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Jammeh McJam
New Age Empire. General Tso's Alliance
99
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Posted - 2014.08.14 09:06:00 -
[31] - Quote
I've been sniping since i started, i haven't had a chance to try out any of the hotfix yet but if its as bad as you say then imma be angry
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Denchlad 7
Dead Man's Game
456
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Posted - 2014.08.14 11:07:00 -
[32] - Quote
Lordy lord, just tried out the new reticule. Lol'd and went back to Assault. Its just guesswork trying to land a shot now.
I will be the only player to Prototype every single god damn weapon before Dust dies. 3 to go.
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Judge Rhadamanthus
Amarr Templar One
2700
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Posted - 2014.08.14 11:14:00 -
[33] - Quote
Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance.
This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting posts", they don't help. Strong arguments presented calmly with supporting evidence go a very long way.
Email Me [email protected]
Twitter @Judge_EVELegion
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Beastlina
Ostrakon Agency Gallente Federation
55
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Posted - 2014.08.14 11:22:00 -
[34] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". I am calling it a Musket from now on. |
Leanna Boghin
Paradox Pride
400
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Posted - 2014.08.14 11:28:00 -
[35] - Quote
Judge Rhadamanthus wrote:Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance. This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting" posts, they don't help. Strong arguments presented calmly with supporting evidence go a very long way. Unfortunately you are wrong on that point because CCP stopped caring about what any real player has had to say since Beta. If they did pay attention or cared then maybe these senseless nerfs/buffs/changes wouldnt occur and people wouldnt feel obligated to get on the forums and chew them out after every update. We warned CCP a while ago on the forums that changing the reticle would have negative effects and we gave our reasons why. CCP chose to ignore us (as usual) and do what they wanted (as usual). Now all we have left are drastic uncivilized measures to take that and alot of bitching as usual.
I snipe in the redline because i know it pisses you off
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:36:00 -
[36] - Quote
Just relax. I have faith that Hotfix Delta will heal some wounds, (increased damage / headshot multiplier) while hopefully not creating any more. (no range reduction).
Then we may see the return of the sniper.
CEOPyrex once stated..
"Every good squad should have at LEAST one sniper"
may this become true once more.
Amen.
Sniping Dust 514 (video series)
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Joel II X
Dah Gods O Bacon
3004
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Posted - 2014.08.14 11:39:00 -
[37] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". At least I can attach a pokey stick to muskets.
(Forgot the word lol) |
Judge Rhadamanthus
Amarr Templar One
2701
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Posted - 2014.08.14 11:42:00 -
[38] - Quote
Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta.
There are no true Scotsmen.
Email Me [email protected]
Twitter @Judge_EVELegion
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:43:00 -
[39] - Quote
Nova Knife attachment for Rifles for increased melee damage..
now we're talking..
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 11:55:00 -
[40] - Quote
Not sure about this, but did I mention I hate the new sniper rifle circle?
without the dot.. I doubt much of this would have been possible..
Just a video of me sniping, getting head shots, quick obscured body shots, and the like.
Sniping Dust 514 (video series)
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Leanna Boghin
Paradox Pride
402
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Posted - 2014.08.14 11:57:00 -
[41] - Quote
Judge Rhadamanthus wrote:Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta. There are no true Scotsmen. Am i supposed to know what you mean by that?
I snipe in the redline because i know it pisses you off
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Monkey MAC
Rough Riders..
3289
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Posted - 2014.08.14 11:59:00 -
[42] - Quote
Doesn't snipe from the redline, Instead snipes from an equally unreachable point in a high eHP suit.
People like you are exactly why we need more invisible walls and ladders.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Operative 1125 Lokaas
True Companion Planetary Requisitions
332
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Posted - 2014.08.14 12:46:00 -
[43] - Quote
I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful.
THIS IS THE VOICE OF RÁN
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Symbioticforks
Pure Evil.
462
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Posted - 2014.08.14 12:53:00 -
[44] - Quote
Operative 1125 Lokaas wrote:I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful. I can see that CCP is trying to nerf accuracy at very long range.
