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Judge Rhadamanthus
Amarr Templar One
2521
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Posted - 2014.07.16 17:36:00 -
[1] - Quote
the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance?
Let me get the conversation started.
Also... Vote Judge
Judge for CPM 1
Twitter @Judge_EVELegion
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Everything Dies
BIKINI BOTTOM BRIGADE
824
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Posted - 2014.07.16 17:58:00 -
[2] - Quote
Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced.
Mike Patton is the greatest singer in music. Proof:
Listen
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JRleo jr
Xer Cloud Consortium
55
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Posted - 2014.07.16 18:00:00 -
[3] - Quote
Judge Rhadamanthus wrote:the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance? Let me get the conversation started.Also... Vote Judge I already voted judge, #1 choice.
Max level brony.
My special magic is trolling.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1335
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Posted - 2014.07.16 18:03:00 -
[4] - Quote
Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced.
The RoF bonuses are the only thing making ADS worth a damn.
Now a days, Python is great Anti Infantry, Incubus is great Anti Vehicle. My only issue is that the Incubus has no counter. While I am very happy the Incubus can finally fight back well vs a Python, the railgun is OP.
Not only that guys, all it takes to push away a dropship is a proto swarmer or a proto forger. ADS is only ~op~ when you let it go uncontested.
The ADS has many viable counters, therefore it is NOT OP. Not only that it is about time they got reduced in price.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Thumb Green
The Valyrian Guard
1128
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Posted - 2014.07.16 18:07:00 -
[5] - Quote
I'm fairly intrigued that enemy chevrons aren't showing up at some of the ranges you were at from them; particularly when you flew over the hanger with the swarmer and forger on it. Is that how it is for a lot of players? Because I usually got the chevron at those ranges (and I usually play solo so no shared scans) but it has been a little bit since a flew, just really got back into playing the game.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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RayRay James
Molon Labe. General Tso's Alliance
240
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Posted - 2014.07.16 18:07:00 -
[6] - Quote
Some day, I'm going to figure out how you do some of those maneuvers. It's half Kung Fu / Half Drunken Master
I've got the Drunken Master part down fine.
As always Judge, good video. |
JRleo jr
Xer Cloud Consortium
55
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Posted - 2014.07.16 18:08:00 -
[7] - Quote
RayRay James wrote:Some day, I'm going to figure out how you do some of those maneuvers. It's half Kung Fu / Half Drunken Master
I've got the Drunken Master part down fine.
As always Judge, good video. Get high up nd practice?
Max level brony.
My special magic is trolling.
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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
113
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Posted - 2014.07.16 18:10:00 -
[8] - Quote
Judge Rhadamanthus wrote:the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance? Let me get the conversation started.Also... Vote Judge
+ 1 for video and +1 for vote Judge!
How do you kill that which has no life?
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RayRay James
Molon Labe. General Tso's Alliance
240
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Posted - 2014.07.16 18:11:00 -
[9] - Quote
Thumb Green wrote:I'm fairly intrigued that enemy chevrons aren't showing up at some of the ranges you were at from them; particularly when you flew over the hanger with the swarmer and forger on it. Is that how it is for a lot of players? Because I usually got the chevron at those ranges (and I usually play solo so no shared scans) but it has been a little bit since a flew, just really got back into playing the game.
I swear, it varies from game to game. I have times where I can see the guy shooting at my ship but he has no chevron, others I get a chevron over a cloaked scout. Sometimes (as you could see) I have no idea you're there, that you shot at me, or hit me other than my ship lurching and my shields disappearing.
ADS flying is a real skill, and it takes lots of practice to pull of some maneuvers. It's even harder to be combat effective if anyone who is running AV is paying attention.
