wrote:The ScR is not a whole lot different than it was when first introduced in 1.0. Somehow it's been OP for well over a year but miraculously remains the least used rifle in the game, according to Rattati.... In a game famous for people flocking to the FOTM within hours of it being introduced.
It's funny how this idea keeps cycling over and over and over and over and over and over and over and over (p.s. I don't really use the ScR, so save it). Lol this is what I think everytime is see these threads. Look at the kill feed.. RR RR HMG RE CR CR HMG SG SCR RR CR RE HMG Everyone and their mom uses CR and RR. Rarely do I see another ScR user and they are 9/10 running the viziam on an Ass AK0. Seriously have any of you guys throwing out these wild accusations even used a ScR? My RR melts suits twice as fast as my ScR unless they are caldari (prof 4 scr, while only op 3 on RR.) I lot of people seem to be running caldari more recently (scouts especially.) I have a pretty good feeling that these threads are due to caldari scouts being wrecked by their mortal enemy, the ScR, and then crying on the forums so they can once again be near unkillable with their cloaks and CRs...
Just because its the Caldari's "mortal enemy" doesn't mean it should be an insta win button.
It's the most OP weapon on the game, anyone who dies with it is a bad player.
I am LHughes. Did you like your handjob?
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12969
|
Posted - 2014.08.19 21:22:00 -
[68] - Quote
Mejt0 wrote:ScR is used as CQC shootgun. And it wont overheat even vs armor tanker.
I CALL BULLSHIT!
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
|
Tectonic Fusion
2027
|
Posted - 2014.08.19 21:23:00 -
[69] - Quote
TYCHUS MAXWELL wrote:RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spamHas overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir. Turbo controllers exist and the people that use them do in fact hold it down. Since it has the same RPM as an assault scrambler, yes the RPM needs to get nerfed. Only way to stop the abuse. CCP did the same thing to the Tactical AR's RPM since it was being abused by Turbo controllers. When a weapon can be rapid fired that does 70+ damage a shot, that's a problem. The overheat mechanic is the trade off for the fact that you can charge it much like the ion pistol. CCP should just add a cap for whatever speed the turbo controller fires at. I can consistently fire at around 600 RPM, and you don't even need to be consistent with the scrambler since overheat. so you need to stop firing anyway...just cap it out at 666 and I'll be happy.
|
Kierkegaard Soren
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
490
|
Posted - 2014.08.19 21:29:00 -
[70] - Quote
It's a powerful weapon that took an indirect nerf in Charlie: assaults got an overall hp buff, which means that all weapons now require longer to down those suits. This hurts the scram the most because it puts you closer to overheating.
It's peerless when it comes to singular 1v1 engagements, but it suffers when you actually need to engage multiple opponents in quick succession. It's also useless against all heavies save the Caldari, because you will burn before you punch through all that armour.it really does need Amarr assault to rank 3 at the very minimum to shine.
Honestly, it's balanced. The people who use it just know how to use it properly.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
|
|
Zindorak
1.U.P
636
|
Posted - 2014.08.19 21:31:00 -
[71] - Quote
ScR is OP!?! whoever said that is drunk or on something but the ScR is not OP
Pokemon master
|
Newbs With Bewbs
xx The Fairies xx
36
|
Posted - 2014.08.19 21:34:00 -
[72] - Quote
Im sorry but if a weapon makes you react like this when you hear it behind you regardless of the suit you're wearing then yes.... It's OP.
I am LHughes. Did you like your handjob?
|
P14GU3
The Southern Legion Final Resolution.
848
|
Posted - 2014.08.19 21:41:00 -
[73] - Quote
Newbs With Bewbs wrote:P14GU3 wrote:John Demonsbane wrote:The ScR is not a whole lot different than it was when first introduced in 1.0. Somehow it's been OP for well over a year but miraculously remains the least used rifle in the game, according to Rattati.... In a game famous for people flocking to the FOTM within hours of it being introduced.
It's funny how this idea keeps cycling over and over and over and over and over and over and over and over (p.s. I don't really use the ScR, so save it). Lol this is what I think everytime is see these threads. Look at the kill feed.. RR RR HMG RE CR CR HMG SG SCR RR CR RE HMG Everyone and their mom uses CR and RR. Rarely do I see another ScR user and they are 9/10 running the viziam on an Ass AK0. Seriously have any of you guys throwing out these wild accusations even used a ScR? My RR melts suits twice as fast as my ScR unless they are caldari (prof 4 scr, while only op 3 on RR.) I lot of people seem to be running caldari more recently (scouts especially.) I have a pretty good feeling that these threads are due to caldari scouts being wrecked by their mortal enemy, the ScR, and then crying on the forums so they can once again be near unkillable with their cloaks and CRs... Just because its the Caldari's "mortal enemy" doesn't mean it should be an insta win button. It's the most OP weapon on the game, anyone who dies with it is a bad player. I must be a horrible player Seriously, I had a corp mate who runs caldari scout claim up and down for weeks that the ScR was OP. I finallu talked him into grabbing the mlt variant. He played with it a few games and said it was awesome and that he was going to put some points into it. The next day he retracted everything he had said, except that the fire rate should be nerfed to some humanly possible, to which I agreed. Turbo modded controllers are OP, nerf them, not the gun...
I only play dust514ums now. It was always more fun than the actual game anyways.
|
TYCHUS MAXWELL
The Fun Police
473
|
Posted - 2014.08.19 21:49:00 -
[74] - Quote
Tectonic Fusion wrote:TYCHUS MAXWELL wrote:RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spamHas overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir. Turbo controllers exist and the people that use them do in fact hold it down. Since it has the same RPM as an assault scrambler, yes the RPM needs to get nerfed. Only way to stop the abuse. CCP did the same thing to the Tactical AR's RPM since it was being abused by Turbo controllers. When a weapon can be rapid fired that does 70+ damage a shot, that's a problem. The overheat mechanic is the trade off for the fact that you can charge it much like the ion pistol. CCP should just add a cap for whatever speed the turbo controller fires at. I can consistently fire at around 600 RPM, and you don't even need to be consistent with the scrambler since overheat. so you need to stop firing anyway...just cap it out at 666 and I'll be happy.
You press the trigger at 10 shots a second? |
Michael Arck
5255
|
Posted - 2014.08.19 21:51:00 -
[75] - Quote
Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Zindorak
1.U.P
637
|
Posted - 2014.08.19 21:54:00 -
[76] - Quote
Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal
Pokemon master
|
Michael Arck
5255
|
Posted - 2014.08.19 21:58:00 -
[77] - Quote
Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal
Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now?
Im determined to get your scr nerfed. And getting nerfed, I will.
You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR.
