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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 21:20:00 -
[61] - Quote
Judge Rhadamanthus wrote:Lynn. Your reply has nothing at all to do with the video, the topic or the discussion so far. Someone in this theead stated that Av was complaining they weren't getting enough kills(i don't share this view)
However, i was also stating my displeasure with an ADS who idly camps a rooftop, and then leaving the moment he takes damage(not the same as leaving upon hearing it) is nearly impossible to kill.
If the only 'weakness' to a dropship is their inability to tank, and thus immediately leave, then what good does the 'isk destruction' metric do?
I agree rendering or chevron dependability need to improve, however saying that ADS is 'incredibly weak' or that they are rendered 'unusable' when 1 aver appears, is a lie.
That Swarm Launcher-er has only 175m to touch you, but he needs to be within 100 to reliably hit you with enough volleys to 'nearly' kill you.
You have the entire map at your disposal, at literally any second of the game.
If that Aver is posing a problem to you(rendering or not) you aren't obliged to kill him.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Fooly Cooly. Anime Empire.
2052
|
Posted - 2014.07.17 21:25:00 -
[62] - Quote
Also, that a scout who's seen, and fired upon, is dead(at least, minjas/ewar scouts) how fair would it be if a scout could evade damage to the point that, once seen, they only need activate their 'Kincat Stimulant' and they now run at 25m/s?
I understand a Dropship's only defense against AV is to either kill them or nullify the damage(buildings/distance) however, being able to instantly just GTFO button instantly away from a point is semi-uncalled for.
What if: an ADS recieved a Top Speed boost,(as currently) but no Accel?(spitballin here) the current problem AV encounters against an ADS is they loiter about, spitting 1-2hko missiles about all willy-nilly, and then, AFTER their counter appears, they just teleport away until the threat gives up or is engulfed by the approaching masses.
Tell me 'No.' Or whatever, but it's just me, a lowly AV/minja person who's speaking displeasure, and partial disagreement to your claims.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Rusty Shallows
Caldari State
1889
|
Posted - 2014.07.17 22:36:00 -
[63] - Quote
Monkey MAC wrote:snip
Swarms need Gùå Top Speed boost Gùå Intial Acceleration boost
but they also need Gùå Longer unguided duration Gùå Wider Turning Circle
Other that I concurr that dropshipping would be a more pleasant experience if I could tell who just shot insteadbof fumbling around like a drunken huntsman. I miss the days of a door gunner calling out a missile launch and then trying to out-bank them. Doing coordinated teamwork on Dropships was fun back in Closed Beta.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Monkey MAC
Rough Riders..
3076
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Posted - 2014.07.17 23:30:00 -
[64] - Quote
843-Vika wrote:a simple fix to the AV you can't see because of rendering is use a scanner. it works for infantry when they use it and i use a militia DS with a militia scanner when i start the match as a troop transport and anti drop ship move and i can see everything just fine. Well it works for same kind of place he was points out in the video, close range AV. AV that sits at the max range are harder to detect but that's a different story
My Incubus has 1 High slot this can be filled with either/or
Scanner Has a 100m range well with in Swarm Launcher Radius, doesn't benefit me since I can still see him if I look at him
Afterburner Let's get the hell out of dodge, as soon as possible because that Swarm Launcer guy already has 3 volleys in the air.
Booster Let's my armour rep back slightly before the next volley, dependent upon the situation better than an afterbuner
Extender More shields, only good if I actually get much use out of my shields (I don't, they are a shield gate, a spider sense if you will)
Shield Hardener Because hardening 950 shields at the expense of my armour tank is a great idea.
So only 2 of these modules actualy benefit me. The scanner only scans at 100m, that's a whole 39,000 square meters where you can shoot me and I still can't tell where you are. What benifit is that to me?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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B145PH3M3R
The Southern Legion Final Resolution.
