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Beld Errmon
1785
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Posted - 2014.07.18 15:54:00 -
[91] - Quote
Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building.
I'm done with the subject, and I learnt a long time ago its pointless arguing with a populist like you, you jump on the bandwagon of anything you think the majority supports, while in game doing the exact opposite of what you preach, badly.
Pilot - Tanker - FOTM (insert here)
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emm kay
New Age Empire. General Tso's Alliance
132
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Posted - 2014.07.18 16:15:00 -
[92] - Quote
Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. that will *REALLY* help.
--
You called, sir?
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
153
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Posted - 2014.07.18 16:54:00 -
[93] - Quote
Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building.
If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles |
Booby Tuesdays
Ahrendee Mercenaries
666
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Posted - 2014.07.18 17:26:00 -
[94] - Quote
Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles In all fairness, the Swarm Launcher is hands down the easiest weapon to evade. Even in open fields the damn things crash into the ground if their "smart" brains tell them it's the quickest path to the target.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Monkey MAC
Rough Riders..
3082
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Posted - 2014.07.18 18:40:00 -
[95] - Quote
Takahashi Kashuken wrote:Oh no a vehicle is getting a buff nerf it nerf it nerfi it now its so OP
Bad scrubs
ADS is the only vehicle which somehow is useful in PC matches, you know that gamemode that 90% of you dont play because you are scrubs and even then the pilot has to be damn ******* good to stay alive and survive with rooftop FGs about
Even in pubs ADS isnt easy, look at judge hes a terrible pilot and ive seen him get taken out by adv level swarms on a regular basis thats if he doesnt quit the game 1st, they wont become FOTM because it takes some skill to fly one let alone get kills and if any decent FG is on the otherside they can stop you from doing anything
AB works because it does its job ie hitting top speed when its on and if it outruns swarms then tough ****, i mean look at the SL its a skillless weapon for scrubs which can fire all its ammo in less than 4seconds and still the missiles travel to 400m out even when the SL has lost lock on
1) Yes it's lock-on why can't a weapon that targets vehicles travelling upwards of 25mph? Seriously what is the problem.
2) Fire and Forget, means exactly what it says, I can't forget about the target. I need to take into consoderation the local terrain, sure I can just lock on and fire, but most of the time you'll just hit the terrain.
3)Please don't start the whole 'PC master race' rubbish, it's only good for knowing what definitely OP, I have been in PC matches all it is FOTM spam and Spawn Camping.
4) Please don't talk about skilless, you are complaining about people fighting through and around enemy infantry, to get and kill you, meanwhile you QQ that your blaster can't 3 shot with perfect accuracy.
5) You seriously expect missiles to blow up after 150m ? Come on this is the problem with you an Spkr, you have no consoderation for AVer. You blow up a few vehicles with help from your own tanks, as vindication for your own tank spam.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3082
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Posted - 2014.07.18 18:43:00 -
[96] - Quote
Booby Tuesdays wrote:Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles In all fairness, the Swarm Launcher is hands down the easiest weapon to evade. Even in open fields the damn things crash into the ground if their "smart" brains tell them it's the quickest path to the target.
He wouldn't know this he spends most of his time in a tank, the problem with most of the people who argue as Pro-Tanking
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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843-Vika
BurgezzE.T.F General Tso's Alliance
77
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Posted - 2014.07.18 19:12:00 -
[97] - Quote
Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles
SL is in no way a fire and forget weapon, you always have to take into consideration what is in the way i.e. building, rocks and things like that. its very easy for a tank or ADS to fly/drive around a building and those dumb(smart) brains on the SL rocket will hit that and not your target. AS for an ADS they just hit their afterburners and out run the swarms.
