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im squishy
Ikomari-Onu Enforcement Caldari State
2
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Posted - 2014.08.16 09:57:00 -
[121] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change. if the longest kill was 58m then you might as well use an AR cause you arent a sniper at that range |
Symbioticforks
Pure Evil.
546
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Posted - 2014.08.16 09:58:00 -
[122] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
In unconventional sniping only is this new reticle useful. Got it.
Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Sniping Dust 514 (video series)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1146
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Posted - 2014.08.16 10:19:00 -
[123] - Quote
ok for the first time ever i went into a match with the soul intention of snipeing. i mean i went to some deadly spots that them pro snipers showed me and set up a little nest. i had a great viewpoint of many enemys but could not hit a dam thing. CCP the sight you gave to these poor sniper guys is god awful. its like putting a cinnamon donut on top of a marksman weapon. you got to be kidding to actually think that was a good idea to change the sight. a fine crosshair is what you should have went with.
KEQ diplomat/ intel /GC officer
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Snake Sellors
Hellstorm Inc General Tso's Alliance
301
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Posted - 2014.08.16 16:12:00 -
[124] - Quote
Symbioticforks wrote:Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change. In unconventional sniping only is this new reticle useful. Got it. Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Agreed.
Sniping at 50m. Why don't you smell what your shovelling.
We get it butterscratch you don't like snipers. Be honest about it, do not try to come across as a "good sniper" whilst spurting bs. You just see an opportunity to ruin snipers and are going for it. Well I don't like spray and pray. Also you people like to say how unskilled snipers are in dust... Yeah ..Well... At least we don't all run around using aim assist which tracks our target even shooting from the hip. You probably don't even know which button you press to aim.
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MR REACHER
THE CAUCASIAN PERSUASION
6
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Posted - 2014.08.16 19:54:00 -
[125] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
Firstly, what are you considering a good k/d? If your coming with some 23/8 crap you should walk away. Secondly, a SQUAD of snipers? How about try lone wolfing it and see what you turn up with....yes yes we get it the new scope is great for "urban" sniping, or as Symbiotic put it if i wanted quick scope id go back to call of duty. Altho i will say i have took a sniper as a secondary for a comando ground fit to try it out, and yes you people are correct it works very well for your average inaccurate player to better shoot enemy's at a range that my rail rifle would already be doing work on them. Try sniping were outside of the 150 meter range, and i dont mean run back to the redline either. Also to futher clarify my original post on here when i commented about redline snipers, what i would like to see is if your sniping from inside the redline, the bullet would only effect you like you were getting shot by a friendly....personal suggestion...
>Arguments are to be avoided; they are always vulgar and often convincing.
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Cass Caul
683
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Posted - 2014.08.16 20:24:00 -
[126] - Quote
Judge Rhadamanthus wrote:bamboo x wrote:Judge Rhadamanthus wrote: *reads advertisement on the right side of the webpage, "1 cheat for men over 40"* OH! It's so clear to me now. You know the adverts are dynamic based on YOUR browsing habits right? Also.. Adblock. Best post in this whole thread.
Math is easy, you're just stupid.
The Empress of Alts
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C-001b
Kirkinen Risk Control Caldari State
0
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Posted - 2014.08.17 05:43:00 -
[127] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks . What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community . You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it . Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad . Players such as yourselves , prove that and I appreciate that .
I'm a lone player and a red liner and all the bad things I guess... Anyway, I was just having fun sniping once in a while. Although it's still possible to snipe it's no fun any longer. So, guess what... the fact that sniping now sucks doesn't push me into the center of the battle. I'll just be out of the game till it's fixed. Adios amigos! |
Haerr
Legio DXIV
1187
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Posted - 2014.08.17 06:20:00 -
[128] - Quote
Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable. |
Symbioticforks
Pure Evil.
572
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Posted - 2014.08.17 06:32:00 -
[129] - Quote
Haerr wrote:Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable.
Thor Odinson / Saxonmish (non snipers especially)
Sniping Dust 514 (video series)
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Haerr
Legio DXIV
1188
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Posted - 2014.08.17 06:50:00 -
[130] - Quote
Symbioticforks wrote:Haerr wrote:Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable. Thor Odinson / Saxonmish (non snipers especially) Nah Thors ok :-) |
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Symbioticforks
Pure Evil.
575
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Posted - 2014.08.17 07:02:00 -
[131] - Quote
When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall.