20
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Posted - 2014.07.18 00:12:00 -
[65] - Quote
Monkey MAC wrote:843-Vika wrote:a simple fix to the AV you can't see because of rendering is use a scanner. it works for infantry when they use it and i use a militia DS with a militia scanner when i start the match as a troop transport and anti drop ship move and i can see everything just fine. Well it works for same kind of place he was points out in the video, close range AV. AV that sits at the max range are harder to detect but that's a different story My Incubus has 1 High slot this can be filled with either/or Scanner Has a 100m range well with in Swarm Launcher Radius, doesn't benefit me since I can still see him if I look at him Afterburner Let's get the hell out of dodge, as soon as possible because that Swarm Launcer guy already has 3 volleys in the air. Booster Let's my armour rep back slightly before the next volley, dependent upon the situation better than an afterbuner Extender More shields, only good if I actually get much use out of my shields (I don't, they are a shield gate, a spider sense if you will) Shield Hardener Because hardening 950 shields at the expense of my armour tank is a great idea. So only 2 of these modules actualy benefit me. The scanner only scans at 100m, that's a whole 39,000 square meters where you can shoot me and I still can't tell where you are. What benifit is that to me? If you cant scan them at 100m they probably can't hit you either. I usually like judges videos, but this one seems a little biased. He talks about infantry not dealing with the same issues, yet I have been ohk'd by dropships, tanks, snipers, forgers, and RE scouts, having no clue where it came from. The issues in this video are exactly the same issues that infantry deal with on a regular basis, they are some of the biggest issues in dust for EVERYONE, not just pilots. I would have to agree with most of the people saying fit a scanner, and go about slaughtering infantry without ever losing an ADS... |
abdullah muzaffar
Immortal Guides
1
|
Posted - 2014.07.18 00:15:00 -
[66] - Quote
I don't understand why they don't give it an HP buff and cripple its speed. Being able to outrun a swarm is its op factor
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waistr
DEAD-MEN-WALKING
208
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Posted - 2014.07.18 01:26:00 -
[67] - Quote
Dropships don't bother me, I enjoy the fight between me and you, sometimes I loose, sometimes you loose, I find forge gunning very fun and challenging I have to fight both the ground troupes and the drop ship Which is something "Judge" does not take into account in his Videos.... I'm fighting a battle on two fronts. Are you, judge? |
Nothing Certain
Bioshock Rejects
969
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Posted - 2014.07.18 07:04:00 -
[68] - Quote
I don't think he was trying to point out the issues for both sides or be unbiased. I think he was trying to show us the issues he deals with as a pilot. I like seeing it, I don't fly and I want balance fir both sides. Clearly dropships don't have to deal with cloaked shotgun scouts popping them in the head while they are tracking their target, I don't think the video was meant to address all the issues regarding dropship/AV balance.
Because, that's why.
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Nothing Certain
Bioshock Rejects
969
|
Posted - 2014.07.18 07:07:00 -
[69] - Quote
I will say that it was a very weak argument saying infantry knows where a shot is coming from and can avoid it. We deal with the same issues as he does on that front. I forge gun people all the time, they not only have no warning, all they see is "BLAP", what OHK's a Python that way?
Because, that's why.
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Judge Rhadamanthus
Amarr Templar One
2538
|
Posted - 2014.07.18 08:08:00 -
[70] - Quote
Nothing Certain wrote:.... I think he was trying to show us the issues he deals with as a pilot......Clearly dropships don't have to deal with cloaked shotgun scouts popping them in the head while they are tracking their target, I don't think the video was meant to address all the issues regarding dropship/AV balance.
I was pointing out that before we can adjust missile speed, forge range or damage, we have to establish the rules of the engagement. Scouts often cloak and run mid fire fight. I often see a scout drop a remote, cloak up and run out of danger. Any infantry player can duck into cover. We could set swarm damage high enough that 1 volley will kill a dropship. That's no problem. In that case though we need to give pilots the ability to deal with such a potent threat. Flares, lock warning etc.
In DUST crap rendering is here to stay and limited to no client updates means we cannot do this. We need to look at both sides, what they face as they fight, and tweak it so its a fun fight.