If anything the FG is more fire and forget since it just goes in a straight line. |
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
154
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Posted - 2014.07.18 19:48:00 -
[98] - Quote
Monkey MAC wrote:Takahashi Kashuken wrote:Oh no a vehicle is getting a buff nerf it nerf it nerfi it now its so OP
Bad scrubs
ADS is the only vehicle which somehow is useful in PC matches, you know that gamemode that 90% of you dont play because you are scrubs and even then the pilot has to be damn ******* good to stay alive and survive with rooftop FGs about
Even in pubs ADS isnt easy, look at judge hes a terrible pilot and ive seen him get taken out by adv level swarms on a regular basis thats if he doesnt quit the game 1st, they wont become FOTM because it takes some skill to fly one let alone get kills and if any decent FG is on the otherside they can stop you from doing anything
AB works because it does its job ie hitting top speed when its on and if it outruns swarms then tough ****, i mean look at the SL its a skillless weapon for scrubs which can fire all its ammo in less than 4seconds and still the missiles travel to 400m out even when the SL has lost lock on
1) Yes it's lock-on why can't a weapon that targets vehicles travelling upwards of 25mph? Seriously what is the problem. 2) Fire and Forget, means exactly what it says, I can't forget about the target. I need to take into consoderation the local terrain, sure I can just lock on and fire, but most of the time you'll just hit the terrain. 3)Please don't start the whole 'PC master race' rubbish, it's only good for knowing what definitely OP, I have been in PC matches all it is FOTM spam and Spawn Camping. 4) Please don't talk about skilless, you are complaining about people fighting through and around enemy infantry, to get and kill you, meanwhile you QQ that your blaster can't 3 shot with perfect accuracy. 5) You seriously expect missiles to blow up after 150m ? Come on this is the problem with you an Spkr, you have no consoderation for AVer. You blow up a few vehicles with help from your own tanks, as vindication for your own tank spam.
1. Barely have to lock on, hell you can lock on and not look at the target and still fire which is broken, really you should have to keep lock and as soon as your not on the target you lose lock
2. Hit the terrain lolno, you dont even have to keep lock on to guide the missiles
3. PC master race, you dont balance for pubs, PC finds out what works and what doesnt - fact
4. Its skilless, it requires 0 aim, blaster used to require aim because if that small dot was on you it meant i hit the target now its down to luck and random bullet spread because accuracy means **** all, SL users fight through ppl lolno they dont they get on a roof
5. Never said that |
Alena Ventrallis
S0VER31GN
1462
|
Posted - 2014.07.18 23:09:00 -
[99] - Quote
843-Vika wrote:Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles SL is in no way a fire and forget weapon, you always have to take into consideration what is in the way i.e. building, rocks and things like that. its very easy for a tank or ADS to fly/drive around a building and those dumb(smart) brains on the SL rocket will hit that and not your target. AS for an ADS they just hit their afterburners and out run the swarms. If anything the FG is more fire and forget since it just goes in a straight line. Your misunderstanding the concept of fire and forget weapon.
Fire and forget means that once the missiles leave your launcher, you do not have to pay attention anymore to the vehicle, save for wanting to relock and fire again. Once they leave your launcher, you no longer need to manually guide the swarms, or maintain the swarm lock by constantly keeping the launcher lock on the vehicle. You can simply set them loose and go about your business, and the swarms will take care of the rest for you.
Now should you want to get another swarm volley off, yes you do have to continue to look at the vehicle and relock it and release another volley, but none of this in any way affects the behavior of the first swarm. The first swarm will either hit the vehicle, or it won't, completely independent from any action you might take. This is why they are "fire-and-forget" technology.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Joel II X
Dah Gods O Bacon
2702
|
Posted - 2014.07.18 23:17:00 -
[100] - Quote
If only I knew how to fly the damn things.
I might just stack armor plates to slow that incubus down a bit. How do you people do it? What's your secret? |
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
336
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Posted - 2014.07.18 23:25:00 -
[101] - Quote
It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.
Change it if you must, but don't remove it so that people have wasted SP.
Eventually the Dust community is going to nerf itself into nonexistance. Please don't ruin heavies CCP.
