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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 18:37:00 -
[1] - Quote
DUST Fiend wrote:Everything Dies wrote:Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix, it won't get fixed for some time. Unfortunately many pilots have grown so accustomed to this crutch that they defend it with everything they have. It's honestly just sad to see.
the ridiculous rot of fire is not a bug but a passive skill you get for leveling up the ADS of your choice......cal get bonus to missle ROF and gal get it to hybrid turrets......its not the RoF thats the problem...its the after burners that are OP.....use to get out of range...and by the time your fully healed the after burner is ready to go again.....so as soon as they take any damage they fly away....the biggest problem for an ADS is the collision damage to them.....tap them with a MLT DS and watch them go down in flames.... |
843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 19:35:00 -
[2] - Quote
Monkey MAC wrote: But what you aren't understanding is that by having and 2 gunners skilled into the dropship you can achieve a staggering 150% ROF this is a bug and turns an ADS into a fully fledged gunship, even the blaster is powerful when it gets 150% extra ROF.
I can see that your one of the newer players and dont understand the math behind how it works.....it's not 50%+50%+50%= 150%...it's x +50% = x then you add 50% to the end result and so forth ( EVE .....so its actually worst then you think.....and tbh as far as i know the stack does not count on the ADS/tank its self for those passive skills....it only work for the turrets that people use, where their turret skills stack on top of your for boosted small turret effects.
When we had the vayu tanks if 2 tankers hopped into it the passive bonus from the vayu skill did not stack, so why would it stack for an ads...
Monkey MAC wrote: If you had watched judges video, he explains quite clearly why regularly run, what do you expect us to do, sit their amd take it? If you are using AV you need to be prepared to run it all match, it's not something you keep in your fittings so you can pop a tank and go back to being infantry again.
I watched his video and most of it was his explain/QQ about how as an ADS pilot you cant see AV players because of rendering issues, not saying he is wrong. You can run AV and still kill infantry, its called commando suits. Run any light weapon with swarms as your second....instant multitasking suit fitting lol
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843-Vika
BurgezzE.T.F General Tso's Alliance
67
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Posted - 2014.07.17 20:06:00 -
[3] - Quote
Judge Rhadamanthus wrote:843-Vika wrote: I watched his video and most of it was his explain/QQ about how as an ADS pilot you cant see AV players because of rendering issues, not saying he is wrong. You say I QQ, unfairly I think. Do you think the issues I showed and the problems they cause are really a QQ, or a legitimate and fair representation of what actually happens?
I didn't say it was a total QQ and i also said that i agree with you on those problems....that and the fact that a militia DS can just bump an ADS and kill it is the reason that i stopped using them, also because the cost was just way to high on them.
You di explain everything in a very elegant way but all in all it was still a QQ in a way |
843-Vika
BurgezzE.T.F General Tso's Alliance
68
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Posted - 2014.07.17 20:49:00 -
[4] - Quote
a simple fix to the AV you can't see because of rendering is use a scanner. it works for infantry when they use it and i use a militia DS with a militia scanner when i start the match as a troop transport and anti drop ship move and i can see everything just fine. Well it works for same kind of place he was points out in the video, close range AV. AV that sits at the max range are harder to detect but that's a different story |
843-Vika
BurgezzE.T.F General Tso's Alliance
77
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Posted - 2014.07.18 19:12:00 -
[5] - Quote
Takahashi Kashuken wrote:Atiim wrote:Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building. If you are going to continue to use a fire and forget weapon because you are a scrub then the AB will continue to exist because nothing is scrubbier than the SL with its no skill fire and forget lauching its full clip in under 4seconds 400m evading corner missiles
SL is in no way a fire and forget weapon, you always have to take into consideration what is in the way i.e. building, rocks and things like that. its very easy for a tank or ADS to fly/drive around a building and those dumb(smart) brains on the SL rocket will hit that and not your target. AS for an ADS they just hit their afterburners and out run the swarms.
If anything the FG is more fire and forget since it just goes in a straight line. |
843-Vika
BurgezzE.T.F General Tso's Alliance
94
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Posted - 2014.07.20 21:52:00 -
[6] - Quote
Monkey MAC wrote:ACT1ON BASTARD wrote:Velociraptor antirrhopus wrote:It sounds like the removal of stacking ADS turret skills is a bad idea because:
- People dedicate themselves to this. They train with their pilots and gunners every day.
- It's not fair to someone who trained turret skill specifically for this to have their stacking bonuses removed. It should still be better to have turret skill as a gunner than not having any at all.d
Change it if you must, but don't remove it so that people have wasted SP. When you gun especially with missles they fly all over the place. We need that rof. No you don't, do you lack the capacity to adjust aim for velocity? People who have skilled specifically to achieve this bug, should be punished. It is known bug it is not/or ever was intended. Nor can you argue the text implied it was intentional, it isn't. The simplest way to do it is so the skill only applies to the turret you are manning, receiving a +50% ROF bonus and no more. If people want out because they don't get +150% then tough ****.
when we had the Vayu tanks, those skills didn't stack, only turret skills stacked. So why would it be different now?
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843-Vika
BurgezzE.T.F General Tso's Alliance
97
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Posted - 2014.07.21 17:14:00 -
[7] - Quote
deezy dabest wrote:Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table. All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away. As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact. I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time.
I would love to see a speed buff to swarms so they could keep up with the AB speed boosts as well as range that swarms can travel so that ADS cant just fly to roof of map above MCC to hide.
This would force ADS pilots to learn evasive moves instead of just camp the map roof. |
843-Vika
BurgezzE.T.F General Tso's Alliance
112
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Posted - 2014.07.22 15:56:00 -
[8] - Quote
Judge Rhadamanthus wrote:I see a few comments about increasing swarm speed and reducing AB speed and/or cooldown. But we need to answer this question first :
What is the purpose of the Afterburner?
Remember it is a module, so takes up a slot which has the effect of considerably reducing tank. Around 900hp or so. What is it supposed to give me at the cost of that tank?
Weather or not the AB takes up a mod slot, it give any ADS a extreme speed boost beyond what any AV weapon can keep up with.....being able to use a mod to run away and by the time its hp has regenerated use the same booster again to run away is to OP.......i don't think they need be removed or lower the speed bonus at all....those aspects are just fine......but lower the CD timer so that the mod can't be abused.....either that or increase the range and speed of things like swarms so that it balances out the AB. |
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