Sniping Dust 514 (video series)
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Haerr
Legio DXIV
1188
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Posted - 2014.08.17 07:18:00 -
[132] - Quote
Symbioticforks wrote:When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall. :-) |
Snake Sellors
Hellstorm Inc General Tso's Alliance
308
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Posted - 2014.08.17 13:27:00 -
[133] - Quote
Symbioticforks wrote:When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall. Agreed,
but at least he was honest about what he wants instead of hiding behind red line bs to get our range reduced.
silver linings and all that.
but unfortunately there seems to be a bit of an issue with none snipers pretending to be snipers to negatively effect snipers at the moment, could be a problem heading up to delta.
if you know any half decent snipers on dust try to get them to input on the delta fixes, we may need them to counter the alts and pretenders. |
3-Dogs PHKNG
kanowupas
0
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Posted - 2014.08.18 02:46:00 -
[134] - Quote
Ok, first post in Dust forums...
I like the new reticle and do not have any problems with it. Frankly, I kind of like it more than the red dotGǪ I am getting good kills including headshotsGǪ and others such as Mr. Reacher seem to have no problem bouncing a slug off my head from across the map either.
So IGÇÖm ok with this changeGǪand I'll be ok if it shifts back to the red dot...IGÇÖll keep playing no matter what, I like the Dust community - no excessive whining just good fun gaming
Thanks, just my two bits
The Redline done right GÇô assist, harass, suppress then kill
GetGÇÖem so mad they drop everything to go hunt you down...
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Symbioticforks
Pure Evil.
611
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Posted - 2014.08.18 02:53:00 -
[135] - Quote
Just beat up outer.heaven in a PC match..
got to watch an LAV get called in.. lined up a headshot on the driver and of course.. missed..
the driver stops again for a moment and I line up another headshot.. missed..
(at this moment I was completely positive that if the dot were still here.. he would have been dead)
I have practice at this, and waiting for color indication / numbers to know if I'm landing a headshot is crap.
It's okay though..
another guy got into the LAV..
they drove up to home point..
a friendly forge hit the LAV..
then I finished it off with my sniper rifle..
getting 2 kills..
**** your jeep!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
629
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Posted - 2014.08.18 11:33:00 -
[136] - Quote
back to the front of the line maggot!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
641
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Posted - 2014.08.18 22:32:00 -
[137] - Quote
Please give more feedback here.
Sniping Dust 514 (video series)
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Aramis Madrigal
SVER True Blood
288
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Posted - 2014.08.18 22:55:00 -
[138] - Quote
Symbioticforks wrote:Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience. If the damage on the sniper rifle was through the roof, and head shots didn't matter. I wouldn't care nearly as much. (but it's nothing like that) Headshots are the only equalizer making the gun viable against the 1000+ hp suits. Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story. (nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
I think a more generous head shot multiplier is the most reasonable solution. It rewards skill and encourages somewhat closer proximity to the target without offering added incentive to sit in the red line. Higher damage with drop off starting at ~200m might also be a viable option. There is no other light weapon (except maybe the PLC) that is as under represented in competitive game play as the sniper rifle. There should be a place for at least 1 sniper on the PC battle field.
-Aramis |
Morathi III
Pro Hic Immortalis
199
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Posted - 2014.08.19 03:31:00 -
[139] - Quote
Doc DDD wrote:This is treading in dangerous water, I like using the sniper rifle, and the damage of anything short of a Thales only tickles amar assault's with 1100 armor or whatever they have. But the problem again is the redline.
You can buff damage and headshots but this will lead to an Iincrease in scrubby redline sniping. I know you are thinking 'That's perfect! I will fly to my perch and smash all of them with my sniper rifle from 300m! " But let's be realistic, out of all the scrub lord snipers, the number of symbiotic forks, liquid foxes, Diamond Cutters or whoever is very very small.
Think of how the redline railtank problem was discussed and 'solved' as a damage and headshots multiplyer buff will put redline snipers in the same QQ category. There are now on average 8 dropships called in per match where an ads has zero fear of any tank short of.... can you guess?? ... yes the now 'fixed' but STILL in the redline rail. All the horrible discussions graphs and yYouTube videos did was to cut the range in half, increase heat build up, and cut dps in half.
Now this is where some scrubby player will pipe up with ' I run a fully leveled incubus with skill stacked gunners and two Missle tanks on comms and we decimate every solo red tanker and welcome the rail nerf'. Well good for you, eliminating anything that can stand a chance against you by QQING on the forums with graphs is a great way make your play style the next FOTM.
Now think long and hard about the repercussions of all the forum QQING from everyone that will occur when there are 8 snipers head glitch in in the redline one shotting every suit that doesn't stack 1200 ehp. AGAIN THE PROBLEM IS THE REDLINE.