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ACT1ON BASTARD
Amarr Templars Amarr Empire
29
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Posted - 2014.07.20 21:08:00 -
[102] - Quote
Velociraptor antirrhopus wrote:It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.d
Change it if you must, but don't remove it so that people have wasted SP. When you gun especially with missles they fly all over the place. We need that rof. |
Monkey MAC
Rough Riders..
3091
|
Posted - 2014.07.20 21:20:00 -
[103] - Quote
ACT1ON BASTARD wrote:Velociraptor antirrhopus wrote:It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.d
Change it if you must, but don't remove it so that people have wasted SP. When you gun especially with missles they fly all over the place. We need that rof.
No you don't, do you lack the capacity to adjust aim for velocity?
People who have skilled specifically to achieve this bug, should be punished. It is known bug it is not/or ever was intended. Nor can you argue the text implied it was intentional, it isn't.
The simplest way to do it is so the skill only applies to the turret you are manning, receiving a +50% ROF bonus and no more. If people want out because they don't get +150% then tough ****.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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843-Vika
BurgezzE.T.F General Tso's Alliance
94
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Posted - 2014.07.20 21:52:00 -
[104] - Quote
Monkey MAC wrote:ACT1ON BASTARD wrote:Velociraptor antirrhopus wrote:It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.d
Change it if you must, but don't remove it so that people have wasted SP. When you gun especially with missles they fly all over the place. We need that rof. No you don't, do you lack the capacity to adjust aim for velocity? People who have skilled specifically to achieve this bug, should be punished. It is known bug it is not/or ever was intended. Nor can you argue the text implied it was intentional, it isn't. The simplest way to do it is so the skill only applies to the turret you are manning, receiving a +50% ROF bonus and no more. If people want out because they don't get +150% then tough ****.
when we had the Vayu tanks, those skills didn't stack, only turret skills stacked. So why would it be different now?
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Monkey MAC
Rough Riders..
3091
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Posted - 2014.07.20 22:05:00 -
[105] - Quote
843-Vika wrote:Monkey MAC wrote:ACT1ON BASTARD wrote:Velociraptor antirrhopus wrote:It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.d
Change it if you must, but don't remove it so that people have wasted SP. When you gun especially with missles they fly all over the place. We need that rof. No you don't, do you lack the capacity to adjust aim for velocity? People who have skilled specifically to achieve this bug, should be punished. It is known bug it is not/or ever was intended. Nor can you argue the text implied it was intentional, it isn't. The simplest way to do it is so the skill only applies to the turret you are manning, receiving a +50% ROF bonus and no more. If people want out because they don't get +150% then tough ****. when we had the Vayu tanks, those skills didn't stack, only turret skills stacked. So why would it be different now?
You have asked this already, as I explained the dev's confirmed it https://forums.dust514.com/default.aspx?g=posts&t=167719&find=unread here.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
380
|
Posted - 2014.07.21 03:41:00 -
[106] - Quote
People who don't come on the forum can't be blamed for "exploiting bugs."
That's like saying if you put 4 damage mods on your Caldari heavy it's exploiting a bug. No, it's exploiting something CCP put into the game.
You know the scary thing about em? They don't need power... lights, heat, nothing. That's their advantage.
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emm kay
New Age Empire. General Tso's Alliance
136
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Posted - 2014.07.21 04:11:00 -
[107] - Quote
I've mentioned this before..... Beef the dropships (double the respective tank) and slow them down by 10%
I have not mentioned this, but increase passsive scan by 2x. those red dots are going to help, but the mobility nerf will make us more 'stand and deliver' type of pilots.