I'm sorry did you just say..
"It seems it would be easier for targeting"
because to this I have to say
"It seems you did not test this and shouldn't leave hypothetical feedback"
thanks for playing.
Sniping Dust 514 (video series)
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TYCHUS MAXWELL
The Fun Police
390
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Posted - 2014.08.14 13:23:00 -
[45] - Quote
Yeah I have pretty much given up on head shotting moving targets now because of the new reticle. You pretty much need to aim center mass to ensure a hit, now compound this with the fact that e/hp has been buffed on light frames and now medium frames and sniping is pretty much only useful for the occasional player that stands still in the open and for counter sniping though as the OP has pointed out that has also become more difficult when hunting redline snipers. I pretty much now have to keep fishing for the headshot bonus and now even more so then before, it seems like I'll still miss that head shot from time to time when it's lined up. |
Sgt Buttscratch
R 0 N 1 N
2250
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Posted - 2014.08.14 13:51:00 -
[46] - Quote
The new crosshair works great if... you play a mobile scout. The ability to work within 120-200m is nice,so far i have had good fun with it in that respect. At this range moving targets were also easy.
What sucks.... Harder to snipe players hacking null cannon, the chance of hitting the POINTLESS SHIELD ON THE NULL CANNON is now just a 50/50 thing, no skill or strategic line of sight, just luck. It is also harder to shoot out equipment, from 10m last night the circle would not register the uplink as being there.
As the OP stated, trying to counter redline scrubbery has become a chore.
They should have made the scope adjjustable, using the new setup as the standard, whilst holding L1 hitting another button would increase zoom and return crosshair to the dot. Weird how in the future the technology goes backwards.
Alternatively, maybe the lower ROF(non tactical) sniper rifles should have increase zoom with old style dot, tactical rifle have a current zoom with current crosshair. I do feel the charge/Ishy were designed for great positioning and area denial, where the tactical works very well as an on the move style sniper, only holding your position for brief moments.
Give me my scrambler pistol back....**
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Doc DDD
TeamPlayers
273
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Posted - 2014.08.14 14:11:00 -
[47] - Quote
This is treading in dangerous water, I like using the sniper rifle, and the damage of anything short of a Thales only tickles amar assault's with 1100 armor or whatever they have. But the problem again is the redline.
You can buff damage and headshots but this will lead to an Iincrease in scrubby redline sniping. I know you are thinking 'That's perfect! I will fly to my perch and smash all of them with my sniper rifle from 300m! " But let's be realistic, out of all the scrub lord snipers, the number of symbiotic forks, liquid foxes, Diamond Cutters or whoever is very very small.
Think of how the redline railtank problem was discussed and 'solved' as a damage and headshots multiplyer buff will put redline snipers in the same QQ category. There are now on average 8 dropships called in per match where an ads has zero fear of any tank short of.... can you guess?? ... yes the now 'fixed' but STILL in the redline rail. All the horrible discussions graphs and yYouTube videos did was to cut the range in half, increase heat build up, and cut dps in half.
Now this is where some scrubby player will pipe up with ' I run a fully leveled incubus with skill stacked gunners and two Missle tanks on comms and we decimate every solo red tanker and welcome the rail nerf'. Well good for you, eliminating anything that can stand a chance against you by QQING on the forums with graphs is a great way make your play style the next FOTM.
Now think long and hard about the repercussions of all the forum QQING from everyone that will occur when there are 8 snipers head glitch in in the redline one shotting every suit that doesn't stack 1200 ehp. AGAIN THE PROBLEM IS THE REDLINE.
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
Try looking at the bigger picture rather than just buffing your play style.
Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta. |
Symbioticforks
Pure Evil.
470
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Posted - 2014.08.14 14:28:00 -
[48] - Quote
The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Sniping Dust 514 (video series)
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Sgt Buttscratch
R 0 N 1 N
2250
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Posted - 2014.08.14 14:34:00 -
[49] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Most snipers I see in the redline are commandos or sentinels.... Redline snipers are usually in predictable places, with reticle fever( where they only thing they concentrate on is the dot in the middle of the screen, allowing me to land a dropship beside them and shotgun the **** out them), issue with them is the fact it is low risk and usually free isk.