You still dying to it, sounds like a player problem.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Zindorak
1.U.P
639
|
Posted - 2014.08.19 22:03:00 -
[78] - Quote
Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem. I know that RR has been nerfed. m just asking for a liitle range nerf dont need to get all pumped. The dang ting just om nom nom nom dead om nom nom nom dead. And no im not bad its just that rail rifleis so easy to use and stomp with it. Every mtch i go in is infested with scruby rail riflers. ScR is good i will admi but RR is just better
Pokemon master
|
Michael Arck
5255
|
Posted - 2014.08.19 22:07:00 -
[79] - Quote
Zindorak wrote:Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem. I know that RR has been nerfed. m just asking for a liitle range nerf dont need to get all pumped. The dang ting just om nom nom nom dead om nom nom nom dead. And no im not bad its just that rail rifleis so easy to use and stomp with it. Every mtch i go in is infested with scruby rail riflers. ScR is good i will admi but RR is just better
Your post would do better being TP for a danky bathroom.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Nocturnal Soul
Immortal Retribution
4067
|
Posted - 2014.08.19 22:13:00 -
[80] - Quote
Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem. Hasn't been touch? So the proficiency change didn't f over any weapon that did more dmg to shields?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
|
Monkey MAC
Rough Riders..
3327
|
Posted - 2014.08.19 22:30:00 -
[81] - Quote
The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
P14GU3
The Southern Legion Final Resolution.
849
|
Posted - 2014.08.19 22:46:00 -
[82] - Quote
Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Freccia di Lybra
Maphia Clan Corporation
286
|
Posted - 2014.08.19 22:59:00 -
[83] - Quote
I really can't get it. modded pads cannot charge shot, which is actually why the Scrambler looks so OP to you guys. Charge shot + rapid burst of 2-4 shots. But it need skills. It does, seriously. Try one, compare it to a Rail Rifle or a Tactical AR (on a Gallente) then come back here.
On the Turbo controllers topic: it will always be a plague, but nerfing the Scr won't solve anything: the ACR has no recoil with turbo controllers/mouses just like the AR. HMGs are way more precise with a turbo controller, and well, Burst HMG doesn't even require you to tap after every burst: just hold R1 and kill.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
Guiltless D667
83
|
Posted - 2014.08.19 23:21:00 -
[84] - Quote
I was expecting some mathematical explanation,your thread sucks
A Strange Game.
Crysis 514
|
Monkey MAC
Rough Riders..
3327
|
Posted - 2014.08.19 23:24:00 -
[85] - Quote
P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
Presicely, if ScR really is OP then this won't change it, if it's simply being abused it'll be cured overnight!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RYN0CER0S
Rise Of Old Dudes
1227
|
Posted - 2014.08.19 23:48:00 -
[86] - Quote
I've been putting the ScR through its paces on an alt and that thing is kinda nice. That Overheat mechanic is the only thing stopping me from going 100/3 in a 80 Clone Ambush. As a HMG user, that range is just sick. I have Proficiency in ARs and CRs, but that ScR is so much better than what I remembered when I went Level 1 and abandoned them. Don't be surprised to see me using them on my main, SoonGäó.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
|
Monty Mole Clone
Shiv M
179
|
Posted - 2014.08.20 00:10:00 -
[87] - Quote
Monkey MAC wrote: the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
i see no reason why it should be lower than the glu-5 or duvolle tac which both have 500rpm
deader than A line flares with pockets in the knees
|
Joel II X
Dah Gods O Bacon
3081
|
Posted - 2014.08.20 00:16:00 -
[88] - Quote
Newbs With Bewbs wrote:Im sorry but if a weapon makes you react like this when you hear it behind you regardless of the suit you're wearing then yes.... It's OP. @your sig
Yes. |
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 00:25:00 -
[89] - Quote
Bump.
So tongue in cheek that my tongue is in your mouth.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
169
|
Posted - 2014.08.20 00:50:00 -
[90] - Quote
Atiim wrote:RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again?
Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
|
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 00:51:00 -
[91] - Quote
Things lol.
So tongue in cheek that my tongue is in your mouth.
|
Atiim
Onslaught Inc RISE of LEGION
11529
|
Posted - 2014.08.20 01:12:00 -
[92] - Quote
Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another.
Though with the RR's recoil, I'd prefer a SCR over a RR in CQC.
DUST 514's 1st Matari Commando
-HAND
|
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 01:15:00 -
[93] - Quote
Atiim wrote:Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another. Though with the RR's recoil, I'd prefer a SCR over a RR in CQC.
Dat assault rr seizure though, dat seizure is op lol.
Sorry after 40 notifications i just had to come back.
Its getting a bit deeper now, shocking.
Scr is fine.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 01:17:00 -
[94] - Quote
Plasma ar is op!.
remove so i can run and gun in my generic caldari rr fit!
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 01:18:00 -
[95] - Quote
Guiltless D667 wrote:I was expecting some mathematical explanation
I am insulted that you think that any kind of effort wouldn't be wasted on this community regardless of how well typed and thought out it is.
you must be new.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
226
|
Posted - 2014.08.20 01:21:00 -
[96] - Quote
P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
I could get behind this if it will shut you newbs up lol.
If it would shut you up and make you feel better when i annihilate you with the scr then im all for it.
So tongue in cheek that my tongue is in your mouth.
|
Patrlck 56
444
|
Posted - 2014.08.20 01:46:00 -
[97] - Quote
RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6556
|
Posted - 2014.08.20 02:51:00 -
[98] - Quote
Chunky Munkey wrote:Every other rifle: doesn't kill as quick as this game's average ping.
I don't think it's OP, but your argument is poor.
Why are we all: Talking in sentence fragments
That make it sound, like we're talking in haikus?
(We aren't by the way, it just sounds like it)
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6556
|
Posted - 2014.08.20 02:52:00 -
[99] - Quote
Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand.
But I now know who this is.
Bronies? It's Jeremy.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2111
|
Posted - 2014.08.20 03:01:00 -
[100] - Quote
Ghost Kaisar wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. But I now know who this is. Bronies? It's Jeremy. No its the alt of someone named J8SON...idk if you know him
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
|
Zindorak
1.U.P
642
|
Posted - 2014.08.20 03:01:00 -
[101] - Quote
RogueTrooper 2000AD wrote:Atiim wrote:Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another. Though with the RR's recoil, I'd prefer a SCR over a RR in CQC. Dat assault rr seizure though, dat seizure is op lol. Sorry after 40 notifications i just had to come back. Its getting a bit deeper now, shocking. Scr is fine. If people could use the a thing called a brain to understand that we wouldn't need to argue with the people who are clearly wrong
Pokemon master
|
Temias Mercurial
Knights Of Ender RISE of LEGION
171
|
Posted - 2014.08.20 03:19:00 -
[102] - Quote
Atiim wrote:Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another. Though with the RR's recoil, I'd prefer a SCR over a RR in CQC.
Except to me the rail rifle hasn't any real recoil, it's just appears to be bouncy and the reticule hardly ever moves, and I never have to use the sight for CQC with it's immensely small dispersion that is comparable to most weapons. Also, with the bonus to armour, the rail rifle makes it's easier to dispose of heavies, and at times it works so well that it's just pathetic to think the devs believe it's balanced...
