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Symbioticforks
Pure Evil.
434
|
Posted - 2014.08.14 04:54:00 -
[1] - Quote
I beta tested this for you on live, and here are the results.
Hitting moving targets how become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming".
I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****.
In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Sniping Dust 514 (video series)
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Operative 1125 Lokaas
True Companion Planetary Requisitions
326
|
Posted - 2014.08.14 05:24:00 -
[2] - Quote
I vote to change the name of sniper rifle to "Blunderbus" or "Musket".
THIS IS THE VOICE OF RÁN
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Shooter Somewhere
Brutor Vanguard Minmatar Republic
28
|
Posted - 2014.08.14 05:31:00 -
[3] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself.
But he look at the bright side 5000 WP OB xD
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Guybrush Threeps
K-A-O-S theory
14
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Posted - 2014.08.14 05:34:00 -
[4] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD
You should probably click that link in Symbiotic's signature before you assume he is anything less than a sniping role model.
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Symbioticforks
Pure Evil.
437
|
Posted - 2014.08.14 05:35:00 -
[5] - Quote
You're so far from the truth it's hilarious.
Such a cute little nooblet.
Watch my videos. Learn of me.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
437
|
Posted - 2014.08.14 05:37:00 -
[6] - Quote
Stuff like this never happens in the red line..
Which is exactly why I don't snipe there. (unless it is the absolute best sniping spot for getting massive amounts of kills)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
|
Posted - 2014.08.14 05:39:00 -
[7] - Quote
Did you know it's easier to kill people the closer you are?
Truth.
Sniping Dust 514 (video series)
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
434
|
Posted - 2014.08.14 05:41:00 -
[8] - Quote
Would love to see videos of this, if possible. Not that I don't believe you or anything. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
434
|
Posted - 2014.08.14 05:44:00 -
[9] - Quote
What is the name of that track that's assaulting my ears? |
Guybrush Threeps
K-A-O-S theory
15
|
Posted - 2014.08.14 05:46:00 -
[10] - Quote
Mikey Ducati wrote:What is the name of that track that's assaulting my ears?
The Symbiotic special. If not for the music I'd fall asleep to his videos every night. |
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Cass Caul
593
|
Posted - 2014.08.14 05:48:00 -
[11] - Quote
Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth.
But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough.
Math is easy, you're just stupid.
The Empress of Alts
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Symbioticforks
Pure Evil.
439
|
Posted - 2014.08.14 05:52:00 -
[12] - Quote
Then why use a sniper rifle?
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
|
Posted - 2014.08.14 05:53:00 -
[13] - Quote
Don't say precision, because we've lost that.
Sniping Dust 514 (video series)
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Cass Caul
594
|
Posted - 2014.08.14 06:03:00 -
[14] - Quote
Symbioticforks wrote:Then why use a sniper rifle?
Because it exceeds the range of Forge Guns.
When you kill someone, there's no kill cam but you still have a range indication. They can create a radius from point of death and figure out where you were. The greater the range the longer it'll take to find you and the more time you have to change position or prepare for an ADS or DS with gunner.
Math is easy, you're just stupid.
The Empress of Alts
|
Symbioticforks
Pure Evil.
440
|
Posted - 2014.08.14 06:08:00 -
[15] - Quote
There are only so many good sniper locations.. I fear they'll find me with a scanner unless I have a defensible position.
Sniping Dust 514 (video series)
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Cass Caul
595
|
Posted - 2014.08.14 06:12:00 -
[16] - Quote
Symbioticforks wrote:There are only so many good sniper locations.. I fear they'll find me with a scanner unless I have a defensible position.
That's why you should forward that email along with yours sooner rather than later.
Math is easy, you're just stupid.
The Empress of Alts
|
Silver Strike44
Capital Acquisitions LLC General Tso's Alliance
141
|
Posted - 2014.08.14 06:47:00 -
[17] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD
What about his "the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships"?
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1075
|
Posted - 2014.08.14 06:58:00 -
[18] - Quote
Hey Sym , great post and you are right on so many levels .
Looks great and works like crap is what the new sights do for the SR .
Keep up the great work , it's well appreciated .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Sclompton Face-Smasher
uptown456 Dark Taboo
54
|
Posted - 2014.08.14 07:05:00 -
[19] - Quote
Cass Caul wrote:Symbioticforks wrote:Then why use a sniper rifle? Because it exceeds the range of Forge Guns. When you kill someone, there's no kill cam but you still have a range indication. They can create a radius from point of death and figure out where you were. The greater the range the longer it'll take to find you and the more time you have to change position or prepare for an ADS or DS with gunner.
It doesn't matter if you can't hit them anyways... Might as well switch to a proto assault fit and run the scrub RR's with aim assist on while claiming it's not on to save your pride...
I'm being serious here when I say that because the role of a sniper is to be 1000% accurate and nothing less. If you have played any other fps games no matter what is (even COD ) it shouldn't be without a viable scope to finish the fine tuning. Hell I even would have took the red dot scope that's on the bow on FC3 hell even the range scope so we have to measure up.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Symbioticforks
Pure Evil.
455
|
Posted - 2014.08.14 07:06:00 -
[20] - Quote
Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance.
Sniping Dust 514 (video series)
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Bormir1r
Fatal Absolution General Tso's Alliance
710
|
Posted - 2014.08.14 07:08:00 -
[21] - Quote
Cass Caul wrote:Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth. But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough.
Whenever I was sniped by him, he shot me from 250+ meters out. So I wouldn't consider it close at all.
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor (Only Mk.0s do this).
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Arkena Wyrnspire
Fatal Absolution
16923
|
Posted - 2014.08.14 07:11:00 -
[22] - Quote
Not really a huge fan of the circle dot sight. I'm sure it was to help, but...
SR hit detection pains me.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Symbioticforks
Pure Evil.
456
|
Posted - 2014.08.14 07:20:00 -
[23] - Quote
Bormir1r wrote:Cass Caul wrote:Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth. But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough. Whenever I was sniped by him, he shot me from 250+ meters out. So I wouldn't consider it close at all.
Just depends on the map. I'm either on your red line, highest point on the map, somewhere high traffic, or somewhere defensible. Mix a few of those together and that's where I'll be, generally outside of the red line. Usually under 400m, and I prefer closer.
Sniping Dust 514 (video series)
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Death Shadow117
New Age Empire. General Tso's Alliance
255
|
Posted - 2014.08.14 07:22:00 -
[24] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". That implies an ohk close range 1shot weapon i would love one of those. When will i get my "Win Button" it instantly explodes whomever im looking at. I want something more to happen from headshot kills preferably the grunt headshot party from halo.
Why?
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steve0809
GRIM MARCH
30
|
Posted - 2014.08.14 07:38:00 -
[25] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance.
The OP is correct, the change has made it more difficult to lead targets than with the dot, but just the fact that they are trying to do something is great. I must say that a SMALL buff to sniper rifle damage would be great (maybe even just to headshot multiplier?) , its really difficult to be an efficient sniper when you have to hit someone 5 times to make a kill!
But as I said Im grateful that CCP is at least trying something for my favourite role.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1124
|
Posted - 2014.08.14 07:55:00 -
[26] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD Na dude thats some ignorant thing to say. i don't like snipers but i know he is the real deal and his snipping spots have nothing to do with the redline. this man actually brings fear to a mercs soul like gemcutter. show a skilled player some respect even if you hate his craft.
KEQ diplomat/ intel /GC officer
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Leanna Boghin
Paradox Pride
388
|
Posted - 2014.08.14 08:33:00 -
[27] - Quote
We knew it was gonna suck when they asked us in the forums what we thought of a new reticle. And we told them not to change it but like CCPs dumb ass they changed it anyways because they listened to the whine asses from COD instead of the Real Dust players. We just have to hope like hell our bitching about it on the forums for the next 6 months will get them to change in back in Delta. If they dont i will be hunting for CCP developers until the servers shut down perminantly.
I snipe in the redline because i know it pisses you off
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shaman oga
Nexus Balusa Horizon
2676
|
Posted - 2014.08.14 08:42:00 -
[28] - Quote
I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Leanna Boghin
Paradox Pride
388
|
Posted - 2014.08.14 08:45:00 -
[29] - Quote
shaman oga wrote:I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before. Try getting headshots and hitting people that are head glitching and see how well you do then.
