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Symbioticforks
Pure Evil.
434
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Posted - 2014.08.14 04:54:00 -
[1] - Quote
I beta tested this for you on live, and here are the results.
Hitting moving targets how become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming".
I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****.
In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
437
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Posted - 2014.08.14 05:35:00 -
[2] - Quote
You're so far from the truth it's hilarious.
Such a cute little nooblet.
Watch my videos. Learn of me.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
437
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Posted - 2014.08.14 05:37:00 -
[3] - Quote
Stuff like this never happens in the red line..
Which is exactly why I don't snipe there. (unless it is the absolute best sniping spot for getting massive amounts of kills)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:39:00 -
[4] - Quote
Did you know it's easier to kill people the closer you are?
Truth.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:52:00 -
[5] - Quote
Then why use a sniper rifle?
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:53:00 -
[6] - Quote
Don't say precision, because we've lost that.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
440
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Posted - 2014.08.14 06:08:00 -
[7] - Quote
There are only so many good sniper locations.. I fear they'll find me with a scanner unless I have a defensible position.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
455
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Posted - 2014.08.14 07:06:00 -
[8] - Quote
Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
456
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Posted - 2014.08.14 07:20:00 -
[9] - Quote
Bormir1r wrote:Cass Caul wrote:Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth. But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough. Whenever I was sniped by him, he shot me from 250+ meters out. So I wouldn't consider it close at all.
Just depends on the map. I'm either on your red line, highest point on the map, somewhere high traffic, or somewhere defensible. Mix a few of those together and that's where I'll be, generally outside of the red line. Usually under 400m, and I prefer closer.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:36:00 -
[10] - Quote
Just relax. I have faith that Hotfix Delta will heal some wounds, (increased damage / headshot multiplier) while hopefully not creating any more. (no range reduction).
Then we may see the return of the sniper.
CEOPyrex once stated..
"Every good squad should have at LEAST one sniper"
may this become true once more.
Amen.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:43:00 -
[11] - Quote
Nova Knife attachment for Rifles for increased melee damage..
now we're talking..
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:55:00 -
[12] - Quote
Not sure about this, but did I mention I hate the new sniper rifle circle?
without the dot.. I doubt much of this would have been possible..
Just a video of me sniping, getting head shots, quick obscured body shots, and the like.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 12:53:00 -
[13] - Quote
Operative 1125 Lokaas wrote:I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful. I can see that CCP is trying to nerf accuracy at very long range.
I'm sorry did you just say..
"It seems it would be easier for targeting"
because to this I have to say
"It seems you did not test this and shouldn't leave hypothetical feedback"
thanks for playing.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
470
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Posted - 2014.08.14 14:28:00 -
[14] - Quote
The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
477
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Posted - 2014.08.14 15:19:00 -
[15] - Quote
Mauren NOON wrote:Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping
Please expand upon this. How was your experience hitting the same moving target multiple times?
Head shots on moving targets still just as easy as before?
(Please don't be confusing slaying militia suits to focusing the larger threats on the battlefield)
I too can get many kills even after this change focusing on the weakest players should they present themselves. In more competitive matches however when you have to hit the same target multiple times. There's a clear decrease in accuracy, and those split seconds where someone stands still I can no longer obtain a quick and simple head shot, because I'm guessing with an invisible dot that might be a little too high, or a little too low.
The point is you have to feel it out with the numbers being displayed, it's not a physical thing you can just simply do.
Place the small dot, on the small head. Is the target in your direct line of fire? Of course he is! The dot is red, the numbers are right, and physically the dot is on his head. You can see this. It was about as clear and precise as you could make it.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:34:00 -
[16] - Quote
If CCP were insistent on keeping this change..
A possible solution would be to introduce new sniper rifles (with mirrored stats) that would use the "circle" instead of the "dot".
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:36:00 -
[17] - Quote
DarthMcFizzle wrote:Head shots at long range seem more difficult with the new optics, but if the circle was just a bit smaller so that the negative space within it was the same size or lightly smaller than the original dot, I would really enjoy it.
The Sniper Rifle is traditionally a long range weapon. I totally agree it makes it way more difficult. Even at 220m I was still very annoyed.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
477
|
Posted - 2014.08.14 15:38:00 -
[18] - Quote
If enough people don't like it, they will change it back in Hotfix Delta.
This was stated somewhere..
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
495
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Posted - 2014.08.14 22:48:00 -
[19] - Quote
calvin b wrote:Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF . So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely.
This is what I believe would be the feeling if someone at CCP sat down and ran a handful of matches strictly sniping.
They would hate it.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
515
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Posted - 2014.08.15 07:12:00 -
[20] - Quote
I think you failed to grasp that those are just normal games. Nowhere near my better ones.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
516
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Posted - 2014.08.15 08:15:00 -
[21] - Quote
This kind of feedback, gave CCP the impression that the changing the sniper rifle reticle was a great idea.
A lot of people clearly don't like the change, and legitimate reasons are listed as to why. If you had been following the forums you would know the reason for the change was simply because they could. It had nothing to do with changing the fundamental way snipers operate. I don't fault you for that, I just haven't seen the need to reiterate it.