That being said, flying ADS is my second favorite thing to do in Dust. The first being a gal logi and keeping my team alive. |
RayRay James
Molon Labe. General Tso's Alliance
240
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Posted - 2014.07.16 18:11:00 -
[10] - Quote
JRleo jr wrote:RayRay James wrote:Some day, I'm going to figure out how you do some of those maneuvers. It's half Kung Fu / Half Drunken Master
I've got the Drunken Master part down fine.
As always Judge, good video. Get high up nd practice?
I have.
and died doing so. |
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DUST Fiend
Onslaught Inc RISE of LEGION
14605
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Posted - 2014.07.16 18:20:00 -
[11] - Quote
Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time.
Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see.
The Future
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1335
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Posted - 2014.07.16 18:30:00 -
[12] - Quote
Judge Rhadamanthus wrote:the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance? Let me get the conversation started.Also... Vote Judge
Amazing video as always Judge. I am glad I picked you for my Number 2 pick (twice I might add). Your point about lack of damage indicators, lack of awareness of where incoming fire is coming from etc.. is spot on.
While I dont want ADS to receive any more raw power, the mechanics REALLY do need to be fixed.
You know after watching videos on DUST and playing DUST I have to wonder, how good is this game to keep me playing through all of these horrendous bugs / lag etc...
CCP need to do something.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1335
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Posted - 2014.07.16 18:31:00 -
[13] - Quote
DUST Fiend wrote:Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time. Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see.
Stacking pilot skills is the only thing confirmed as a bug. The innate bonuses to the pilots RoF is working as intended. Let me tell you this too, any dropship fitting door weapons WILL have reduced defence. It WILL go down like a sack of potatoes if you put in the effort to kill it.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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taxi bastard
jihad taxi co.
146
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Posted - 2014.07.16 18:33:00 -
[14] - Quote
if dropships prices drop - then the AB needs to be nerfed so that they can't outrun swarms as soon as they switch it on |
Judge Rhadamanthus
Amarr Templar One
2525
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Posted - 2014.07.16 18:52:00 -
[15] - Quote
taxi bastard wrote:if dropships prices drop - then the AB needs to be nerfed so that they can't outrun swarms as soon as they switch it on
If a dropship cannot outrun a swarm fired at it, then it serves no purpose. If fired; swarms hit. we no longer need swarm tracking or speed. Scouts can outrun heavies. Any infantry player can run round a corner. In the sky there are no corners. Are we not allowed to evade? If not then how do we survive? It's tank or run. Deny us the AB and as we cannot tank, as I show, and we cannot run, then Dropships become non viable.
Judge for CPM 1
Twitter @Judge_EVELegion
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DUST Fiend
Onslaught Inc RISE of LEGION
14605
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Posted - 2014.07.16 19:10:00 -
[16] - Quote
CommanderBolt wrote:DUST Fiend wrote:Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time. Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see. Stacking pilot skills is the only thing confirmed as a bug. The innate bonuses to the pilots RoF is working as intended. Let me tell you this too, any dropship fitting door weapons WILL have reduced defence. It WILL go down like a sack of potatoes if you put in the effort to kill it. Yea, pushing past the intended 50% RoF is a bug. I just assumed that's what he was getting at.
The problem is that small turrets cost too much to fit ever since they updated them. One design mistake doesn't justify the abuse of a bug is all. 100 RoF turrets are stupid lol, and lower the skill required for all parties involved.
The Future
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Mike De Luca
STOP TRYING TO RECRUIT ME
189
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Posted - 2014.07.16 19:36:00 -
[17] - Quote
If ADS spam happens, my IAFG will be going "OMNOMNOMNOM! Tasty wp!"
what i think of when charging fg
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Nothing Certain
Bioshock Rejects
960
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Posted - 2014.07.16 21:00:00 -
[18] - Quote
I support the idea of lowering ADS costs and I would like collision damage to be changed as well. Judge made an excellent video with some good points about swarm speed and the AB. It was a selective video though about one aspect and in the end we need to ask, do more Pythons die to AV'ers or more AV'ers to Pythons. We can remove the factor of player skill by asking Judge, or anyone playing both roles, this question. I am confident that the pilots are winning these engagements the majority of the time. I hear pilots complain about "almost being killed" by AV all the time. AV never complains about "almost" being killed by pilots.