I snipe in the redline because i know it pisses you off
|
Leanna Boghin
Paradox Pride
388
|
Posted - 2014.08.14 08:58:00 -
[30] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance. I dont like the change either but i have come to love redline sniping (just because everyone hates me for it). So i can utilize this new change to my advantage. I can now sit in the redline and head glitch with little to no worry of a counter sniper head shotting me. Not only that but I AM one of those that has a calmando suit with swarm launcher for those nasty ADS/DS. Only thing thats gonna kill me now is an OB and well good luck with getting one of those with the new change of 5000WP for an OB lol. CCP really screwed up big this time.
I snipe in the redline because i know it pisses you off
|
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Jammeh McJam
New Age Empire. General Tso's Alliance
99
|
Posted - 2014.08.14 09:06:00 -
[31] - Quote
I've been sniping since i started, i haven't had a chance to try out any of the hotfix yet but if its as bad as you say then imma be angry
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Denchlad 7
Dead Man's Game
456
|
Posted - 2014.08.14 11:07:00 -
[32] - Quote
Lordy lord, just tried out the new reticule. Lol'd and went back to Assault. Its just guesswork trying to land a shot now.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Judge Rhadamanthus
Amarr Templar One
2700
|
Posted - 2014.08.14 11:14:00 -
[33] - Quote
Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance.
This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting posts", they don't help. Strong arguments presented calmly with supporting evidence go a very long way.
Email Me [email protected]
Twitter @Judge_EVELegion
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Beastlina
Ostrakon Agency Gallente Federation
55
|
Posted - 2014.08.14 11:22:00 -
[34] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". I am calling it a Musket from now on. |
Leanna Boghin
Paradox Pride
400
|
Posted - 2014.08.14 11:28:00 -
[35] - Quote
Judge Rhadamanthus wrote:Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance. This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting" posts, they don't help. Strong arguments presented calmly with supporting evidence go a very long way. Unfortunately you are wrong on that point because CCP stopped caring about what any real player has had to say since Beta. If they did pay attention or cared then maybe these senseless nerfs/buffs/changes wouldnt occur and people wouldnt feel obligated to get on the forums and chew them out after every update. We warned CCP a while ago on the forums that changing the reticle would have negative effects and we gave our reasons why. CCP chose to ignore us (as usual) and do what they wanted (as usual). Now all we have left are drastic uncivilized measures to take that and alot of bitching as usual.
I snipe in the redline because i know it pisses you off
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Symbioticforks
Pure Evil.
462
|
Posted - 2014.08.14 11:36:00 -
[36] - Quote
Just relax. I have faith that Hotfix Delta will heal some wounds, (increased damage / headshot multiplier) while hopefully not creating any more. (no range reduction).
Then we may see the return of the sniper.
CEOPyrex once stated..
"Every good squad should have at LEAST one sniper"
may this become true once more.
Amen.
Sniping Dust 514 (video series)
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Joel II X
Dah Gods O Bacon
3004
|
Posted - 2014.08.14 11:39:00 -
[37] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". At least I can attach a pokey stick to muskets.
(Forgot the word lol) |
Judge Rhadamanthus
Amarr Templar One
2701
|
Posted - 2014.08.14 11:42:00 -
[38] - Quote
Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta.
There are no true Scotsmen.
Email Me [email protected]
Twitter @Judge_EVELegion
|
Symbioticforks
Pure Evil.
462
|
Posted - 2014.08.14 11:43:00 -
[39] - Quote
Nova Knife attachment for Rifles for increased melee damage..
now we're talking..
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
|
Posted - 2014.08.14 11:55:00 -
[40] - Quote
Not sure about this, but did I mention I hate the new sniper rifle circle?
without the dot.. I doubt much of this would have been possible..
Just a video of me sniping, getting head shots, quick obscured body shots, and the like.
Sniping Dust 514 (video series)
|
|
Leanna Boghin
Paradox Pride
402
|
Posted - 2014.08.14 11:57:00 -
[41] - Quote
Judge Rhadamanthus wrote:Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta. There are no true Scotsmen. Am i supposed to know what you mean by that?
I snipe in the redline because i know it pisses you off
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Monkey MAC
Rough Riders..
3289
|
Posted - 2014.08.14 11:59:00 -
[42] - Quote
Doesn't snipe from the redline, Instead snipes from an equally unreachable point in a high eHP suit.
People like you are exactly why we need more invisible walls and ladders.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Operative 1125 Lokaas
True Companion Planetary Requisitions
332
|
Posted - 2014.08.14 12:46:00 -
[43] - Quote
I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful.
THIS IS THE VOICE OF RÁN
|
Symbioticforks
Pure Evil.
462
|
Posted - 2014.08.14 12:53:00 -
[44] - Quote
Operative 1125 Lokaas wrote:I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful. I can see that CCP is trying to nerf accuracy at very long range.
I'm sorry did you just say..
"It seems it would be easier for targeting"
because to this I have to say
"It seems you did not test this and shouldn't leave hypothetical feedback"
thanks for playing.
Sniping Dust 514 (video series)
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TYCHUS MAXWELL
The Fun Police
390
|
Posted - 2014.08.14 13:23:00 -
[45] - Quote
Yeah I have pretty much given up on head shotting moving targets now because of the new reticle. You pretty much need to aim center mass to ensure a hit, now compound this with the fact that e/hp has been buffed on light frames and now medium frames and sniping is pretty much only useful for the occasional player that stands still in the open and for counter sniping though as the OP has pointed out that has also become more difficult when hunting redline snipers. I pretty much now have to keep fishing for the headshot bonus and now even more so then before, it seems like I'll still miss that head shot from time to time when it's lined up. |
Sgt Buttscratch
R 0 N 1 N
2250
|
Posted - 2014.08.14 13:51:00 -
[46] - Quote
The new crosshair works great if... you play a mobile scout. The ability to work within 120-200m is nice,so far i have had good fun with it in that respect. At this range moving targets were also easy.
What sucks.... Harder to snipe players hacking null cannon, the chance of hitting the POINTLESS SHIELD ON THE NULL CANNON is now just a 50/50 thing, no skill or strategic line of sight, just luck. It is also harder to shoot out equipment, from 10m last night the circle would not register the uplink as being there.
As the OP stated, trying to counter redline scrubbery has become a chore.
They should have made the scope adjjustable, using the new setup as the standard, whilst holding L1 hitting another button would increase zoom and return crosshair to the dot. Weird how in the future the technology goes backwards.
Alternatively, maybe the lower ROF(non tactical) sniper rifles should have increase zoom with old style dot, tactical rifle have a current zoom with current crosshair. I do feel the charge/Ishy were designed for great positioning and area denial, where the tactical works very well as an on the move style sniper, only holding your position for brief moments.
Give me my scrambler pistol back....**
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Doc DDD
TeamPlayers
273
|
Posted - 2014.08.14 14:11:00 -
[47] - Quote
This is treading in dangerous water, I like using the sniper rifle, and the damage of anything short of a Thales only tickles amar assault's with 1100 armor or whatever they have. But the problem again is the redline.
You can buff damage and headshots but this will lead to an Iincrease in scrubby redline sniping. I know you are thinking 'That's perfect! I will fly to my perch and smash all of them with my sniper rifle from 300m! " But let's be realistic, out of all the scrub lord snipers, the number of symbiotic forks, liquid foxes, Diamond Cutters or whoever is very very small.
Think of how the redline railtank problem was discussed and 'solved' as a damage and headshots multiplyer buff will put redline snipers in the same QQ category. There are now on average 8 dropships called in per match where an ads has zero fear of any tank short of.... can you guess?? ... yes the now 'fixed' but STILL in the redline rail. All the horrible discussions graphs and yYouTube videos did was to cut the range in half, increase heat build up, and cut dps in half.
Now this is where some scrubby player will pipe up with ' I run a fully leveled incubus with skill stacked gunners and two Missle tanks on comms and we decimate every solo red tanker and welcome the rail nerf'. Well good for you, eliminating anything that can stand a chance against you by QQING on the forums with graphs is a great way make your play style the next FOTM.
Now think long and hard about the repercussions of all the forum QQING from everyone that will occur when there are 8 snipers head glitch in in the redline one shotting every suit that doesn't stack 1200 ehp. AGAIN THE PROBLEM IS THE REDLINE.
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta. |
Symbioticforks
Pure Evil.
470
|
Posted - 2014.08.14 14:28:00 -
[48] - Quote
The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Sniping Dust 514 (video series)
|
Sgt Buttscratch
R 0 N 1 N
2250
|
Posted - 2014.08.14 14:34:00 -
[49] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Most snipers I see in the redline are commandos or sentinels.... Redline snipers are usually in predictable places, with reticle fever( where they only thing they concentrate on is the dot in the middle of the screen, allowing me to land a dropship beside them and shotgun the **** out them), issue with them is the fact it is low risk and usually free isk.
