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Thread Statistics | Show CCP posts - 24 post(s) |
The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:23:00 -
[1] - Quote
Are im on drugs or did i just saw a militia HMG in the spreadsheet?
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:31:00 -
[2] - Quote
Mr Hakyou wrote:Thoughts: Oh yeah! I'd much rather have a dampener bonus on my Cal Scout than Precision But now Gal has a precision too? Meh.
How does one attain a Balac's ck.0 Modified Assault? Why don't other assault suits have such variants?
Amarr Assault will now have the ability to tank as much as a heavy...
You realize you nerfed proto swarms right?
Buffed HMG range... I honestly think CCP hates me sometimes.
Buffed Installations... da fuq?
Militia HMG... again CCP.. why do you hate me?
My 2 ISK. The balacs modified Ck.0 assault dropsuit was a reward for the 1st and 2nd place during a closed beta tourny. Every mmber of the participating teams received 25 of them which makes it the most unique suit in the game cause its the only assault suit with 2 equipment and best slot layout.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3850
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Posted - 2014.08.07 00:42:00 -
[3] - Quote
The 2 low slots will come in handy when im gonna put 2 complex regulators on. Puts the regular recharge delay from 4 secs down to something like 1.5 secs. And the depleted delay will be 0.5
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3854
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Posted - 2014.08.07 01:59:00 -
[4] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: Hotfix Charlie - Final NumbersFor those that have been following the Hotfix Charlie discussions and thread, there should be no surprises. Thanks everyone for your feedback and your enthusiasm Feel free to discuss Hotfix Charlie here, in a constructive and polite manner feedback.-proposed WP cost for orbital.. ty it at 3000-4000 first. -50% nova knife dmg vs vehicles? is that +/- ? please clarify -your missing militia and std burst hmg values -5% fitting for grenades on assault?! thats USELESS! try light weapon fitting or max ammo. -sidearm damage amps should be 5/7/9 -missile turret range try at 750-1000 - other turret ranges should be similar to those of HAV turrets -installation repair rate 40hp/s across the board everything else looks ship shape.. when you gonna apply the hotfix? Nova knifes deal 50% of their damage vs vehicles. Militia and STD burst HMG's do not exist. And the assaults getting fitting bonus for light weapons,sidearms AND grenades on top of it.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3877
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Posted - 2014.08.07 19:07:00 -
[5] - Quote
CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3877
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Posted - 2014.08.07 19:21:00 -
[6] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:All of you who have pointed out the Cal sentinel slot layout. Thanks.
During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing needs. Specifically the Caldari scout needed 2 slots to be able to dampen properly like the other 3. The discussion went back and forth, and into whether double regulators in low or an armor rep woudn't be a solid choice for CA sentinels.
The final result was to go back to 4-1, and make the CA scout exception to the universal matrix, and footnote it for everyone to remember why that happened. And then we (or I to take the blame) forgot to make that change because the 3-2 argument was pretty good.
All that said and done, we are reverting the CA sentinels to 4-1, effective immediately.
Again, thanks everyone.
What you are not going to change it to a 3-2 layout on proto? God damnit and there i was saving SP for regulators and hoping for a quick recharging shield heavy. I really wanted that 1.6 recharge delay and 0.5 depleted. Ah well there goes my hope and im not gonna us a regulator on my caldari sentinel. sorry I only forgive you if i get a reptool variant which only heals shields. That should achieve the balance between shield and armor heavys.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3877
|
Posted - 2014.08.07 19:24:00 -
[7] - Quote
Oh gez wis like if 1/2 PG savings on nova knifes are important. Anyway keep the shield reptool in mind for delta. It doesnt need to heal insane amounts only like 20HP/s or something in that area.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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The dark cloud
The Rainbow Effect
3882
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Posted - 2014.08.07 21:08:00 -
[8] - Quote
Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. logi skill which gets down to 21DB. And thats not even the highest precision avaible.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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