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Spectre-M
The Generals Anime Empire.
712
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Posted - 2014.08.14 15:52:00 -
[61] - Quote
I just recently dug my militia blueprint out and hate it.
Agreed that it was fine before.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1127
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Posted - 2014.08.14 16:11:00 -
[62] - Quote
Leanna Boghin wrote:Judge Rhadamanthus wrote:Symbioticforks wrote:This is the time that snipers should be voicing their opinions for future relevance. This. If no-one speaks up, priority falls. Avoid rants and "so bad i'm quitting" posts, they don't help. Strong arguments presented calmly with supporting evidence go a very long way. Unfortunately you are wrong on that point because CCP stopped caring about what any real player has had to say since Beta. If they did pay attention or cared then maybe these senseless nerfs/buffs/changes wouldnt occur and people wouldnt feel obligated to get on the forums and chew them out after every update. We warned CCP a while ago on the forums that changing the reticle would have negative effects and we gave our reasons why. CCP chose to ignore us (as usual) and do what they wanted (as usual). Now all we have left are drastic uncivilized measures to take that and alot of bitching as usual. i think your getting yourself confused with real players and the OP after hearing talk about your love affair with being and useless redline type of sniper.
KEQ diplomat/ intel /GC officer
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sabre prime
Crux Special Tasks Group Gallente Federation
346
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Posted - 2014.08.14 16:45:00 -
[63] - Quote
This is what CCP rattati wrote in the hotfix charlie dev blog.
wrote:We wanted to take the opportunity and do an experiment on Sniper Rifle crosshairs. This is a small change, and easily reverted if it proves unpopular. Snipers have complained that the reticule dot obscures the target, so we are replacing the dot with a tiny circle. We will be polling the sniper community after a few weeks and will revert the change in Hotfix Delta if it is not well received.
I haven't had a chance to play yet. But if the new reticule is not good, just speak up and it looks like it will be changed back to the old reticule in hotfix delta. No big deal.
Desperate attempt to get BPOs
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Super Sniper95
1.U.P
190
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Posted - 2014.08.14 17:36:00 -
[64] - Quote
I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot.
Caldari Logistics V, Caldari Assault V, Caldari Scout V, Minmatar Logistics V, Minmatar Assault V, Gallente Scout V. Meh
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Doc DDD
TeamPlayers
273
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Posted - 2014.08.14 17:38:00 -
[65] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
You are allowed to think it is a red herring, so long as I can think that opinion is short sighted. Beware asking for just enough to end up with your range and damage QQ nerfed the next hot fix.
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Sgt Buttscratch
R 0 N 1 N
2256
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Posted - 2014.08.14 17:43:00 -
[66] - Quote
Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot.
I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle.
So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper).
Give me my scrambler pistol back....**
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1263
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Posted - 2014.08.14 18:02:00 -
[67] - Quote
After having done my first match with the new crosshair I only feel one thing.
Bring back the dot.
There's absolutely nothing at all that is better with this circle. I still did pretty good but it's really horrible to use and the precision is way worse. Like so many others said, you can just hope that you can hit them when they run into the circle if you're somewhat far away, else sure thing at 100m they fill up it pretty good.
/c
DUSTBoard
DUST Server Status
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Fox Gaden
Immortal Guides
4039
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Posted - 2014.08.14 18:20:00 -
[68] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. This is sort of what I expected when I saw the proposal to change the sight. I always liked the small dot site on the Sniper Rifle. Likewise, I like the small dot sight on the HMG. It just works! I am not sure why so many people seem to like cross-hairs and fancy round circles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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843-Vika
BurgezzE.T.F General Tso's Alliance
194
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Posted - 2014.08.14 18:28:00 -
[69] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
https://www.youtube.com/watch?v=Vku9OR6eO6Y
Now stop your whining
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Fox Gaden
Immortal Guides
4039
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Posted - 2014.08.14 18:40:00 -
[70] - Quote
Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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aaaasdff ertgfdd
217
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Posted - 2014.08.14 18:49:00 -
[71] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Hate that forks. Have a hard time believing what some say on here. But if you say it, its golden. I suspect damage buff may be around the corner though. As for the reticle, at least they can change it back. Maybe do a cross hair or something. Im sure they just wanted to dress up that single pixel scope.....