I think the redline should weaken and decrease in size as the mcc weakens. so as the match ends there is a 10x10 area thats redline
Give me my scrambler pistol back....**
|
Adipem Nothi
Nos Nothi
4104
|
Posted - 2014.08.14 14:38:00 -
[50] - Quote
New Optics: * Good for sniping up close (under 150-200m) * Very bad for sniping at longer distances
Shoot scout with yes.
- Ripley Riley
|
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Judge Rhadamanthus
Amarr Templar One
2704
|
Posted - 2014.08.14 14:58:00 -
[51] - Quote
Leanna Boghin wrote:Judge Rhadamanthus wrote:Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta. There are no true Scotsmen. Am i supposed to know what you mean by that?
this will clarify.
Email Me [email protected]
Twitter @Judge_EVELegion
|
Mauren NOON
The Exemplars Top Men.
408
|
Posted - 2014.08.14 15:10:00 -
[52] - Quote
Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:19:00 -
[53] - Quote
Mauren NOON wrote:Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping
Please expand upon this. How was your experience hitting the same moving target multiple times?
Head shots on moving targets still just as easy as before?
(Please don't be confusing slaying militia suits to focusing the larger threats on the battlefield)
I too can get many kills even after this change focusing on the weakest players should they present themselves. In more competitive matches however when you have to hit the same target multiple times. There's a clear decrease in accuracy, and those split seconds where someone stands still I can no longer obtain a quick and simple head shot, because I'm guessing with an invisible dot that might be a little too high, or a little too low.
The point is you have to feel it out with the numbers being displayed, it's not a physical thing you can just simply do.
Place the small dot, on the small head. Is the target in your direct line of fire? Of course he is! The dot is red, the numbers are right, and physically the dot is on his head. You can see this. It was about as clear and precise as you could make it.
Sniping Dust 514 (video series)
|
Mauren NOON
The Exemplars Top Men.
408
|
Posted - 2014.08.14 15:24:00 -
[54] - Quote
Symbioticforks wrote:Mauren NOON wrote:Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping Please expand upon this. How was your experience hitting the same moving target multiple times? Head shots on moving targets still just as easy as before? (Please don't be confusing slaying militia suits to focusing the larger threats on the battlefield) I too can get many kills even after this change focusing on the weakest players should they present themselves. In more competitive matches however when you have to hit the same target multiple times. There's a clear decrease in accuracy, and those split seconds where someone stands still I can no longer obtain a quick and simple head shot, because I'm guessing with an invisible dot that might be a little too high, or a little too low. That could be a factor. But I wasn't exactly good at hitting moving targets that are not heavies. So I couldn't say that hitting moving targets got easier.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
|
DarthMcFizzle
MOOSE-KNUCKLEz CLAN
76
|
Posted - 2014.08.14 15:27:00 -
[55] - Quote
Head shots at long range seem more difficult with the new optics, but if the circle was just a bit smaller so that the negative space within it was the same size or lightly smaller than the original dot, I would really enjoy it. |
Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:34:00 -
[56] - Quote
If CCP were insistent on keeping this change..
A possible solution would be to introduce new sniper rifles (with mirrored stats) that would use the "circle" instead of the "dot".
Sniping Dust 514 (video series)
|
Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
|
Posted - 2014.08.14 15:35:00 -
[57] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
When I first brought it out and tried the new sight I thought it was great then all of a sudden I couldn't hit jack **** as soon as the circumstances mention by symbiotic occurred QQ I guess I'll just have to get used to the sight.
I Like Tanks, ADS's, and Ion Pistols!
|
Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:36:00 -
[58] - Quote
DarthMcFizzle wrote:Head shots at long range seem more difficult with the new optics, but if the circle was just a bit smaller so that the negative space within it was the same size or lightly smaller than the original dot, I would really enjoy it.
The Sniper Rifle is traditionally a long range weapon. I totally agree it makes it way more difficult. Even at 220m I was still very annoyed.
Sniping Dust 514 (video series)
|
Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:38:00 -
[59] - Quote
If enough people don't like it, they will change it back in Hotfix Delta.
This was stated somewhere..
Sniping Dust 514 (video series)
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Snake Sellors
Hellstorm Inc
284
|
Posted - 2014.08.14 15:42:00 -
[60] - Quote
As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
my suggestions would be: 1. make the ring the same size as the old dot. 2. put a small dot akin to the one that's center of the hmg ret, in the center of the ring. 3. go back to the old one (i never had a problem with it to begin with)
but we can't keep it the way it is, as somebody else pointed out you now HAVE to aim for central mass on moving targets and even then they can be in the circle but not in the shot.
hold on a sec..
Doc DDD
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
[:!: wrote: Try looking at the bigger picture rather than just buffing your play style. Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta.
hmm ok. so yet another needless comment on red lines.. what should i say now? erm....
oh yeah.. 1 we haven't asked for the red line mechanics, quite the opposite. 2 i personally have made suggestions on the red line in various threads before legion was announced. 3 in the aforementioned suggestion threads exactly none of the usual red line qqers posted anything. - because their problem is snipers.
Quote:Doesn't snipe from the redline, Instead snipes from an equally unreachable point in a high eHP suit.
People like you are exactly why we need more invisible walls and ladders. see this, still has a problem even though the enemy is reachable. case closed
(btw, if the sniper needs to use a dropship to get there why shouldn't you?) (as for ladders, yes please. you honestly think we'd have a problem. lol )
4. the best vantage points are sometimes in the red line particularly on older maps. 5. there are very few decent positions to use in most maps- another thing we have all been asking for 6. some of the best positions were taken away from us due to community qq and they were not in the red line-guess what the sniper community said back then... we said it would increase red line sniping...
did i miss any of the usual reply folks ?
you say about killing people in the red line yet fail to look at the situation fro any other point of view. .you didn't say increase the amount of positions outside of the red lines, so where do you think they will go? .if the red line area gets a timer what happens when a team is red lined? they all continuously get timer killed? .you think that a few red line snipers that aren't much more than an irritation should stop the rest of us from being able to play for our corps?
look at the bigger picture indeed...
(had to get that off my chest)
Quote:Most snipers I see in the redline are commandos or sentinels.... Redline snipers are usually in predictable places,
What do you expect them to wear? calmando suits are THE sniper suit as of 1.8. Where do you expect them to go? the maps are all fairly old and well explored, they are in obvious positions because those positions probably offer a good view. not like theres an awful lot of choices.
Quote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Far too true symbioticforks..
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Spectre-M
The Generals Anime Empire.
712
|
Posted - 2014.08.14 15:52:00 -
[61] - Quote
I just recently dug my militia blueprint out and hate it.
Agreed that it was fine before.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1127
|
Posted - 2014.08.14 16:11:00 -
[62] - Quote
Leanna Boghin wrote:Judge Rhadamanthus wrote:Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance. This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting" posts, they don't help. Strong arguments presented calmly with supporting evidence go a very long way. Unfortunately you are wrong on that point because CCP stopped caring about what any real player has had to say since Beta. If they did pay attention or cared then maybe these senseless nerfs/buffs/changes wouldnt occur and people wouldnt feel obligated to get on the forums and chew them out after every update. We warned CCP a while ago on the forums that changing the reticle would have negative effects and we gave our reasons why. CCP chose to ignore us (as usual) and do what they wanted (as usual). Now all we have left are drastic uncivilized measures to take that and alot of bitching as usual. i think your getting yourself confused with real players and the OP after hearing talk about your love affair with being and useless redline type of sniper.
KEQ diplomat/ intel /GC officer
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sabre prime
Crux Special Tasks Group Gallente Federation
346
|
Posted - 2014.08.14 16:45:00 -
[63] - Quote
This is what CCP rattati wrote in the hotfix charlie dev blog.
wrote:We wanted to take the opportunity and do an experiment on Sniper Rifle crosshairs. This is a small change, and easily reverted if it proves unpopular. Snipers have complained that the reticule dot obscures the target, so we are replacing the dot with a tiny circle. We will be polling the sniper community after a few weeks and will revert the change in Hotfix Delta if it is not well received.
I haven't had a chance to play yet. But if the new reticule is not good, just speak up and it looks like it will be changed back to the old reticule in hotfix delta. No big deal.