I play also as a maxed out Proto minmando with prof 5 and Proto swarms. I know both sides very well. I have fought for changes to swarms to make them stronger several times. Re-watch the videos I did on that if you want to see my views from the other side.
I die to infantry more than dropships when I swarm. Its hard to defend yourself when you are pointing at the sky. Is the issue more about giving swarms better tools against ground attack or better defense from air attack? For example make swarms have very short lock on so they can fire then quickly get back to defending themselves from infantry, but balance that with less missiles..or much faster weapon switch speed, better passive scan when holding a swarm, special swarm only side arms....just a made-up examples to show we need to adjust the tools to fit the battlefield CCP places us on. Missile speed and damage are not the only things to look at. THIS was my point.
When these two sides fight what makes you scream BS! down the mic? What makes you feel the game is unfair.? Lets look at those things too.
I did not mention buffs or nerfs at all in the video. I said it was for the non pilots. Those that do not fly are commenting on swarms and forges in other threads, but they are not aware of the challenges the pilot faces. I do not expect AV players to try flying. We cannot all have the SP for that, or the interest. What I CAN do is show you what we face and ask you to keep it in mind. This is what I have done.
If you see an AV player who does not understand the pilots view, point him here. then the discussion can continue with both sides being able to make more informed decisions
Judge for CPM 1
Twitter @Judge_EVELegion
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Monkey MAC
Rough Riders..
3080
|
Posted - 2014.07.18 11:05:00 -
[71] - Quote
B145PH3M3R wrote:Monkey MAC wrote:843-Vika wrote:a simple fix to the AV you can't see because of rendering is use a scanner. it works for infantry when they use it and i use a militia DS with a militia scanner when i start the match as a troop transport and anti drop ship move and i can see everything just fine. Well it works for same kind of place he was points out in the video, close range AV. AV that sits at the max range are harder to detect but that's a different story My Incubus has 1 High slot this can be filled with either/or Scanner Has a 100m range well with in Swarm Launcher Radius, doesn't benefit me since I can still see him if I look at him Afterburner Let's get the hell out of dodge, as soon as possible because that Swarm Launcer guy already has 3 volleys in the air. Booster Let's my armour rep back slightly before the next volley, dependent upon the situation better than an afterbuner Extender More shields, only good if I actually get much use out of my shields (I don't, they are a shield gate, a spider sense if you will) Shield Hardener Because hardening 950 shields at the expense of my armour tank is a great idea. So only 2 of these modules actualy benefit me. The scanner only scans at 100m, that's a whole 39,000 square meters where you can shoot me and I still can't tell where you are. What benifit is that to me? If you cant scan them at 100m they probably can't hit you either. I usually like judges videos, but this one seems a little biased. He talks about infantry not dealing with the same issues, yet I have been ohk'd by dropships, tanks, snipers, forgers, and RE scouts, having no clue where it came from. The issues in this video are exactly the same issues that infantry deal with on a regular basis, they are some of the biggest issues in dust for EVERYONE, not just pilots. I would have to agree with most of the people saying fit a scanner, and go about slaughtering infantry without ever losing an ADS...
So you are telling me You can't see the massive steel box flying around at 130m away? You can't here it coming? Once again the Scanner Results in 39,000 square meters where you still don't shpw up on radar. Futhermore even if you do show up on my scan how do I differentiate your AV carrying blip from a Rifle carrying blip? Finally the Scanner doesn't help at all with forge guns which have considerably greatee than 150m range.
I understand those infantry problems, yes they do happen but OHK are different, while I belive that OHK should only come from forge and rail guns, that isn't the matter at hand. The matter is, is that if you survive the first shot, you have more information than we do.