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta. Bump +1 for Doc DDD post . very nice, constructive and bring pro and cons
+1 to symbiotic on the cross hair too, i like the way you bring your debate
French Canadian Scrubs scout
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Zindorak
1.U.P
632
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Posted - 2014.08.19 03:41:00 -
[140] - Quote
Did some Amb today and im loving the new reticule. I feel like im actually doing damage and it was great. got like 6 kills but im not that much of a sniper
Pokemon master
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Symbioticforks
Pure Evil.
655
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Posted - 2014.08.19 07:02:00 -
[141] - Quote
You just gotta be quick to realize where you need to be , and get lucky in terms of hostile positioning.
If you get too many slayers in your squad, there won't be any easy targets. They'll all be dead.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
655
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Posted - 2014.08.19 09:50:00 -
[142] - Quote
This one time a dev commented on snipers.. It was awesome!
and no one ever complained about it again
the end.
Sniping Dust 514 (video series)
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Agent Bolek PL
WESKER S.T.A.R.S
1
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Posted - 2014.08.19 10:09:00 -
[143] - Quote
He's right. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
955
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Posted - 2014.08.19 10:22:00 -
[144] - Quote
Doc DDD wrote: 1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it. This would fix nothing. Team been redlined? In 3 minutes your entire team will be repetitively spawn killed by the game itself. A much worse solution for a very tiny problem!
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta.
Or... they could use My solution that I've posted about 10 times prior... since January.
Dovallis Martan JenusKoll wrote: Or... one could simply retune the Redline instead of removing it in entirety... First by extending the area of all prior Redline areas back a ways, and then designating it with an orange border to differentiate the regions.
However, if you travel into the enemy orange line the further you go the LESS your maximum armor and shield become, and if you exit the orange, they restore to normal.
If you've ever played Runescape and tried the "Wilderness" before you'd know how these advancing regions work, but instead of going up a wilderness level, the affected party looses max HP relative to the tier they enter... so.. Outside of orange 100% all stats, Area 1 --90% shield and armor (largest region mainly for deployment) Area 2 (within handheld range of spawn) -50% shield and armor and -10% weapon damage Area 3 (inside spawn proximity regions) -80% shield and armor and - 30% weapon damage
Defenses would be indestructible very-short-range manual turret systems that can target things within the orange region only, but loose power if the target is in a lower ranked region.
This way the complainers could run into the orange line to deal with troops/tanks they feel to be problematic. Would probably promote heavily dampened scouts.
Example, If I had 100 shield and 100 armor, and ran into area 3, I would be left with 20 shield and 20 armor, and would not be able to heal over that until I left into area 2, then I would be able to heal back up to 50/50... and upon leaving all zones would be back to 100/100 maximum possible healing. Zone auras are unable to kill players.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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PROPHET HELLSCREAM
UNSVER UNITED
0
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Posted - 2014.08.19 10:27:00 -
[145] - Quote
C-001b wrote:I'm a lone player and a red liner and all the bad things I guess... Anyway, I was just having fun sniping once in a while. Although it's still possible to snipe it's no fun any longer. So, guess what... the fact that sniping now sucks doesn't push me into the center of the battle. I'll just be out of the game till it's fixed. Adios amigos!
I`m beeing a lone payer until recently too and start recently reading the forum and I don`t understand the problem of red line, snipers can be killed and if not killed we can deny them time to kill. Even when they`re in MCC. Snipers can unbalance the game to favour your team under certain circunstances... A sniper deny to the other team easy kills, easy zone controlls and is a buff to the damage of any gun that a CQC teammate is using... I don`t think that sniping, in this days, sucks and i still get fun in lookin for red team snipers or cloaked units (seeing them jumping is fun)
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Bone Scratcher
The dyst0pian Corporation
66
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Posted - 2014.08.19 21:53:00 -
[146] - Quote
You know what, Symbiotic? After further use, I really enjoy it on a tactical SR, or a Thale's! When the SR has enhanced zoom, it makes it much easier to use that reticle! However, I do still think that sniper with less zoom should get the old reticle back.
Proto FG/HMG Amarr Sentinel.
Lag Compensation Explained
Just hit 1y in my corp!
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Liquid Fox88
Pure Evil.
24
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Posted - 2014.08.19 23:39:00 -
[147] - Quote
I'm surprised my name came up in this thread because I haven't sniped seriously for awhile. Well, I decided to try out the new sights for a couple of matches and even though I wrecked face from cqc, just outside rail rifle range, and farther, I must say Symbiotic is correct.
While the new sights seemed to be a good idea it is severely hampered by the lack of zoom fidelity. From about 200 meters out and further it is increasingly difficult to line up that head shot due to the size of the target at that range and the fact that half their body is encompassed by the sights. It's guess work really... The only way I've found to counter having to guess for the most part is taking the shot when the shot efficiency reads 175%, but this way is grossly inefficient against moving targets.
