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Thread Statistics | Show CCP posts - 24 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
11526
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Posted - 2014.08.07 05:57:00 -
[91] - Quote
KAGEHOSHI Horned Wolf wrote:I understand the "it barely ever overheats" complaints some have expressed regarding the assault scrambler rifle, but does it need to? the assault scrambler rifle is not a balance issue, so to nerf it without buffing it in some other aspect is reckless.
The regular scrambler rifle has overheat because it actually needs it for balance purposes, but the same can't be said the assault variant. The assault SCR has mediocre DPS, good range, and long sustained fire (magazine size), but at the cost of having relatively high dispersion. Doesn't seem like it needs a nerf to me. Actually, it has extremely accurate dispersion, lowest reload time, largest magazine, and the best ADS of all four Assault variants. Combine that large magazine with high damage per bullet and you get a weapon that does pretty high damage per clip.
I didn't do the math yet, but I have a feeling that with the overheat, the damage per clip vs damage before overheat will be similar to other Assault variants.
Feline overlord of all humans - CAT MERC
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Hawkings Greenback
Red Star. EoN.
186
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Posted - 2014.08.07 06:00:00 -
[92] - Quote
Going to have another look when the day ( and my first coffee ) has kicked in, although it looks good. I am glad assaults have had a bit of love as it'll give my logi something else to look after apart from heavy frames.
Good job so far
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Cat Merc
Onslaught Inc RISE of LEGION
11526
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Posted - 2014.08.07 06:07:00 -
[93] - Quote
Damage before overheat on the Assault SCR is at 1,787.5
For reference, the AR's damage per clip is 2099.4. The ACR's damage per clip is 1,400.8. The ARR's damage per clip is 1,680.
As you can see, the ASCR isn't far behind at all, it's only beaten by the AR, but compared to the AR it has a better ADS, tighter hipfire, faster reloads and around 30~ more meters of range.
And if you regulate your fire, the damage output is at 2,574.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11526
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Posted - 2014.08.07 06:19:00 -
[94] - Quote
With the Amarr Assault bonus, that increases to 2,386.3 damage before overheat.
Feline overlord of all humans - CAT MERC
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1795
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Posted - 2014.08.07 06:23:00 -
[95] - Quote
This tells me the assault rifle needs more punch if an asscram can do more damage per magazine. |
Cat Merc
Onslaught Inc RISE of LEGION
11526
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Posted - 2014.08.07 06:24:00 -
[96] - Quote
Breakin Stuff wrote:This tells me the assault rifle needs more punch if an asscram can do more damage per magazine. This tells me that the Gal Assault bonus is terribad.
Feline overlord of all humans - CAT MERC
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taxi bastard
uptown456 Dark Taboo
195
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Posted - 2014.08.07 06:33:00 -
[97] - Quote
with all the suit changes
i.e. mini becoming the dual tankers why does the caldari scour still have more PG than the mini?
small changes to kincats will still do very little to the mini suits fitting options and try fitting KN with kincats and myfibs its not possible
pls address |
OP FOTM
Commando Perkone Caldari State
299
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Posted - 2014.08.07 06:36:00 -
[98] - Quote
Strongly disagree with 5000 WP orbitals.
- It's just going to make the team that's struggling to get the objective, nevermind an orbital, unable to even get one
- And it'll make the proto stompers the ONLY ones with enough WP for an orbital
- This is the exact same mistake you made with increasing the price of clone packs
It's like saying "let's make it easier on the ISK poor by increasing the cost of everything!"
OH WOW. There's also a STEALTH SENTINEL NERF. You've gotta be ******* kidding me... 4 slots across the board at proto level? REALLY?
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1797
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Posted - 2014.08.07 07:36:00 -
[99] - Quote
Count again. 5 slots each on sentismell as always. They swapped amarr and gallente layouts and matched caldari with minmatar at 3/2 at prototype.
Its dumb. The caldari should keep 4/1 |
JRleo jr
Xer Cloud Consortium
202
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Posted - 2014.08.07 07:41:00 -
[100] - Quote
Breakin Stuff wrote:Count again. 5 slots each on sentismell as always. They swapped amarr and gallente layouts and matched caldari with minmatar at 3/2 at prototype.