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 18:56:00 -
[72] - Quote
Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle.
It would be more beneficaial anyway to use an RR at that range rather than a sniper
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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aaaasdff ertgfdd
217
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Posted - 2014.08.14 19:03:00 -
[73] - Quote
Sclompton Face-Smasher wrote:Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle. It would be more beneficaial anyway to use an RR at that range rather than a sniper At 120 meters? No sir it wouldnt. Youd barely be doing 30%.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Sclompton Face-Smasher
uptown456 Dark Taboo
55
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Posted - 2014.08.14 19:10:00 -
[74] - Quote
aaaasdff ertgfdd wrote:Sclompton Face-Smasher wrote:Fox Gaden wrote:Sgt Buttscratch wrote:Super Sniper95 wrote:I just had barely time to play yesterday and tried Thale sniping in bridge map dom, the reticule after 300m its even bigger than any heavy dropsuit. The damage output its UP with this new brandnew assault loadout and EHP, I saw even a 1050 armor Assault ak.0 and couldnt even hit him a single shot (-_-) CCP please bring back the old dot. I tried c15 sniping yesterday in a domination using the Orbital Artillery Outpost socket. The entire match I was in the city, furthest kill was a little over 120m, I was using a dragonfly scout suit, c15, toxin smg. 17/1, my team won, the whole match I worked to stop the enemy forming anykind of high ground resistance, forcing them into a ground to ground battle. So, Redline 300m thales(turnip) not so good. Team play sniping within the actual battlefield works...is it bad, or do people want to just hide and rack on low risk snipes from the redline. (OP not included I know he is actually a good infield sniper). Not every map provides good sniping spots that are within 120m of the action. At that range you could almost use a Rail Rifle. It would be more beneficaial anyway to use an RR at that range rather than a sniper At 120 meters? No sir it wouldnt. Youd barely be doing 30%. Look at the bottom of your screen when on tatget. HUD displays distance from target as, well as how much damage you are doing at that distance to that suit., Which would change based on suit type, and shields vs armor efficacy characteristics.
Okay I see your point there. Forgot the range and dam vs shields/armor. So why not just go Scr then and become anotheer rush in l33t like this so many others that just can't understand the pain of the shoot and move sniper?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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calvin b
Sinq Laison Gendarmes Gallente Federation
2124
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Posted - 2014.08.14 19:28:00 -
[75] - Quote
Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF. So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely.
Can the other voices in other peoples minds hear my voices in my head????
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Symbioticforks
Pure Evil.
495
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Posted - 2014.08.14 22:48:00 -
[76] - Quote
calvin b wrote:Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF . So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely.
This is what I believe would be the feeling if someone at CCP sat down and ran a handful of matches strictly sniping.
They would hate it.
Sniping Dust 514 (video series)
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ladwar
HEARTS OF PHOENIX
2037
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Posted - 2014.08.14 23:18:00 -
[77] - Quote
While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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aaaasdff ertgfdd
220
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Posted - 2014.08.14 23:38:00 -
[78] - Quote
ladwar wrote:While i do like the new scope it just made me remember why i dont. damage is too low. Tac sniper plus complex w / prof 2 and landing all 3 headshots i couldnt get a kill on a scout. Gave up after that. He was rehacking a null and not moving. My guess is those shots were not hitting unless you seen his health go down.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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MR REACHER
THE CAUCASIAN PERSUASION
0
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Posted - 2014.08.14 23:47:00 -
[79] - Quote
Welll, i wont say that i hate it, but i definitely dont like it. I mean i'm sure it's just a matter of taste and yeah they were trying to help but i prefer taking the dot back. Or a smaller dot in the bit circle? Idk it's just not working very well on the moving targets (im sure this has already been stated). At one point in this game i was a dedicated sniper and definitely wouldnt mind going back to that, if we could get some love......just sayinnnn....and to all the whiners about sniping who either is just mad because they cant snipe due to lack of skill or the others who view us as a annoyance on the battlefield i understand that but the same can be said about any suit on the field. Either way its still a very real and CAN be a very effective position. Also CCP can we stop the redline sniping pleeaaassseee??