The issue in my opinion is the difference in TTK between the two. Yes, the AV'er often has the first mover advantage but with a TTK approaching 15 seconds for the Python this means that even after being hit the pilot has 7-8 seconds to engage the AV'er and still leave a window for escape. With a 1-2 second TTK for the AV'er, this means the outcome is always in the pilot's hands, he either wins or escapes every time unless he chooses to overstay. So how do we make it so that the TTK is a little more even without tipping the scales entirely the other direction? How do we factor in the ridiculous regen the Python exhibits which negates all previous actions done by an AV'er in a matter of seconds?
Because, that's why.
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Nothing Certain
Bioshock Rejects
960
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Posted - 2014.07.16 21:04:00 -
[19] - Quote
On a side note, the video also demonstrated the stupidity of the jumping scouts. They can jump 8 ft. high and 20 meters long, being able to jump out of sight frame and close into shotgun distance with one leap.
Because, that's why.
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Booby Tuesdays
Ahrendee Mercenaries
645
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Posted - 2014.07.16 21:16:00 -
[20] - Quote
Judge Rhadamanthus wrote:taxi bastard wrote:if dropships prices drop - then the AB needs to be nerfed so that they can't outrun swarms as soon as they switch it on If a dropship cannot outrun a swarm fired at it, then it serves no purpose. If fired; swarms hit. we no longer need swarm tracking or speed. Scouts can outrun heavies. Any infantry player can run round a corner. In the sky there are no corners. Are we not allowed to evade? If not then how do we survive? It's tank or run. Deny us the AB and as we cannot tank, as I show, and we cannot run, then Dropships become non viable. I disagree with the "no corners in the sky" argument. Swarms make a bee-line to whatever they are locked onto. There are plenty of buildings, towers and silos to fly behind or even near. This results in way more rockets missing than connecting. The only ADS pilots I can consistently take out solo with my Min Commando are the really dumb ones.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
340
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Posted - 2014.07.16 21:22:00 -
[21] - Quote
You've been here long enough, you know whats going to happen. |
Zindorak
CaUsE-4-CoNcErN
134
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Posted - 2014.07.16 21:24:00 -
[22] - Quote
Yay! price is gonna go down now i can make some noobs mad with and ADS missle launcher |
ACT1ON BASTARD
Amarr Templars Amarr Empire
26
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Posted - 2014.07.16 21:31:00 -
[23] - Quote
Nothing Certain wrote:I support the idea of lowering ADS costs and I would like collision damage to be changed as well. Judge made an excellent video with some good points about swarm speed and the AB. It was a selective video though about one aspect and in the end we need to ask, do more Pythons die to AV'ers or more AV'ers to Pythons. We can remove the factor of player skill by asking Judge, or anyone playing both roles, this question. I am confident that the pilots are winning these engagements the majority of the time. I hear pilots complain about "almost being killed" by AV all the time. AV never complains about "almost" being killed by pilots.
The issue in my opinion is the difference in TTK between the two. Yes, the AV'er often has the first mover advantage but with a TTK approaching 15 seconds for the Python this means that even after being hit the pilot has 7-8 seconds to engage the AV'er and still leave a window for escape. With a 1-2 second TTK for the AV'er, this means the outcome is always in the pilot's hands, he either wins or escapes every time unless he chooses to overstay. So how do we make it so that the TTK is a little more even without tipping the scales entirely the other direction? How do we factor in the ridiculous regen the Python exhibits which negates all previous actions done by an AV'er in a matter of seconds? You cant factor out a players skill. A good forger will take me out a bad one wont, simple so get your skill up not you but anyone complaining about dropships being op. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
26
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Posted - 2014.07.16 21:35:00 -
[24] - Quote
DUST Fiend wrote:Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time. Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see. I think the bug is just fine, i dont see it getting abused.Without the rof why even make gunner dropships, you have a compromised fit with less hp, why not run 2 dropships with full hp. |
Not Jason Pearson
17
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Posted - 2014.07.16 21:38:00 -
[25] - Quote
Judge Rhadamanthus wrote:
Also... Vote Judge
If you become CPM I think I will be done here, the community is the only reason I continue with DUST, and you're a bad :P (It's not that I dislike you, I just don't think you have enough love in your heart for everybody, especially Tanks.)