I don't complain about the scrambler rifle being used in CQC, as it has overheat, and few people even use it anyway as it's semi-auto and the obvious preference for most people is automatic, followed by burst.
I wouldn't use the sight for the scrambler rifle either with it's similar dispersion in CQC.
What do you define as CQC? For me, that is nearly anything about 30 meters or less and does not require the use of a sight.
I do agree that the imbalance of one thing should not justify another, but the question is when the devs will realize how imbalanced it is when they are designed for long range combat, yet excel marvelously at... any range.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
171
|
Posted - 2014.08.20 03:23:00 -
[103] - Quote
P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Zindorak
1.U.P
642
|
Posted - 2014.08.20 03:25:00 -
[104] - Quote
Temias Mercurial wrote:P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster.. With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me? a badass
Pokemon master
|
Temias Mercurial
Knights Of Ender RISE of LEGION
171
|
Posted - 2014.08.20 03:29:00 -
[105] - Quote
Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem.
1. Scrambler Rifle has been around for significantly longer
2. Rail is still overpowered in CQC (give that thing dispersion already!)
3. Scrambler Rifles are not used nearly as much as people want to make them out to be (seriously... I may see one user every millennia)
4. With how powerful they're suppose to be, how come few people use them...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Zindorak
1.U.P
642
|
Posted - 2014.08.20 03:31:00 -
[106] - Quote
Temias Mercurial wrote:Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem. 1. Scrambler Rifle has been around for significantly longer 2. Rail is still overpowered in CQC (give that thing dispersion already!) 3. Scrambler Rifles are not used nearly as much as people want to make them out to be (seriously... I may see one user every millennia) 4. With how powerful they're suppose to be, how come few people use them... Thanks for the assistance
Pokemon master
|
P14GU3
The Southern Legion Final Resolution.
854
|
Posted - 2014.08.20 03:57:00 -
[107] - Quote
Temias Mercurial wrote:Zindorak wrote:Temias Mercurial wrote:P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster.. With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me? a badass \o/ Video or it didnt happen. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate.
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Apothecary Za'ki
Biomass Positive
572
|
Posted - 2014.08.20 03:58:00 -
[108] - Quote
RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome. ScR semi auto 808 dps.. add in a turbo fire controller.. there you go.. full auto Scrambler rifle with the semi auto damage
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Devadander
Woodgrain Atari
77
|
Posted - 2014.08.20 04:03:00 -
[109] - Quote
*Holds R1 long enough for one pew*
Oh wait, nobody cares about Bolt Pistol
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
|
Nocturnal Soul
Immortal Retribution
4073
|
Posted - 2014.08.20 05:37:00 -
[110] - Quote
P14GU3 wrote: Video or it didnt happen. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate.
It's honestly not that hard... for me, even on the militia fitted front line fit I can get 18 shots off no bonus just skill and experience.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
|
P14GU3
The Southern Legion Final Resolution.
854
|
Posted - 2014.08.20 08:44:00 -
[111] - Quote
Nocturnal Soul wrote:P14GU3 wrote: Video or it didnt happen. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate.
It's honestly not that hard... for me, even on the militia front line fit I can get 18 shots off no bonus just skill and experience. Im not saying its hard, im sayin he will overheat before he gets 20 shots...
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 10:02:00 -
[112] - Quote
P14GU3 wrote:Nocturnal Soul wrote:P14GU3 wrote: Video or it didnt happen. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate.
It's honestly not that hard... for me, even on the militia front line fit I can get 18 shots off no bonus just skill and experience. Im not saying its hard, im sayin he will overheat before he gets 20 shots...
One of the guys posted video one with a modded controller ome without. The ROF was almost the same, under the turbo he got 24 shots under his max fire he got 20. It's possible because of the ScR's ddogy heat mechanics.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 10:14:00 -
[113] - Quote
Monty Mole Clone wrote:Monkey MAC wrote: the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable? i see no reason why it should be lower than the glu-5 or duvolle tac which both have 500rpm So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monty Mole Clone
Shiv M
179
|
Posted - 2014.08.20 11:03:00 -
[114] - Quote
Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable? i see no reason why it should be lower than the glu-5 or duvolle tac which both have 500rpm So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered.
the glu, duvolle or scrambler aint ever getting capped at 340rpm, 6 shots a second is doable in my sleep
deader than A line flares with pockets in the knees
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 11:09:00 -
[115] - Quote
Monty Mole Clone wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable? i see no reason why it should be lower than the glu-5 or duvolle tac which both have 500rpm So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered. the glu, duvolle or scrambler aint ever getting capped at 340rpm, 6 shots a second is doable in my sleep
Which is exactly why it should be capped their, if you wish to propose a higher ROF, then it shouldmhave lower damage. If you do not cap the weapons at the rate of fire I have suggested their DPS outclasses that of the Assault AR, which simply shouldn't happen.
And that is EXACTLY why the ScR is OP.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monty Mole Clone
Shiv M
179
|
Posted - 2014.08.20 11:19:00 -
[116] - Quote
Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable? i see no reason why it should be lower than the glu-5 or duvolle tac which both have 500rpm So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered. the glu, duvolle or scrambler aint ever getting capped at 340rpm, 6 shots a second is doable in my sleep Which is exactly why it should be capped their, if you wish to propose a higher ROF, then it shouldmhave lower damage. If you do not cap the weapons at the rate of fire I have suggested their DPS outclasses that of the Assault AR, which simply shouldn't happen. And that is EXACTLY why the ScR is OP.
unless ccp completely redo every other light assault type weapon what your proposing aint gonna happen, give it up. peace
deader than A line flares with pockets in the knees
|
RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 11:22:00 -
[117] - Quote
Zindorak wrote:RogueTrooper 2000AD wrote:Atiim wrote:Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another. Though with the RR's recoil, I'd prefer a SCR over a RR in CQC. Dat assault rr seizure though, dat seizure is op lol. Sorry after 40 notifications i just had to come back. Its getting a bit deeper now, shocking. Scr is fine. If people could use the a thing called a brain to understand that we wouldn't need to argue with the people who are clearly wrong
I know right.
Then the people who can't see that they only think its op because they are sht would just shut up.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 11:24:00 -
[118] - Quote
Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand.
Its my thread.
You are also a confirmed neckbeard.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 11:25:00 -
[119] - Quote
Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. But I now know who this is. Bronies? It's Jeremy. No its the alt of someone named J8SON...idk if you know him
You are actually a fking idiot aren't you.
For the 7th time now dumb arse, that is another alt.
Do you understand that?.
Is English your first language?.
Pmsl.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 11:27:00 -
[120] - Quote
Ghost Kaisar wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. But I now know who this is. Bronies? It's Jeremy.
No.
Honestly its not.
