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TYCHUS MAXWELL
The Fun Police
473
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Posted - 2014.08.19 21:02:00 -
[1] - Quote
RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spamHas overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir.
Turbo controllers exist and the people that use them do in fact hold it down. Since it has the same RPM as an assault scrambler, yes the RPM needs to get nerfed. Only way to stop the abuse. CCP did the same thing to the Tactical AR's RPM since it was being abused by Turbo controllers. When a weapon can be rapid fired that does 70+ damage a shot, that's a problem. The overheat mechanic is the trade off for the fact that you can charge it much like the ion pistol. |
TYCHUS MAXWELL
The Fun Police
473
|
Posted - 2014.08.19 21:49:00 -
[2] - Quote
Tectonic Fusion wrote:TYCHUS MAXWELL wrote:RogueTrooper 2000AD wrote:Syeven Reed wrote:Every-other rifle can't pop round a corner and lay off a charged shot.
It's not exactly pinpoint aiming with auto-aim.
See point two.
Thanks. The scr cant be held down for spamHas overheat No rifle in the game requires much aiming, aim assist doesn't apply to the scr alone At least my crap is objective, you are spouting rubbish sir. Turbo controllers exist and the people that use them do in fact hold it down. Since it has the same RPM as an assault scrambler, yes the RPM needs to get nerfed. Only way to stop the abuse. CCP did the same thing to the Tactical AR's RPM since it was being abused by Turbo controllers. When a weapon can be rapid fired that does 70+ damage a shot, that's a problem. The overheat mechanic is the trade off for the fact that you can charge it much like the ion pistol. CCP should just add a cap for whatever speed the turbo controller fires at. I can consistently fire at around 600 RPM, and you don't even need to be consistent with the scrambler since overheat. so you need to stop firing anyway...just cap it out at 666 and I'll be happy.
You press the trigger at 10 shots a second? |
TYCHUS MAXWELL
The Fun Police
484
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Posted - 2014.08.20 19:22:00 -
[3] - Quote
Freccia di Lybra wrote:I really can't get it. modded pads cannot charge shot, which is actually why the Scrambler looks so OP to you guys. Charge shot + rapid burst of 2-4 shots. But it need skills. It does, seriously. Try one, compare it to a Rail Rifle or a Tactical AR (on a Gallente) then come back here.
On the Turbo controllers topic: it will always be a plague, but nerfing the Scr won't solve anything: the ACR has no recoil with turbo controllers/mouses just like the AR. HMGs are way more precise with a turbo controller, and well, Burst HMG doesn't even require you to tap after every burst: just hold R1 and kill.
Would you really argue on the Scrambler OPness if there are way more imbalance issues? Just take the sentinels as an examples. And, no, not the MLT sentinels spam, but actual skilled sentinels. Tons of HP + resistances. Using a Scrambler, for example, I couldn't deplete the shields of a Cal Sentinel before overheating and, consequentially, die because everyone on the map heard me charging the shot and shooting. And yes, I was using an Amarr Assault.
That's ok, supertanked heavies are the norm, but nerfing the Scrambler (knowing how CCP nerf things) is too much. So, no. Don't touch anything reguarding light weapons. They're pretty good imo right now.
I don't mind when I see people like Regynum pop me with a charged shot then widdle me down with a few more.
I DO MIND, these cloak scout scrubs running around with a turbo controller rapid firing 70 damage a shot into me at point blank range. You can't even react to that much damage and it obviously isn't working as intended.
The other things are noticeable with how fast ACR and bursts fire with trigger pulls. |
TYCHUS MAXWELL
The Fun Police
484
|
Posted - 2014.08.20 22:22:00 -
[4] - Quote
RogueTrooper 2000AD wrote: Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill.
Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?.
You cant calculate player skill.
Im not saying you are wrong in the math but in game, things go differently.
Weapon balance isn't about player skill, its about how well a weapon performs in its intended role. The idea behind weapon balance in a fps is that at a competitive level where equal stats are presented, each weapon should have its ups and downs relatively balanced with other weapons. It has absolutely nothing to do with how skilled a player is. I know everyone gets phobic about the balancing since CCP almost always goes overboard in the past, however I believe Rattatai has proven more than capable at rebalancing. The old guard with CCP were absolutely terrible at it as we know, however keep in mind all the rifles have been rebalanced except for the scrambler and sniper rifle. Which is why we are seeing more requests to rebalance these weapons. The proposals people are putting forth will not realistically effect any ScR users that aren't using Turbo controllers.
The Tactical AR got the same treatment and its a rifle that I use which I believe is fair and balanced. I have prof 4 scramblers and it takes me 18 shots to overheat but I could just as easily fire 17 shots and wait out the cooldown which I typically do which provides another 28 shots before I have to reload. You need at least proficiency 4 in AR to unlock the tactical and its magazine is 18 rounds. The damage on the Tactical AR is slightly lower then the scrambler rifle and its RPM is 500 along with having the highest kick and hipfire dispersion of any rifle. And I believe this is FAIR for the role of the Tactical assault as a single shot weapon. I don't even propose added kick only slightly more hipfire dispersion and 500 RPM on the scrambler rifle. It still keeps its high damage alpha shot that acts as a close range charge SR, it still has higher damage, less dispersion, and less kick then the Tactical AR. I think that is quite fair.
What I don't think is fair is that the standard ScR currently has the same RPM as its assault variant. Turbo controllers aside, objectively the standard ScR with over twice the damage should not have the same RPM as its assault variant.
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