Desperate attempt to get BPOs
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Super Sniper95
1.U.P
190
|
Posted - 2014.08.14 17:36:00 -
[64] - Quote
I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot.
Caldari Logistics V, Caldari Assault V, Caldari Scout V, Minmatar Logistics V, Minmatar Assault V, Gallente Scout V. Meh
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Doc DDD
TeamPlayers
273
|
Posted - 2014.08.14 17:38:00 -
[65] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
You are allowed to think it is a red herring, so long as I can think that opinion is short sighted. Beware asking for just enough to end up with your range and damage QQ nerfed the next hot fix.
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Sgt Buttscratch
R 0 N 1 N
2256
|
Posted - 2014.08.14 17:43:00 -
[66] - Quote
Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot.
I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle.
So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper).
Give me my scrambler pistol back....**
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1263
|
Posted - 2014.08.14 18:02:00 -
[67] - Quote
After having done my first match with the new crosshair I only feel one thing.
Bring back the dot.
There's absolutely nothing at all that is better with this circle. I still did pretty good but it's really horrible to use and the precision is way worse. Like so many others said, you can just hope that you can hit them when they run into the circle if you're somewhat far away, else sure thing at 100m they fill up it pretty good.
/c
DUSTBoard
DUST Server Status
|
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Fox Gaden
Immortal Guides
4039
|
Posted - 2014.08.14 18:20:00 -
[68] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. This is sort of what I expected when I saw the proposal to change the sight. I always liked the small dot site on the Sniper Rifle. Likewise, I like the small dot sight on the HMG. It just works! I am not sure why so many people seem to like cross-hairs and fancy round circles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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843-Vika
BurgezzE.T.F General Tso's Alliance
194
|
Posted - 2014.08.14 18:28:00 -
[69] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
https://www.youtube.com/watch?v=Vku9OR6eO6Y
Now stop your whining
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Fox Gaden
Immortal Guides
4039
|
Posted - 2014.08.14 18:40:00 -
[70] - Quote
Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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aaaasdff ertgfdd
217
|
Posted - 2014.08.14 18:49:00 -
[71] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Hate that forks. Have a hard time believing what some say on here. But if you say it, its golden. I suspect damage buff may be around the corner though. As for the reticle, at least they can change it back. Maybe do a cross hair or something. Im sure they just wanted to dress up that single pixel scope.....
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Sclompton Face-Smasher
uptown456 Dark Taboo
55
|
Posted - 2014.08.14 18:56:00 -
[72] - Quote
Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle.
It would be more beneficaial anyway to use an RR at that range rather than a sniper
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
|
aaaasdff ertgfdd
217
|
Posted - 2014.08.14 19:03:00 -
[73] - Quote
Sclompton Face-Smasher wrote:Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle. It would be more beneficaial anyway to use an RR at that range rather than a sniper At 120 meters? No sir it wouldnt. Youd barely be doing 30%.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Sclompton Face-Smasher
uptown456 Dark Taboo
55
|
Posted - 2014.08.14 19:10:00 -
[74] - Quote
aaaasdff ertgfdd wrote:Sclompton Face-Smasher wrote:Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle. It would be more beneficaial anyway to use an RR at that range rather than a sniper At 120 meters? No sir it wouldnt. Youd barely be doing 30%. Look at the bottom of your screen when on tatget. HUD displays distance from target as, well as how much damage you are doing at that distance to that suit., Which would change based on suit type, and shields vs armor efficacy characteristics.
Okay I see your point there. Forgot the range and dam vs shields/armor. So why not just go Scr then and become anotheer rush in l33t like this so many others that just can't understand the pain of the shoot and move sniper?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
|
calvin b
Sinq Laison Gendarmes Gallente Federation
2124
|
Posted - 2014.08.14 19:28:00 -
[75] - Quote
Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF. So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely.
Can the other voices in other peoples minds hear my voices in my head????
|
Symbioticforks
Pure Evil.
495
|
Posted - 2014.08.14 22:48:00 -
[76] - Quote
calvin b wrote:Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF . So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely.
This is what I believe would be the feeling if someone at CCP sat down and ran a handful of matches strictly sniping.
They would hate it.
Sniping Dust 514 (video series)
|
ladwar
HEARTS OF PHOENIX
2037
|
Posted - 2014.08.14 23:18:00 -
[77] - Quote
While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
aaaasdff ertgfdd
220
|
Posted - 2014.08.14 23:38:00 -
[78] - Quote
ladwar wrote:While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving. My guess is those shots were not hitting unless you seen his health go down.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
MR REACHER
THE CAUCASIAN PERSUASION
0
|
Posted - 2014.08.14 23:47:00 -
[79] - Quote
Welll, i wont say that i hate it, but i definitely dont like it. I mean i'm sure it's just a matter of taste and yeah they were trying to help but i prefer taking the dot back. Or a smaller dot in the bit circle? Idk it's just not working very well on the moving targets (im sure this has already been stated). At one point in this game i was a dedicated sniper and definitely wouldnt mind going back to that, if we could get some love......just sayinnnn....and to all the whiners about sniping who either is just mad because they cant snipe due to lack of skill or the others who view us as a annoyance on the battlefield i understand that but the same can be said about any suit on the field. Either way its still a very real and CAN be a very effective position. Also CCP can we stop the redline sniping pleeaaassseee??
>Arguments are to be avoided; they are always vulgar and often convincing.
|
MR REACHER
THE CAUCASIAN PERSUASION
0
|
Posted - 2014.08.14 23:54:00 -
[80] - Quote
Symbioticforks wrote:calvin b wrote:Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF . So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely. This is what I believe would be the feeling if someone at CCP sat down and ran a handful of matches strictly sniping. They would hate it.
I COMPLETELY AGREE.
>Arguments are to be avoided; they are always vulgar and often convincing.
|
|
Espartoi
Orkz Clan
323
|
Posted - 2014.08.15 02:18:00 -
[81] - Quote
843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining
That is how sucky players like to call themselves "pro"....
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
|
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1088
|
Posted - 2014.08.15 02:19:00 -
[82] - Quote
Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks .
What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community .
You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it .
Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad .
Players such as yourselves , prove that and I appreciate that .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
RogueTrooper 2000AD
Neckbeard Absolution
198
|
Posted - 2014.08.15 05:17:00 -
[83] - Quote
Symbioticforks wrote:You're so far from the truth it's hilarious.
Such a cute little nooblet.
Watch my videos. Learn of me.
I learnt that you are nowhere near as good as you think you are but you are good.
Nolifing for that event doesn't count either but well done.
So tongue in cheek that my tongue is in your mouth.
|
Symbioticforks
Pure Evil.
515
|
Posted - 2014.08.15 07:12:00 -
[84] - Quote
I think you failed to grasp that those are just normal games. Nowhere near my better ones.
Sniping Dust 514 (video series)
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aaaasdff ertgfdd
225
|
Posted - 2014.08.15 07:52:00 -
[85] - Quote
Symbioticforks wrote:I think you failed to grasp that those are just normal games. Nowhere near my better ones.
Nolifing for that event was a test of endurance, mixed with how well can you play in that physical state. To the winners especially and all of those who stayed up for several days straight, they have my empathy and admiration. The pain was real, I felt it. And no I did not use a Thale's. No, he had a charge, and not in the redline alot of the time either.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
344
|
Posted - 2014.08.15 07:59:00 -
[86] - Quote
Symbioticforks wrote:Operative 1125 Lokaas wrote:I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful. I can see that CCP is trying to nerf accuracy at very long range. I'm sorry did you just say.. "It seems it would be easier for targeting" because to this I have to say "It seems you did not test this and shouldn't leave hypothetical feedback" thanks for playing.
And to this I have to respond with, "Stop being snooty to an otherwise mature post". What, are you 9 yrs old?
I have good reason to state what I said and the word seems usually indicates "not testing" as well as "COULD IT BE THE HIT DETECTION IS OFF" as opposed to the reticule due to being able to see the target within the circle.
I have tested this though since my original post and can say that I have found no problem with it other than my aiming. Get a little closer and it works pretty good. I can see this forcing people off the redline (save for Manus Peak).
If accuracy at range is the goal, the dot fails just as much. Needs to be hair line crosshairs.
Anyway, you just lost a lot of respect from me. Add this to the b*tching you were giving on the airborne channel yesterday I suppose. Grow up a bit.
THIS IS THE VOICE OF RÁN
|
Symbioticforks
Pure Evil.
516
|
Posted - 2014.08.15 08:15:00 -
[87] - Quote
This kind of feedback, gave CCP the impression that the changing the sniper rifle reticle was a great idea.