Its dumb. The caldari should keep 4/1 Ikr?
They need to buff base stats for the cal heavy if they proceed with slot layout.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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OP FOTM
Commando Perkone Caldari State
311
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Posted - 2014.08.07 08:07:00 -
[101] - Quote
Breakin Stuff wrote:Count again. 5 slots each on sentismell as always. They swapped amarr and gallente layouts and matched caldari with minmatar at 3/2 at prototype.
Its dumb. The caldari should keep 4/1
You're the one reading it wrong. Click my signature. Proto sentinel lines up on the table with 4 slots.
=/
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Commander Noctus
Chatelain Rapid Response Gallente Federation
41
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Posted - 2014.08.07 08:24:00 -
[102] - Quote
OP FOTM wrote:Breakin Stuff wrote:Count again. 5 slots each on sentismell as always. They swapped amarr and gallente layouts and matched caldari with minmatar at 3/2 at prototype.
Its dumb. The caldari should keep 4/1 You're the one reading it wrong. Click my signature. Proto sentinel lines up on the table with 4 slots.
Clicked your link. Checked it 5 times over. It lines up with 5 slots. Go and delete your embarassing posts and threads now. |
Devadander
Woodgrain Atari
43
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Posted - 2014.08.07 08:25:00 -
[103] - Quote
so just to be clear. My terrible bonus to reload stays, and now I get an equally terrible bonus to fitting grenades?
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Mr Hakyou
82
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Posted - 2014.08.07 08:58:00 -
[104] - Quote
Devadander wrote:so just to be clear. My terrible bonus to reload stays, and now I get an equally terrible bonus to fitting grenades? Cal Assault will be beast bro, it's not all about the bonuses.
Hotfix Charlie
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Kosakai
Eternal Beings Proficiency V.
79
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Posted - 2014.08.07 09:49:00 -
[105] - Quote
where is the ADS price reduction????!!!
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
MINJA KNIFER .......
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Broonfondle Majikthies
Dogs of War Gaming
1245
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Posted - 2014.08.07 09:52:00 -
[106] - Quote
Wow
I never thought I'd see the day that my poor Min Scout that has been largely poked at and made fun of will suddenly be a fit everyone wants to try. Even if its only to knife a tank to death.
Not sure how I feel about that...
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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JRleo jr
Xer Cloud Consortium
208
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Posted - 2014.08.07 10:00:00 -
[107] - Quote
Broonfondle Majikthies wrote:Wow
I never thought I'd see the day that my poor Min Scout that has been largely poked at and made fun of will suddenly be a fit everyone wants to try. Even if its only to knife a tank to death.
Not sure how I feel about that... Here, I'll help.
Everyone wants to try it and I'm afraid it will be nerfed sometime.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Cat Merc
Onslaught Inc RISE of LEGION
11536
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Posted - 2014.08.07 10:22:00 -
[108] - Quote
Oh, Rattati. I just realized that there is no Federation Duvolle Assault Rifle.
There is a Federation Specialist, and a Federation Tactical, but there is no Federation Duvolle. Which is curious because it exists as STD/ADV levels.
Feline overlord of all humans - CAT MERC
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CCP Rattati
C C P C C P Alliance
5176
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Posted - 2014.08.07 10:25:00 -
[109] - Quote
Bojo The Mighty wrote:disappointed that module efficacy bonuses could've replaced straight ewar bonuses
We said repeatedly that any efficacy bonuses would be considered for Delta, too many changes at once plus we want to group changes that need localization QA together.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5176
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Posted - 2014.08.07 10:26:00 -
[110] - Quote
Bojo The Mighty wrote:I don't understand if Large blaster dispersion is getting nerfed or if small blaster dispersion is getting nerfed, the numbers are without units...
