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Quasar Storm
0uter.Heaven
87
|
Posted - 2014.08.15 12:51:00 -
[91] - Quote
Okay.... New SR crosshair.
1. I think CCP copies HALO a bit. Looks like the donut from Halo's SRs. Only difference is, At least Halo's SR has variable zoom to adjust for further targets. 2. I'd say when you get past the 300m mark, The crosshair is bigger than your target. LOL That is a no no, CCP. So much for sniping them redliners o/
I'd rather no-scope it then use this crosshair. If you put a variable zoom scope on the SRs, Though, I do think it would definately help.
+1 On the DMG buff! It was sorely needed. -- Probably could use more? 1000-1400eHP suits are pain with this new crosshair. -1 For thinkin' I wanna see a donut every time I aim my SR
Forks, Sorry I didn't post with my main. Always a pleasure o7
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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syzygiet
G0DS AM0NG MEN General Tso's Alliance
17
|
Posted - 2014.08.15 13:28:00 -
[92] - Quote
the new reticule is terrible for getting headshots or landing hits in general. The circle is too big making it extremely difficult to line up for a target the size of a dot (when aiming for the head) and with the number of 1000+ ehp suits running around using body shots is just ineffective or fast moving targets since you cant tell where your shot is going to land except somewhere in the circle. The circle makes sense for large dispersion weapons like the HMG or trying to no scope but for a precision weapon i dont know what CCP was thinking when they allowed this to get through. |
Symbioticforks
Pure Evil.
519
|
Posted - 2014.08.15 13:30:00 -
[93] - Quote
TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds.
You may have not been able to effectively deal with him because he was in the red line, I understand that.
I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors.
I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
519
|
Posted - 2014.08.15 13:31:00 -
[94] - Quote
Tyjus Vacca wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. I actually prefer the new cross-hair make head-shots easier (especially while moving)
Where did the Thale's touch you?
Specifics.
Sniping Dust 514 (video series)
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Soraya Xel
Abandoned Privilege Top Men.
3067
|
Posted - 2014.08.15 14:55:00 -
[95] - Quote
I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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843-Vika
BurgezzE.T.F General Tso's Alliance
195
|
Posted - 2014.08.15 15:15:00 -
[96] - Quote
Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
Hip shot red dot, enough said lol |
Symbioticforks
Pure Evil.
521
|
Posted - 2014.08.15 15:40:00 -
[97] - Quote
Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
If the damage on the sniper rifle was through the roof, and head shots didn't matter.
I wouldn't care nearly as much. (but it's nothing like that)
Headshots are the only equalizer making the gun viable against the 1000+ hp suits.
Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story.
(nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
Sniping Dust 514 (video series)
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Doc DDD
TeamPlayers
274
|
Posted - 2014.08.15 16:56:00 -
[98] - Quote
Symbioticforks wrote:TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds. You may have not been able to effectively deal with him because he was in the red line, I understand that. I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors. I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand.
Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture.
If the reticle sucks ccp will change it back. Thanks to forum QQ.
If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ.
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Doc DDD
TeamPlayers
274
|
Posted - 2014.08.15 17:05:00 -
[99] - Quote
Symbioticforks wrote:Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience. If the damage on the sniper rifle was through the roof, and head shots didn't matter. I wouldn't care nearly as much. (but it's nothing like that) Headshots are the only equalizer making the gun viable against the 1000+ hp suits. Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story. (nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
Buffing the sniper rifle to one shot 1000+ ehp suits makes anything under 1000 ehp useless as there will be snipers EVERY WHERE one shotting EVERY ONE. Think of the 90% that are playing the game solo trying to make isk in pubs.
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shaman oga
Nexus Balusa Horizon
2681
|
Posted - 2014.08.15 18:05:00 -
[100] - Quote
Leanna Boghin wrote:shaman oga wrote:I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before. Try getting headshots and hitting people that are head glitching and see how well you do then. With the headglitch, people abuse of geodata, i saw entire bodies sometime and i was unable to hit them, you just need to reposition, it's not a problem of the reticule. Imo people just have to get used to it.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2139
|
Posted - 2014.08.15 20:10:00 -
[101] - Quote
Sniped last night for a couple of matches. I'm not crazy about the new crosshairs. The old one was better, but maybe you could add some transparency to the dot? Like 50% opacity? That's just a guess, and it'd have to be play tested. I'm glad they're working to improve it though.
Best PvE idea ever!
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843-Vika
BurgezzE.T.F General Tso's Alliance
199
|
Posted - 2014.08.15 20:15:00 -
[102] - Quote
Espartoi wrote:843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining That is how sucky players like to call themselves "pro"....