A lot of people clearly don't like the change, and legitimate reasons are listed as to why. If you had been following the forums you would know the reason for the change was simply because they could. It had nothing to do with changing the fundamental way snipers operate. I don't fault you for that, I just haven't seen the need to reiterate it.
If you didn't like what I had to say in catching up a bunch of randoms in a public chat channel, I apologize. In dealing with large amounts of random people on the internet I have been known to assume the worst.
Sniping Dust 514 (video series)
|
Grimm Hammer
Sacred Initiative of Combat Killers IMMORTAL REGIME
8
|
Posted - 2014.08.15 10:21:00 -
[88] - Quote
So i deicided to test the new sight abt two hours ago- my conclusion....WTH it looks good but just cant hit anything i even nestled in a spot abt 170m from the C point and was missing center mass shots....on heavies at that. Totally cant line up shots on moving targets either u miss or u feel like u missed the intended target
on a side note....forks is a great dude he may not remember but abt two months back when i first picked up the SR it was in a dom match against him and he stomped me but instead of messaging me trolling he sent me like four different messages with tips and "ideal" locations then wished me luck and hoped to fight me again when i was better
so to that hope we meet again forks ;) |
TYCHUS MAXWELL
The Fun Police
432
|
Posted - 2014.08.15 12:19:00 -
[89] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from there redline with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. |
Tyjus Vacca
The United Socialist Liberation Front
267
|
Posted - 2014.08.15 12:27:00 -
[90] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
I actually prefer the new cross-hair make head-shots easier (especially while moving)
so commandos are good now O_o
|
|
Quasar Storm
0uter.Heaven
87
|
Posted - 2014.08.15 12:51:00 -
[91] - Quote
Okay.... New SR crosshair.
1. I think CCP copies HALO a bit. Looks like the donut from Halo's SRs. Only difference is, At least Halo's SR has variable zoom to adjust for further targets. 2. I'd say when you get past the 300m mark, The crosshair is bigger than your target. LOL That is a no no, CCP. So much for sniping them redliners o/
I'd rather no-scope it then use this crosshair. If you put a variable zoom scope on the SRs, Though, I do think it would definately help.
+1 On the DMG buff! It was sorely needed. -- Probably could use more? 1000-1400eHP suits are pain with this new crosshair. -1 For thinkin' I wanna see a donut every time I aim my SR
Forks, Sorry I didn't post with my main. Always a pleasure o7
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
syzygiet
G0DS AM0NG MEN General Tso's Alliance
17
|
Posted - 2014.08.15 13:28:00 -
[92] - Quote
the new reticule is terrible for getting headshots or landing hits in general. The circle is too big making it extremely difficult to line up for a target the size of a dot (when aiming for the head) and with the number of 1000+ ehp suits running around using body shots is just ineffective or fast moving targets since you cant tell where your shot is going to land except somewhere in the circle. The circle makes sense for large dispersion weapons like the HMG or trying to no scope but for a precision weapon i dont know what CCP was thinking when they allowed this to get through. |
Symbioticforks
Pure Evil.
519
|
Posted - 2014.08.15 13:30:00 -
[93] - Quote
TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds.
You may have not been able to effectively deal with him because he was in the red line, I understand that.
I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors.
I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
Sniping Dust 514 (video series)
|
Symbioticforks
Pure Evil.
519
|
Posted - 2014.08.15 13:31:00 -
[94] - Quote
Tyjus Vacca wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. I actually prefer the new cross-hair make head-shots easier (especially while moving)
Where did the Thale's touch you?
Specifics.
Sniping Dust 514 (video series)
|
Soraya Xel
Abandoned Privilege Top Men.
3067
|
Posted - 2014.08.15 14:55:00 -
[95] - Quote
I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
843-Vika
BurgezzE.T.F General Tso's Alliance
195
|
Posted - 2014.08.15 15:15:00 -
[96] - Quote
Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
Hip shot red dot, enough said lol |
Symbioticforks
Pure Evil.
521
|
Posted - 2014.08.15 15:40:00 -
[97] - Quote
Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
If the damage on the sniper rifle was through the roof, and head shots didn't matter.
I wouldn't care nearly as much. (but it's nothing like that)
Headshots are the only equalizer making the gun viable against the 1000+ hp suits.
Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story.
(nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
Sniping Dust 514 (video series)
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Doc DDD
TeamPlayers
274
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Posted - 2014.08.15 16:56:00 -
[98] - Quote
Symbioticforks wrote:TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds. You may have not been able to effectively deal with him because he was in the red line, I understand that. I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors. I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand.
Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture.
If the reticle sucks ccp will change it back. Thanks to forum QQ.
If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ.
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Doc DDD
TeamPlayers
274
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Posted - 2014.08.15 17:05:00 -
[99] - Quote
Symbioticforks wrote:Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience. If the damage on the sniper rifle was through the roof, and head shots didn't matter. I wouldn't care nearly as much. (but it's nothing like that) Headshots are the only equalizer making the gun viable against the 1000+ hp suits. Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story. (nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
Buffing the sniper rifle to one shot 1000+ ehp suits makes anything under 1000 ehp useless as there will be snipers EVERY WHERE one shotting EVERY ONE. Think of the 90% that are playing the game solo trying to make isk in pubs.
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shaman oga
Nexus Balusa Horizon
2681
|
Posted - 2014.08.15 18:05:00 -
[100] - Quote
Leanna Boghin wrote:shaman oga wrote:I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before. Try getting headshots and hitting people that are head glitching and see how well you do then. With the headglitch, people abuse of geodata, i saw entire bodies sometime and i was unable to hit them, you just need to reposition, it's not a problem of the reticule. Imo people just have to get used to it.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2139
|
Posted - 2014.08.15 20:10:00 -
[101] - Quote
Sniped last night for a couple of matches. I'm not crazy about the new crosshairs. The old one was better, but maybe you could add some transparency to the dot? Like 50% opacity? That's just a guess, and it'd have to be play tested. I'm glad they're working to improve it though.
Best PvE idea ever!
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843-Vika
BurgezzE.T.F General Tso's Alliance
199
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Posted - 2014.08.15 20:15:00 -
[102] - Quote
Espartoi wrote:843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining That is how sucky players like to call themselves "pro"....
I agree but it seemed perfect to what he as crying about, the new charge sniper scope is ok but not as bad as people are making it seem
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
|
Posted - 2014.08.15 20:25:00 -
[103] - Quote
Doc DDD wrote:Symbioticforks wrote:[quote=TYCHUS MAXWELL][quote=Symbioticforks]The red line is a red herring. . 90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand. Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture. If the reticle sucks ccp will change it back. Thanks to forum QQ. If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ.
do you think that symbiotic is the only sniper on dust who is a good player? or that he is the only sniper who is going without being able to fulfill his role at p.c level?
i'm sorry but the red line is a red herring and has just become the go to call to stop them from being fixed, which is punishing the good snipers who do play with creativity and skill for no reason.
also, buffing the weapon purely to be more effective in p.c.? hardly.. ccp as a whole in the last year had an anti sniper approach in various ways and even the changes they made with indifference resulted in nerfs to to snipers... to name a few: 1. ehp of all suits has gone up whilst sniper rifles remained untouched. 2. damage mods were nerfed severely 3. practically forcing snipers into a calmando suit with it's large hitbox, loud scan ping AND it's nice staypuft white colour.
if they hadn't been getting this treatment continuously across the last year then they would not be in the awkward place that they are now where advanced rifles are not good enough for pub, and proto are not good enough for pc.
as for the snipers becoming too much 1st i would say that proto sniper rifles after they are fixed should be expensive, people choose to play in advanced on the ground due to it being expensive-so would snipers. (this would also increase their "risk") 2nd the head glitch is a problem and has been all along, but lets face it that is mostly due the rendering issues 3rd if they become a threat on the battlefield then they will be getting dealt with by opposing players in battle instead of ignored.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
|
Posted - 2014.08.15 20:31:00 -
[104] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks . What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community . You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it . Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad . Players such as yourselves , prove that and I appreciate that .
