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Symbioticforks
Pure Evil.
434
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Posted - 2014.08.14 04:54:00 -
[1] - Quote
I beta tested this for you on live, and here are the results.
Hitting moving targets how become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming".
I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****.
In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Sniping Dust 514 (video series)
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Operative 1125 Lokaas
True Companion Planetary Requisitions
326
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Posted - 2014.08.14 05:24:00 -
[2] - Quote
I vote to change the name of sniper rifle to "Blunderbus" or "Musket".
THIS IS THE VOICE OF RÁN
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Shooter Somewhere
Brutor Vanguard Minmatar Republic
28
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Posted - 2014.08.14 05:31:00 -
[3] - Quote
Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it.
Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself.
But he look at the bright side 5000 WP OB xD
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Guybrush Threeps
K-A-O-S theory
14
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Posted - 2014.08.14 05:34:00 -
[4] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD
You should probably click that link in Symbiotic's signature before you assume he is anything less than a sniping role model.
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Symbioticforks
Pure Evil.
437
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Posted - 2014.08.14 05:35:00 -
[5] - Quote
You're so far from the truth it's hilarious.
Such a cute little nooblet.
Watch my videos. Learn of me.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
437
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Posted - 2014.08.14 05:37:00 -
[6] - Quote
Stuff like this never happens in the red line..
Which is exactly why I don't snipe there. (unless it is the absolute best sniping spot for getting massive amounts of kills)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:39:00 -
[7] - Quote
Did you know it's easier to kill people the closer you are?
Truth.
Sniping Dust 514 (video series)
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
434
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Posted - 2014.08.14 05:41:00 -
[8] - Quote
Would love to see videos of this, if possible. Not that I don't believe you or anything. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
434
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Posted - 2014.08.14 05:44:00 -
[9] - Quote
What is the name of that track that's assaulting my ears? |
Guybrush Threeps
K-A-O-S theory
15
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Posted - 2014.08.14 05:46:00 -
[10] - Quote
Mikey Ducati wrote:What is the name of that track that's assaulting my ears?
The Symbiotic special. If not for the music I'd fall asleep to his videos every night. |
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Cass Caul
593
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Posted - 2014.08.14 05:48:00 -
[11] - Quote
Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth.
But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough.
Math is easy, you're just stupid.
The Empress of Alts
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:52:00 -
[12] - Quote
Then why use a sniper rifle?
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
439
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Posted - 2014.08.14 05:53:00 -
[13] - Quote
Don't say precision, because we've lost that.
Sniping Dust 514 (video series)
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Cass Caul
594
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Posted - 2014.08.14 06:03:00 -
[14] - Quote
Symbioticforks wrote:Then why use a sniper rifle?
Because it exceeds the range of Forge Guns.
When you kill someone, there's no kill cam but you still have a range indication. They can create a radius from point of death and figure out where you were. The greater the range the longer it'll take to find you and the more time you have to change position or prepare for an ADS or DS with gunner.
Math is easy, you're just stupid.
The Empress of Alts
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Symbioticforks
Pure Evil.
440
|
Posted - 2014.08.14 06:08:00 -
[15] - Quote
There are only so many good sniper locations.. I fear they'll find me with a scanner unless I have a defensible position.
Sniping Dust 514 (video series)
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Cass Caul
595
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Posted - 2014.08.14 06:12:00 -
[16] - Quote
Symbioticforks wrote:There are only so many good sniper locations.. I fear they'll find me with a scanner unless I have a defensible position.
That's why you should forward that email along with yours sooner rather than later.
Math is easy, you're just stupid.
The Empress of Alts
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Silver Strike44
Capital Acquisitions LLC General Tso's Alliance
141
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Posted - 2014.08.14 06:47:00 -
[17] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD
What about his "the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships"?
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1075
|
Posted - 2014.08.14 06:58:00 -
[18] - Quote
Hey Sym , great post and you are right on so many levels .
Looks great and works like crap is what the new sights do for the SR .
Keep up the great work , it's well appreciated .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Sclompton Face-Smasher
uptown456 Dark Taboo
54
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Posted - 2014.08.14 07:05:00 -
[19] - Quote
Cass Caul wrote:Symbioticforks wrote:Then why use a sniper rifle? Because it exceeds the range of Forge Guns. When you kill someone, there's no kill cam but you still have a range indication. They can create a radius from point of death and figure out where you were. The greater the range the longer it'll take to find you and the more time you have to change position or prepare for an ADS or DS with gunner.
It doesn't matter if you can't hit them anyways... Might as well switch to a proto assault fit and run the scrub RR's with aim assist on while claiming it's not on to save your pride...
I'm being serious here when I say that because the role of a sniper is to be 1000% accurate and nothing less. If you have played any other fps games no matter what is (even COD ) it shouldn't be without a viable scope to finish the fine tuning. Hell I even would have took the red dot scope that's on the bow on FC3 hell even the range scope so we have to measure up.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Symbioticforks
Pure Evil.
455
|
Posted - 2014.08.14 07:06:00 -
[20] - Quote
Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance.
Sniping Dust 514 (video series)
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Bormir1r
Fatal Absolution General Tso's Alliance
710
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Posted - 2014.08.14 07:08:00 -
[21] - Quote
Cass Caul wrote:Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth. But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough.
Whenever I was sniped by him, he shot me from 250+ meters out. So I wouldn't consider it close at all.
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor (Only Mk.0s do this).
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Arkena Wyrnspire
Fatal Absolution
16923
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Posted - 2014.08.14 07:11:00 -
[22] - Quote
Not really a huge fan of the circle dot sight. I'm sure it was to help, but...
SR hit detection pains me.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Symbioticforks
Pure Evil.