I think the redline should weaken and decrease in size as the mcc weakens. so as the match ends there is a 10x10 area thats redline
Give me my scrambler pistol back....**
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Adipem Nothi
Nos Nothi
4104
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Posted - 2014.08.14 14:38:00 -
[50] - Quote
New Optics: * Good for sniping up close (under 150-200m) * Very bad for sniping at longer distances
Shoot scout with yes.
- Ripley Riley
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Judge Rhadamanthus
Amarr Templar One
2704
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Posted - 2014.08.14 14:58:00 -
[51] - Quote
Leanna Boghin wrote:Judge Rhadamanthus wrote:Leanna Boghin wrote:CCP stopped caring about what any real player has had to say since Beta. There are no true Scotsmen. Am i supposed to know what you mean by that?
this will clarify.
Email Me [email protected]
Twitter @Judge_EVELegion
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Mauren NOON
The Exemplars Top Men.
408
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Posted - 2014.08.14 15:10:00 -
[52] - Quote
Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Symbioticforks
Pure Evil.
477
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Posted - 2014.08.14 15:19:00 -
[53] - Quote
Mauren NOON wrote:Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping
Please expand upon this. How was your experience hitting the same moving target multiple times?
Head shots on moving targets still just as easy as before?
(Please don't be confusing slaying militia suits to focusing the larger threats on the battlefield)
I too can get many kills even after this change focusing on the weakest players should they present themselves. In more competitive matches however when you have to hit the same target multiple times. There's a clear decrease in accuracy, and those split seconds where someone stands still I can no longer obtain a quick and simple head shot, because I'm guessing with an invisible dot that might be a little too high, or a little too low.
The point is you have to feel it out with the numbers being displayed, it's not a physical thing you can just simply do.
Place the small dot, on the small head. Is the target in your direct line of fire? Of course he is! The dot is red, the numbers are right, and physically the dot is on his head. You can see this. It was about as clear and precise as you could make it.
Sniping Dust 514 (video series)
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Mauren NOON
The Exemplars Top Men.
408
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Posted - 2014.08.14 15:24:00 -
[54] - Quote
Symbioticforks wrote:Mauren NOON wrote:Symbioticforks wrote:Don't say precision, because we've lost that. Honestly, since using the sniper with the new crosshair, I've noticed sniping got easier..... Here is a hint....don't use the whole circle.......the circle has a whole in the middle for a reason. Use that when sniping Please expand upon this. How was your experience hitting the same moving target multiple times? Head shots on moving targets still just as easy as before? (Please don't be confusing slaying militia suits to focusing the larger threats on the battlefield) I too can get many kills even after this change focusing on the weakest players should they present themselves. In more competitive matches however when you have to hit the same target multiple times. There's a clear decrease in accuracy, and those split seconds where someone stands still I can no longer obtain a quick and simple head shot, because I'm guessing with an invisible dot that might be a little too high, or a little too low. That could be a factor. But I wasn't exactly good at hitting moving targets that are not heavies. So I couldn't say that hitting moving targets got easier.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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DarthMcFizzle
MOOSE-KNUCKLEz CLAN
76
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Posted - 2014.08.14 15:27:00 -
[55] - Quote
Head shots at long range seem more difficult with the new optics, but if the circle was just a bit smaller so that the negative space within it was the same size or lightly smaller than the original dot, I would really enjoy it. |
Symbioticforks
Pure Evil.
477
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Posted - 2014.08.14 15:34:00 -
[56] - Quote
If CCP were insistent on keeping this change..
A possible solution would be to introduce new sniper rifles (with mirrored stats) that would use the "circle" instead of the "dot".
Sniping Dust 514 (video series)
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
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Posted - 2014.08.14 15:35:00 -
[57] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
When I first brought it out and tried the new sight I thought it was great then all of a sudden I couldn't hit jack **** as soon as the circumstances mention by symbiotic occurred QQ I guess I'll just have to get used to the sight.