thank you very much sir,
good to hear |
TYCHUS MAXWELL
The Fun Police
436
|
Posted - 2014.08.15 20:52:00 -
[105] - Quote
Symbioticforks wrote:TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds. You may have not been able to effectively deal with him because he was in the red line, I understand that. I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors. I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
At least since FF its become less common. Mostly its just left over bitterness from the fact that before most the vets quit after FF, nearly every match there would be one guy on the enemy team in a sentinel X.k0 with a Thales head glitching padding their kdr. It is less common though as people have stopped caring about the stats since its a terminal game. I don't fault them for hiding in the red line, as I do that with my Thales a lot simply because the zoom is ridiculous on some maps, what I do take fault with is the snipers that I watch intentionally head glitch. I'll see them keep shifting right under the hill until they get the exact spot. That's the only thing I find deplorable about some snipers. I don't even mind if snipers use the red line as long as they are being what I consider "legit" about it which is not head glitching. It's just generally only brought up synonymous with the red line, because someone head glitching within the map you can ambush since they won't have good map awareness given the nature of the glitch (Looking slightly over the hill making them blind to everything directly underneath them.) |
MR REACHER
THE CAUCASIAN PERSUASION
4
|
Posted - 2014.08.15 21:48:00 -
[106] - Quote
Snake Sellors wrote:Doc DDD wrote:Symbioticforks wrote:[quote=TYCHUS MAXWELL][quote=Symbioticforks]The red line is a red herring. . 90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand. Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture. If the reticle sucks ccp will change it back. Thanks to forum QQ. If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ. do you think that symbiotic is the only sniper on dust who is a good player? or that he is the only sniper who is going without being able to fulfill his role at p.c level? i'm sorry but the red line is a red herring and has just become the go to call to stop them from being fixed, which is punishing the good snipers who do play with creativity and skill for no reason. also, buffing the weapon purely to be more effective in p.c.? hardly.. ccp as a whole in the last year had an anti sniper approach in various ways and even the changes they made with indifference resulted in nerfs to to snipers... to name a few: 1. ehp of all suits has gone up whilst sniper rifles remained untouched. 2. damage mods were nerfed severely 3. practically forcing snipers into a calmando suit with it's large hitbox, loud scan ping AND it's nice staypuft white colour. if they hadn't been getting this treatment continuously across the last year then they would not be in the awkward place that they are now where advanced rifles are not good enough for pub, and proto are not good enough for pc. as for the snipers becoming too much 1st i would say that proto sniper rifles after they are fixed should be expensive, people choose to play in advanced on the ground due to it being expensive-so would snipers. (this would also increase their "risk") 2nd the head glitch is a problem and has been all along, but lets face it that is mostly due the rendering issues 3rd if they become a threat on the battlefield then they will be getting dealt with by opposing players in battle instead of ignored.
well said sir, well said.
>Arguments are to be avoided; they are always vulgar and often convincing.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
291
|
Posted - 2014.08.15 22:12:00 -
[107] - Quote
Thank you, Mr Reacher.
the fact is that the snipers are long overdue the balancing that should be coming along in delta, if it wasn't a fact then ccp wouldn't be agreeing to do anything to them.
with this scope at the moment, it actually wasn't their fault.
i do recall seeing in the sniper survey and some other posts requests to change the scope. it just hasn't worked here. hopefully we will get some improvements or just get back the old one.
personally i would like to see it changed before delta. |
Symbioticforks
Pure Evil.
532
|
Posted - 2014.08.15 23:35:00 -
[108] - Quote
Yeah sniping is gimped at the moment because of the scope. The game isn't unplayable, but I hesitate every time I consider sniping right now..
and that's like all I mostly ever do.
Sniping Dust 514 (video series)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
931
|
Posted - 2014.08.15 23:57:00 -
[109] - Quote
Shooter Somewhere wrote:
Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself.
But he look at the bright side 5000 WP OB xD
It's people like you who spawned Naz+¼ Germany. Placing the blame on others just because it is convenient to do so, not because it makes sense. ... ... ... ...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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bamboo x
Eternal Beings Proficiency V.
907
|
Posted - 2014.08.16 01:46:00 -
[110] - Quote
Judge Rhadamanthus wrote:
*reads advertisement on the right side of the webpage, "1 cheat for men over 40"*
OH! It's so clear to me now.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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ladwar
HEARTS OF PHOENIX
2038
|
Posted - 2014.08.16 02:21:00 -
[111] - Quote
aaaasdff ertgfdd wrote:ladwar wrote:While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving. My guess is those shots were not hitting unless you seen his health go down. I broke his Shields and half of his armor so yes it did do damage just not enough.On a scout thats just wrong.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Espartoi
Orkz Clan
323
|
Posted - 2014.08.16 03:10:00 -
[112] - Quote
843-Vika wrote:Espartoi wrote:843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining That is how sucky players like to call themselves "pro".... I agree but it seemed perfect to what he as crying about, the new charge sniper scope is ok but not as bad as people are making it seem
I haven't seen it but yes if that problem is enough big to create a 5 pages thread must be for something. Am trying the tank role but seems awful, Charlie Hot-fix looks more like a problem than a fix, somehow i start to remember Hawken(Hot-fixes then a fix for the Hot-fix who **** up everything even more).
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
29
|
Posted - 2014.08.16 03:15:00 -
[113] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. I hate the new sight as well. he listed the problems well. lol you can have the sight red and still not hit a target standing still in the open because your shot is at the center of the circle. put a small dot in the center might help like the old sight had. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
932
|
Posted - 2014.08.16 03:17:00 -
[114] - Quote
i saw the thread proposing the change but rattati or someone locked it after greenlighting the change before i could speak against it.
it was easy to tell it would cause problems. the problem with the sniper rifle is not the design of the crosshair. (the dot was too big, dont get me wrong but it didnt need to be changed)
the problem is rendering, glitches, invisible walls, low damage, low zoom... we can go on but the change was silly and doesnt fix any of the issues that have been plaguing the sniper rifle for the last year. theyre just bad sniper rifles that arent very good at sniping. from stats to gameplay, they just dont work effectively.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Litz Bloodstorm
Vodera Enterprises
0
|
Posted - 2014.08.16 05:09:00 -
[115] - Quote
a simple dot and adjustable magnification is all that is required.... other then the tweaks to damage and rendering. |
Mregomies
Beer For Evil Mercs
236
|
Posted - 2014.08.16 05:47:00 -
[116] - Quote
1st I liked the circle, but... it's bad! You can't hit with it. Circle is for amarr crap...
Suomi, Finland, PERKELE!
Logibro
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Judge Rhadamanthus
Amarr Templar One
2713
|
Posted - 2014.08.16 09:43:00 -
[117] - Quote
bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now.
You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock.
Email Me [email protected]
Twitter @Judge_EVELegion
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Sgt Buttscratch
R 0 N 1 N
2269
|
Posted - 2014.08.16 09:51:00 -
[118] - Quote
Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
Give me my scrambler pistol back....**
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im squishy
Ikomari-Onu Enforcement Caldari State
1
|
Posted - 2014.08.16 09:52:00 -
[119] - Quote
Judge Rhadamanthus wrote:bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now. You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock. I smell doodie coming from your face. |
H0riz0n Unlimit
Inner.Hell
122
|
Posted - 2014.08.16 09:54:00 -
[120] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance. I like to snipe with actually SR, yesterday i got 4 target while they were flyng and i cant see the great difference you sre talking about...
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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im squishy
Ikomari-Onu Enforcement Caldari State
2
|
Posted - 2014.08.16 09:57:00 -
[121] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change. if the longest kill was 58m then you might as well use an AR cause you arent a sniper at that range |
Symbioticforks
Pure Evil.
546
|
Posted - 2014.08.16 09:58:00 -
[122] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
In unconventional sniping only is this new reticle useful. Got it.
Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Sniping Dust 514 (video series)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1146
|
Posted - 2014.08.16 10:19:00 -
[123] - Quote
ok for the first time ever i went into a match with the soul intention of snipeing. i mean i went to some deadly spots that them pro snipers showed me and set up a little nest. i had a great viewpoint of many enemys but could not hit a dam thing. CCP the sight you gave to these poor sniper guys is god awful. its like putting a cinnamon donut on top of a marksman weapon. you got to be kidding to actually think that was a good idea to change the sight. a fine crosshair is what you should have went with.
KEQ diplomat/ intel /GC officer
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Snake Sellors
Hellstorm Inc General Tso's Alliance
301
|
Posted - 2014.08.16 16:12:00 -
[124] - Quote
Symbioticforks wrote:Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change. In unconventional sniping only is this new reticle useful. Got it. Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Agreed.
Sniping at 50m. Why don't you smell what your shovelling.