These numbers don't have units, they are unreal nomenclature
Small Blasters way less dispersion Large Blasters faster recovery - similar dispersion, so controlled bursts are more accurate
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5176
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Posted - 2014.08.07 10:27:00 -
[111] - Quote
The dark cloud wrote:Are im on drugs or did i just saw a militia HMG in the spreadsheet?
Moved to Delta
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5176
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Posted - 2014.08.07 10:28:00 -
[112] - Quote
Adipem Nothi wrote:\o/ You're still here with us! Any word on Vehicles in Ambush OMS?
We want to see how Ambush OMS works with new installations, it should be quite different and hopefully more fun. We will poll the community a few weeks into Charlie and see what you guys think
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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JRleo jr
Xer Cloud Consortium
208
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Posted - 2014.08.07 10:32:00 -
[113] - Quote
CCP Rattati wrote:Adipem Nothi wrote:\o/ You're still here with us! Any word on Vehicles in Ambush OMS? We want to see how Ambush OMS works with new installations, it should be quite different and hopefully more fun. We will poll the community a few weeks into Charlie and see what you guys think Ah, good. And sorry to ask, buuuut, do you have an eta on hf charlie?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:33:00 -
[114] - Quote
mollerz wrote:The PG on a min scout is still not there despite these meager changes.
Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Minmatar fit. I explained the reasoning for not buffing Minmatar Scout PG, as they already have a fair PG compared to the other Scouts.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:35:00 -
[115] - Quote
Cyrus Grevare wrote:On the slot layout table for sentinels, prototype suits are standardized to 4 slots as standard assaults? or is that an error?
Error and fixed, thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:37:00 -
[116] - Quote
Louis Domi wrote:No change for heavy damage mods? Also you nerfed the assualt scrambler? Who complains about it? Also on your Dropsuit graph it shows caldari has only 109 armor currently, but it has 120 currently Concerning the balacs, who has those? I've never seen one. Also Good for the increase orbitals You're killing me with caldari heavy cpu/pg nerf, gotta change my AV fit and don't even get a low slot till proto... but i guess since SL got a buff/nerfI outta use them more now. No real reason to use proto,100 damage above adv wouldn't really be worth money. Forgot to add how grateful I am for installation reps, also please explain to me what AI range is? why is it at 75m?
Thanks for the Caldari hp error, I fixed it in the sheet.
AI range means it won't fire at you until you enter that range.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
15626
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Posted - 2014.08.07 10:37:00 -
[117] - Quote
How long is it likely to be before this arrives? I'm greatly looking forward to this.
You have long since made your choice. What you make now is a mistake.
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:38:00 -
[118] - Quote
Mauren NOON wrote:Of all the weapons to tweak, you chose the assault scrambler?? Arguably the most balanced rifle in the game and you nerf it?
Ok.........seems to me people need to get their priorities straight...(yes, I'm pointing to you combat rifle...) >.>
It never overheats, just a minor change to fix that. We aren't looking at rifle balance, as there is no need really by looking at the data.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:44:00 -
[119] - Quote
Nothing Certain wrote:I am pretty pessimistic about this update. Alpha and Bravo were marked by bringing very conservative changes to things that were obviously imbalanced. Charlie is making very aggressive changes to things that are not clearly imbalanced but in need of tweaking. Page by page.
Assaults Dropsuit changes-needed and seems to be in line with what is needed.
Sentinel Dropsuit-WTF? dropping CPU and PG by 40 or 50% is drastic. Yes, they needed to be nerfed in fitting ability but only a 15% change or so was called for.
Scout suits- IDK, the subtleties of ewar I will leave to others, what is clear is that the suit most in need of change, the Min suit, with the easiest change to make, adding PG, was left out in the cold, establishing it clearly as the worst scout suit in the game.
Various-Seems OK to me.
Vehicles-Increasing shields by 500? Why? Bad idea that will haunt us all. Increased recall time is a small improvement. Entry/exit time is more important but we have gone over that as not being fixable.
Slot layout- IDK
Dropsuit eHP-Looks fine to me
Weapons-Like the changes to 4 missiles and leveling of the tiers but the nerf to proto was completely unnecessary, it makes proto pretty much pointless. HMG changes, well, we'll see. I like the approach.
