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Happy Violentime
OMFGZOMBIESRUN
775
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Posted - 2014.08.20 12:17:00 -
[121] - Quote
Scrambler rifle = forge gun with aim assist |
Zindorak
1.U.P
644
|
Posted - 2014.08.20 12:44:00 -
[122] - Quote
P14GU3 wrote:Temias Mercurial wrote:Zindorak wrote:Temias Mercurial wrote:P14GU3 wrote: Pro gamers shoot an average of 6-7 shots per second. I dont see why any weapon should be able to fire faster..
With lv5 skill in amarr assault and scrambler rifles I can fire about 20-25 shots under 2-3 seconds without overheating (but nearly so)... what does that make me? a badass \o/ Video or it still happens. I have seen a video of a ScR on an amarr assault with a modded pad that only makes it 19 shots before it overheats. He also does 13 before overheat manually. If you can do 20-25 you are mashing the **** out of it without holding the controller in its normal position, which is hardly accurate. fixed
Pokemon master
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RogueTrooper 2000AD
Neckbeard Absolution
228
|
Posted - 2014.08.20 12:58:00 -
[123] - Quote
Happy Violentime wrote:Scrambler rifle = forge gun with aim assist, scope and zoom.
Yeah it's a very potent av weapon.
Blew up 6 gunnlogis yesterday.
Try story.
So tongue in cheek that my tongue is in your mouth.
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Sgt Kirk
Fatal Absolution
7321
|
Posted - 2014.08.20 13:45:00 -
[124] - Quote
Scrub trying to protect his crutch no doubt.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Monkey MAC
Rough Riders..
3329
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Posted - 2014.08.20 14:32:00 -
[125] - Quote
Monty Mole Clone wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So it can't achieve more than 420 DPS, EVER (with the exception to the charge shot) Though the GLU and Duvolle would be given the same treatment and be capped at 415 DPS which is achieved with 340 RPM (about 6 shots per second still), giving these weapons a fire rate faster than is required results in them being overpowered.
the glu, duvolle or scrambler aint ever getting capped at 340rpm, 6 shots a second is doable in my sleep Which is exactly why it should be capped their, if you wish to propose a higher ROF, then it shouldmhave lower damage. If you do not cap the weapons at the rate of fire I have suggested their DPS outclasses that of the Assault AR, which simply shouldn't happen. And that is EXACTLY why the ScR is OP. unless ccp completely redo every other light assault type weapon what your proposing aint gonna happen, give it up. peace
3 weapons is hardly every other light weapon, however similar caps would be placed on the Burst Combat Rifles to ensure they don't over achieve either.
So your admitting the ScR is OP then.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monty Mole Clone
Shiv M
180
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Posted - 2014.08.20 14:59:00 -
[126] - Quote
Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir
deader than A line flares with pockets in the knees
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Monkey MAC
Rough Riders..
3329
|
Posted - 2014.08.20 15:33:00 -
[127] - Quote
Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 15:35:00 -
[128] - Quote
Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc.
So tongue in cheek that my tongue is in your mouth.
|
Monkey MAC
Rough Riders..
3329
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Posted - 2014.08.20 15:51:00 -
[129] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap. Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc.
If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person)
Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover)
Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra)
Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment)
Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point)
If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 16:32:00 -
[130] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:Monty Mole Clone wrote:Monkey MAC wrote: So your admitting the ScR is OP then.
ur and everybody else insistence that the scram is op is tiresome, this my last response to you. good day sir So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story. As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep. Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds) Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required. So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431 DPS over 2 seconds 906 vs 1,078 DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617 DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234 As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m. Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap. Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail.
Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill.
Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?.
You cant calculate player skill.
Im not saying you are wrong in the math but in game, things go differently.
So tongue in cheek that my tongue is in your mouth.
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RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 16:33:00 -
[131] - Quote
I can even point you to a very good real life example, sales projections.
On paper its ace but real life skews the projections and quite often smashes them completely.
So tongue in cheek that my tongue is in your mouth.
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Atiim
Onslaught Inc RISE of LEGION
11532
|
Posted - 2014.08.20 16:56:00 -
[132] - Quote
RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill.
DUST 514's 1st Matari Commando
-HAND
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NAV HIV
The Generals Anime Empire.
