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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 11:06:00 -
[1] - Quote
they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose
All Hail Legion
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
244
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Posted - 2014.07.13 11:21:00 -
[2] - Quote
Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 11:27:00 -
[3] - Quote
Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else
All Hail Legion
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Taskanoss
Royal Dominion
1
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Posted - 2014.07.13 11:32:00 -
[4] - Quote
ADAM-OF-EVE wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else
It is the centered medium from which all other classes branch out from. |
Clone D
510
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Posted - 2014.07.13 11:34:00 -
[5] - Quote
ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else
Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles.
For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult?
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 11:43:00 -
[6] - Quote
Clone D wrote:ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles. For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult?
your missing the point. every class comes as combat with a role. assault comes as combat only and is required to gimp its killing role to become anything else. every other class comes with a role so is not required to gimp its killing role in order to fill its other role.
so for an assault to become anything more than a killer it has to become a lot less of a killer. but this is not the case with other suits with a specific role. this is why every other class can easily become an assault beating fit and still fill their main role while the assault can't become much more than an assault
All Hail Legion
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Sergeant Sazu
SINISTER DEATH SQUAD
52
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Posted - 2014.07.13 11:45:00 -
[7] - Quote
Assaults are mainly for pushing the line of suppression in open combat. They are the best at that.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
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Clone D
511
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Posted - 2014.07.13 11:55:00 -
[8] - Quote
Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc.
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 12:04:00 -
[9] - Quote
Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc.
again missing the point. you are talking about changing the fittings to make a role. not like logistics for instance which is a killer with a role. taking fittings out of your role to make it a better killer affords every other suit better customisation options. there is a big difference. an assault can never be better at assaulting or remain an assault while filling a role. a logi can always be better at assaulting or being a logi or being both. this is the issue. without a defining role which would allow tweaking in either direction then the assault will never be the go to suit for killing
All Hail Legion
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Lea Silencio
0uter.Heaven
1591
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Posted - 2014.07.13 12:06:00 -
[10] - Quote
ADAM-OF-EVE wrote:Clone D wrote:ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles. For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult? your missing the point. every class comes as combat with a role. assault comes as combat only and is required to gimp its killing role to become anything else. every other class comes with a role so is not required to gimp its killing role in order to fill its other role. so for an assault to become anything more than a killer it has to become a lot less of a killer. but this is not the case with other suits with a specific role. this is why every other class can easily become an assault beating fit and still fill their main role while the assault can't become much more than an assault
Do you know how broken and utterly wrong you sound? The only variable piece that adds "killer" potential is the inclusion of damage mods. Nothing more. Add to the fact that they are a high slot and eliminating them and replacing them with, say, a shield extender only adds more eHP. Even that still keeps it in this "killer" role, as you lovingly refer to it as.
Furthermore, the suit and how you fit it do NOT make you an instant slayer. They only lend to added diversity/survivability. A player's individual skill makes him a "killer", not his proto suit with mods. I guarantee you that a militia-only geared Sgt Kirk would utterly DESTROY a fully proto'd out FWA rookie, both 1v1 and on the leaderboards.
The saying " the man makes the suit; the suit does not make the man" applies here. Assaults have a primary role and it is to...get ready for it....ASSAULT. As mentioned above, you can make it what you want to. You just have to be creative.
We only need one role and that is to kill sh!t. Simple as that.
PurificationGäó
It's what I do.