Swarm launchers can be launched behind you but hit you on opposing flanks, giving false readings Forgeguns about 40% of the time, hit with absolutely no indication, your health will just drop for no apparent reason
We get considerably less information to go on then you do after the first shot, and unlike you, we only have AT BEST 3-4 more shots before we fall from the sky. There is no cover, no where to hide we only have 2 choices. 1) Kill the unkown Assailant from an unkown location before we die (hope he worked alone) 2) Get out of range re group amd try again.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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DontChimpOut
Kang Lo Directorate Gallente Federation
41
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Posted - 2014.07.18 11:09:00 -
[72] - Quote
Judge Rhadamanthus wrote:the ADS is getting a price drop in the next hotfix. Is the sky going to be filled with OP players? Is the Afterburner OP? When AV meets ADS where lies the balance? Let me get the conversation started.Also... Vote Judge You're like a real-world politician and / or news anchor.
Nobody likes you. |
Monkey MAC
Rough Riders..
3080
|
Posted - 2014.07.18 11:14:00 -
[73] - Quote
waistr wrote:Dropships don't bother me, I enjoy the fight between me and you, sometimes I loose, sometimes you loose, I find forge gunning very fun and challenging But and its a big "but" I have to fight both the ground troupes... snipers, assault... heavy's etc and the drop ship, while you are going for a leisurely cruse looking for "fish in a barrel" to shoot So when you say you cant see a SWRM LAUNCHER or a Forge gunner are you taking into account that everyone on the battlefield can figure out where it came from?...and I am screwed Which is something "Judge" does not take into account in his Videos its his precious dropship.... I'm fighting a battle on two fronts. Are you, judge?
Swarms Forges - Front one
Rail gun Tanks Missile Tanks Installations - Front two
Enemy Pilots Dropship Rammers - Front three
Also since when are we looking for 'fish in a barrel' how can you tell what I as a dropship pilot am prioritising as a target? I personally constantly look for dropuplinks or ant's nests being set up by the enemy, I am a greatee service to my team destroying 30 uplinks than I am killing 2 medium suits.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Alena Ventrallis
S0VER31GN
1459
|
Posted - 2014.07.18 12:07:00 -
[74] - Quote
Lynn Beck wrote:Also, that a scout who's seen, and fired upon, is dead(at least, minjas/ewar scouts) how fair would it be if a scout could evade damage to the point that, once seen, they only need activate their 'Kincat Stimulant' and they now run at 25m/s?
I understand a Dropship's only defense against AV is to either kill them or nullify the damage(buildings/distance) however, being able to instantly just GTFO button instantly away from a point is semi-uncalled for.
What if: an ADS recieved a Top Speed boost,(as currently) but no Accel?(spitballin here) the current problem AV encounters against an ADS is they loiter about, spitting 1-2hko missiles about all willy-nilly, and then, AFTER their counter appears, they just teleport away until the threat gives up or is engulfed by the approaching masses.
Tell me 'No.' Or whatever, but it's just me, a lowly AV/minja person who's speaking displeasure, and partial disagreement to your claims. But the scout with a Kincat Stimulant has lots of cover in the form of buildings, microterrain, boxes, pillars, other players, etc. to break line of sight, and therefore stop the incoming damage. An ADS has no way to avoid your damage but to get out of your range to hit him.
I think your kincat stimulant is fair and balanced if there is a wide open field with nothing for you to hide behind.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Jack McReady
DUST University Ivy League
1508
|
Posted - 2014.07.18 13:12:00 -
[75] - Quote
I watched the video and I see that you have bad spartial awareness...
first the roof swarmer... the guy shooting was not in the middle of the roof, he was sitting close to the wall (it is large enough to cover a suit) thus you could not see him. there was nothing to render. the guy behind the obstacle fired straight in the air thus the swarms curved and were like 10 meter above the roof already thus from your point of view due to the angle you looked at the swarms it seems that the swarms are coming from the middle of the roof. for better explanation just look at this image http://snag.gy/L69O6.jpg
same at the second scene, the guy on the roof was fully covered by the obstacle from the angle you looked first till you flied by and changed the point view which you look at him.
and finally the small dot who was a swarmer where you said you cant see him, well you were looking straight on a human sized target without any angle, you were basically looking down on his shoulders and the top of this head from around hundred meters away from him, ofcourse he will be hard to see if he does not move... |
Monkey MAC
Rough Riders..