On topic, let's not do anything, alright? Seriously, no jumping to conclusions immediately because it means that the balance gets completely ****** up. One thing at a time, price reduction, if usage goes vastly up, look at which ships are being bought, I mean what if it's a shitload of Pythons instead of Incubi (Incubi?). Does CCP have data to see how many kills these ships rake in, or what their ISK gain and loss is?
I mean usage could actually go up, but what if that's because more people are trying them out while they're like this and cheap?
So what I'm saying is wait for a week or two before any of these threads need to be taken seriously.
Not King of the Forums
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Scheneighnay McBob
Cult of Gasai
5667
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Posted - 2014.07.16 21:47:00 -
[26] - Quote
I'm all for opening up an aerial front. Makes things interesting.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
677
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Posted - 2014.07.16 21:49:00 -
[27] - Quote
Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced.
That has almost nothing to do with this video. I'd recommend you watch it before commenting, it's quite good.
Purchase Aurum Today!
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Monkey MAC
Rough Riders..
3067
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Posted - 2014.07.16 22:13:00 -
[28] - Quote
As a pilot myself I concur on the first hit rule. There is a lot you have to take into account and very little information to go off.
My Incubus is fitted with 2x Light Armour Plate 1x Heavy Armour Repairer 1x Light Shield Booster
Now, my ship can typically take 4 SL shots at I think as high as advanced level, with proficiency bonus. Provided I run as soon as I take the first shot I can be out comfortably woth nothing mlre than my tail between my legs.
However their are also multiple occasions where I have taken 5 volleys and still survived because the Swarms take so long to catch up to me I have already repped back half the damge I have taken, as both an AVer and Dropship pilot, I believe this is mildly unfair, I have overstayed my welcome and should rightly pay the price. But my uncanny ability to fly in straight line, diagonally towards my redline has saved me.
Then again in different circumstances I have been sliding across the sky like an incredibly manly ballerina and swarms have turned, litteraly on a 50 pencd piece to chase me down like a rabid dog.
Swarms need Gùå Top Speed boost Gùå Intial Acceleration boost
but they also need Gùå Longer unguided duration Gùå Wider Turning Circle
Other that I concurr that dropshipping would be a more pleasant experience if I could tell who just shot insteadbof fumbling around like a drunken huntsman.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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alten hilt
Legio DXIV
373
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Posted - 2014.07.16 22:19:00 -
[29] - Quote
I am a Proto Plasma Cannoneer! Fear Me!!!
Surviving Dust: Tutorial Series
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DUST Fiend
Onslaught Inc RISE of LEGION
14613
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Posted - 2014.07.16 22:40:00 -
[30] - Quote
ACT1ON BASTARD wrote:DUST Fiend wrote:Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time. Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see. I think the bug is just fine, i dont see it getting abused.Without the rof why even make gunner dropships, you have a compromised fit with less hp, why not run 2 dropships with full hp. The difference in HP is about a single hit from some AV, and other AV the difference doesn't even exist. You're going down in the same amount of hits regardless. Also, you only need a single side gunner to abuse the bug, not two.
As I've stated countless times, peoples beef is with small turrets having obnoxious fitting requirements. It's just that bads have grown so accustomed to having bugged turrets that it's now a staple of their day to day, and they can't imagine life any other way.
The Future
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