1977
|
Posted - 2014.08.20 17:03:00 -
[133] - Quote
Krixus Flux wrote:NAV HIV wrote:Krixus Flux wrote:If the SCR isnt OP, then the pre nerfed RR wasnt either. Just stop bro. SCR is OP. It needs nerfing. I use it and I know it needs nerfing Only Scrubs talk about Nerfing... I use all the Rifle and yes have prof 5 on all weapons i use... There's a use for each weapon in game now... Almost everything has a counter... AR and CR is fighting for the Top position now with ScR and RR fighting for 3rd spot... You on my nuts heavy brosef. If everything had a counter, the AR, the sentinel, RR, and many others wouldnt have been nerfed you walking dildo. The SCR is OP. Yes we are going to nerf the weapon you use. Deal with it.
I have Prof 5 on all the light weapons and heavy weapons (No laser n plasma for me) So you can Nerf and Buff anything with your scrub tears... it wouldn't make an inch of difference to me... Cry babies will still keep whining, winners will still keep winning...
The Fact that you are crying "OP" without proper justification and valid argument, just shows how big of a L33T you are lol |
NAV HIV
The Generals Anime Empire.
1977
|
Posted - 2014.08.20 17:04:00 -
[134] - Quote
Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank.
All the maths aside... Have you never had any Headshots with any other weapon ?! I get more Headshots with my CR and RR than i get with my ScR.... Oh and my HMG... |
Patrlck 56
445
|
Posted - 2014.08.20 17:04:00 -
[135] - Quote
RogueTrooper 2000AD wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. Its my thread. You are also a confirmed neckbeard. You are a confirmed butthurt |
RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:08:00 -
[136] - Quote
Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill.
Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
So tongue in cheek that my tongue is in your mouth.
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RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:09:00 -
[137] - Quote
Patrlck 56 wrote:RogueTrooper 2000AD wrote:Patrlck 56 wrote:RogueTrooper 2000AD wrote:Do you enjoy the brony implications in my corp logo?
On a scale of 1-10, how effective is my corp name and tag?. Completely irrelevant to the topic at hand. Its my thread. You are also a confirmed neckbeard. You are a confirmed butthurt
Yes indeed lol.
So tongue in cheek that my tongue is in your mouth.
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RogueTrooper 2000AD
Neckbeard Absolution
229
|
Posted - 2014.08.20 17:11:00 -
[138] - Quote
NAV HIV wrote:Daddrobit wrote:NAV HIV wrote:
You mentioned Headshot... Any suit in the game will get Insta ganked with a Headshot...
No other light weapon even comes close to the headshot potential of the ScR, bar a Charged SR headshot. Charge the ScR for 4x damage, then get a headshot and get an additional 2x for the charged shot. That's 572 damage. Any militia suit, scout suit, or only mildly tanked logi or assaults are one shotted, no exceptions. Then you can easily instantly follow that up with an additional 5 shots before you overheat, and that's easy without the Amarr bonus. Even with the -20% to armor, each shot will land for 57 damage, which by the way is the same as the Kaalikiota RR with its +10% to armor, so don't say it can't cut through armor, because it does just as much damage as the RRs and it does it with a 75% markup to ROF. Pop on another 285 damage, it'll only take a second, and that's not even counting for if they were headshots. So that's put you around 867 damage in around one second, maybe one and a half, that will kill even well tanked assaults, put a few levels into Amarr assaults and there is literally nothing that can stand in your way. Oh, and you can apply that damage in full up to 76 meters. The ScR is the absolute definition of insta-gank. All the maths aside... Have you never had any Headshots with any other weapon ?! I get more Headshots with my CR and RR than i get with my ScR.... Oh and my HMG...
Agreed.
It will be the plasma ar next, it smashes shields and armour very nicelly.
So tongue in cheek that my tongue is in your mouth.
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Krixus Flux
Kang Lo Directorate Gallente Federation
439
|
Posted - 2014.08.20 17:20:00 -
[139] - Quote
Bro, a charged shot followed by a couple of shots afterwards will destroy a player. Then you have the Amarr Assault suit with heat bonus? It hardly overheats.
In the pursuit of balance it must be nerfed.
Saying what's on people's minds
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NAV HIV
The Generals Anime Empire.
1978
|
Posted - 2014.08.20 17:24:00 -
[140] - Quote
RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR |
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Monkey MAC
Rough Riders..
