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Temias Mercurial
Knights Of Ender RISE of LEGION
169
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Posted - 2014.08.20 00:50:00 -
[1] - Quote
Atiim wrote:RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again?
Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
171
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Posted - 2014.08.20 03:19:00 -
[2] - Quote
Atiim wrote:Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another. Though with the RR's recoil, I'd prefer a SCR over a RR in CQC.
Except to me the rail rifle hasn't any real recoil, it's just appears to be bouncy and the reticule hardly ever moves, and I never have to use the sight for CQC with it's immensely small dispersion that is comparable to most weapons. Also, with the bonus to armour, the rail rifle makes it's easier to dispose of heavies, and at times it works so well that it's just pathetic to think the devs believe it's balanced...
I don't complain about the scrambler rifle being used in CQC, as it has overheat, and few people even use it anyway as it's semi-auto and the obvious preference for most people is automatic, followed by burst.
I wouldn't use the sight for the scrambler rifle either with it's similar dispersion in CQC.
What do you define as CQC? For me, that is nearly anything about 30 meters or less and does not require the use of a sight.
I do agree that the imbalance of one thing should not justify another, but the question is when the devs will realize how imbalanced it is when they are designed for long range combat, yet excel marvelously at... any range.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
171
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Posted - 2014.08.20 03:23:00 -
[3] - Quote
P14GU3 wrote:Monkey MAC wrote:The thing is, i don't see why people are so against a ROF nerf to the ScR, unless your abusing the weapon it shouldn't really be making a difference.
An AR at 35m range has 450 DPS A RR at 85m range has 391 DPS (this incidently is why the RR is so over powered)
Now to make it fair, the ScR should really be achieving about 420 DPS (I gave a little extra in retrospect of the damage profile), bearing in mind I haven't dropped it for the charge shot or anything.
With this DPS the ROF would have to be dropped from the current 705 RPM (11 Shots per Second), to 305 RPM (6 Shots per Second) or does this not sound reasonable?
Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
171
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Posted - 2014.08.20 03:29:00 -
[4] - Quote
Michael Arck wrote:Zindorak wrote:Michael Arck wrote:Nerf the damn thing already. Or better yet, I should skill up amarr assault, get a squad of 6 scramblers and just play. I bet they will nerf it then. How about nerf RR to the ground then we have a deal Dont be stupid. How long you've been here? RR has been significantly nerfed while the SCR goes unscathed for what...two years now? Im determined to get your scr nerfed. And getting nerfed, I will. You're going have to deal with it like every Caldari player had to deal with little whiny players like you who got yout wish twice over concerning the RR. You still dying to it, sounds like a player problem.
1. Scrambler Rifle has been around for significantly longer
2. Rail is still overpowered in CQC (give that thing dispersion already!)
3. Scrambler Rifles are not used nearly as much as people want to make them out to be (seriously... I may see one user every millennia)
4. With how powerful they're suppose to be, how come few people use them...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
173
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Posted - 2014.08.20 18:31:00 -
[5] - Quote
Atiim wrote:RogueTrooper 2000AD wrote: Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
When determining balance, you don't look at how players are performing with it. You look at it's intended purpose, and whether or not it's being used for it's intended purpose(1), how well it performs compared to weapons with similar roles,(2), along with how well it performs it's role in general(3). Examples of my assertions in action: Assertion #1:
- Closed Beta: Swarm Launcher vs. Infantry
- Uprising 1.0 - Uprising 1.6: Forge Gun vs Infantry
- Uprising 1.0 - Uprising 1.5: LAVs and 'Road Kills'
- Uprising 1.0 - Uprising 1.8: 'Slayer Logistics'
- Uprising 1.8 - Hotfix Charlie: Assault Lite
Assertion 2:
- Uprising 1.0 - Uprising 1.3: Tactical AR vs. Burst AR, Breach AR, Normal AR
- Uprising 1.0 - Uprising 1.2: Caldari Logistics vs. Matari Logistics
- Uprising 1.2 - Uprising 1.4: Flaylock Pistol vs Scrambler Pistol
- Uprising 1.4 - Uprising 1.8: ARs & SCRs vs. Niche Weaponry
- Uprising 1.4 - Uprising 1.8: RRs & CRs vs. Niche Weaponry
- Uprising 1.8 - Hotfix Charlie: Scout Dropsuits vs. Assault Dropsuits
- Uprising 1.7 - Hotfix Alpha: 80GJ Railgun vs. Large Missile Launcher
Assertion 3:
- There were far too many examples to place here that I would reach the max character limit.
There's no need to observe a player when you can write a program which stores all of that data for you, and you don't have to be the best player to know that something is broken.
Not arguing with you, but I think we all know how stable those programs have been for CCP.
Like the heavy weapon (few months ago?) event which took a week to fix after it they first distributed the rewards of a max of 300 hmgs and forge guns... and I only received 23 hmgs the first time...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
178
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Posted - 2014.08.21 19:16:00 -
[6] - Quote
NAV HIV wrote:Everyone yelling ScR is OP, but i'm not seeing as many threads about Burst HMGs.... If i ever end up making one of these threads about OP bs it'd have to be about that Burst HMG.... Every tom, **** and harry is using one and spraying anything that moves.... 2400 RPM vs 6000 ?! That is proper weapon balance ?!
Or is it because, the same tom, **** and harry wanna be heavies are making these threads ?!
Shssss.... don't let the cat out of the bag! Kidding...
The RoF was increased from about 4600 to 6000, and the damage was lowered quite a bit to compensate. It was buffed... unlike the intention of what the devs were looking for. DPS was increased (that was intentional, but overall it was buffed a lot), it also appears to do more damage at range now, it's overheat... was it increased? It sure doesn't feel like it...
I've been shredding proto heavies with my adv minmatar sentinel that has no tank whatsoever, and they might get through my shields. MIGHT.
The one balancing factor is that you run out of ammo fairly quickly, but that won't always be the case. The one thing I hope is that when they decide to a look at it, it won't become the next flaylock. I loved this thing before and after Charlie...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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