I agree but it seemed perfect to what he as crying about, the new charge sniper scope is ok but not as bad as people are making it seem
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
|
Posted - 2014.08.15 20:25:00 -
[103] - Quote
Doc DDD wrote:Symbioticforks wrote:[quote=TYCHUS MAXWELL][quote=Symbioticforks]The red line is a red herring. . 90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand. Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture. If the reticle sucks ccp will change it back. Thanks to forum QQ. If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ.
do you think that symbiotic is the only sniper on dust who is a good player? or that he is the only sniper who is going without being able to fulfill his role at p.c level?
i'm sorry but the red line is a red herring and has just become the go to call to stop them from being fixed, which is punishing the good snipers who do play with creativity and skill for no reason.
also, buffing the weapon purely to be more effective in p.c.? hardly.. ccp as a whole in the last year had an anti sniper approach in various ways and even the changes they made with indifference resulted in nerfs to to snipers... to name a few: 1. ehp of all suits has gone up whilst sniper rifles remained untouched. 2. damage mods were nerfed severely 3. practically forcing snipers into a calmando suit with it's large hitbox, loud scan ping AND it's nice staypuft white colour.
if they hadn't been getting this treatment continuously across the last year then they would not be in the awkward place that they are now where advanced rifles are not good enough for pub, and proto are not good enough for pc.
as for the snipers becoming too much 1st i would say that proto sniper rifles after they are fixed should be expensive, people choose to play in advanced on the ground due to it being expensive-so would snipers. (this would also increase their "risk") 2nd the head glitch is a problem and has been all along, but lets face it that is mostly due the rendering issues 3rd if they become a threat on the battlefield then they will be getting dealt with by opposing players in battle instead of ignored.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
290
|
Posted - 2014.08.15 20:31:00 -
[104] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks . What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community . You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it . Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad . Players such as yourselves , prove that and I appreciate that .
thank you very much sir,
good to hear |
TYCHUS MAXWELL
The Fun Police
436
|
Posted - 2014.08.15 20:52:00 -
[105] - Quote
Symbioticforks wrote:TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds. You may have not been able to effectively deal with him because he was in the red line, I understand that. I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors. I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
At least since FF its become less common. Mostly its just left over bitterness from the fact that before most the vets quit after FF, nearly every match there would be one guy on the enemy team in a sentinel X.k0 with a Thales head glitching padding their kdr. It is less common though as people have stopped caring about the stats since its a terminal game. I don't fault them for hiding in the red line, as I do that with my Thales a lot simply because the zoom is ridiculous on some maps, what I do take fault with is the snipers that I watch intentionally head glitch. I'll see them keep shifting right under the hill until they get the exact spot. That's the only thing I find deplorable about some snipers. I don't even mind if snipers use the red line as long as they are being what I consider "legit" about it which is not head glitching. It's just generally only brought up synonymous with the red line, because someone head glitching within the map you can ambush since they won't have good map awareness given the nature of the glitch (Looking slightly over the hill making them blind to everything directly underneath them.) |
MR REACHER
THE CAUCASIAN PERSUASION
4
|
Posted - 2014.08.15 21:48:00 -
[106] - Quote
Snake Sellors wrote:Doc DDD wrote:Symbioticforks wrote:[quote=TYCHUS MAXWELL][quote=Symbioticforks]The red line is a red herring. . 90% of players ONLY play pubs, I understand YOU don't sit in the redline to snipe, you don't have to tell us whenever anyone brings up the problem of redline snipers that you aren't one of them. We understand. Please try and understand that buffing a weapon purely to be more effective in PC is going to create a huge problem for 90% of the players. They will quickly realize that all they have to do is sit behind the biggest rock as far back in the redline as possible and they won't die. PC is a joke right now, sure snipers can make some isk in PC because they rarely die, I can understand wanting to buff the gravy train, but look at the bigger picture. If the reticle sucks ccp will change it back. Thanks to forum QQ. If every pub match ends up with eight snipers head glitching in in the redline, ccp will nerf it's damage and range. Thanks to forum QQ. do you think that symbiotic is the only sniper on dust who is a good player? or that he is the only sniper who is going without being able to fulfill his role at p.c level? i'm sorry but the red line is a red herring and has just become the go to call to stop them from being fixed, which is punishing the good snipers who do play with creativity and skill for no reason. also, buffing the weapon purely to be more effective in p.c.? hardly.. ccp as a whole in the last year had an anti sniper approach in various ways and even the changes they made with indifference resulted in nerfs to to snipers... to name a few: 1. ehp of all suits has gone up whilst sniper rifles remained untouched. 2. damage mods were nerfed severely 3. practically forcing snipers into a calmando suit with it's large hitbox, loud scan ping AND it's nice staypuft white colour. if they hadn't been getting this treatment continuously across the last year then they would not be in the awkward place that they are now where advanced rifles are not good enough for pub, and proto are not good enough for pc. as for the snipers becoming too much 1st i would say that proto sniper rifles after they are fixed should be expensive, people choose to play in advanced on the ground due to it being expensive-so would snipers. (this would also increase their "risk") 2nd the head glitch is a problem and has been all along, but lets face it that is mostly due the rendering issues 3rd if they become a threat on the battlefield then they will be getting dealt with by opposing players in battle instead of ignored.
well said sir, well said.