So tongue in cheek that my tongue is in your mouth.
|
|
Happy Violentime
OMFGZOMBIESRUN
775
|
Posted - 2014.08.20 12:17:00 -
[121] - Quote
Scrambler rifle = forge gun with aim assist |
Zindorak
1.U.P
644
|
Posted - 2014.08.20 12:44:00 -
[122] - Quote
P14GU3 wrote:Temias Mercurial wrote:Zindorak wrote:Temias Mercurial wrote:P14GU3 wrote: Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me? a badass \o/ Video or it still happens. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate. fixed
Pokemon master
|
RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 12:58:00 -
[123] - Quote
Happy Violentime wrote:Scrambler rifle = forge gun with aim assist, scope and zoom.
Yeah it's a very potent av weapon.
Blew up 6 gunnlogis yesterday.
Try story.
So tongue in cheek that my tongue is in your mouth.
|
Sgt Kirk
Fatal Absolution
7321
|
Posted - 2014.08.20 13:45:00 -
[124] - Quote
Scrub trying to protect his crutch no doubt.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 14:32:00 -
[125] - Quote
Monty Mole Clone wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered.
the glu, duvolle or scrambler aint ever getting capped at 340rpm, 6 shots a second is doable in my sleep Which is exactly why it should be capped their, if you wish to propose a higher ROF, then it shouldmhave lower damage. If you do not cap the weapons at the rate of fire I have suggested their DPS outclasses that of the Assault AR, which simply shouldn't happen. And that is EXACTLY why the ScR is OP. unless ccp completely redo every other light assault type weapon what your proposing aint gonna happen, give it up. peace
3 weapons is hardly every other light weapon, however similar caps would be placed on the Burst Combat Rifles to ensure they don't over achieve either.
So your admitting the ScR is OP then.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monty Mole Clone
Shiv M
180
|
Posted - 2014.08.20 14:59:00 -
[126] - Quote
Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir
deader than A line flares with pockets in the knees
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 15:33:00 -
[127] - Quote
Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 15:35:00 -
[128] - Quote
Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc.
So tongue in cheek that my tongue is in your mouth.
|
Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 15:51:00 -
[129] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap. Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc.
If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person)
Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover)
Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra)
Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment)
Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point)
If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 16:32:00 -
[130] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap. Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail.
Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill.
Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?.
You cant calculate player skill.
Im not saying you are wrong in the math but in game, things go differently.
So tongue in cheek that my tongue is in your mouth.
|
|
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 16:33:00 -
[131] - Quote
I can even point you to a very good real life example, sales projections.
On paper its ace but real life skews the projections and quite often smashes them completely.
So tongue in cheek that my tongue is in your mouth.
|
Atiim
Onslaught Inc RISE of LEGION
11532
|
Posted - 2014.08.20 16:56:00 -
[132] - Quote
RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill.
DUST 514's 1st Matari Commando
-HAND
|
NAV HIV
The Generals Anime Empire.
1977
|
Posted - 2014.08.20 17:03:00 -
[133] - Quote
Krixus Flux wrote:NAV HIV wrote:Krixus Flux wrote:If the SCR isnt OP, then the pre nerfed RR wasnt either. Just stop bro. SCR is OP. It needs nerfing. I use it and I know it needs nerfing Only Scrubs talk about Nerfing... I use all the Rifle and yes have prof 5 on all weapons i use... There's a use for each weapon in game now... Almost everything has a counter... AR and CR is fighting for the Top position now with ScR and RR fighting for 3rd spot... You on my nuts heavy brosef. If everything had a counter, the AR, the sentinel, RR, and many others wouldnt have been nerfed you walking dildo. The SCR is OP. Yes we are going to nerf the weapon you use. Deal with it.
I have Prof 5 on all the light weapons and heavy weapons (No laser n plasma for me) So you can Nerf and Buff anything with your scrub tears... it wouldn't make an inch of difference to me... Cry babies will still keep whining, winners will still keep winning...
The Fact that you are crying "OP" without proper justification and valid argument, just shows how big of a L33T you are lol |
NAV HIV
The Generals Anime Empire.
1977
|
Posted - 2014.08.20 17:04:00 -
[134] - Quote
Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank.
All the maths aside... Have you never had any Headshots with any other weapon ?! I get more Headshots with my CR and RR than i get with my ScR.... Oh and my HMG... |
Patrlck 56
445
|
Posted - 2014.08.20 17:04:00 -
[135] - Quote
RogueTrooper 2000AD wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. Its my thread. You are also a confirmed neckbeard. You are a confirmed butthurt |
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:08:00 -
[136] - Quote
Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill.
Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:09:00 -
[137] - Quote
Patrlck 56 wrote:RogueTrooper 2000AD wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. Its my thread. You are also a confirmed neckbeard. You are a confirmed butthurt
Yes indeed lol.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:11:00 -
[138] - Quote
NAV HIV wrote:Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank. All the maths aside... Have you never had any Headshots with any other weapon ?! I get more Headshots with my CR and RR than i get with my ScR.... Oh and my HMG...
Agreed.
It will be the plasma ar next, it smashes shields and armour very nicelly.
So tongue in cheek that my tongue is in your mouth.
|
Krixus Flux
Kang Lo Directorate Gallente Federation
439
|
Posted - 2014.08.20 17:20:00 -
[139] - Quote
Bro, a charged shot followed by a couple of shots afterwards will destroy a player. Then you have the Amarr Assault suit with heat bonus? It hardly overheats.
In the pursuit of balance it must be nerfed.
Saying what's on people's minds
|
NAV HIV
The Generals Anime Empire.
1978
|
Posted - 2014.08.20 17:24:00 -
[140] - Quote
RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR |
|
Monkey MAC
Rough Riders..
3330
|
Posted - 2014.08.20 17:26:00 -
[141] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail. Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill. Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?. You cant calculate player skill. Im not saying you are wrong in the math but in game, things go differently.
Quite true such is the nature of entropy (chaos), my maths doesn't say that you absolutely should win out against an AR everytime, it simply shows the ScR to be very powerful.
If as you say we can't calculate skill, at most we could draw an average, we simplfy the model. Player skill should not be a balancing factor for a weapon, otherwise you get people who just can't use certain weapons, or other people who will make an easy to use weapon OP.
While I probably COULD factor in every little difference, pitting a mlt vs pro isn't a fair assessment, you have to make assumptions, the first of which is that both players have the 250 million SP required to max out the games skill tree.
You can't calculate what will happen in real life, because real life is biased, and as such the maths would show a biased opinion, you simplfy, equalise and remove anything that is not an inherent part of what ever the maths is about.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Krixus Flux
Kang Lo Directorate Gallente Federation
439
|
Posted - 2014.08.20 17:28:00 -
[142] - Quote
Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at.
Saying what's on people's minds
|
RogueTrooper 2000AD
Neckbeard Absolution
230
|
Posted - 2014.08.20 17:33:00 -
[143] - Quote
Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at.
