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Posted - 2014.07.13 11:34:00 -
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ADAM-OF-EVE wrote:if killing itself is a role then that means every other class has 2 roles while the assault only has one. after all this game is a combat game and killing is the point. so still my point is that the assault has less of a role than anyone else
Make a list of all the roles in the game. Figure out ways that make sense to build a hybrid assault class with each of those roles.
For instance, you could make an assault hacker by adding a complex code breaker. Is it really that difficult?
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Posted - 2014.07.13 11:55:00 -
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Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc.
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Posted - 2014.07.13 13:36:00 -
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Well, I don't know what your problem is. There are situations where I specifically want an assault suit, and I don't whip out my light frames to get the job done.
Do you have a proposition for your conundrum or are you just claiming that there is only one role for assaults?
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Posted - 2014.07.13 18:20:00 -
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Look at combat roles in the armed forces:
Infantry shoots Combat medic shoots and administers medical treatments Combat engineer shoots and deploys/removes obstacles Artillery shoots and shoots bigger stuff Every combat MOS is trained to shoot, etc.
There is nothing wrong with assault having one function. Assault in Dust is analogous to infantry in the armed forces. It is okay. This organizational unit belongs just as it is.
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Posted - 2014.07.13 18:52:00 -
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Scheneighnay McBob wrote:-Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis.
That isn't to say that assaults can't perform those roles well
Economics teaches us that even contributors who are not the best producers are not worthless altogether.
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Posted - 2014.07.13 19:01:00 -
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ADAM-OF-EVE wrote:what is the defining role of the assault that other classes don't already do
To play as female so we can at least see some T&A while we're taking heat.
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Posted - 2014.07.13 19:10:00 -
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ADAM-OF-EVE wrote:aaaasdff ertgfdd wrote:ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening. as i expected. you dont know.
The true role of the assault suit is to act as a decoy while scouts run behind enemy lines and get some real work done.
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