3082
|
Posted - 2014.07.18 13:18:00 -
[76] - Quote
Alena Ventrallis wrote:Lynn Beck wrote:Also, that a scout who's seen, and fired upon, is dead(at least, minjas/ewar scouts) how fair would it be if a scout could evade damage to the point that, once seen, they only need activate their 'Kincat Stimulant' and they now run at 25m/s?
I understand a Dropship's only defense against AV is to either kill them or nullify the damage(buildings/distance) however, being able to instantly just GTFO button instantly away from a point is semi-uncalled for.
What if: an ADS recieved a Top Speed boost,(as currently) but no Accel?(spitballin here) the current problem AV encounters against an ADS is they loiter about, spitting 1-2hko missiles about all willy-nilly, and then, AFTER their counter appears, they just teleport away until the threat gives up or is engulfed by the approaching masses.
Tell me 'No.' Or whatever, but it's just me, a lowly AV/minja person who's speaking displeasure, and partial disagreement to your claims. But the scout with a Kincat Stimulant has lots of cover in the form of buildings, microterrain, boxes, pillars, other players, etc. to break line of sight, and therefore stop the incoming damage. An ADS has no way to avoid your damage but to get out of your range to hit him. I think your kincat stimulant is fair and balanced if there is a wide open field with nothing for you to hide behind. Not to mention scouts have cloaks that can be activated at any time. Simply drop behind a wall and your gone like a ghost.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
80
|
Posted - 2014.07.18 13:24:00 -
[77] - Quote
With regards to Swarms, with their ridiculously short lock-on range and slow speed, it really shouldn't be THAT difficult to figure out where they're coming from.
You KNOW they have to be coming from someplace close, or they wouldn't get the lock in the first place so, if you're near a building or any other elevated position, it's a pretty safe bet that the AV with the Swarm Launcher is probably on top of it somewhere.
Yes, swarms and AV players not rendering for DS pilots is a HUGE issue, but it's not like those Swarms can be coming at you from anywhere on the map, just from somewhere in pretty small radius below you.
Even if the first volley is an auto-hit (or even the second, for that matter), you can still just fly straight up out of range to easily outrun and avoid the next volley. You don't NEED cover, you just need distance (and not very much of it, either). |
Judge Rhadamanthus
Amarr Templar One
2540
|
Posted - 2014.07.18 13:31:00 -
[78] - Quote
Jack McReady wrote:I watched the video and I see that you have bad spatial awareness...
You are mistaken.
Judge for CPM 1
Twitter @Judge_EVELegion
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Jack McReady
DUST University Ivy League
1509
|
Posted - 2014.07.18 13:35:00 -
[79] - Quote
Judge Rhadamanthus wrote:Jack McReady wrote:I watched the video and I see that you have bad spatial awareness... You are mistaken.
yeah that is why it is obvious when watching your video, I even painted it for you on the screenshot http://snag.gy/L69O6.jpg thus even a spartial awareness scrubs like you would understand |
Jimmy Slapnuts
Krullefor Organization Minmatar Republic
80
|
Posted - 2014.07.18 13:59:00 -
[80] - Quote
Judge Rhadamanthus wrote:Jack McReady wrote:I watched the video and I see that you have bad spatial awareness... You are mistaken.
I don't believe that he is.
If you watch your video again, at 1:02, you point out the nanohive on the roof and claim that it "looks" clear, but that is only because, at that moment, the AV player is BEHIND the structure that the nanohive is on, and thus out of your line of sight (you can clearly see that he had fired at you from behind this structure once you've swung around from the other side at 1:26.
You blame this on rendering, but clearly this is simply an issue of the Swarm player using cover to his advantage.
