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Snake Sellors
Hellstorm Inc
284
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Posted - 2014.08.14 15:42:00 -
[1] - Quote
As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
my suggestions would be: 1. make the ring the same size as the old dot. 2. put a small dot akin to the one that's center of the hmg ret, in the center of the ring. 3. go back to the old one (i never had a problem with it to begin with)
but we can't keep it the way it is, as somebody else pointed out you now HAVE to aim for central mass on moving targets and even then they can be in the circle but not in the shot.
hold on a sec..
Doc DDD
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
[:!: wrote: Try looking at the bigger picture rather than just buffing your play style. Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta.
hmm ok. so yet another needless comment on red lines.. what should i say now? erm....
oh yeah.. 1 we haven't asked for the red line mechanics, quite the opposite. 2 i personally have made suggestions on the red line in various threads before legion was announced. 3 in the aforementioned suggestion threads exactly none of the usual red line qqers posted anything. - because their problem is snipers.
Quote:Doesn't snipe from the redline, Instead snipes from an equally unreachable point in a high eHP suit.
People like you are exactly why we need more invisible walls and ladders. see this, still has a problem even though the enemy is reachable. case closed
(btw, if the sniper needs to use a dropship to get there why shouldn't you?) (as for ladders, yes please. you honestly think we'd have a problem. lol )
4. the best vantage points are sometimes in the red line particularly on older maps. 5. there are very few decent positions to use in most maps- another thing we have all been asking for 6. some of the best positions were taken away from us due to community qq and they were not in the red line-guess what the sniper community said back then... we said it would increase red line sniping...
did i miss any of the usual reply folks ?
you say about killing people in the red line yet fail to look at the situation fro any other point of view. .you didn't say increase the amount of positions outside of the red lines, so where do you think they will go? .if the red line area gets a timer what happens when a team is red lined? they all continuously get timer killed? .you think that a few red line snipers that aren't much more than an irritation should stop the rest of us from being able to play for our corps?
look at the bigger picture indeed...
(had to get that off my chest)
Quote:Most snipers I see in the redline are commandos or sentinels.... Redline snipers are usually in predictable places,
What do you expect them to wear? calmando suits are THE sniper suit as of 1.8. Where do you expect them to go? the maps are all fairly old and well explored, they are in obvious positions because those positions probably offer a good view. not like theres an awful lot of choices.
Quote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Far too true symbioticforks..
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
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Posted - 2014.08.15 20:25:00 -
[2] - Quote
Doc DDD wrote:Symbioticforks wrote:[quote=TYCHUS MAXWELL][quote=Symbioticforks]The red line is a red herring. . 90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand. Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture. If the reticle sucks ccp will change it back. Thanks to forum QQ. If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ.
do you think that symbiotic is the only sniper on dust who is a good player? or that he is the only sniper who is going without being able to fulfill his role at p.c level?
i'm sorry but the red line is a red herring and has just become the go to call to stop them from being fixed, which is punishing the good snipers who do play with creativity and skill for no reason.
also, buffing the weapon purely to be more effective in p.c.? hardly.. ccp as a whole in the last year had an anti sniper approach in various ways and even the changes they made with indifference resulted in nerfs to to snipers... to name a few: 1. ehp of all suits has gone up whilst sniper rifles remained untouched. 2. damage mods were nerfed severely 3. practically forcing snipers into a calmando suit with it's large hitbox, loud scan ping AND it's nice staypuft white colour.
if they hadn't been getting this treatment continuously across the last year then they would not be in the awkward place that they are now where advanced rifles are not good enough for pub, and proto are not good enough for pc.
as for the snipers becoming too much 1st i would say that proto sniper rifles after they are fixed should be expensive, people choose to play in advanced on the ground due to it being expensive-so would snipers. (this would also increase their "risk") 2nd the head glitch is a problem and has been all along, but lets face it that is mostly due the rendering issues 3rd if they become a threat on the battlefield then they will be getting dealt with by opposing players in battle instead of ignored.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
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Posted - 2014.08.15 20:31:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks . What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community . You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it . Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad . Players such as yourselves , prove that and I appreciate that .
thank you very much sir,
good to hear |
Snake Sellors
Hellstorm Inc General Tso's Alliance
291
|
Posted - 2014.08.15 22:12:00 -
[4] - Quote
Thank you, Mr Reacher.
the fact is that the snipers are long overdue the balancing that should be coming along in delta, if it wasn't a fact then ccp wouldn't be agreeing to do anything to them.
with this scope at the moment, it actually wasn't their fault.
i do recall seeing in the sniper survey and some other posts requests to change the scope. it just hasn't worked here. hopefully we will get some improvements or just get back the old one.
personally i would like to see it changed before delta. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
301
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Posted - 2014.08.16 16:12:00 -
[5] - Quote
Symbioticforks wrote:Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change. In unconventional sniping only is this new reticle useful. Got it. Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Agreed.
Sniping at 50m. Why don't you smell what your shovelling.
We get it butterscratch you don't like snipers. Be honest about it, do not try to come across as a "good sniper" whilst spurting bs. You just see an opportunity to ruin snipers and are going for it. Well I don't like spray and pray. Also you people like to say how unskilled snipers are in dust... Yeah ..Well... At least we don't all run around using aim assist which tracks our target even shooting from the hip. You probably don't even know which button you press to aim.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
308
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Posted - 2014.08.17 13:27:00 -
[6] - Quote
Symbioticforks wrote:When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall. Agreed,
but at least he was honest about what he wants instead of hiding behind red line bs to get our range reduced.
silver linings and all that.
but unfortunately there seems to be a bit of an issue with none snipers pretending to be snipers to negatively effect snipers at the moment, could be a problem heading up to delta.
if you know any half decent snipers on dust try to get them to input on the delta fixes, we may need them to counter the alts and pretenders. |
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