Alena Ventrallis
S0VER31GN
1459
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Posted - 2014.07.18 12:07:00 -
[1] - Quote
Lynn Beck wrote:Also, that a scout who's seen, and fired upon, is dead(at least, minjas/ewar scouts) how fair would it be if a scout could evade damage to the point that, once seen, they only need activate their 'Kincat Stimulant' and they now run at 25m/s?
I understand a Dropship's only defense against AV is to either kill them or nullify the damage(buildings/distance) however, being able to instantly just GTFO button instantly away from a point is semi-uncalled for.
What if: an ADS recieved a Top Speed boost,(as currently) but no Accel?(spitballin here) the current problem AV encounters against an ADS is they loiter about, spitting 1-2hko missiles about all willy-nilly, and then, AFTER their counter appears, they just teleport away until the threat gives up or is engulfed by the approaching masses.
Tell me 'No.' Or whatever, but it's just me, a lowly AV/minja person who's speaking displeasure, and partial disagreement to your claims. But the scout with a Kincat Stimulant has lots of cover in the form of buildings, microterrain, boxes, pillars, other players, etc. to break line of sight, and therefore stop the incoming damage. An ADS has no way to avoid your damage but to get out of your range to hit him.
I think your kincat stimulant is fair and balanced if there is a wide open field with nothing for you to hide behind.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Alena Ventrallis
S0VER31GN
1462
|
Posted - 2014.07.18 23:09:00 -
[2] - Quote
843-Vika wrote:Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles SL is in no way a fire and forget weapon, you always have to take into consideration what is in the way i.e. building, rocks and things like that. its very easy for a tank or ADS to fly/drive around a building and those dumb(smart) brains on the SL rocket will hit that and not your target. AS for an ADS they just hit their afterburners and out run the swarms. If anything the FG is more fire and forget since it just goes in a straight line. Your misunderstanding the concept of fire and forget weapon.
Fire and forget means that once the missiles leave your launcher, you do not have to pay attention anymore to the vehicle, save for wanting to relock and fire again. Once they leave your launcher, you no longer need to manually guide the swarms, or maintain the swarm lock by constantly keeping the launcher lock on the vehicle. You can simply set them loose and go about your business, and the swarms will take care of the rest for you.
Now should you want to get another swarm volley off, yes you do have to continue to look at the vehicle and relock it and release another volley, but none of this in any way affects the behavior of the first swarm. The first swarm will either hit the vehicle, or it won't, completely independent from any action you might take. This is why they are "fire-and-forget" technology.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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