We get it butterscratch you don't like snipers. Be honest about it, do not try to come across as a "good sniper" whilst spurting bs. You just see an opportunity to ruin snipers and are going for it. Well I don't like spray and pray. Also you people like to say how unskilled snipers are in dust... Yeah ..Well... At least we don't all run around using aim assist which tracks our target even shooting from the hip. You probably don't even know which button you press to aim.
|
MR REACHER
THE CAUCASIAN PERSUASION
6
|
Posted - 2014.08.16 19:54:00 -
[125] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
Firstly, what are you considering a good k/d? If your coming with some 23/8 crap you should walk away. Secondly, a SQUAD of snipers? How about try lone wolfing it and see what you turn up with....yes yes we get it the new scope is great for "urban" sniping, or as Symbiotic put it if i wanted quick scope id go back to call of duty. Altho i will say i have took a sniper as a secondary for a comando ground fit to try it out, and yes you people are correct it works very well for your average inaccurate player to better shoot enemy's at a range that my rail rifle would already be doing work on them. Try sniping were outside of the 150 meter range, and i dont mean run back to the redline either. Also to futher clarify my original post on here when i commented about redline snipers, what i would like to see is if your sniping from inside the redline, the bullet would only effect you like you were getting shot by a friendly....personal suggestion...
>Arguments are to be avoided; they are always vulgar and often convincing.
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Cass Caul
683
|
Posted - 2014.08.16 20:24:00 -
[126] - Quote
Judge Rhadamanthus wrote:bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now. You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock. Best post in this whole thread.
Math is easy, you're just stupid.
The Empress of Alts
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C-001b
Kirkinen Risk Control Caldari State
0
|
Posted - 2014.08.17 05:43:00 -
[127] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks . What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community . You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it . Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad . Players such as yourselves , prove that and I appreciate that .
I'm a lone player and a red liner and all the bad things I guess... Anyway, I was just having fun sniping once in a while. Although it's still possible to snipe it's no fun any longer. So, guess what... the fact that sniping now sucks doesn't push me into the center of the battle. I'll just be out of the game till it's fixed. Adios amigos! |
Haerr
Legio DXIV
1187
|
Posted - 2014.08.17 06:20:00 -
[128] - Quote
Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable. |
Symbioticforks
Pure Evil.
572
|
Posted - 2014.08.17 06:32:00 -
[129] - Quote
Haerr wrote:Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable.
Thor Odinson / Saxonmish (non snipers especially)
Sniping Dust 514 (video series)
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Haerr
Legio DXIV
1188
|
Posted - 2014.08.17 06:50:00 -
[130] - Quote
Symbioticforks wrote:Haerr wrote:Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable. Thor Odinson / Saxonmish (non snipers especially) Nah Thors ok :-) |
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Symbioticforks
Pure Evil.
575
|
Posted - 2014.08.17 07:02:00 -
[131] - Quote
When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall.
Sniping Dust 514 (video series)
|
Haerr
Legio DXIV
1188
|
Posted - 2014.08.17 07:18:00 -
[132] - Quote
Symbioticforks wrote:When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall. :-) |
Snake Sellors
Hellstorm Inc General Tso's Alliance
308
|
Posted - 2014.08.17 13:27:00 -
[133] - Quote
Symbioticforks wrote:When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall. Agreed,
but at least he was honest about what he wants instead of hiding behind red line bs to get our range reduced.
silver linings and all that.
but unfortunately there seems to be a bit of an issue with none snipers pretending to be snipers to negatively effect snipers at the moment, could be a problem heading up to delta.
if you know any half decent snipers on dust try to get them to input on the delta fixes, we may need them to counter the alts and pretenders. |
3-Dogs PHKNG
kanowupas
0
|
Posted - 2014.08.18 02:46:00 -
[134] - Quote
Ok, first post in Dust forums...
I like the new reticle and do not have any problems with it. Frankly, I kind of like it more than the red dotGǪ I am getting good kills including headshotsGǪ and others such as Mr. Reacher seem to have no problem bouncing a slug off my head from across the map either.
So IGÇÖm ok with this changeGǪand I'll be ok if it shifts back to the red dot...IGÇÖll keep playing no matter what, I like the Dust community - no excessive whining just good fun gaming
Thanks, just my two bits
The Redline done right GÇô assist, harass, suppress then kill
GetGÇÖem so mad they drop everything to go hunt you down...
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Symbioticforks
Pure Evil.
611
|
Posted - 2014.08.18 02:53:00 -
[135] - Quote
Just beat up outer.heaven in a PC match..
got to watch an LAV get called in.. lined up a headshot on the driver and of course.. missed..
the driver stops again for a moment and I line up another headshot.. missed..
(at this moment I was completely positive that if the dot were still here.. he would have been dead)
I have practice at this, and waiting for color indication / numbers to know if I'm landing a headshot is crap.
It's okay though..
another guy got into the LAV..
they drove up to home point..
a friendly forge hit the LAV..
then I finished it off with my sniper rifle..
getting 2 kills..
**** your jeep!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
629
|
Posted - 2014.08.18 11:33:00 -
[136] - Quote
back to the front of the line maggot!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
641
|
Posted - 2014.08.18 22:32:00 -
[137] - Quote
Please give more feedback here.
Sniping Dust 514 (video series)
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Aramis Madrigal
SVER True Blood
288
|
Posted - 2014.08.18 22:55:00 -
[138] - Quote
Symbioticforks wrote:Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience. If the damage on the sniper rifle was through the roof, and head shots didn't matter. I wouldn't care nearly as much. (but it's nothing like that) Headshots are the only equalizer making the gun viable against the 1000+ hp suits. Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story. (nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
I think a more generous head shot multiplier is the most reasonable solution. It rewards skill and encourages somewhat closer proximity to the target without offering added incentive to sit in the red line. Higher damage with drop off starting at ~200m might also be a viable option. There is no other light weapon (except maybe the PLC) that is as under represented in competitive game play as the sniper rifle. There should be a place for at least 1 sniper on the PC battle field.
-Aramis |
Morathi III
Pro Hic Immortalis
199
|
Posted - 2014.08.19 03:31:00 -
[139] - Quote
Doc DDD wrote:This is treading in dangerous water, I like using the sniper rifle, and the damage of anything short of a Thales only tickles amar assault's with 1100 armor or whatever they have. But the problem again is the redline.
You can buff damage and headshots but this will lead to an Iincrease in scrubby redline sniping. I know you are thinking 'That's perfect! I will fly to my perch and smash all of them with my sniper rifle from 300m! " But let's be realistic, out of all the scrub lord snipers, the number of symbiotic forks, liquid foxes, Diamond Cutters or whoever is very very small.
Think of how the redline railtank problem was discussed and 'solved' as a damage and headshots multiplyer buff will put redline snipers in the same QQ category. There are now on average 8 dropships called in per match where an ads has zero fear of any tank short of.... can you guess?? ... yes the now 'fixed' but STILL in the redline rail. All the horrible discussions graphs and yYouTube videos did was to cut the range in half, increase heat build up, and cut dps in half.
Now this is where some scrubby player will pipe up with ' I run a fully leveled incubus with skill stacked gunners and two Missle tanks on comms and we decimate every solo red tanker and welcome the rail nerf'. Well good for you, eliminating anything that can stand a chance against you by QQING on the forums with graphs is a great way make your play style the next FOTM.
Now think long and hard about the repercussions of all the forum QQING from everyone that will occur when there are 8 snipers head glitch in in the redline one shotting every suit that doesn't stack 1200 ehp. AGAIN THE PROBLEM IS THE REDLINE.
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta. Bump +1 for Doc DDD post . very nice, constructive and bring pro and cons
+1 to symbiotic on the cross hair too, i like the way you bring your debate
French Canadian Scrubs scout
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Zindorak
1.U.P
632
|
Posted - 2014.08.19 03:41:00 -
[140] - Quote
Did some Amb today and im loving the new reticule. I feel like im actually doing damage and it was great. got like 6 kills but im not that much of a sniper
Pokemon master
|
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Symbioticforks
Pure Evil.
655
|
Posted - 2014.08.19 07:02:00 -
[141] - Quote
You just gotta be quick to realize where you need to be , and get lucky in terms of hostile positioning.
If you get too many slayers in your squad, there won't be any easy targets. They'll all be dead.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
655
|
Posted - 2014.08.19 09:50:00 -
[142] - Quote
This one time a dev commented on snipers.. It was awesome!
and no one ever complained about it again
the end.