At 1:32, you point out that he is standing in the middle of the roof, which he clearly is, but only because he MOVED to that position AFTER the first volley. He was NOT standing there, out in the open, the whole time.
While I completely agree that rendering is an issue in this game (and not just for Pilots), and I'm normally a big fan of your videos, but this one just seems a little sloppy and biased, IMO.
(no offence) |
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Judge Rhadamanthus
Amarr Templar One
2540
|
Posted - 2014.07.18 14:05:00 -
[81] - Quote
Jack McReady wrote:Judge Rhadamanthus wrote:Jack McReady wrote:I watched the video and I see that you have bad spatial awareness... You are mistaken. there is a little secret that spatial awareness scrubs like you do not understand, you are looking on the roof from a ~60 degree angle. I painted it for you on the screenshot http://snag.gy/L69O6.jpg thus even you would understand. so in short, you are mistaken. he fired straight up after lock while covering close to the wall, even the smokes of the missiles are coming from behind the cover. it is all in your video.
Okay. Ill show you a video of the section before your screen shot more closely. I do analyse this stuff frame by frame in close up before I say what is happening. The "scrubs like you" comment and "even you would understand" are not helpful to anyone by the way.
Jimmy Slapnuts wrote:
I don't believe that he is...........You blame this on rendering, but clearly this is simply an issue of the Swarm player using cover to his advantage..........but this one just seems a little sloppy and biased, IMO.
I think I was right.
Judge for CPM 1
Twitter @Judge_EVELegion
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
80
|
Posted - 2014.07.18 14:20:00 -
[82] - Quote
Judge Rhadamanthus wrote:Jimmy Slapnuts wrote:
I don't believe that he is...........You blame this on rendering, but clearly this is simply an issue of the Swarm player using cover to his advantage..........but this one just seems a little sloppy and biased, IMO.
I think I was right.
I know you do, but if you look at the timestamps that I mentioned, you'll see that it's pretty clear that, in this instance at least, you aren't.
Sorry.
Don't get me wrong, I completely agree with the point you're trying to make, I just don't think that this particular footage illustrates it very well (if at all).
Again, I mean no offence. I've watched MANY of your videos, and I know you can do better.
(YOU'VE been judged! lol) |
Judge Rhadamanthus
Amarr Templar One
2540
|
Posted - 2014.07.18 14:34:00 -
[83] - Quote
Jimmy. Did you watch the new segment I linked to? That was his first volly. You can see him render from that spot as he fires for less than a second. 8 frames i think.
Judge for CPM 1
Twitter @Judge_EVELegion
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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
151
|
Posted - 2014.07.18 14:45:00 -
[84] - Quote
Oh no a vehicle is getting a buff nerf it nerf it nerfi it now its so OP
Bad scrubs
ADS is the only vehicle which somehow is useful in PC matches, you know that gamemode that 90% of you dont play because you are scrubs and even then the pilot has to be damn ******* good to stay alive and survive with rooftop FGs about
Even in pubs ADS isnt easy, look at judge hes a terrible pilot and ive seen him get taken out by adv level swarms on a regular basis thats if he doesnt quit the game 1st, they wont become FOTM because it takes some skill to fly one let alone get kills and if any decent FG is on the otherside they can stop you from doing anything
AB works because it does its job ie hitting top speed when its on and if it outruns swarms then tough ****, i mean look at the SL its a skillless weapon for scrubs which can fire all its ammo in less than 4seconds and still the missiles travel to 400m out even when the SL has lost lock on
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
80
|
Posted - 2014.07.18 14:52:00 -
[85] - Quote
Judge Rhadamanthus wrote:Jimmy. Did you watch the new segment I linked to? That was his first volley. You can see him render from that spot as he fires for less than a second. 8 frames i think. He does run eventually to the rear hump, but not at this point. (2:36 volley 3 is from this point.)
Yes, and it nicely illustrates MY point, that THAT particular volley came from just behind that structure on the roof, which would have been just out of your line of sight from your original approach.