Lol, look at the scrubs who cant see past their own inadequacy.
I wonder how they'll feel when every weapon takes 5 mins to kill someone.
So tongue in cheek that my tongue is in your mouth.
|
Monkey MAC
Rough Riders..
3332
|
Posted - 2014.08.20 17:35:00 -
[144] - Quote
NAV HIV wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR
Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy
Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP.
Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RogueTrooper 2000AD
Neckbeard Absolution
230
|
Posted - 2014.08.20 17:36:00 -
[145] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail. Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill. Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?. You cant calculate player skill. Im not saying you are wrong in the math but in game, things go differently. Quite true such is the nature of entropy (chaos), my maths doesn't say that you absolutely should win out against an AR everytime, it simply shows the ScR to be very powerful. If as you say we can't calculate skill, at most we could draw an average, we simplfy the model. Player skill should not be a balancing factor for a weapon, otherwise you get people who just can't use certain weapons, or other people who will make an easy to use weapon OP. While I probably COULD factor in every little difference, pitting a mlt vs pro isn't a fair assessment, you have to make assumptions, the first of which is that both players have the 250 million SP required to max out the games skill tree. You can't calculate what will happen in real life, because real life is biased, and as such the maths would show a biased opinion, you simplfy, equalise and remove anything that is not an inherent part of what ever the maths is about.
First number cruncher response in my time in dust that i respect lol.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
230
|
Posted - 2014.08.20 17:37:00 -
[146] - Quote
Monkey MAC wrote:NAV HIV wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP. Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better?
I cant use the forge gun to save my life.
So tongue in cheek that my tongue is in your mouth.
|
NAV HIV
The Generals Anime Empire.
1979
|
Posted - 2014.08.20 17:38:00 -
[147] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
LOL Well said again....
They will then Cry: Time is OP... Nerf it... |
Monkey MAC
Rough Riders..
3332
|
Posted - 2014.08.20 17:39:00 -
[148] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
You see this is the problem with arguememts, people's opinions cloud their judgement. Do you assume that just because I think the ScR is OP that am I scrub? I think a lot of weapons are OP (BCR, RR, ScR, Projectile Damage profiles) does that somehow make me a superscrub?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Krixus Flux
Kang Lo Directorate Gallente Federation
439
|
Posted - 2014.08.20 17:42:00 -
[149] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
Bro you gotta do better than that to get underneath my skin.
Even though you exaggerate, you bring up something. The TTK is supposed to be longer. The SCR negates that because of its DPS, trampling other weapons and.their users because they have no time to react.
I love it when fools step on their own tongue
Saying what's on people's minds
|
Monkey MAC
Rough Riders..
3333
|
Posted - 2014.08.20 17:42:00 -
[150] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:NAV HIV wrote:RogueTrooper 2000AD wrote:[quote=Atiim]
Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP. Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better? I cant use the forge gun to save my life. Presciely yet I can sit their, with forge gun popping fools at 20m or 100m like they were standing still.
But that doesn't make it any easier of a weapon to use Nor do it make it any more skillful to use
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
|
RogueTrooper 2000AD
Neckbeard Absolution
231
|
Posted - 2014.08.20 17:42:00 -
[151] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone. You see this is the problem with arguememts, people's opinions cloud their judgement. Do you assume that just because I think the ScR is OP that am I scrub? I think a lot of weapons are OP (BCR, RR, ScR, Projectile Damage profiles) does that somehow make me a superscrub?
No.
I just answer in a manner relative to what i believe a posts content is worth.
This thread was just supposed to be a counter post to the bias crap in another thread that wanted the scr nerfed wwith no reasonable excuse.
So tongue in cheek that my tongue is in your mouth.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2119
|
Posted - 2014.08.20 17:43:00 -
[152] - Quote
RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. But you're a scrub and you are arguing that its balanced
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
RogueTrooper 2000AD
Neckbeard Absolution
231
|
Posted - 2014.08.20 17:45:00 -
[153] - Quote
you know monkey mac, i am starting to think that because i have been gaming so long that my opinion is skewed completely.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
231
|
Posted - 2014.08.20 17:46:00 -
[154] - Quote
Gavr1lo Pr1nc1p wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. But you're a scrub and you are arguing that its balanced
nothing you say holds any weight at all.
you are very cute in that way.
So tongue in cheek that my tongue is in your mouth.
|
Monkey MAC
Rough Riders..
3333
|
Posted - 2014.08.20 17:49:00 -
[155] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone. You see this is the problem with arguememts, people's opinions cloud their judgement. Do you assume that just because I think the ScR is OP that am I scrub? I think a lot of weapons are OP (BCR, RR, ScR, Projectile Damage profiles) does that somehow make me a superscrub? No. I just answer in a manner relative to what i believe a posts content is worth. This thread was just supposed to be a counter post to the bias crap in another thread that wanted the scr nerfed wwith no reasonable excuse.
Well now I have provided you with a reasonable excuse. Your time would probably be better served by suggesting 'reasonable nerfs' that will stop being made into a flay lock Jr. Such as my proposed ROF nerf to 305, which under the maths I have shown you little make little difference in its feel and operation, but it will no longer out DPS the assault rifle.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2119
|
Posted - 2014.08.20 17:53:00 -
[156] - Quote
RogueTrooper 2000AD wrote:Gavr1lo Pr1nc1p wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. But you're a scrub and you are arguing that its balanced nothing you say holds any weight at all. you are very cute in that way. I like how you can't think of a comeback, so you come up with that lame ass excuse of one
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
RogueTrooper 2000AD
Neckbeard Absolution
232
|
Posted - 2014.08.20 17:54:00 -
[157] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone. You see this is the problem with arguememts, people's opinions cloud their judgement. Do you assume that just because I think the ScR is OP that am I scrub? I think a lot of weapons are OP (BCR, RR, ScR, Projectile Damage profiles) does that somehow make me a superscrub? No. I just answer in a manner relative to what i believe a posts content is worth. This thread was just supposed to be a counter post to the bias crap in another thread that wanted the scr nerfed wwith no reasonable excuse. Well now I have provided you with a reasonable excuse. Your time would probably be better served by suggesting 'reasonable nerfs' that will stop being made into a flay lock Jr. Such as my proposed ROF nerf to 305, which under the maths I have shown you little make little difference in its feel and operation, but it will no longer out DPS the assault rifle.
I was thinking that a hip fire dispersion increase would be good also. Id not like it but i wouldnt mind it.
I would not like the rof being at 305 (naturally lol) but i would be up for seeing how that pans out.
Damn that was painful lol.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
232
|
Posted - 2014.08.20 17:56:00 -
[158] - Quote
Gavor.
you are not worth the time or effort even if it is just a quick 10 second brain fart.