Amarr Victor
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 12:18:00 -
[11] - Quote
Lea Silencio wrote:ADAM-OF-EVE wrote:Clone D wrote:ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles. For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult? your missing the point. every class comes as combat with a role. assault comes as combat only and is required to gimp its killing role to become anything else. every other class comes with a role so is not required to gimp its killing role in order to fill its other role. so for an assault to become anything more than a killer it has to become a lot less of a killer. but this is not the case with other suits with a specific role. this is why every other class can easily become an assault beating fit and still fill their main role while the assault can't become much more than an assault Do you know how broken and utterly wrong you sound? The only variable piece that adds "killer" potential is the inclusion of damage mods. Nothing more. Add to the fact that they are a high slot and eliminating them and replacing them with, say, a shield extender only adds more eHP. Even that still keeps it in this "killer" role, as you lovingly refer to it as. Furthermore, the suit and how you fit it do NOT make you an instant slayer. They only lend to added diversity/survivability. A player's individual skill makes him a "killer", not his proto suit with mods. I guarantee you that a militia-only geared Sgt Kirk would utterly DESTROY a fully proto'd out FWA rookie, both 1v1 and on the leaderboards. The saying " the man makes the suit; the suit does not make the man" applies here. Assaults have a primary role and it is to...get ready for it....ASSAULT. As mentioned above, you can make it what you want to. You just have to be creative. We only need one role and that is to kill sh!t. Simple as that.
i can assault in a heavy suit, i can assault in a logi suit, i can assault in a scout suit. assault is the act not the role. being a killer is not a role if everyone does it. the purpose of the game is to kill and the role you play helps you get where you are going. if a suit is only designed to kill in a game with massive customisation options like dust then every other suit with a role will always outperform it no matter what buffs/nerfs you do to the game.
All Hail Legion
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
245
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Posted - 2014.07.13 13:33:00 -
[12] - Quote
What you mean is, assaults has less of an attractive role compared to others. What exactly qre you expecting from a footsoldier/infantryman? |
Clone D
511
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Posted - 2014.07.13 13:36:00 -
[13] - Quote
Well, I don't know what your problem is. There are situations where I specifically want an assault suit, and I don't whip out my light frames to get the job done.
Do you have a proposition for your conundrum or are you just claiming that there is only one role for assaults?
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Racro 01 Arifistan
501st Knights of Leanbox
388
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Posted - 2014.07.13 13:42:00 -
[14] - Quote
yeah so who has the easiest time shooting scouts? the gallente assault of course.
Elite Gallenten Soldier
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Brotherband
REMNANT ENFORCERS
17
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Posted - 2014.07.13 13:53:00 -
[15] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose
The assault suit is meant to be an all round suit, a jack of all trades if you will. The suit has does not appear to have a role because it is a half ***ed version of everything. It scan radius is better than the heavy suits but worse than the light's, It's health is worse than the heavies but better than better than the light suits, they can use equipment but not as much as the scout or logi, and on top of all this it tries to deal large amounts of damage with light weapons like the commando but falls short of that as well.
Keep in mind this is just my opinion and I have not put any real dedication into the numbers. I just looked at the suits layout and wrote this post based on that.
Am I the only one who still uses the ion pistol
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Xocoyol Zaraoul
Superior Genetics
2108
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Posted - 2014.07.13 14:13:00 -
[16] - Quote
All assault suits need an actual "I am special" bonus...
Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do...
Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen).
This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.
But what do I know... I'm 12.
^ My usual copy-and-paste for this discussion...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3567
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Posted - 2014.07.13 14:48:00 -
[17] - Quote
Clone D wrote:ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles. For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult? Can you add a plate to a scout and get roughly the same ehp as a assault but also have passive scan abilities?, a smaller hitbox, tons of CPU/PG and a extra equipment slot?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Yeeeuuuupppp
uptown456 Dark Taboo
452
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Posted - 2014.07.13 14:51:00 -
[18] - Quote
If you're good you can make an assault suit work.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1556
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Posted - 2014.07.13 14:58:00 -
[19] - Quote
Yeeeuuuupppp wrote:If you're good you can make an assault suit work.
is "making it work" good enough for a game that boasts about customisation. every class can pretty much do everyone elses roles but when it comes to assaults they can only do a half assed attempt at doing anything else. giving then a specific role which they can choose to ignore if they want would only make them a stronger class then making it work wouldn't be required as it would just work like all the other classes do
All Hail Legion
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knight guard fury
Carbon 7 Iron Oxide.
1101
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Posted - 2014.07.13 15:23:00 -
[20] - Quote
the commandos were never supposed to be here, CCP added them in just because and they act as a "heavy-assault" and are a bit better than assaults in some situations. getting rid of the commando's could solve A problem.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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Scheneighnay McBob
Cult of Gasai
5639
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Posted - 2014.07.13 15:31:00 -
[21] - Quote
Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing
Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger.