--
You called, sir?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12064
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Posted - 2014.07.21 04:18:00 -
[108] - Quote
Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
788
|
Posted - 2014.07.21 04:26:00 -
[109] - Quote
The price drop worries me that if people decide to spam them then it is going to be difficult to navigate around newbies that lack awareness of the skies around them. On the bright side more people crashing and burning in them will likely lead to a small increase in pub match payouts for some people. |
Dauth Jenkins
Merc-0107
555
|
Posted - 2014.07.21 04:53:00 -
[110] - Quote
Nothing Certain wrote:ACT1ON BASTARD wrote:Nothing Certain wrote:I support the idea of lowering ADS costs and I would like collision damage to be changed as well. Judge made an excellent video with some good points about swarm speed and the AB. It was a selective video though about one aspect and in the end we need to ask, do more Pythons die to AV'ers or more AV'ers to Pythons. We can remove the factor of player skill by asking Judge, or anyone playing both roles, this question. I am confident that the pilots are winning these engagements the majority of the time. I hear pilots complain about "almost being killed" by AV all the time. AV never complains about "almost" being killed by pilots.
The issue in my opinion is the difference in TTK between the two. Yes, the AV'er often has the first mover advantage but with a TTK approaching 15 seconds for the Python this means that even after being hit the pilot has 7-8 seconds to engage the AV'er and still leave a window for escape. With a 1-2 second TTK for the AV'er, this means the outcome is always in the pilot's hands, he either wins or escapes every time unless he chooses to overstay. So how do we make it so that the TTK is a little more even without tipping the scales entirely the other direction? How do we factor in the ridiculous regen the Python exhibits which negates all previous actions done by an AV'er in a matter of seconds? You cant factor out a players skill. A good forger will take me out a bad one wont, simple so get your skill up not you but anyone complaining about dropships being op. I'm not sure you understood my post. If Player A plays using a Python half the time and using AV half the time, in which does he die more often? In which does he kill more often? If money was on the line and they played against themselves would they choose to be a pilot or an AV'er? We have players that do both, so skill isn't the differentiating factor for them.
I do both on the same character, and I fly a python more. But remember, most times, the AV that gets killed is a mlt swarmer. I can kill a swarmer 6 times, but if I did once, I've lost risk and half to play 3 matches to make it up. The AV balance is pretty good right now, as most AV is strong enough to force me to leave, and if the AV is more than just a MLT Blueberry, they will be able to rebuff me the entire time. I'm not the best pilot, but I'm pretty good.
-Sincerely
--The Dual Swarm Commando
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Nothing Certain
Bioshock Rejects
980
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Posted - 2014.07.21 07:29:00 -
[111] - Quote
True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table.
Because, that's why.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
790
|
Posted - 2014.07.21 11:20:00 -
[112] - Quote
Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table.
All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away.
As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact.
I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time. |
843-Vika
BurgezzE.T.F General Tso's Alliance
97
|
Posted - 2014.07.21 17:14:00 -
[113] - Quote
deezy dabest wrote:Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table. All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away. As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact. I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time.
I would love to see a speed buff to swarms so they could keep up with the AB speed boosts as well as range that swarms can travel so that ADS cant just fly to roof of map above MCC to hide.
This would force ADS pilots to learn evasive moves instead of just camp the map roof. |
RayRay James
Molon Labe. General Tso's Alliance
263
|
Posted - 2014.07.21 18:26:00 -
[114] - Quote
Joel II X wrote:If only I knew how to fly the damn things.
I might just stack armor plates to slow that incubus down a bit. How do you people do it? What's your secret?
Heavy Drinking |
RayRay James
Molon Labe. General Tso's Alliance
263
|
Posted - 2014.07.21 18:38:00 -
[115] - Quote
843-Vika wrote:deezy dabest wrote:Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table. All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away. As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact. I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time. I would love to see a speed buff to swarms so they could keep up with the AB speed boosts as well as range that swarms can travel so that ADS cant just fly to roof of map above MCC to hide. This would force ADS pilots to learn evasive moves instead of just camp the map roof.
