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Thread Statistics | Show CCP posts - 24 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
989
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Posted - 2014.08.07 19:14:00 -
[1] - Quote
iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread.
You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless.
Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 19:34:00 -
[2] - Quote
iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1).
There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 19:37:00 -
[3] - Quote
Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap.
Basically scouts will be running around not seeing each other on the minimap. The only thing the gal scout precision bonus does is let them see any Amar/Min scout that has no dampeners on.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:07:00 -
[4] - Quote
iliel wrote:Ares 514 wrote:iliel wrote:Ares 514 wrote:iliel wrote:Please return precision to the Caldari scout. This bonus was the reason why people chose the suit. Moreover, CCP knew this when they reduced and then erased the Cal Scout's range bonus in Hotfixes Alpha and Bravo. The ability to scan suits other than heavies is essential to the Cal Scout's role. If this means getting rid of the worthless 50 meter range bonus, then so be it. Should this also mean that the Cal Scout has no dampening bonus, then that is fine too. I mean: for all I care, give Cal the NK bonus and precision bonus and give the dampening and kincats to the Min. The point is that the Cal Scout either ought to be able to see its attacker within meters of the attacker's attack or neither the cal scout nor its attacker ought to see each other. For additional details, see this thread: https://forums.dust514.com/default.aspx?g=posts&t=171179&find=unread. You think the cal scout has it bad? that 50% bonus is useful, try 10% precision bonus on the gal scout which is pretty much worthless. Cal scouts were way to OP with that precision bonus, overall i'm very happy with the ewar changes. (i just hate my gal scout secondary bonus of precision) Lol. Come on. Stack two prec. mods in your highs. You get 21.5 db. That let's you scan every suit in the game that isn't wearing three damps, other than the Cal Scout (which must wear 2) and the Gal Scout (which needs only 1). There is zero point to put ANY precision modules on a non Amar scout. Any gal/cal scout with a brain will have at least one profile dampener on making it impossible to scan them as a gal scout. Any non scout suit will most likely not bother with profile dampeners after this hotfix, and if they do, they're not hard to find without seeing them on the minimap. Sry, Ares, but if you don't run precision on a non-Amarr scout and you're running any weapon other than nk or sg, then you'll get ganked by the 900ehp assaults or 1k+ehp heavies. Most good Assaulters will be unscannable, so it'll basically be youre 400hp v their 800 or 900 hp. I for one will be running 2 or 3 prec on a cal scout and nova knives. But, my primary, will be the Amarr.
I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:12:00 -
[5] - Quote
Mediums need one to avoid other scouts, two to avoid gal scouts. You really think assaults will run two dampeners and take that hit in CPU/slots?
End of day I don't need to scan others I just hate being scanned by one cal scout and his 5 heavy buddies can now see me.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 20:26:00 -
[6] - Quote
Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields.
Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
990
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Posted - 2014.08.07 21:36:00 -
[7] - Quote
iliel wrote:Ares 514 wrote:Mr Hakyou wrote:Ares 514 wrote:I run SG. :)
Haven't done the math but I doubt many assaults will be willing to loose the tank and put enough dampeners on to avoid a scouts precision. Anyone know how many it would take? I know someone who is going Cal Assault, 3 Shield Extenders, 2 Damage Mods, and 3 Dampeners. With that he will have a 22 Scan Profile, which is under the Cal Scout and Gal Scouts Precision, and he will have 500 shields. Good point, any medium who runs dampeners will probably go all the way, rendering any precisions useless. Nope: the 22 will not escape the Gal Scout with 2 precision mods. Ares, you should run 2 and gank this guy for trying.
The point is a scout doesn't really need to scan the few assaults that do this. The biggest issue for me has always been being perma scanned as a scout by one guy for his entire squad unless you completely gimped your suit. With the Charlie hot fix this won't be an issue. I like the fact most scouts won't be scanning each other.
Overlord of Broman
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