So tongue in cheek that my tongue is in your mouth.
|
Atiim
Onslaught Inc RISE of LEGION
11533
|
Posted - 2014.08.20 17:59:00 -
[159] - Quote
RogueTrooper 2000AD wrote: Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
When determining balance, you don't look at how players are performing with it. You look at it's intended purpose, and whether or not it's being used for it's intended purpose(1), how well it performs compared to weapons with similar roles,(2), along with how well it performs it's role in general(3).
Examples of my assertions in action:
Assertion #1:
- Closed Beta: Swarm Launcher vs. Infantry
- Uprising 1.0 - Uprising 1.6: Forge Gun vs Infantry
- Uprising 1.0 - Uprising 1.5: LAVs and 'Road Kills'
- Uprising 1.0 - Uprising 1.8: 'Slayer Logistics'
- Uprising 1.8 - Hotfix Charlie: Assault Lite
Assertion 2:
- Uprising 1.0 - Uprising 1.3: Tactical AR vs. Burst AR, Breach AR, Normal AR
- Uprising 1.0 - Uprising 1.2: Caldari Logistics vs. Matari Logistics
- Uprising 1.2 - Uprising 1.4: Flaylock Pistol vs Scrambler Pistol
- Uprising 1.4 - Uprising 1.8: ARs & SCRs vs. Niche Weaponry
- Uprising 1.4 - Uprising 1.8: RRs & CRs vs. Niche Weaponry
- Uprising 1.8 - Hotfix Charlie: Scout Dropsuits vs. Assault Dropsuits
- Uprising 1.7 - Hotfix Alpha: 80GJ Railgun vs. Large Missile Launcher
Assertion 3:
- There were far too many examples to place here that I would reach the max character limit.
There's no need to observe a player when you can write a program which stores all of that data for you, and you don't have to be the best player to know that something is broken.
DUST 514's 1st Matari Commando
-HAND
|
RogueTrooper 2000AD
Neckbeard Absolution
233
|
Posted - 2014.08.20 18:03:00 -
[160] - Quote
I dont need a comeback for you gavor
14,084 kills.
1.39 k/d
wp total 1,270,899
Are you a logi?.
Even if you are, thats weak, you die too much........hence the scr is op?.
So tongue in cheek that my tongue is in your mouth.
|
|
Monkey MAC
Rough Riders..
3334
|
Posted - 2014.08.20 18:07:00 -
[161] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:[quote=Monkey MAC] No.
I just answer in a manner relative to what i believe a posts content is worth.
This thread was just supposed to be a counter post to the bias crap in another thread that wanted the scr nerfed wwith no reasonable excuse. Well now I have provided you with a reasonable excuse. Your time would probably be better served by suggesting 'reasonable nerfs' that will stop being made into a flay lock Jr. Such as my proposed ROF nerf to 305, which under the maths I have shown you little make little difference in its feel and operation, but it will no longer out DPS the assault rifle. I was thinking that a hip fire dispersion increase would be good also. Id not like it but i wouldnt mind it. I would not like the rof being at 305 (naturally lol) but i would be up for seeing how that pans out. Damn that was painful lol.
I would prefer that comes later, if necessary, moving too much at a time is unpredictable and potentially weapon breaking. In my personal opinion the ScR only needs a few minor tweaks, so that it behaves in a more uniform manner, is less prone to abuse and so forth.
We don't need to go overboard, personally I think their are some weapons which need a lot more attention that the ScR. But as a wise man once said,
All rivers lead to ocean, do not fight upstream just for shorter river!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RogueTrooper 2000AD
Neckbeard Absolution
233
|
Posted - 2014.08.20 18:08:00 -
[162] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:[quote=Monkey MAC] No.
I just answer in a manner relative to what i believe a posts content is worth.
This thread was just supposed to be a counter post to the bias crap in another thread that wanted the scr nerfed wwith no reasonable excuse. Well now I have provided you with a reasonable excuse. Your time would probably be better served by suggesting 'reasonable nerfs' that will stop being made into a flay lock Jr. Such as my proposed ROF nerf to 305, which under the maths I have shown you little make little difference in its feel and operation, but it will no longer out DPS the assault rifle. I was thinking that a hip fire dispersion increase would be good also. Id not like it but i wouldnt mind it. I would not like the rof being at 305 (naturally lol) but i would be up for seeing how that pans out. Damn that was painful lol. I would prefer that comes later, if necessary, moving too much at a time is unpredictable and potentially weapon breaking. In my personal opinion the ScR only needs a few minor tweaks, so that it behaves in a more uniform manner, is less prone to abuse and so forth. We don't need to go overboard, personally I think their are some weapons which need a lot more attention that the ScR. But as a wise man once said, All rivers lead to ocean, do not fight upstream just for shorter river!
Nice.
So tongue in cheek that my tongue is in your mouth.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2120
|
Posted - 2014.08.20 18:10:00 -
[163] - Quote
RogueTrooper 2000AD wrote:I dont need a comeback for you gavor
14,084 kills.
1.39 k/d
wp total 1,270,899
Are you a logi?.
Even if you are, thats weak, you die too much........hence the scr is op?. It was 1.2 two weeks ago I see its on the rise
No, I used to run solo NK only basic minmitar scouts with basic shields pretty much up until 1.6. Thats why Im so good at SGing now bro
But its also why my KDR is so low. That and PC's
But you go ahead and run that fit- Basic min scout, one basic shield, 2 MLT kin cats and Zn-28 NK's no cloak
Next time I play Ill check out J8SON's stats, and come back to show you how scrubby you are
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
RogueTrooper 2000AD
Neckbeard Absolution
233
|
Posted - 2014.08.20 18:11:00 -
[164] - Quote
You should definitely make a decent thread Monkey Mac.
your reasonable number crunching is definitely needed.
you have reasoned with me on a matter that i strongly opposed.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
233
|
Posted - 2014.08.20 18:14:00 -
[165] - Quote
Gavr1lo Pr1nc1p wrote:RogueTrooper 2000AD wrote:I dont need a comeback for you gavor
14,084 kills.
1.39 k/d
wp total 1,270,899
Are you a logi?.
Even if you are, thats weak, you die too much........hence the scr is op?. It was 1.2 two weeks ago I see its on the rise No, I used to run solo NK only basic minmitar scouts with basic shields pretty much up until 1.6. Thats why Im so good at SGing now bro But its also why my KDR is so low. That and PC's But you go ahead and run that fit- Basic min scout, one basic shield, 2 MLT kin cats and Zn-28 NK's no cloak
Incorrect.
This pos alt was used to farm 21 million isk in pubs within a 4 hour time frame.
It is now just a fw sabotage alt along with my j8son alt.
the plot thickens.
Seriously though, my behavious is completely out of character but theres no way im making thatt 10mil isk prize easy to obtain.
I am borderline posting like a serial killer who just wants it over and done with lol.
In fact, most people im trolling i actually like and usually agree with lol. I have nothing against you at all lol.
So tongue in cheek that my tongue is in your mouth.
|
Atiim
Onslaught Inc RISE of LEGION
11535
|
Posted - 2014.08.20 18:15:00 -
[166] - Quote
NAV HIV wrote: Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR
You say this as if any of the Conventional Rifles are difficult to use...