If you didn't like what I had to say in catching up a bunch of randoms in a public chat channel, I apologize. In dealing with large amounts of random people on the internet I have been known to assume the worst.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
519
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Posted - 2014.08.15 13:30:00 -
[22] - Quote
TYCHUS MAXWELL wrote:Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong? It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from their red line with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. Fixing the red line is the only way that I could see CCP solving the head glitching issue because head glitching isn't a big deal when you can actually ambush the target. Although next time I see a player doing this with a thales I think I'm just going to bite the bullet and call in a throw-away dropship in a heavy burst hmg fit. It will take me out of the action for a while but it's worth it I guess since we probably will never have another alternative. I've seen head glitching red line thales go 30/0 in some matches, 150 clones versus 120 clones is a pretty big deal in pubs. I think as we discerned in a past conversation we probably aren't in the same region. I can testify though to the fact that pubs in US East are pretty scummy tactics wise. From what I have always seen though, US East is the FPS equivalent of RTS Korea. Cheese through exploitation abounds.
You may have not been able to effectively deal with him because he was in the red line, I understand that.
I often sniped on the bridge map with a Thale's in PC. I promise you I was never in the red line though. It had nothing to do with fair. It had to do with winning. He could have had way more kills outside of the red line, if he sacrificed his safety. (people in public matches however find the time to vindictively murder Thale's users) He was certainly more interested in keeping his Thale's than winning the match. I'm sure you'll agree. In PC matches, it's hard to find the time to send someone on a mission to uproot a sniper unless you can spare an ADS pilot. Your team is too busy trying to win, a sniper is strictly tactical for holding down objectives and picking off people outdoors.
I'm just trying to say it could have been worse. Officer gear in public matches is a fringe statistic in my mind.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
519
|
Posted - 2014.08.15 13:31:00 -
[23] - Quote
Tyjus Vacca wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. I actually prefer the new cross-hair make head-shots easier (especially while moving)
Where did the Thale's touch you?
Specifics.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
521
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Posted - 2014.08.15 15:40:00 -
[24] - Quote
Soraya Xel wrote:I like the concept of the new scope, but the circle is just way too big. Tried it last night, wasn't a very satisfying experience.
If the damage on the sniper rifle was through the roof, and head shots didn't matter.
I wouldn't care nearly as much. (but it's nothing like that)
Headshots are the only equalizer making the gun viable against the 1000+ hp suits.
Get rid of the circle, buff damage enough to make the gun viable in PC, bump up headshot multiplier, end of story.
(nobody was asking for a new scope, variable zoom was main thing, and personally I think zoom is fine as is)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
532
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Posted - 2014.08.15 23:35:00 -
[25] - Quote
Yeah sniping is gimped at the moment because of the scope. The game isn't unplayable, but I hesitate every time I consider sniping right now..
and that's like all I mostly ever do.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
546
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Posted - 2014.08.16 09:58:00 -
[26] - Quote
Sgt Buttscratch wrote:Ran a sniper squad last night, cheap suits and ADV rifle outfield, the average HP of a player in the squad was 300-400ehp. It was good fun, we had good KD/R and caused a lot of problems for the enemy. Mobile area of denial squad. In one match one of our guys had the longest kill of 58m.
I don't think the claims that the new reticle "sucks" are warranted, try adapt to the change, use the sniper as you never did and you will have some fun. I think its great that CCP made the change.
In unconventional sniping only is this new reticle useful. Got it.
Quickscoping in the current meta is ineffective and costly. If there's anyway to use the sniper rifle, trust me when I say.. I've been there and done that. If I wanted to be rewarded for this type of game play I would go "snipe" in Call of Duty. Reflex shooters are boring to me.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
572
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Posted - 2014.08.17 06:32:00 -
[27] - Quote
Haerr wrote:Agreed it is hilariously bad, CCP please change it back.
I think that the only ones that want to keep it is looking for any chance at making the sniper rifle unusable.
Thor Odinson / Saxonmish (non snipers especially)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
575
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Posted - 2014.08.17 07:02:00 -
[28] - Quote
When someone makes a thread calling for the removal of snipers from the game entirely.
Upon this cog my ire will fall.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
611
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Posted - 2014.08.18 02:53:00 -
[29] - Quote
Just beat up outer.heaven in a PC match..
got to watch an LAV get called in.. lined up a headshot on the driver and of course.. missed..
the driver stops again for a moment and I line up another headshot.. missed..
(at this moment I was completely positive that if the dot were still here.. he would have been dead)
I have practice at this, and waiting for color indication / numbers to know if I'm landing a headshot is crap.
It's okay though..
another guy got into the LAV..
they drove up to home point..
a friendly forge hit the LAV..
then I finished it off with my sniper rifle..
getting 2 kills..
**** your jeep!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
629
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Posted - 2014.08.18 11:33:00 -
[30] - Quote
back to the front of the line maggot!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
641
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Posted - 2014.08.18 22:32:00 -
[31] - Quote
Please give more feedback here.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
655
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Posted - 2014.08.19 07:02:00 -
[32] - Quote
You just gotta be quick to realize where you need to be , and get lucky in terms of hostile positioning.
If you get too many slayers in your squad, there won't be any easy targets. They'll all be dead.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
655
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Posted - 2014.08.19 09:50:00 -
[33] - Quote
This one time a dev commented on snipers.. It was awesome!
and no one ever complained about it again
the end.
Sniping Dust 514 (video series)
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