3330
|
Posted - 2014.08.20 17:26:00 -
[141] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail. Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill. Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?. You cant calculate player skill. Im not saying you are wrong in the math but in game, things go differently.
Quite true such is the nature of entropy (chaos), my maths doesn't say that you absolutely should win out against an AR everytime, it simply shows the ScR to be very powerful.
If as you say we can't calculate skill, at most we could draw an average, we simplfy the model. Player skill should not be a balancing factor for a weapon, otherwise you get people who just can't use certain weapons, or other people who will make an easy to use weapon OP.
While I probably COULD factor in every little difference, pitting a mlt vs pro isn't a fair assessment, you have to make assumptions, the first of which is that both players have the 250 million SP required to max out the games skill tree.
You can't calculate what will happen in real life, because real life is biased, and as such the maths would show a biased opinion, you simplfy, equalise and remove anything that is not an inherent part of what ever the maths is about.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Krixus Flux
Kang Lo Directorate Gallente Federation
439
|
Posted - 2014.08.20 17:28:00 -
[142] - Quote
Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at.
Saying what's on people's minds
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RogueTrooper 2000AD
Neckbeard Absolution
230
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Posted - 2014.08.20 17:33:00 -
[143] - Quote
Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at.
Lol, look at the scrubs who cant see past their own inadequacy.
I wonder how they'll feel when every weapon takes 5 mins to kill someone.
So tongue in cheek that my tongue is in your mouth.
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Monkey MAC
Rough Riders..
3332
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Posted - 2014.08.20 17:35:00 -
[144] - Quote
NAV HIV wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR
Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy
Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP.
Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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RogueTrooper 2000AD
Neckbeard Absolution
230
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Posted - 2014.08.20 17:36:00 -
[145] - Quote
Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:RogueTrooper 2000AD wrote:Monkey MAC wrote:
So yes then it is, otherwise you would have denied it, would you not? Either which way I decided to do some maths, because maths tells the true story.
As we have said early 7 shots a second is a reasonable ROF for the scrambler excluding turbos and FOTM followers, even as you said 6 shots a second can be done in your sleep.
Let's Start by looking at the stats on a scrabler rifle (The moderate range, moderate DPS weapon) Now at 7 shots a second the DPS (excluding charge) is 539 According to most people the ScR overheats with 14 shots at profciency 0, this also included my own personal experience. This gives 2 seconds BEFORE overheat and 5 second seize duration. (However firing 13 shots means you cooldown within 2 seconds)
Now let's look at the Assault Rifle (The short range high DPS weapon) At the fully automatic ROF of 800 RPM (13 shots a second) the DPS equates to 453 With this ROF you get a 6 second magazine before reload is required.
So now let's stack the 2 together I will put the Assault on the left and the scrambler on the right. DPS vs Shields: 498 vs 646 DPS vs Armour: 407 vs 431
DPS over 2 seconds 906 vs 1,078
DPS over 5 seconds (Assuming Seizure) 2,265 vs 1,078 DPS over 5 seconds (Assuming No Seizure) 2,265 vs 1,617
DPS over 10 seconds (Assuming Seizure) 3,171 vs 2,176 DPS over 10 seconds (Assuming No Seizure) 3,171 vs 3,234
As you can see the user of the scrambler rifle can choose to either Alpha damage them to death in less than 2 seconds, or they can outlast them in a marathon of combat that only the scrambler rifle can maintain. Futhermore this is beforemthe charge shot or ramges has been considered, the Scrambler Rifle will continue to uphold this DPS level well past 50m.
Wether you like it or not the scrambler rifle needs tweaking and conaidering it's possible to achieve an extra 4 shots a secomd at the moment it most DEFINITELY needs a more reasonable ROF cap.