If ccp isn't going to do anything about the redline, the damage output of the SR, or undoing the sight change, then at least increase the zoom fidelity of all sniper rifles to that of the tactical sniper rifle. How does one take precise shots with a "precision" weapon that lacks the precision needed to take precise shots?
Here's an idea, make one of the scouts have a race bonus for zoom fidelity and lower the zoom fidelity for non-scouts, kinda like what you did with decreasing the damage mods which in turn nerfed the sniper efficiency and then gave the damage buff to the cal commando. This then would make the sniper on a scout suit more precise than any other suit and keep them easily counterable, instead of having a scrub with a thales sitting in the redline with almost 1000ehp and some ammo and triage hives, with the only counter being an ADS, wasting an orbital, or another thales. What happened to the idea of snipers being glass cannons and not simply an additional turret in the redline?
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
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Sclompton Face-Smasher
uptown456 Dark Taboo
67
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Posted - 2014.08.19 23:47:00 -
[148] - Quote
Liquid Fox88 wrote:I'm surprised my name came up in this thread because I haven't sniped seriously for awhile. Well, I decided to try out the new sights for a couple of matches and even though I wrecked face from cqc, just outside rail rifle range, and farther, I must say Symbiotic is correct.
While the new sights seemed to be a good idea it is severely hampered by the lack of zoom fidelity. From about 200 meters out and further it is increasingly difficult to line up that head shot due to the size of the target at that range and the fact that half their body is encompassed by the sights. It's guess work really... The only way I've found to counter having to guess for the most part is taking the shot when the shot efficiency reads 175%, but this way is grossly inefficient against moving targets.
If ccp isn't going to do anything about the redline, the damage output of the SR, or undoing the sight change, then at least increase the zoom fidelity of all sniper rifles to that of the tactical sniper rifle. How does one take precise shots with a "precision" weapon that lacks the precision needed to take precise shots?
Here's an idea, make one of the scouts have a race bonus for zoom fidelity and lower the zoom fidelity for non-scouts, kinda like what you did with decreasing the damage mods which in turn nerfed the sniper efficiency and then gave the damage buff to the cal commando. This then would make the sniper on a scout suit more precise than any other suit and keep them easily counterable, instead of having a scrub with a thales sitting in the redline with almost 1000ehp and some ammo and triage hives, with the only counter being an ADS, wasting an orbital, or another thales. What happened to the idea of snipers being glass cannons and not simply an additional turret in the redline?
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Liquid Fox88
Pure Evil.
24
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Posted - 2014.08.20 00:16:00 -
[149] - Quote
Sclompton Face-Smasher wrote:
Which scout race do you think would or should get the bonus? If it's the obvious cal scout i'm not against it but if you had to choose another which would it be?
Yes, my choice would be the cal scout, but if I had to choose another I'd go with the minny scout and here's why:
Since the min scout already has the bonus to nova knives, which are suppose to be a caldari weapon, not to mention the min commando racial bonus applies to the swarm launcher, the sniper bonus could be applied to the minny scout. Perhaps not the same bonus, but maybe an increase in clip size and, either an increase in rof or a decrease recoil, which would be a bonus geared more towards the tactical sniper rifle. All of this is assuming we want to keep everything "uniform."
Another cool idea is to give the gal scout a bonus where it increases their time in the redzone. Perhaps a maximum of an additional 10 to 15 seconds to help counter the redline champions. Also it would be a bonus inline with their "staying off the radar" mentality.
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
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Temba Fusrodah
Ganksters Inc Drake Ashigaru
128
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Posted - 2014.08.20 01:54:00 -
[150] - Quote
Interesting that a proven quality marksman sniper, the OP, is still attacked by the sniper haters because of his skills. The real pity is that CCP is so intent upon forcing people to play the way they want us to play instead of embracing the way we want to play.
I guess Hillmar really did not learn as much as I thought he did in his jet can mining, ship borrowing experience.
So if I can not find five other good players to squad up with then my gaming experience should suck? How is this good for the game? Getting a good squad to play with consistently is not that easy, depending on your rl schedule and time zone, why does CCP insist on punishing us for that fact?
I am a sniper, and I enjoy supporting my squad with good shots as well as intel on the enemy reactions to our tactics and movements. Screwing up the sniper scope is cowardly, man up CCP, if you have been taken in by the flood of sniper hating forum/ CPM tears admit it publicly and just kick us snipers out of your "squads only game".
Killing targets since the beta days! A DUST514 Original Gankster!
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