I Like Tanks, ADS's, and Ion Pistols!
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Symbioticforks
Pure Evil.
477
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Posted - 2014.08.14 15:36:00 -
[58] - Quote
DarthMcFizzle wrote:Head shots at long range seem more difficult with the new optics, but if the circle was just a bit smaller so that the negative space within it was the same size or lightly smaller than the original dot, I would really enjoy it.
The Sniper Rifle is traditionally a long range weapon. I totally agree it makes it way more difficult. Even at 220m I was still very annoyed.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
477
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Posted - 2014.08.14 15:38:00 -
[59] - Quote
If enough people don't like it, they will change it back in Hotfix Delta.
This was stated somewhere..
Sniping Dust 514 (video series)
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Snake Sellors
Hellstorm Inc
284
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Posted - 2014.08.14 15:42:00 -
[60] - Quote
As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
my suggestions would be: 1. make the ring the same size as the old dot. 2. put a small dot akin to the one that's center of the hmg ret, in the center of the ring. 3. go back to the old one (i never had a problem with it to begin with)
but we can't keep it the way it is, as somebody else pointed out you now HAVE to aim for central mass on moving targets and even then they can be in the circle but not in the shot.
hold on a sec..
Doc DDD
While I would llove to to see rail tank range increased, I would like to propose redline changes that would fix everyrhing.
1 - If you spawn in the redline, you now have three minutes to take a step out of the redline or you die. Your have 2 whole minutes to decide what you want to do and another minute to do it outside the redline. Want to snipe from the redline? Go ahead, you have 3 minutes. Want to rail tank from the redline? Go ahead the clock is ticking. Make it 5 minutes for all I care so long as you can't sit 200 m in the red the entire match with no consequences. Want to use a Thales? Well now there is a chance you will lose it.
2- Increase the timer you can be in the enemies redline for one minute. Want to go invisible and sprint into the redline to stab that thales sniper? Now you have 60 seconds before you die. Want to float your scrubby incubus over a pesky underpowered railtank in the redline? Now you can take care of business and feel like a man (or woman).
tl, dr ....
[:!: wrote: Try looking at the bigger picture rather than just buffing your play style. Adjustments to timers on both teams in the redline will keep sniper rifles from being QQ nerfed in Echo if they are buffed in Delta.
hmm ok. so yet another needless comment on red lines.. what should i say now? erm....
oh yeah.. 1 we haven't asked for the red line mechanics, quite the opposite. 2 i personally have made suggestions on the red line in various threads before legion was announced. 3 in the aforementioned suggestion threads exactly none of the usual red line qqers posted anything. - because their problem is snipers.
Quote:Doesn't snipe from the redline, Instead snipes from an equally unreachable point in a high eHP suit.
People like you are exactly why we need more invisible walls and ladders. see this, still has a problem even though the enemy is reachable. case closed
(btw, if the sniper needs to use a dropship to get there why shouldn't you?) (as for ladders, yes please. you honestly think we'd have a problem. lol )
4. the best vantage points are sometimes in the red line particularly on older maps. 5. there are very few decent positions to use in most maps- another thing we have all been asking for 6. some of the best positions were taken away from us due to community qq and they were not in the red line-guess what the sniper community said back then... we said it would increase red line sniping...
did i miss any of the usual reply folks ?
you say about killing people in the red line yet fail to look at the situation fro any other point of view. .you didn't say increase the amount of positions outside of the red lines, so where do you think they will go? .if the red line area gets a timer what happens when a team is red lined? they all continuously get timer killed? .you think that a few red line snipers that aren't much more than an irritation should stop the rest of us from being able to play for our corps?
look at the bigger picture indeed...
(had to get that off my chest)
Quote:Most snipers I see in the redline are commandos or sentinels.... Redline snipers are usually in predictable places,
What do you expect them to wear? calmando suits are THE sniper suit as of 1.8. Where do you expect them to go? the maps are all fairly old and well explored, they are in obvious positions because those positions probably offer a good view. not like theres an awful lot of choices.
Quote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
Far too true symbioticforks..
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