Now add in strafing, cover, grenades, teamwork,passive bonuses etc, etc. If you wish to add in strafing apply an average 60% accuracy to both weapons (Since you assume both weapons are being weilded by the same person) Cover will not affect the RAW DPS (but it will the sustained DPS), since if you are in cover you can not engage the enemy either. (If anything this is another boon to the Scrambler since you can cool down while not in cover) Grenades will not effect the mathematics, since if your pair one weapon with a grenade you must pair the other also (This means you can remove common factors from an equation - basic algebra) Teamwork will not effect the mathematics, since if you pair one with tea woem you musr pair the other also (As above, in order to this objectively, you cannot say "well what if he's being repped", since must then assums the other can also receive the same treatment) Once again the only passive bonuses that would actually come into effect are the bonuses from the weapons operation skill, a d from the suit command skill since all other skills are equally available to each clone. (In this case this the only ones that then don't effect the weapons equally is the Assault skills, this would give the following bonuses to the AR, -25% Dispersion -50% Kick and the following to the ScR, -25% Heatbuild up, +25% faster cooldown. I can provide the maths for this as well as you wish but I don't think it will help your point) If you have a problem with any of my reasoning please feel free to message me, or send a voice chat invite where I can discuss it with you in detail. Im not saying you are wrong per se, but this paper math goes out the window in game where the numbers become a reality (lol reality) and you get people using mlt gear and they pwn full proto etc because of in game variables and skill. Your math dictates that its op and wins every time basically but how many scr users have you killed when the math dictates you should have lost?. You cant calculate player skill. Im not saying you are wrong in the math but in game, things go differently. Quite true such is the nature of entropy (chaos), my maths doesn't say that you absolutely should win out against an AR everytime, it simply shows the ScR to be very powerful. If as you say we can't calculate skill, at most we could draw an average, we simplfy the model. Player skill should not be a balancing factor for a weapon, otherwise you get people who just can't use certain weapons, or other people who will make an easy to use weapon OP. While I probably COULD factor in every little difference, pitting a mlt vs pro isn't a fair assessment, you have to make assumptions, the first of which is that both players have the 250 million SP required to max out the games skill tree. You can't calculate what will happen in real life, because real life is biased, and as such the maths would show a biased opinion, you simplfy, equalise and remove anything that is not an inherent part of what ever the maths is about.
First number cruncher response in my time in dust that i respect lol.
So tongue in cheek that my tongue is in your mouth.
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RogueTrooper 2000AD
Neckbeard Absolution
230
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Posted - 2014.08.20 17:37:00 -
[146] - Quote
Monkey MAC wrote:NAV HIV wrote:RogueTrooper 2000AD wrote:Atiim wrote:RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill. Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op. Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP. Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better?
I cant use the forge gun to save my life.
So tongue in cheek that my tongue is in your mouth.
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NAV HIV
The Generals Anime Empire.
1979
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Posted - 2014.08.20 17:38:00 -
[147] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
LOL Well said again....
They will then Cry: Time is OP... Nerf it... |
Monkey MAC
Rough Riders..
3332
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Posted - 2014.08.20 17:39:00 -
[148] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
You see this is the problem with arguememts, people's opinions cloud their judgement. Do you assume that just because I think the ScR is OP that am I scrub? I think a lot of weapons are OP (BCR, RR, ScR, Projectile Damage profiles) does that somehow make me a superscrub?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Krixus Flux
Kang Lo Directorate Gallente Federation
439
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Posted - 2014.08.20 17:42:00 -
[149] - Quote
RogueTrooper 2000AD wrote:Krixus Flux wrote:Look at them scurrying to protect their crutch. I wonder how you dudes will rage when we get it nerfed. It really needs to be looked at. Lol, look at the scrubs who cant see past their own inadequacy. I wonder how they'll feel when every weapon takes 5 mins to kill someone.
Bro you gotta do better than that to get underneath my skin.
Even though you exaggerate, you bring up something. The TTK is supposed to be longer. The SCR negates that because of its DPS, trampling other weapons and.their users because they have no time to react.
I love it when fools step on their own tongue
Saying what's on people's minds
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Monkey MAC
Rough Riders..
3333
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Posted - 2014.08.20 17:42:00 -
[150] - Quote
RogueTrooper 2000AD wrote:Monkey MAC wrote:NAV HIV wrote:RogueTrooper 2000AD wrote:[quote=Atiim]
Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison. Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR Actually none of them are particularly more difficult to use than any other. They are hitscan They are all AA enabled They are HROF weapons (by comparison to other weapon types) They all have 'comparable' accuracy Skill varies too much between individuals to be a factor. For example you say the Burst Combat Rifleis the easiest to use, so why can't I use them? Why am I terrible with them? Yet in the same stretch I can take the RR and I end up haemorrhageing WP. Is it my lack of skill? How can it be? I am using a more skillful weapon and doing better? I cant use the forge gun to save my life. Presciely yet I can sit their, with forge gun popping fools at 20m or 100m like they were standing still.
But that doesn't make it any easier of a weapon to use Nor do it make it any more skillful to use
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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