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843-Vika
BurgezzE.T.F General Tso's Alliance
112
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Posted - 2014.07.22 15:56:00 -
[121] - Quote
Judge Rhadamanthus wrote:I see a few comments about increasing swarm speed and reducing AB speed and/or cooldown. But we need to answer this question first :
What is the purpose of the Afterburner?
Remember it is a module, so takes up a slot which has the effect of considerably reducing tank. Around 900hp or so. What is it supposed to give me at the cost of that tank?
Weather or not the AB takes up a mod slot, it give any ADS a extreme speed boost beyond what any AV weapon can keep up with.....being able to use a mod to run away and by the time its hp has regenerated use the same booster again to run away is to OP.......i don't think they need be removed or lower the speed bonus at all....those aspects are just fine......but lower the CD timer so that the mod can't be abused.....either that or increase the range and speed of things like swarms so that it balances out the AB. |
Judge Rhadamanthus
Amarr Templar One
2576
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Posted - 2014.07.22 16:01:00 -
[122] - Quote
843-Vika wrote:it give any ADS a extreme speed boost beyond what any AV weapon can keep up with.
It cannot out pace a forge shot or a rail turret or a rail tank turret or a missile turret, nor a missile tank turret or a small rail turret. Nor for that matter another ADS. So by no means "any" AV.
So what is the role of the AB? What should it enable a player to do when it is used in the most effective way it can be used?
For example : a breach forges when used at its most effective is to cause extreme alpha damage to its target. To do that it needs high damage per shot. When used at their most effective kin cats are to enable a player to out pace another player or to reach a target quickly. Cloaks when used at their most effective enable a player to remain un-scanned and/or unseen by an enemy.
Judge for CPM 1
Twitter @Judge_EVELegion
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MINA Longstrike
1053
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Posted - 2014.07.24 09:07:00 -
[123] - Quote
843-Vika wrote:Judge Rhadamanthus wrote:I see a few comments about increasing swarm speed and reducing AB speed and/or cooldown. But we need to answer this question first :
What is the purpose of the Afterburner?
Remember it is a module, so takes up a slot which has the effect of considerably reducing tank. Around 900hp or so. What is it supposed to give me at the cost of that tank? Weather or not the AB takes up a mod slot, it give any ADS a extreme speed boost beyond what any AV weapon can keep up with.....being able to use a mod to run away and by the time its hp has regenerated use the same booster again to run away is to OP.......i don't think they need be removed or lower the speed bonus at all....those aspects are just fine......but lower the CD timer so that the mod can't be abused.....either that or increase the range and speed of things like swarms so that it balances out the AB.
Have you tried flying an ADS without an afterburner recently? I do it pretty regularly on my anti-vehicle incubus. I get shot down *all the goddamn time*, because swarms are already insanely fast and incredibly hard to defeat without insane maneuvers (even with an afterburner frequently), without the ability to adjust momentum quickly that an afterburner provides assault forge-gunners have little problem tracking and repeatedly connecting forge-gun shots.
The afterburner is so prevalent because to not fit one is suicide. How many MLT/STD dropships do you see escape from swarm or forge fire - I can guarantee you the number is absolutely abysmally low.
Yes it annoys me when people just afterburner and zip away while I'm trying to catch them with a damage modded rail incubus. Yes it annoys me when assault dropships re-engage quickly after zooming out of swarm range when I'm shooting at them on a commando. But I understand completely why it is done - because AV is once again fast approaching 1.6 levels of lethality and to not run away like this (from things that almost always get the first shot in) is to throw away a half-million isk every time you call in an assault dropship.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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JAKE REDBLOOD
New Age Empire. General Tso's Alliance
1
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Posted - 2014.09.21 17:42:00 -
[124] - Quote
That video is spot on, we cannot see infantry until we are at least 20m away from them, sometimes even less. By which time we have already been hit by 2 sets of swarms and have no option but to run or die... it doesn't even matter if the swarms are proto or millita. We cannot see you in enough time to respond, so if we stick around we have maybe 1 or 2 shots to try and kill you otherwise we've lost 450k plus, it's never normally a single swarmer/fg . GREAT GAME MECHANICS...
I will shoot you, let the medic (aka scrub) pick you up, then shoot you again
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roblox098
Capital Acquisitions LLC General Tso's Alliance
18
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Posted - 2014.09.21 18:20:00 -
[125] - Quote
JRleo jr wrote:Judge Rhadamanthus wrote:the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance? Let me get the conversation started.Also... Vote Judge I already voted judge, #1 choice. me too
My corp : 4th best
Dream corp : NS
Best Corp : NS
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