CCP needs to make sure legion doesn't have BPO vehicles.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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DontChimpOut
Kang Lo Directorate Gallente Federation
27
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Posted - 2014.07.13 15:31:00 -
[22] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose I thought according to you, it was vehicles that have no place on the battlefield. |
knight guard fury
Carbon 7 Iron Oxide.
1101
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Posted - 2014.07.13 15:37:00 -
[23] - Quote
also i almost always use my minmatar assaults. they are mostly used for killing and not much else. you cant really complain about the assault having one role if that's whats they are best at, killing, and also assaulting places, but the 2nd or 3rd most used suit i see are assault so i don't think you should be complaining.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
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aaaasdff ertgfdd
115
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Posted - 2014.07.13 15:41:00 -
[24] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose Ya dude its to assault. Move forward, kill, and capture. How do you not know that? The problem with assaults is simply scouts. With similar ehp but much greater ewar. The scout can be invisible to the assault, get in the best position available and then simply ambush the assault. Getting the first shots off before the assault is even aware he exists. I know I have all 3 of them that matter, and the 2 scouts that matter and that is the problem.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1563
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Posted - 2014.07.13 15:44:00 -
[25] - Quote
DontChimpOut wrote:ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose I thought according to you, it was vehicles that have no place on the battlefield.
what are you talking about. you dont have a valid point so you just make up something random.
All Hail Legion
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
899
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Posted - 2014.07.13 15:57:00 -
[26] - Quote
knight guard fury wrote:also i almost always use my minmatar assaults. they are mostly used for killing and not much else. you cant really complain about the assault having one role if that's whats they are best at, killing, and also assaulting places, but the 2nd or 3rd most used suit i see are assault so i don't think you should be complaining. Rattati or however it's spelled ( I apologize to the man himself for butchering his name , no disrespect ) said that there are more logistics than assaults so that would be the forth suit behind heavies and scouts .
I can totally understand what players like Adam and others are saying but my thoughts are that if they were to actually give the actual assaulting role to the assaults , that would make them OP and all other roles would complain that assault suits are more powerful than heavies , more adaptive than scouts , dish out power better than a commando and does not have a need for a logi because nothing can stand before it from being cut down .
Still I can't help but to agree with Adam and the whole lot because it is kind of true in a sense .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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DontChimpOut
Kang Lo Directorate Gallente Federation
27
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Posted - 2014.07.13 15:58:00 -
[27] - Quote
ADAM-OF-EVE wrote:DontChimpOut wrote:ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose I thought according to you, it was vehicles that have no place on the battlefield. what are you talking about. you dont have a valid point so you just make up something random. I know about your posting history. Why don't you tell the forums what you really mean. |
aaaasdff ertgfdd
117
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Posted - 2014.07.13 15:59:00 -
[28] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:knight guard fury wrote:also i almost always use my minmatar assaults. they are mostly used for killing and not much else. you cant really complain about the assault having one role if that's whats they are best at, killing, and also assaulting places, but the 2nd or 3rd most used suit i see are assault so i don't think you should be complaining. Rattati or however it's spelled ( I apologize to the man himself for butchering his name , no disrespect ) said that there are more logistics than assaults so that would be the forth suit behind heavies and scouts . I can totally understand what players like Adam and others are saying but my thoughts are that if they were to actually give the actual assaulting role to the assaults , that would make them OP and all other roles would complain that assault suits are more powerful than heavies , more adaptive than scouts , dish out power better than a commando and does not have a need for a logi because nothing can stand before it from being cut down . Still I can't help but to agree with Adam and the whole lot because it is kind of true in a sense . All the would be assaults run scouts. In many ways scouts are just more fun.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
900
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Posted - 2014.07.13 16:00:00 -
[29] - Quote
This is still the Dust 514 forum where players just don't get enough about complaining about what kills them .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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aaaasdff ertgfdd
118
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Posted - 2014.07.13 16:01:00 -
[30] - Quote
Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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