>Arguments are to be avoided; they are always vulgar and often convincing.
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MR REACHER
THE CAUCASIAN PERSUASION
0
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Posted - 2014.08.14 23:54:00 -
[80] - Quote
Symbioticforks wrote:calvin b wrote:Spot on. I tried sniping last night for the first time and I was disgusted. I was running a proto Cal Assault, with 3 Damage Mods, and a Thale. I shot a scout dead in the head and the Mother F***** just ran off. WTF . So I tried again and the same happened over and over again. In one match I got only 7 kills even though my normal is between 15-25 kills a game. I want my SP returned and just delete the sniper from the game completely. This is what I believe would be the feeling if someone at CCP sat down and ran a handful of matches strictly sniping. They would hate it.
I COMPLETELY AGREE.
>Arguments are to be avoided; they are always vulgar and often convincing.
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Espartoi
Orkz Clan
323
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Posted - 2014.08.15 02:18:00 -
[81] - Quote
843-Vika wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. https://www.youtube.com/watch?v=Vku9OR6eO6YNow stop your whining
That is how sucky players like to call themselves "pro"....
Shoot Smash Stomp Chop.
Am a Giant Realistic Flying Tiger.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1088
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Posted - 2014.08.15 02:19:00 -
[82] - Quote
Snake Sellors wrote:As far as the dot goes, i personally like the better view of what i'm aiming at BUT hate the fact that it's now guesswork as to where they are in the circle.
You sir , as well as Sym ... have been spot on in your remarks .
What you said in your comments that started with the above , was totally true and shows the passion that snipers have and their attention to detail that goes unmentioned most of the time from lack of appreciation from most in the community .
You Merc's as well as others who have spoken in this topic , show the real value and worth of the role and the skill and passion that goes with it .
Many might not understand and try to cheapen the role with their attitude , but snipers are of true importance in any campaign and of great value to any squad .
Players such as yourselves , prove that and I appreciate that .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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RogueTrooper 2000AD
Neckbeard Absolution
198
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Posted - 2014.08.15 05:17:00 -
[83] - Quote
Symbioticforks wrote:You're so far from the truth it's hilarious.
Such a cute little nooblet.
Watch my videos. Learn of me.
I learnt that you are nowhere near as good as you think you are but you are good.
Nolifing for that event doesn't count either but well done.
So tongue in cheek that my tongue is in your mouth.
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Symbioticforks
Pure Evil.
515
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Posted - 2014.08.15 07:12:00 -
[84] - Quote
I think you failed to grasp that those are just normal games. Nowhere near my better ones.
Sniping Dust 514 (video series)
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aaaasdff ertgfdd
225
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Posted - 2014.08.15 07:52:00 -
[85] - Quote
Symbioticforks wrote:I think you failed to grasp that those are just normal games. Nowhere near my better ones.
Nolifing for that event was a test of endurance, mixed with how well can you play in that physical state. To the winners especially and all of those who stayed up for several days straight, they have my empathy and admiration. The pain was real, I felt it. And no I did not use a Thale's. No, he had a charge, and not in the redline alot of the time either.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Operative 1125 Lokaas
True Companion Planetary Requisitions
344
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Posted - 2014.08.15 07:59:00 -
[86] - Quote
Symbioticforks wrote:Operative 1125 Lokaas wrote:I do like that new reticule. It seems it would be easier for targeting. Are you sure it is not hit detection that is off? Maybe with a hit detection fix it will prove to be more useful. I can see that CCP is trying to nerf accuracy at very long range. I'm sorry did you just say.. "It seems it would be easier for targeting" because to this I have to say "It seems you did not test this and shouldn't leave hypothetical feedback" thanks for playing.