Turrets-Seems Ok.
Modules-I think the greater difference in tier for damage mods was needed. Why not Heavy Damage Mods though?
Turrets-Yes, and something I have long advocated. HP on installations seems excessive to me though, but after clamoring for this change since I started the game I don't feel I can criticize it.
My personal opinion on this is that you seem to have a grudge against me personally this update. I am pretty close to a dedicated AV guy. My forge suit will be much harder to fit now and I don't know if I can make it both effective and survivable. My nemesis, the Python, will be made 500 shield points harder to kill, while I find them near impossible to kill already. My swarm suit will be getting a significant nerf as well. While I have spent a lot of time and SP investing on going AV, anyone willing to go to ADV swarms will now essentially be as effective as I am. While I approve of the turrets, they will now also be competing with me for AV points, so there will be much less incentive for me to run AV and be killable by everyone else on the field. In short, this update seems poised to hurt the only playstyle I truly enjoy.
Sentinels do not need a damage buff at all, therefore no Heavy Dmg Mod buff
Proto swarm changes can be offset by the Light Damage Mod Buff
By crunching the numbers, you will see that 15% reduction to Sentinel PG is not nearly enough.
Reducing the PG of three Modules that Minmatar scouts use is a buff to them (and some others by proxy)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
5177
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Posted - 2014.08.07 10:46:00 -
[120] - Quote
Breakin Stuff wrote:why has the caldari sentinel slot layout changed, exactly? I think the suit was just fine with 4 highs, since it's frakking pointless to stack 4 damage mods in highs and they need the shield buffer. I'm currently getting shield regen and regulation up and was hoping that the suits would not become more viable for dual-tank. with the shift to minmatar slot layouts it might be more effective to drop a pair of reactive armors in the lows instead of regulators. This is bad. Dualtanking should be harder please, especially with suits that have nightmarishly large shield buffers.
Second: why were Heavy Damage mods capped at 5%? They're pretty crappy (to the point of near-worthlessness), and there are weapon variants (Assault HMG) that utterly lack efficacy because of it, and the boundless isn't going to kill much faster. maybe .02 seconds. I'm not noticing much difference in efficacy between a caldari sentinel with three damage mods and an amarr sent with 1 damage mods in actual combat situations. In both cases it still takes the same number of shots to kill each class of vehicle.
PG/CPU adjustments I'm bluntly happy with, encouraging heavies to fit accordingly weapon-wise is a good thing.
Assault buffs: MASSIVE GORRAM BUFFS! Bout goddamn time. I should fear running into a full squad of caldari shield suits with my tub of ice cream and HMG. This may cause it. Hopefully the buffs balance out well. Are the Templar and ancient basic BPOs being adjusted accordingly?
Swarms: Pretty much get a damage nerf at the proto level. I understand the light damage mods are getting a buff but are the numbers really that high? The performance of swarms is largely lackluster so far. Not as bad as four patches ago, but still lacking. Especially for a weapon class that cannot be targeted at anything smaller than an LAV. I can blap infantry with the forge.
Heat increase for HMG: Will test, not bitching because I can hold that trigger down for damn near ever currently, want to see how the dynamic changes.
Proto HMG reduction in range: Meh. again, will see if the dynamic changes.
Assault Scrambler: Why was the heat increased? Bluntly the weapon is underused if anything. I see that weapon in play rarely at best.
Reactive plates: My gut says the armor rating on them should be 80 at PRO, not 60. Will test.
Dropship shields: Are we going to be introducing shield-cracking AV weapons that can HIT a dropship? You have to be a dumbass for a plasma cannon to connect.
Recall times: You just sealed the fate of a lot of tanks. Thank you.
Loyalty point increases: Please tell me you've increased the base payouts for losing teams as well. currently there is little reason to play FW on sides that habitually lose. Further: Heavy Weapons, Sentinels, Commandos and scouts are almost entirely unrepresented in FW stores. I want assault suits like I want a hole in the head.
Yes, LP payout for losing team is also tripled
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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