DUST 514's 1st Matari Commando
-HAND
|
JARREL THOMAS
Dead Man's Game
344
|
Posted - 2014.08.20 18:16:00 -
[167] - Quote
I'm not shure about other races but too caldari that **** is op my sheilds disappear in moments my armor is almost non-excistant compared to it. my races riffle rr doesn't kill (amarr) nearly as fast as they can kill us with there weapon.
Caldari Loyalist
I speak for the rabbits
|
Monkey MAC
Rough Riders..
3336
|
Posted - 2014.08.20 18:20:00 -
[168] - Quote
RogueTrooper 2000AD wrote:You should definitely make a decent thread Monkey Mac.
your reasonable number crunching is definitely needed.
you have reasoned with me on a matter that i strongly opposed.
I will try later, but I'm playing right now! But thanks, it's nice to see being objective and unbiased while using evidence and numbers actually works, it usally has jixed results!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RogueTrooper 2000AD
Neckbeard Absolution
234
|
Posted - 2014.08.20 18:24:00 -
[169] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:You should definitely make a decent thread Monkey Mac.
your reasonable number crunching is definitely needed.
you have reasoned with me on a matter that i strongly opposed. I will try later, but I'm playing right now! But thanks, it's nice to see being objective and unbiased while using evidence and numbers actually works, it usally has jixed results!
Yes definitely, this thread turned fairly reasonable which was not its intention nor did i expect it to last this long.
Ill support your thread on my main as much as my inner crutch wielder says no to the rof tweak, may as well see how it pans out in game.
So tongue in cheek that my tongue is in your mouth.
|
RogueTrooper 2000AD
Neckbeard Absolution
234
|
Posted - 2014.08.20 18:25:00 -
[170] - Quote
JARREL THOMAS wrote:I'm not shure about other races but too caldari that **** is op my sheilds disappear in moments my armor is almost non-excistant compared to it. my races riffle rr doesn't kill (amarr) nearly as fast as they can kill us with there weapon.
That would be efficacy, or you are trolling in a semi troll thread lol.
So tongue in cheek that my tongue is in your mouth.
|
|
Temias Mercurial
Knights Of Ender RISE of LEGION
173
|
Posted - 2014.08.20 18:31:00 -
[171] - Quote
Atiim wrote:RogueTrooper 2000AD wrote: Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
When determining balance, you don't look at how players are performing with it. You look at it's intended purpose, and whether or not it's being used for it's intended purpose(1), how well it performs compared to weapons with similar roles,(2), along with how well it performs it's role in general(3). Examples of my assertions in action: Assertion #1:
- Closed Beta: Swarm Launcher vs. Infantry
- Uprising 1.0 - Uprising 1.6: Forge Gun vs Infantry
- Uprising 1.0 - Uprising 1.5: LAVs and 'Road Kills'
- Uprising 1.0 - Uprising 1.8: 'Slayer Logistics'
- Uprising 1.8 - Hotfix Charlie: Assault Lite
Assertion 2:
- Uprising 1.0 - Uprising 1.3: Tactical AR vs. Burst AR, Breach AR, Normal AR
- Uprising 1.0 - Uprising 1.2: Caldari Logistics vs. Matari Logistics
- Uprising 1.2 - Uprising 1.4: Flaylock Pistol vs Scrambler Pistol
- Uprising 1.4 - Uprising 1.8: ARs & SCRs vs. Niche Weaponry
- Uprising 1.4 - Uprising 1.8: RRs & CRs vs. Niche Weaponry
- Uprising 1.8 - Hotfix Charlie: Scout Dropsuits vs. Assault Dropsuits
- Uprising 1.7 - Hotfix Alpha: 80GJ Railgun vs. Large Missile Launcher
Assertion 3:
- There were far too many examples to place here that I would reach the max character limit.
There's no need to observe a player when you can write a program which stores all of that data for you, and you don't have to be the best player to know that something is broken.
Not arguing with you, but I think we all know how stable those programs have been for CCP.
Like the heavy weapon (few months ago?) event which took a week to fix after it they first distributed the rewards of a max of 300 hmgs and forge guns... and I only received 23 hmgs the first time...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
NAV HIV
The Generals Anime Empire.
1979
|
Posted - 2014.08.20 18:37:00 -
[172] - Quote
Atiim wrote:NAV HIV wrote: Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR
You say this as if any of the Conventional Rifles are difficult to use...
That being the Main point... LOL |
NAV HIV
The Generals Anime Empire.
1979
|
Posted - 2014.08.20 18:38:00 -
[173] - Quote
Gavr1lo Pr1nc1p wrote:RogueTrooper 2000AD wrote:I dont need a comeback for you gavor
14,084 kills.
1.39 k/d
wp total 1,270,899
Are you a logi?.
Even if you are, thats weak, you die too much........hence the scr is op?. It was 1.2 two weeks ago I see its on the rise No, I used to run solo NK only basic minmitar scouts with basic shields pretty much up until 1.6. Thats why Im so good at SGing now bro But its also why my KDR is so low. That and PC's But you go ahead and run that fit- Basic min scout, one basic shield, 2 MLT kin cats and Zn-28 NK's no cloak Next time I play Ill check out J8SON's stats, and come back to show you how scrubby you are
The Rise in KDR and easy kills must have something to do with the Corp Tags and the rest of the Squad members... If you know what i mean... |
TYCHUS MAXWELL
The Fun Police
484
|
Posted - 2014.08.20 19:22:00 -
[174] - Quote
Freccia di Lybra wrote:I really can't get it. modded pads cannot charge shot, which is actually why the Scrambler looks so OP to you guys. Charge shot + rapid burst of 2-4 shots. But it need skills. It does, seriously. Try one, compare it to a Rail Rifle or a Tactical AR (on a Gallente) then come back here.
On the Turbo controllers topic: it will always be a plague, but nerfing the Scr won't solve anything: the ACR has no recoil with turbo controllers/mouses just like the AR. HMGs are way more precise with a turbo controller, and well, Burst HMG doesn't even require you to tap after every burst: just hold R1 and kill.
Would you really argue on the Scrambler OPness if there are way more imbalance issues? Just take the sentinels as an examples. And, no, not the MLT sentinels spam, but actual skilled sentinels. Tons of HP + resistances. Using a Scrambler, for example, I couldn't deplete the shields of a Cal Sentinel before overheating and, consequentially, die because everyone on the map heard me charging the shot and shooting. And yes, I was using an Amarr Assault.
That's ok, supertanked heavies are the norm, but nerfing the Scrambler (knowing how CCP nerf things) is too much. So, no. Don't touch anything reguarding light weapons. They're pretty good imo right now.
I don't mind when I see people like Regynum pop me with a charged shot then widdle me down with a few more.