I hate flying up to the ceiling, and I really don't see many ADS pilots that do anymore. It's much more effective to use buildings against incoming swarms and horizontal/vertical changes against forges. Admittedly, the first hit I take that get's me to armor is met with an AB and a quick 100 ft vertical change, followed by a -100ft vertical change. That maneuver usually gets forges off of me for long enough to get my armor somewhat repped and swarms, well, swarms might drive me off after that to get a different approach on target.
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
38
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Posted - 2014.07.21 20:53:00 -
[116] - Quote
Judge Rhadamanthus wrote: I'm not sure we can do this sort of thing within the current hotfix model. Better passive scans would be a start. They would even the field a bit. I see you. You see me.. then we can decide on balance and make it fun for all.
Uh, except Vehicles don't show up on passive scans. So that's not an even playing field. As AV I have no clue what direction that ADS I can hear is in, I have to spend time manually looking for it, while avoiding the ADS's field of view also, because if he sees me and goes after me I'm dead in 3-4 shots from missiles most of the time.
Give all suits a passive vehicle scan that picks up vehicles at longer ranges, heavies should be the best at this as the dedicated AV suit, separate from the infantry passive so that you can give heavies enough range on it to matter without breaking infantry scan balance.
Then you can have your better scan as well since it will actually be even.
I only get a visual if there are no buildings in the way, same as you do. |
Judge Rhadamanthus
Amarr Templar One
2564
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Posted - 2014.07.21 20:58:00 -
[117] - Quote
Nevyn Tazinas wrote: As AV I have no clue what direction that ADS I can hear is in.
This was talked about way back as part i think of a dev blog about sound design. There was talk of fixing it, but it never happened. When I am swarming, it drives me nuts that the ADS sound seems to come from everywhere. In case you didn't know, as a pilot we can most times here the direction a swarm is firedfrom.
Further up (long thread now so you probably missed it) I supported things like better scans when holding a swarm, etc. Not well fleshed out ideas, more about the concept. Make us both equally able to realize we are in a fight with each other.
Judge for CPM 1
Twitter @Judge_EVELegion
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
38
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Posted - 2014.07.21 21:06:00 -
[118] - Quote
Judge Rhadamanthus wrote:
This was talked about way back as part i think of a dev blog about sound design. There was talk of fixing it, but it never happened. When I am swarming, it drives me nuts that the ADS sound seems to come from everywhere. In case you didn't know, as a pilot we can most times here the direction a swarm is fired from.
Further up (long thread now so you probably missed it) I supported things like better scans when holding a swarm, etc. Not well fleshed out ideas, more about the concept. Make us both equally able to realize we are in a fight with each other.
Probably never happen with Dust, but separate Vehicle & Inf scan ranges would be the cleanest way I can think of. So your Heavy suits can be good at scanning Vehicles but terrible at scanning Inf, and certain vehicles would be good at one, others at the other, or possibly determined by primary turret on your vehicle if you equip for anti vehicle or anti inf. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
31
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Posted - 2014.07.22 08:54:00 -
[119] - Quote
843-Vika wrote:deezy dabest wrote:Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table. All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away. As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact. I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time. I would love to see a speed buff to swarms so they could keep up with the AB speed boosts as well as range that swarms can travel so that ADS cant just fly to roof of map above MCC to hide. This would force ADS pilots to learn evasive moves instead of just camp the map roof. You cant evade swarms without getting behind a wall or outrunning them. With most maps being open there usually isnt much cover so i have no option but to fly the 100 m.
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Judge Rhadamanthus
Amarr Templar One
2573
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Posted - 2014.07.22 10:52:00 -
[120] - Quote
I see a few comments about increasing swarm speed and reducing AB speed and/or cooldown. But we need to answer this question first :
What is the purpose of the Afterburner?
Remember it is a module, so takes up a slot which has the effect of considerably reducing tank. Around 900hp or so. What is it supposed to give me at the cost of that tank?
Judge for CPM 1
Twitter @Judge_EVELegion
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