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Sclompton Face-Smasher
uptown456 Dark Taboo
54
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Posted - 2014.08.14 07:05:00 -
[1] - Quote
Cass Caul wrote:Symbioticforks wrote:Then why use a sniper rifle? Because it exceeds the range of Forge Guns. When you kill someone, there's no kill cam but you still have a range indication. They can create a radius from point of death and figure out where you were. The greater the range the longer it'll take to find you and the more time you have to change position or prepare for an ADS or DS with gunner.
It doesn't matter if you can't hit them anyways... Might as well switch to a proto assault fit and run the scrub RR's with aim assist on while claiming it's not on to save your pride...
I'm being serious here when I say that because the role of a sniper is to be 1000% accurate and nothing less. If you have played any other fps games no matter what is (even COD ) it shouldn't be without a viable scope to finish the fine tuning. Hell I even would have took the red dot scope that's on the bow on FC3 hell even the range scope so we have to measure up.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 18:56:00 -
[2] - Quote
Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle.
It would be more beneficaial anyway to use an RR at that range rather than a sniper
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 19:10:00 -
[3] - Quote
aaaasdff ertgfdd wrote:Sclompton Face-Smasher wrote:Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle. It would be more beneficaial anyway to use an RR at that range rather than a sniper At 120 meters? No sir it wouldnt. Youd barely be doing 30%. Look at the bottom of your screen when on tatget. HUD displays distance from target as, well as how much damage you are doing at that distance to that suit., Which would change based on suit type, and shields vs armor efficacy characteristics.
Okay I see your point there. Forgot the range and dam vs shields/armor. So why not just go Scr then and become anotheer rush in l33t like this so many others that just can't understand the pain of the shoot and move sniper?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
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Posted - 2014.08.19 23:47:00 -
[4] - Quote
Liquid Fox88 wrote:I'm surprised my name came up in this thread because I haven't sniped seriously for awhile. Well, I decided to try out the new sights for a couple of matches and even though I wrecked face from cqc, just outside rail rifle range, and farther, I must say Symbiotic is correct.
While the new sights seemed to be a good idea it is severely hampered by the lack of zoom fidelity. From about 200 meters out and further it is increasingly difficult to line up that head shot due to the size of the target at that range and the fact that half their body is encompassed by the sights. It's guess work really... The only way I've found to counter having to guess for the most part is taking the shot when the shot efficiency reads 175%, but this way is grossly inefficient against moving targets.
If ccp isn't going to do anything about the redline, the damage output of the SR, or undoing the sight change, then at least increase the zoom fidelity of all sniper rifles to that of the tactical sniper rifle. How does one take precise shots with a "precision" weapon that lacks the precision needed to take precise shots?
Here's an idea, make one of the scouts have a race bonus for zoom fidelity and lower the zoom fidelity for non-scouts, kinda like what you did with decreasing the damage mods which in turn nerfed the sniper efficiency and then gave the damage buff to the cal commando. This then would make the sniper on a scout suit more precise than any other suit and keep them easily counterable, instead of having a scrub with a thales sitting in the redline with almost 1000ehp and some ammo and triage hives, with the only counter being an ADS, wasting an orbital, or another thales. What happened to the idea of snipers being glass cannons and not simply an additional turret in the redline?
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
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Posted - 2014.08.20 20:29:00 -
[5] - Quote
Liquid Fox88 wrote:Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why: Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform."
I could see the Min scout getting a natural increase in clip size or even sway reduction considering they're the quickest movers in the game. Also what are the bonuses as of now for all the scouts? I've been off dust for months.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
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Posted - 2014.08.20 22:42:00 -
[6] - Quote
843-Vika wrote:Sclompton Face-Smasher wrote:Liquid Fox88 wrote:Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why: Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform." I could see the Min scout getting a natural increase in clip size or even sway reduction considering they're the quickest movers in the game. Also what are the bonuses as of now for all the scouts? I've been off dust for months. Amarr - range Cal - precision and dampening Gal - range and dampening Min - kn and hacking
hmm...i'm a Gal scout so i'm fine with the current but amarr seems to be behind a bonus...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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