Sniping Dust 514 (video series)
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Agent Bolek PL
WESKER S.T.A.R.S
1
|
Posted - 2014.08.19 10:09:00 -
[143] - Quote
He's right. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
955
|
Posted - 2014.08.19 10:22:00 -
[144] - Quote
Doc DDD wrote: 1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it. This would fix nothing. Team been redlined? In 3 minutes your entire team will be repetitively spawn killed by the game itself. A much worse solution for a very tiny problem!
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta.
Or... they could use My solution that I've posted about 10 times prior... since January.
Dovallis Martan JenusKoll wrote: Or... one could simply retune the Redline instead of removing it in entirety... First by extending the area of all prior Redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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PROPHET HELLSCREAM
UNSVER UNITED
0
|
Posted - 2014.08.19 10:27:00 -
[145] - Quote
C-001b wrote:I'm a lone player and a red liner and all the bad things I guess... Anyway, I was just having fun sniping once in a while. Although it's still possible to snipe it's no fun any longer. So, guess what... the fact that sniping now sucks doesn't push me into the center of the battle. I'll just be out of the game till it's fixed. Adios amigos!
I`m beeing a lone payer until recently too and start recently reading the forum and I don`t understand the problem of red line, snipers can be killed and if not killed we can deny them time to kill. Even when they`re in MCC. Snipers can unbalance the game to favour your team under certain circunstances... A sniper deny to the other team easy kills, easy zone controlls and is a buff to the damage of any gun that a CQC teammate is using... I don`t think that sniping, in this days, sucks and i still get fun in lookin for red team snipers or cloaked units (seeing them jumping is fun)
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Bone Scratcher
The dyst0pian Corporation
66
|
Posted - 2014.08.19 21:53:00 -
[146] - Quote
You know what, Symbiotic? After further use, I really enjoy it on a tactical SR, or a Thale's! When the SR has enhanced zoom, it makes it much easier to use that reticle! However, I do still think that sniper with less zoom should get the old reticle back.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
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Liquid Fox88
Pure Evil.
24
|
Posted - 2014.08.19 23:39:00 -
[147] - Quote
I'm surprised my name came up in this thread because I haven't sniped seriously for awhile. Well, I decided to try out the new sights for a couple of matches and even though I wrecked face from cqc, just outside rail rifle range, and farther, I must say Symbiotic is correct.
While the new sights seemed to be a good idea it is severely hampered by the lack of zoom fidelity. From about 200 meters out and further it is increasingly difficult to line up that head shot due to the size of the target at that range and the fact that half their body is encompassed by the sights. It's guess work really... The only way I've found to counter having to guess for the most part is taking the shot when the shot efficiency reads 175%, but this way is grossly inefficient against moving targets.
If ccp isn't going to do anything about the redline, the damage output of the SR, or undoing the sight change, then at least increase the zoom fidelity of all sniper rifles to that of the tactical sniper rifle. How does one take precise shots with a "precision" weapon that lacks the precision needed to take precise shots?
Here's an idea, make one of the scouts have a race bonus for zoom fidelity and lower the zoom fidelity for non-scouts, kinda like what you did with decreasing the damage mods which in turn nerfed the sniper efficiency and then gave the damage buff to the cal commando. This then would make the sniper on a scout suit more precise than any other suit and keep them easily counterable, instead of having a scrub with a thales sitting in the redline with almost 1000ehp and some ammo and triage hives, with the only counter being an ADS, wasting an orbital, or another thales. What happened to the idea of snipers being glass cannons and not simply an additional turret in the redline?
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
|
Posted - 2014.08.19 23:47:00 -
[148] - Quote
Liquid Fox88 wrote:I'm surprised my name came up in this thread because I haven't sniped seriously for awhile. Well, I decided to try out the new sights for a couple of matches and even though I wrecked face from cqc, just outside rail rifle range, and farther, I must say Symbiotic is correct.
While the new sights seemed to be a good idea it is severely hampered by the lack of zoom fidelity. From about 200 meters out and further it is increasingly difficult to line up that head shot due to the size of the target at that range and the fact that half their body is encompassed by the sights. It's guess work really... The only way I've found to counter having to guess for the most part is taking the shot when the shot efficiency reads 175%, but this way is grossly inefficient against moving targets.
If ccp isn't going to do anything about the redline, the damage output of the SR, or undoing the sight change, then at least increase the zoom fidelity of all sniper rifles to that of the tactical sniper rifle. How does one take precise shots with a "precision" weapon that lacks the precision needed to take precise shots?
Here's an idea, make one of the scouts have a race bonus for zoom fidelity and lower the zoom fidelity for non-scouts, kinda like what you did with decreasing the damage mods which in turn nerfed the sniper efficiency and then gave the damage buff to the cal commando. This then would make the sniper on a scout suit more precise than any other suit and keep them easily counterable, instead of having a scrub with a thales sitting in the redline with almost 1000ehp and some ammo and triage hives, with the only counter being an ADS, wasting an orbital, or another thales. What happened to the idea of snipers being glass cannons and not simply an additional turret in the redline?
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
|
Liquid Fox88
Pure Evil.
24
|
Posted - 2014.08.20 00:16:00 -
[149] - Quote
Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why:
Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform."
Another cool idea is to give the gal scout a bonus where it increases their time in the redzone. Perhaps a maximum of an additional 10 to 15 seconds to help counter the redline champions. Also it would be a bonus inline with their "staying off the radar" mentality.
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
128
|
Posted - 2014.08.20 01:54:00 -
[150] - Quote
Interesting that a proven quality marksman sniper, the OP, is still attacked by the sniper haters because of his skills. The real pity is that CCP is so intent upon forcing people to play the way they want us to play instead of embracing the way we want to play.
I guess Hillmar really did not learn as much as I thought he did in his jet can mining, ship borrowing experience.
So if I can not find five other good players to squad up with then my gaming experience should suck? How is this good for the game? Getting a good squad to play with consistently is not that easy, depending on your rl schedule and time zone, why does CCP insist on punishing us for that fact?
I am a sniper, and I enjoy supporting my squad with good shots as well as intel on the enemy reactions to our tactics and movements. Screwing up the sniper scope is cowardly, man up CCP, if you have been taken in by the flood of sniper hating forum/ CPM tears admit it publicly and just kick us snipers out of your "squads only game".
Killing targets since the beta days! A DUST514 Original Gankster!
|
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
|
Posted - 2014.08.20 20:29:00 -
[151] - Quote
Liquid Fox88 wrote:Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why: Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform."
I could see the Min scout getting a natural increase in clip size or even sway reduction considering they're the quickest movers in the game. Also what are the bonuses as of now for all the scouts? I've been off dust for months.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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843-Vika
BurgezzE.T.F General Tso's Alliance
245
|
Posted - 2014.08.20 21:05:00 -
[152] - Quote
Sclompton Face-Smasher wrote:Liquid Fox88 wrote:Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why: Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform." I could see the Min scout getting a natural increase in clip size or even sway reduction considering they're the quickest movers in the game. Also what are the bonuses as of now for all the scouts? I've been off dust for months.
Amarr - range Cal - precision and dampening Gal - range and dampening Min - kn and hacking |
Sclompton Face-Smasher
uptown456 Dark Taboo
67
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Posted - 2014.08.20 22:42:00 -
[153] - Quote
843-Vika wrote:Sclompton Face-Smasher wrote:Liquid Fox88 wrote:Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why: Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform." I could see the Min scout getting a natural increase in clip size or even sway reduction considering they're the quickest movers in the game. Also what are the bonuses as of now for all the scouts? I've been off dust for months. Amarr - range Cal - precision and dampening Gal - range and dampening Min - kn and hacking
hmm...i'm a Gal scout so i'm fine with the current but amarr seems to be behind a bonus...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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C-001b
Kirkinen Risk Control Caldari State
2
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Posted - 2014.09.03 08:00:00 -
[154] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Nicely put. Then again, there are not that many snipers out there (I mean in this thread). I can see that people like the new "circle". It's really cute!!! CPP can you ple-e-e-ase hang around that circle couple more nice things (dongs maybe) and let me choose it's color and also... yes... make it glow. I'm having Katy Perry for dinner tomorrow. Wanted to impress her!
Really guys. It's some powerful stuff you've been smoking out there. Why don't you just look at the stats for the Snipes (shots/kills). It's bound to have come down quite some since that cross-hair / doughnut "improvement".
Also... If you want to have a real discussion you need to ask snipers how this stuff works for them. And by snipers I mean shooters who make at least 50% of kills by sniping (maybe more). They know what they talk about. With all due respect other players are not about to make life easier for snipers. So, it's stupid asking them how the new "doughnut" works. |
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