In the time it took you to pass the roof and turn around, he had PLENTY of time to take a couple steps away from the wall before firing (which is precisely where your video zooms in on him).
How do you not see that?
Anywho, not really worth arguing about. Like I said, I DO agree with the point you're TRYING to make, but it seems like you tried a little too hard to make it seem that this clip illustrates it (when it really doesn't), instead of using some other footage that CLEARLY does (like at 1:52 where the installation obviously POPS into view, for example)
I just thought that this particular video wasn't up to your usual standards, that's all.
(Judge not, lest YE be judged!) |
Judge Rhadamanthus
Amarr Templar One
2540
|
Posted - 2014.07.18 15:00:00 -
[86] - Quote
The new video shows him standing there in the middle as he fires. then he de-renders. it can't be clearer than that. Also you can see the second swarmer on the hives shooting down over the edge.
Judge for CPM 1
Twitter @Judge_EVELegion
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Jack McReady
DUST University Ivy League
1509
|
Posted - 2014.07.18 15:09:00 -
[87] - Quote
Judge Rhadamanthus wrote:Jimmy. Did you watch the new segment I linked to? That was his first volley. You can see him render from that spot as he fires for less than a second. 8 frames i think. He does run eventually to the rear hump, but not at this point. (2:36 volley 3 is from this point.)
Judge Rhadamanthus wrote:The new video shows him standing there in the middle as he fires. then he de-renders. it can't be clearer than that. Also you can see the second swarmer on the hives shooting down over the edge.
you are taking nothing into account except your fooled senses. there are several factors that you dismiss, this is how swarm animation looks like when fired, the angle you are looking at it, the smoke path and the fact that you can actually fire swarms in the opposite direction when locked if you know how. additionally you obviously need some glasses.
first of all that small spot where you claim something is rendering, well nothing is changing there, it is just a bad looking texture and it looks the same the whole video. no one is actually standing there. buy some glasses
second, you are looking at the swarms after they already had been fired, you dont see anyone actually fire them. when swarms are fired, they are quickly launched into the air, then get a bit slower where they "hang" in the air, then afterwards turn on thrusters and chase the target. you got them in your POV when they were "hanging" in the air, in short they already were fired. you never saw someone firing the launcher thus you do not know where he actually is.
third, you can see from the smoke path that the guy just launched them from behind cover in the opposite direction. the swarms then curved a few meters above the roof into your direction thus look like they are coming from the middle of the roof where no one actually is.
you are wrong in this case, deal with it. |
Beld Errmon
1784
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Posted - 2014.07.18 15:34:00 -
[88] - Quote
Shame this thread didn't come up before I became completely F***ing sick of arguing about ADS, bottom line you green eyed scrubs, CCP has the stats, ADS die all the time, unless their stats show otherwise they aren't gunna nerf ADS on the word of a few BAD Avers, the AB isn't an I live button 100% of the time and nerfing the AB will only result in shorter windows of opportunity for you to get to shoot at the ADS.
Pilot - Tanker - FOTM (insert here)
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Lanius Pulvis
Onikanabo Brigade Caldari State
313
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Posted - 2014.07.18 15:38:00 -
[89] - Quote
Thumb Green wrote:I'm fairly intrigued that enemy chevrons aren't showing up at some of the ranges you were at from them; particularly when you flew over the hanger with the swarmer and forger on it. Is that how it is for a lot of players? Because I usually got the chevron at those ranges (and I usually play solo so no shared scans) but it has been a little bit since a flew, just really got back into playing the game. I rarely get chevrons unless they're directly in front of me for a few seconds.
Not new, just new to you.
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Atiim
Fooly Cooly. Anime Empire.
10647
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Posted - 2014.07.18 15:43:00 -
[90] - Quote
Beld Errmon wrote:Tthe AB isn't an I live button 100% of the time. Completely evading any and all threats in the span of 1.5-2.6s is an "I live button" for any pilot who's smart enough to not crash into a building.
The Snack That Smiles Back, Tankers!
-HAND
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