|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Onslaught Inc RISE of LEGION
11513
|
Posted - 2014.08.19 15:29:00 -
[1] - Quote
RogueTrooper 2000AD wrote:Every other rifle: hold R1,no overheat, no pinpoint aiming
Scr: overheats,pinpoint aiming,have to at least tap R1
Every gun in cqc is easily spammable and requires barely any aiming at all.
Your welcome.
- SCRs have Aim Assist; null
- HMGs, 20/80GJ Railguns, and -technically- ARs have overheat mechanics as well. While overheat mechanics are indeed a balancing feature, it's mere presence does not determine whether or not it's balanced.
- The Combat Rifle, Tactical ARs, and Burst ARs, are also Semi-Automatic. Simply being semi-automatic does not mean that it's balanced. (Source: Uprising 1.0, Duvolle Tactical Assault Rifle )
- The only weapons which are easily spammable in CQC are the ones which are supposed to be used in CQC. The Scrambler Rifle is not one of those weapons, so it should not have that ability.
Why am I thanking you again?
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11515
|
Posted - 2014.08.19 16:17:00 -
[2] - Quote
RogueTrooper 2000AD wrote: You did that really well.
Iv never had an ar overheat myself, never been able to equip a small rail turret either on a suit.
Pretty much every rifle and gun has aim assist- null on that null.
Maybe a dispersion increase in hip fire might be nice.
CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
I'm aware of most weapons having Aim Assist, so no argument there. I agree that a dispersion increase while hip-fired is needed, but I'd also like increased zoom fidelity while in ADS to encourage use at Mid-Long ranges.
RogueTrooper 2000AD wrote:Did you enjoy the show in fw yesterday?, it was most enjoyable. Thank you lol. Seeing you rush me by that Supply Depot was scary. It's a good thing they haven't nerfed the backpedal speed yet.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11516
|
Posted - 2014.08.19 17:03:00 -
[3] - Quote
Arkena Wyrnspire wrote:Atiim wrote: CCP Logibro confirmed that the red glow on the AR is due to an overheat mechanic, but the heat cost is so low that it'll never overheat even if you fired it for 1hr straight.
This is incorrect. You can overheat an assault rifle - it's especially noticeable on the Krin's, where it'll overheat on the 63rd bullet. Wait, really? There's an AR that overheats?
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11529
|
Posted - 2014.08.20 01:12:00 -
[4] - Quote
Temias Mercurial wrote: Then why is the rail rifle easy to use and is extremely powerful in CQC? It's a long range weapon, yet...
One weapon being imbalanced does not justify nor constitute an imbalance with another.
Though with the RR's recoil, I'd prefer a SCR over a RR in CQC.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11532
|
Posted - 2014.08.20 16:56:00 -
[5] - Quote
RogueTrooper 2000AD wrote: You cant calculate player skill..
You can calculate a player's:
- Accuracy
- Situational Awareness
- Strafing Abilities
- Performance with Weapons
- Performance with Weapon Types
- Performance with Equipment
- Critical Decision Making Skills
- etc, etc, etc.
Literally every game with Matchmaking calculates player skill.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11533
|
Posted - 2014.08.20 17:59:00 -
[6] - Quote
RogueTrooper 2000AD wrote: Well then, i guess we need to get observing every player in dust and then we can officially determine if the scr is op.
Im sorry but most who say that its op are not exactly the best players are they?. In fact quite a few are straight up fresh newbs in comparison.
When determining balance, you don't look at how players are performing with it. You look at it's intended purpose, and whether or not it's being used for it's intended purpose(1), how well it performs compared to weapons with similar roles,(2), along with how well it performs it's role in general(3).
Examples of my assertions in action:
Assertion #1:
- Closed Beta: Swarm Launcher vs. Infantry
- Uprising 1.0 - Uprising 1.6: Forge Gun vs Infantry
- Uprising 1.0 - Uprising 1.5: LAVs and 'Road Kills'
- Uprising 1.0 - Uprising 1.8: 'Slayer Logistics'
- Uprising 1.8 - Hotfix Charlie: Assault Lite
Assertion 2:
- Uprising 1.0 - Uprising 1.3: Tactical AR vs. Burst AR, Breach AR, Normal AR
- Uprising 1.0 - Uprising 1.2: Caldari Logistics vs. Matari Logistics
- Uprising 1.2 - Uprising 1.4: Flaylock Pistol vs Scrambler Pistol
- Uprising 1.4 - Uprising 1.8: ARs & SCRs vs. Niche Weaponry
- Uprising 1.4 - Uprising 1.8: RRs & CRs vs. Niche Weaponry
- Uprising 1.8 - Hotfix Charlie: Scout Dropsuits vs. Assault Dropsuits
- Uprising 1.7 - Hotfix Alpha: 80GJ Railgun vs. Large Missile Launcher
Assertion 3:
- There were far too many examples to place here that I would reach the max character limit.
There's no need to observe a player when you can write a program which stores all of that data for you, and you don't have to be the best player to know that something is broken.
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11535
|
Posted - 2014.08.20 18:15:00 -
[7] - Quote
NAV HIV wrote: Well said... Out of all the Rifles, ScR is the most difficult to use... RR second, AR 3rd and Assault CR is well its a the CR
You say this as if any of the Conventional Rifles are difficult to use...
DUST 514's 1st Matari Commando
-HAND
|
Atiim
Onslaught Inc RISE of LEGION
11535
|
Posted - 2014.08.20 20:57:00 -
[8] - Quote
NAV HIV wrote: The Rise in KDR and easy kills must have something to do with the Corp Tags and the rest of the Squad members... If you know what i mean...
It could also be due to his role being buffed (Minmatar Scout w/Knives). I mean my class (Assault) was buffed and my weekly K/D went from 2.1ish to 3.5.
Though maybe it's because I 'borrowed' a few tactics from Chances Ghost...
DUST 514's 1st Matari Commando
-HAND
|
|
|
|