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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
iliel
0uter.Heaven
82
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Posted - 2014.08.07 19:09:00 -
[1] - Quote
Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo.
The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too.
I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min.
The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other.
For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. |
iliel
0uter.Heaven
82
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Posted - 2014.08.07 19:27:00 -
[2] - Quote
Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision)
Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1).
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iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:03:00 -
[3] - Quote
Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Sry, Ares, but if you don't run precision on a non-Amarr scout and you're running any weapon other than nk or sg, then you'll get ganked by the 900ehp assaults or 1k+ehp heavies. Most good Assaulters will be unscannable, so it'll basically be youre 400hp v their 800 or 900 hp. I for one will be running 2 or 3 prec on a cal scout and nova knives. But, my primary, will be the Amarr. |
iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:52:00 -
[4] - Quote
Ares 514 wrote:Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields. Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless.
Nope: the 22 will not escape the Gal Scout with 2 precision mods. Ares, you should run 2 and gank this guy for trying. |
iliel
0uter.Heaven
84
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Posted - 2014.08.07 20:56:00 -
[5] - Quote
Let me repeat this here just in case someone important is listening:
The Cal Scout will be useless and quickly replaced by the Amarr - - at least in competitive matches.
As for the Cal's dampening, as Rattati has said, the only reason the Cal gets that bonus is to be able to be unscannable against Gal Logi Focus. Every other scout can do the same thing without the bonus. Essentially, the Cal using all its lows for damp is the same as the Min using all its lows or the Amarr using all its lows. (In fact, the Amarr only needs to use 3 of them!)
This means that:
The Amarr gets precision, stamina, and can dampen (with room to spare!). The Min gets hacking, knife damage, and can dampen. AND the Gal gets two or even three free low slots for WHATEVER it wants (speed, hacking, range, armor . . . ) and also decent enough precision to force at least an assault to wear 3 damps to be invisible.
Let us not forget that Low Slots are better for scouts than High Slots.
I agree that the Min's bonus is mediocre compared to that of the Amarr and Gal. But this mediocrity depends on the current role of Nova Knives, which may change when proto Min scouts are destroying 6000ehp tanks with about 6 or 7 charge shots.
Anyway, main point: give the Cal back its precision or give me back my SP.
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iliel
0uter.Heaven
85
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Posted - 2014.08.07 21:56:00 -
[6] - Quote
The dark cloud wrote:Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which gets down to 21DB. And thats not even the highest precision avaible.
Wait, does Gal Logi bonus stack with Precision Enhancers? Or can it scan quad damped Gal Scouts? |
iliel
0uter.Heaven
87
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Posted - 2014.08.10 00:23:00 -
[7] - Quote
CCP Rattati wrote:NextDark Knight wrote:Putting down my drink again :
Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it just got removed a few posts ago, but think about it for community testing purposes. It would be interesting to see something different we could choose to spent AUR or LP. That AUR and LP can be used to test a prototyped design variant. Don't add any new skins or anything just the new prototype item with the 3 / 2 layout. this is a pretty good idea actually. It's now on the list.
Please also add a Cal Scout with precision rather than range. |
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