456
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Posted - 2014.08.14 07:20:00 -
[23] - Quote
Bormir1r wrote:Cass Caul wrote:Symbioticforks wrote:Did you know it's easier to kill people the closer you are?
Truth. But if I was closer, why wouldn't I just use a Forge Gun. I can actually get a 1 hit kill with the FG if they're close enough. Whenever I was sniped by him, he shot me from 250+ meters out. So I wouldn't consider it close at all.
Just depends on the map. I'm either on your red line, highest point on the map, somewhere high traffic, or somewhere defensible. Mix a few of those together and that's where I'll be, generally outside of the red line. Usually under 400m, and I prefer closer.
Sniping Dust 514 (video series)
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Death Shadow117
New Age Empire. General Tso's Alliance
255
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Posted - 2014.08.14 07:22:00 -
[24] - Quote
Operative 1125 Lokaas wrote:I vote to change the name of sniper rifle to "Blunderbus" or "Musket". That implies an ohk close range 1shot weapon i would love one of those. When will i get my "Win Button" it instantly explodes whomever im looking at. I want something more to happen from headshot kills preferably the grunt headshot party from halo.
Why?
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steve0809
GRIM MARCH
30
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Posted - 2014.08.14 07:38:00 -
[25] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance.
The OP is correct, the change has made it more difficult to lead targets than with the dot, but just the fact that they are trying to do something is great. I must say that a SMALL buff to sniper rifle damage would be great (maybe even just to headshot multiplier?) , its really difficult to be an efficient sniper when you have to hit someone 5 times to make a kill!
But as I said Im grateful that CCP is at least trying something for my favourite role.
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1124
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Posted - 2014.08.14 07:55:00 -
[26] - Quote
Shooter Somewhere wrote:Symbioticforks wrote:I beta tested this for you on live, and here are the results. Hitting moving targets has now become guesswork and not skill. You can have a player inside the circle but not in your direct line of fire. Meaning you have to guess when they will enter the very center of your cross hair. Before this it was as simple as watching two points intersect. The player and your dot. If they kept moving at the same rate of speed hitting them was rather simple. It was timing. Not guess where the exact center of circle is and when they'll be there. The sniper rifle has been a precision weapon that kills people from great distances by lining up shots. Now your exact direct line of fire is lost, the circle actually clutters up your shot. I feel like I've lost the ability to get moving head shots. Sadly, I was correct when I called this change the "guestimation circle of poor aiming". I had a friend of mine who is one of the top players for battlefield 4 as a forward recon give me his opinion of the sight. He said he didn't like it at all, that sight already exists in battlefield 4 and very few people choose to use it. I was like no ****. In conclusion..
- Hitting moving targets has become more difficult (no fixed accurate point for your line of fire)
- Just because someone is inside your circle doesn't mean you can hit them.
- Hitting someone who is head glitching has become more difficult (you need to place the bottom portion of an invisible dot on the very tip top of their head, and for this reason it favors degenerate red line snipers)
Sorry CCP Logibro, I appreciate the attempt to make the role better. I appreciate the slight damage increase to light damage mods now. I do not however appreciate the 1000-1400hp assaults running around. The Sniper Rifle isn't tuned to be effective against that much health by the way. You try it. Your the kind of sniper that sits in the redline with a charge and wyk swarms in case of dropships. The only people that could get to you were the guys the got OB to get rid of you. But you came right back anyways so you guys did it to yourself. But he look at the bright side 5000 WP OB xD Na dude thats some ignorant thing to say. i don't like snipers but i know he is the real deal and his snipping spots have nothing to do with the redline. this man actually brings fear to a mercs soul like gemcutter. show a skilled player some respect even if you hate his craft.
KEQ diplomat/ intel /GC officer
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Leanna Boghin
Paradox Pride
388
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Posted - 2014.08.14 08:33:00 -
[27] - Quote
We knew it was gonna suck when they asked us in the forums what we thought of a new reticle. And we told them not to change it but like CCPs dumb ass they changed it anyways because they listened to the whine asses from COD instead of the Real Dust players. We just have to hope like hell our bitching about it on the forums for the next 6 months will get them to change in back in Delta. If they dont i will be hunting for CCP developers until the servers shut down perminantly.
I snipe in the redline because i know it pisses you off
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shaman oga
Nexus Balusa Horizon
2676
|
Posted - 2014.08.14 08:42:00 -
[28] - Quote
I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Leanna Boghin
Paradox Pride
388
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Posted - 2014.08.14 08:45:00 -
[29] - Quote
shaman oga wrote:I find it better than before, it does not blend with textures or with the skybox and i have no problem hitting targets, at least not more than i had before. Try getting headshots and hitting people that are head glitching and see how well you do then.
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
388
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Posted - 2014.08.14 08:58:00 -
[30] - Quote
Symbioticforks wrote:Thanks for the support everyone. Please, if you know any snipers in Dust 514 that do not use the forums please encourage them to come here and post about this. Clearly I hate the change, but I respect anyone who tries to snipe in the current game state and would like to hear what they too have to say.
Sniper Rifle changes are coming in Hotfix Delta..
This is the time that snipers should be voicing their opinions for future relevance. I dont like the change either but i have come to love redline sniping (just because everyone hates me for it). So i can utilize this new change to my advantage. I can now sit in the redline and head glitch with little to no worry of a counter sniper head shotting me. Not only that but I AM one of those that has a calmando suit with swarm launcher for those nasty ADS/DS. Only thing thats gonna kill me now is an OB and well good luck with getting one of those with the new change of 5000WP for an OB lol. CCP really screwed up big this time.
I snipe in the redline because i know it pisses you off
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