And to this I have to respond with, "Stop being snooty to an otherwise mature post". What, are you 9 yrs old?
I have good reason to state what I said and the word seems usually indicates "not testing" as well as "COULD IT BE THE HIT DETECTION IS OFF" as opposed to the reticule due to being able to see the target within the circle.
I have tested this though since my original post and can say that I have found no problem with it other than my aiming. Get a little closer and it works pretty good. I can see this forcing people off the redline (save for Manus Peak).
If accuracy at range is the goal, the dot fails just as much. Needs to be hair line crosshairs.
Anyway, you just lost a lot of respect from me. Add this to the b*tching you were giving on the airborne channel yesterday I suppose. Grow up a bit.
THIS IS THE VOICE OF RÁN
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Symbioticforks
Pure Evil.
516
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Posted - 2014.08.15 08:15:00 -
[87] - Quote
This kind of feedback, gave CCP the impression that the changing the sniper rifle reticle was a great idea.
A lot of people clearly don't like the change, and legitimate reasons are listed as to why. If you had been following the forums you would know the reason for the change was simply because they could. It had nothing to do with changing the fundamental way snipers operate. I don't fault you for that, I just haven't seen the need to reiterate it.
If you didn't like what I had to say in catching up a bunch of randoms in a public chat channel, I apologize. In dealing with large amounts of random people on the internet I have been known to assume the worst.
Sniping Dust 514 (video series)
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Grimm Hammer
Sacred Initiative of Combat Killers IMMORTAL REGIME
8
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Posted - 2014.08.15 10:21:00 -
[88] - Quote
So i deicided to test the new sight abt two hours ago- my conclusion....WTH it looks good but just cant hit anything i even nestled in a spot abt 170m from the C point and was missing center mass shots....on heavies at that. Totally cant line up shots on moving targets either u miss or u feel like u missed the intended target
on a side note....forks is a great dude he may not remember but abt two months back when i first picked up the SR it was in a dom match against him and he stomped me but instead of messaging me trolling he sent me like four different messages with tips and "ideal" locations then wished me luck and hoped to fight me again when i was better
so to that hope we meet again forks ;) |
TYCHUS MAXWELL
The Fun Police
432
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Posted - 2014.08.15 12:19:00 -
[89] - Quote
Symbioticforks wrote:The red line is a red herring.
These players don't impact matches generally. If you're already winning your red line snipers do next to nothing. Most red line snipers are not going for head shots because it's difficult and more time consuming at extreme ranges. Most red line snipers are also in Militia suits. Making all snipers more powerful, also makes me more likely to die. I just want to be relevant in PC matches without having to use a Thale's.
Is that so wrong?
It's only a red herring on some maps. Maps like Bridge for example, a red line thales can pick off many reinforcements to the bridge or any players that get flushed out. Literally yesterday we had an enemy team where the thales sniper was head glitching from there redline with a clear LOS to the bridge. Having to constantly hide DOES impact how well you can defend an objective. It was a calmmando Ck.0 with a Thales. I know because I was trying to snipe them and could see the chevron + would line up head shots with the 170% and couldn't hit them ever, (IE. I could see his stats.) On my screen it looked like the head was under the crest of the hill. The only way I could of possibly hit them from there is if I stood on top of a drop ship that elevated itself into the stratosphere so that I could get an angle on him as the only building nearby was that slopped one that you slide off of. |
Tyjus Vacca
The United Socialist Liberation Front
267
|
Posted - 2014.08.15 12:27:00 -
[90] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
I actually prefer the new cross-hair make head-shots easier (especially while moving)
so commandos are good now O_o
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