>Arguments are to be avoided; they are always vulgar and often convincing.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
291
|
Posted - 2014.08.15 22:12:00 -
[107] - Quote
Thank you, Mr Reacher.
the fact is that the snipers are long overdue the balancing that should be coming along in delta, if it wasn't a fact then ccp wouldn't be agreeing to do anything to them.
with this scope at the moment, it actually wasn't their fault.
i do recall seeing in the sniper survey and some other posts requests to change the scope. it just hasn't worked here. hopefully we will get some improvements or just get back the old one.
personally i would like to see it changed before delta. |
Symbioticforks
Pure Evil.
532
|
Posted - 2014.08.15 23:35:00 -
[108] - Quote
Yeah sniping is gimped at the moment because of the scope. The game isn't unplayable, but I hesitate every time I consider sniping right now..
and that's like all I mostly ever do.
Sniping Dust 514 (video series)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
931
|
Posted - 2014.08.15 23:57:00 -
[109] - Quote
Shooter Somewhere wrote:
Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself.
But he look at the bright side 5000 WP OB xD
It's people like you who spawned Naz+¼ Germany. Placing the blame on others just because it is convenient to do so, not because it makes sense. ... ... ... ...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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bamboo x
Eternal Beings Proficiency V.
907
|
Posted - 2014.08.16 01:46:00 -
[110] - Quote
Judge Rhadamanthus wrote:
*reads advertisement on the right side of the webpage, "1 cheat for men over 40"*
OH! It's so clear to me now.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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ladwar
HEARTS OF PHOENIX
2038
|
Posted - 2014.08.16 02:21:00 -
[111] - Quote
aaaasdff ertgfdd wrote:ladwar wrote:While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving. My guess is those shots were not hitting unless you seen his health go down. I broke his Shields and half of his armor so yes it did do damage just not enough.On a scout thats just wrong.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Espartoi
Orkz Clan
323
|
Posted - 2014.08.16 03:10:00 -
[112] - Quote
843-Vika wrote:Espartoi wrote:843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining That is how sucky players like to call themselves "pro".... I agree but it seemed perfect to what he as crying about, the new charge sniper scope is ok but not as bad as people are making it seem
I haven't seen it but yes if that problem is enough big to create a 5 pages thread must be for something. Am trying the tank role but seems awful, Charlie Hot-fix looks more like a problem than a fix, somehow i start to remember Hawken(Hot-fixes then a fix for the Hot-fix who **** up everything even more).
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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jace silencerww
Sebiestor Field Sappers Minmatar Republic
29
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Posted - 2014.08.16 03:15:00 -
[113] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. I hate the new sight as well. he listed the problems well. lol you can have the sight red and still not hit a target standing still in the open because your shot is at the center of the circle. put a small dot in the center might help like the old sight had. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
932
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Posted - 2014.08.16 03:17:00 -
[114] - Quote
i saw the thread proposing the change but rattati or someone locked it after greenlighting the change before i could speak against it.
it was easy to tell it would cause problems. the problem with the sniper rifle is not the design of the crosshair. (the dot was too big, dont get me wrong but it didnt need to be changed)
the problem is rendering, glitches, invisible walls, low damage, low zoom... we can go on but the change was silly and doesnt fix any of the issues that have been plaguing the sniper rifle for the last year. theyre just bad sniper rifles that arent very good at sniping. from stats to gameplay, they just dont work effectively.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Litz Bloodstorm
Vodera Enterprises
0
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Posted - 2014.08.16 05:09:00 -
[115] - Quote
a simple dot and adjustable magnification is all that is required.... other then the tweaks to damage and rendering. |
Mregomies
Beer For Evil Mercs
236
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Posted - 2014.08.16 05:47:00 -
[116] - Quote
1st I liked the circle, but... it's bad! You can't hit with it. Circle is for amarr crap...
Suomi, Finland, PERKELE!
Logibro
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Judge Rhadamanthus
Amarr Templar One
2713
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Posted - 2014.08.16 09:43:00 -
[117] - Quote
bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now.
You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock.
Email Me [email protected]
Twitter @Judge_EVELegion
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Sgt Buttscratch
R 0 N 1 N
2269
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Posted - 2014.08.16 09:51:00 -
[118] - Quote
Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
Give me my scrambler pistol back....**
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im squishy
Ikomari-Onu Enforcement Caldari State
1
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Posted - 2014.08.16 09:52:00 -
[119] - Quote
Judge Rhadamanthus wrote:bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now. You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock. I smell doodie coming from your face. |
H0riz0n Unlimit
Inner.Hell
122
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Posted - 2014.08.16 09:54:00 -
[120] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance. I like to snipe with actually SR, yesterday i got 4 target while they were flyng and i cant see the great difference you sre talking about...
Tanker since I was born -- Want back my blaster -- Madrugar 1125/6753 -- Reduce weakspot dimension
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