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RayRay James
Molon Labe. General Tso's Alliance
240
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Posted - 2014.07.16 18:07:00 -
[1] - Quote
Some day, I'm going to figure out how you do some of those maneuvers. It's half Kung Fu / Half Drunken Master
I've got the Drunken Master part down fine.
As always Judge, good video. |
RayRay James
Molon Labe. General Tso's Alliance
240
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Posted - 2014.07.16 18:11:00 -
[2] - Quote
Thumb Green wrote:I'm fairly intrigued that enemy chevrons aren't showing up at some of the ranges you were at from them; particularly when you flew over the hanger with the swarmer and forger on it. Is that how it is for a lot of players? Because I usually got the chevron at those ranges (and I usually play solo so no shared scans) but it has been a little bit since a flew, just really got back into playing the game.
I swear, it varies from game to game. I have times where I can see the guy shooting at my ship but he has no chevron, others I get a chevron over a cloaked scout. Sometimes (as you could see) I have no idea you're there, that you shot at me, or hit me other than my ship lurching and my shields disappearing.
ADS flying is a real skill, and it takes lots of practice to pull of some maneuvers. It's even harder to be combat effective if anyone who is running AV is paying attention.
That being said, flying ADS is my second favorite thing to do in Dust. The first being a gal logi and keeping my team alive. |
RayRay James
Molon Labe. General Tso's Alliance
240
|
Posted - 2014.07.16 18:11:00 -
[3] - Quote
JRleo jr wrote:RayRay James wrote:Some day, I'm going to figure out how you do some of those maneuvers. It's half Kung Fu / Half Drunken Master
I've got the Drunken Master part down fine.
As always Judge, good video. Get high up nd practice?
I have.
and died doing so. |
RayRay James
Molon Labe. General Tso's Alliance
263
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Posted - 2014.07.21 18:26:00 -
[4] - Quote
Joel II X wrote:If only I knew how to fly the damn things.
I might just stack armor plates to slow that incubus down a bit. How do you people do it? What's your secret?
Heavy Drinking |
RayRay James
Molon Labe. General Tso's Alliance
263
|
Posted - 2014.07.21 18:38:00 -
[5] - Quote
843-Vika wrote:deezy dabest wrote:Nothing Certain wrote:True Adamance wrote:Actually I heard something yesterday that completely revised my opinion on this topic.
Mina Longstrike was discussion ADS with us and said (roughly).....
"The reason they are so fast is that they need to be, otherwise they cannot survive, the reason they choose to run and not to engage is because often times they cannot adapt to the new threat on the fly, pun intended.
Its not that they are too fast its that they can use afterburners too often......"
Which basically now surmises my opinions on the matter. ADS don't need more EHP and they don't need too be slower.
Many are saying to nerf the AB cooldown. I personally don't understand how that fixes the problem but with several people saying it who usually have good opinions, it should be on the table. All that nerfing AB cool down does is leaves the pilot staying away a few more seconds which ultimately nerfs the solo swarm who had assistance before they got bored while the dropship was away. As a dropship pilot I would be a fan of buffing the speed of swarm missles. With the right speed it leaves a pilot with the choice to GTFO or risk it as soon as the first set hits. I say this due to the fact that generally speaking I have several seconds minimum to try to find the person that launched the swarm and kill them or still escape with armor intact. I would also be a fan of rediculously buffing swarm speeds if we had a lock on indicator or atleast swarm users that render more than 50% of the time. I would love to see a speed buff to swarms so they could keep up with the AB speed boosts as well as range that swarms can travel so that ADS cant just fly to roof of map above MCC to hide. This would force ADS pilots to learn evasive moves instead of just camp the map roof.
I hate flying up to the ceiling, and I really don't see many ADS pilots that do anymore. It's much more effective to use buildings against incoming swarms and horizontal/vertical changes against forges. Admittedly, the first hit I take that get's me to armor is met with an AB and a quick 100 ft vertical change, followed by a -100ft vertical change. That maneuver usually gets forges off of me for long enough to get my armor somewhat repped and swarms, well, swarms might drive me off after that to get a different approach on target.
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