I DO MIND, these cloak scout scrubs running around with a turbo controller rapid firing 70 damage a shot into me at point blank range. You can't even react to that much damage and it obviously isn't working as intended.
The other things are noticeable with how fast ACR and bursts fire with trigger pulls. |
Atiim
Onslaught Inc RISE of LEGION
11535
|
Posted - 2014.08.20 20:57:00 -
[175] - Quote
NAV HIV wrote: The Rise in KDR and easy kills must have something to do with the Corp Tags and the rest of the Squad members... If you know what i mean...
It could also be due to his role being buffed (Minmatar Scout w/Knives). I mean my class (Assault) was buffed and my weekly K/D went from 2.1ish to 3.5.
Though maybe it's because I 'borrowed' a few tactics from Chances Ghost...
DUST 514's 1st Matari Commando
-HAND
|
TYCHUS MAXWELL
The Fun Police
484
|
Posted - 2014.08.20 22:22:00 -
[176] - Quote
RogueTrooper 2000AD wrote: Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill.
Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?.
You cant calculate player skill.
Im not saying you are wrong in the math but in game, things go differently.
Weapon balance isn't about player skill, its about how well a weapon performs in its intended role. The idea behind weapon balance in a fps is that at a competitive level where equal stats are presented, each weapon should have its ups and downs relatively balanced with other weapons. It has absolutely nothing to do with how skilled a player is. I know everyone gets phobic about the balancing since CCP almost always goes overboard in the past, however I believe Rattatai has proven more than capable at rebalancing. The old guard with CCP were absolutely terrible at it as we know, however keep in mind all the rifles have been rebalanced except for the scrambler and sniper rifle. Which is why we are seeing more requests to rebalance these weapons. The proposals people are putting forth will not realistically effect any ScR users that aren't using Turbo controllers.
The Tactical AR got the same treatment and its a rifle that I use which I believe is fair and balanced. I have prof 4 scramblers and it takes me 18 shots to overheat but I could just as easily fire 17 shots and wait out the cooldown which I typically do which provides another 28 shots before I have to reload. You need at least proficiency 4 in AR to unlock the tactical and its magazine is 18 rounds. The damage on the Tactical AR is slightly lower then the scrambler rifle and its RPM is 500 along with having the highest kick and hipfire dispersion of any rifle. And I believe this is FAIR for the role of the Tactical assault as a single shot weapon. I don't even propose added kick only slightly more hipfire dispersion and 500 RPM on the scrambler rifle. It still keeps its high damage alpha shot that acts as a close range charge SR, it still has higher damage, less dispersion, and less kick then the Tactical AR. I think that is quite fair.
What I don't think is fair is that the standard ScR currently has the same RPM as its assault variant. Turbo controllers aside, objectively the standard ScR with over twice the damage should not have the same RPM as its assault variant.
|
NAV HIV
The Generals Anime Empire.
1986
|
Posted - 2014.08.21 12:13:00 -
[177] - Quote
Everyone yelling ScR is OP, but i'm not seeing as many threads about Burst HMGs.... If i ever end up making one of these threads about OP bs it'd have to be about that Burst HMG.... Every tom, **** and harry is using one and spraying anything that moves.... 2400 RPM vs 6000 ?! That is proper weapon balance ?!
Or is it because, the same tom, **** and harry wanna be heavies are making these threads ?! |
John Demonsbane
Unorganized Ninja Infantry Tactics
3882
|
Posted - 2014.08.21 13:10:00 -
[178] - Quote
NAV HIV wrote:Everyone yelling ScR is OP, but i'm not seeing as many threads about Burst HMGs.... If i ever end up making one of these threads about OP bs it'd have to be about that Burst HMG.... Every tom, **** and harry is using one and spraying anything that moves.... 2400 RPM vs 6000 ?! That is proper weapon balance ?!
Or is it because, the same tom, **** and harry wanna be heavies are making these threads ?!
^this
(The godfather of tactical logistics)
|
Temias Mercurial
Knights Of Ender RISE of LEGION
178
|
Posted - 2014.08.21 19:16:00 -
[179] - Quote
NAV HIV wrote:Everyone yelling ScR is OP, but i'm not seeing as many threads about Burst HMGs.... If i ever end up making one of these threads about OP bs it'd have to be about that Burst HMG.... Every tom, **** and harry is using one and spraying anything that moves.... 2400 RPM vs 6000 ?! That is proper weapon balance ?!
Or is it because, the same tom, **** and harry wanna be heavies are making these threads ?!
Shssss.... don't let the cat out of the bag! Kidding...
The RoF was increased from about 4600 to 6000, and the damage was lowered quite a bit to compensate. It was buffed... unlike the intention of what the devs were looking for. DPS was increased (that was intentional, but overall it was buffed a lot), it also appears to do more damage at range now, it's overheat... was it increased? It sure doesn't feel like it...
I've been shredding proto heavies with my adv minmatar sentinel that has no tank whatsoever, and they might get through my shields. MIGHT.
The one balancing factor is that you run out of ammo fairly quickly, but that won't always be the case. The one thing I hope is that when they decide to a look at it, it won't become the next flaylock. I loved this thing before and after Charlie...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
NAV HIV
The Generals Anime Empire.
2004
|
Posted - 2014.08.22 12:31:00 -
[180] - Quote
Temias Mercurial wrote:NAV HIV wrote:Everyone yelling ScR is OP, but i'm not seeing as many threads about Burst HMGs.... If i ever end up making one of these threads about OP bs it'd have to be about that Burst HMG.... Every tom, **** and harry is using one and spraying anything that moves.... 2400 RPM vs 6000 ?! That is proper weapon balance ?!
Or is it because, the same tom, **** and harry wanna be heavies are making these threads ?! Shssss.... don't let the cat out of the bag! Kidding... The RoF was increased from about 4600 to 6000, and the damage was lowered quite a bit to compensate. It was buffed... unlike the intention of what the devs were looking for. DPS was increased (that was intentional, but overall it was buffed a lot), it also appears to do more damage at range now, it's overheat... was it increased? It sure doesn't feel like it... I've been shredding proto heavies with my adv minmatar sentinel that has no tank whatsoever, and they might get through my shields. MIGHT. The one balancing factor is that you run out of ammo fairly quickly, but that won't always be the case. The one thing I hope is that when they decide to a look at it, it won't become the next flaylock. I loved this thing before and after Charlie...
Well said... It needed some work, but not to this extent lol
I hope they really take a look at it.. |
|
Nirwanda Vaughns
426th Infantry
682
|
Posted - 2014.08.22 12:35:00 -
[181] - Quote
the ScR should be longer range poor hipfire same as the tac rifle and the rail rifle should be the same. then the assault varients should be shorter range, lower damage a bit more and tighter hip fire. the issue is that even with the poor hip fire and overheating, at prof 3 and in close quarters my ScR can still melt a cluster of med frames far more efficiently than my assault and combat rifle
Rolling with the punches
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |