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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1564
|
Posted - 2014.07.13 16:08:00 -
[31] - Quote
DontChimpOut wrote:ADAM-OF-EVE wrote:DontChimpOut wrote:ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose I thought according to you, it was vehicles that have no place on the battlefield. what are you talking about. you dont have a valid point so you just make up something random. I know about your posting history. Why don't you tell the forums what you really mean.
you take my words out of context to make yourself look smart. you are not. what do i mean. you seem to know it all
All Hail Legion
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1564
|
Posted - 2014.07.13 16:11:00 -
[32] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing.
so logi is an assault suit, scout is an assault suit, heavy is an assault suit. once again assaulting is an act not a role. you go through the act of assaulting a position. if you are healing while players are assaulting you are assaulting but filling the role of the medic
All Hail Legion
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Scheneighnay McBob
Cult of Gasai
5640
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Posted - 2014.07.13 16:11:00 -
[33] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing. I believe you're thinking "Shock", which, as I said, sentinels are better at.
In early closed beta, heavies were actually labeled as shocktroops, rather than assaults.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Bethhy
Ancient Exiles. General Tso's Alliance
2207
|
Posted - 2014.07.13 16:14:00 -
[34] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose
Assault's need to fill the "Light Assault" Function on the battlefield. not the Cal and Gallente Scout.... The Ability to be a fast moving, High damage suit with a little more health then a scout. Something with a more effective indirect damage bonus.. like RoF or something more Racial specific to the class. Basically sacrificing the ability to be "Tanky" for damage and mobility, and eliminating the need for scouts to fit and try and half fill this role.
Where Commandos Fulfill the "Heavy Assault" Role on the battlefield. Having a Straight damage bonus and the ability to be "Tanky" but at the sacrifice of mobility.. They still have an equipment slot alowing them to setup on outside perimeters and be the masters of toe to toe at medium range gun fights.
I think both classes have to be tweaked together or the balance will be off. |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
900
|
Posted - 2014.07.13 16:17:00 -
[35] - Quote
ADAM-OF-EVE wrote:DontChimpOut wrote:ADAM-OF-EVE wrote:DontChimpOut wrote:ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose I thought according to you, it was vehicles that have no place on the battlefield. what are you talking about. you dont have a valid point so you just make up something random. I know about your posting history. Why don't you tell the forums what you really mean. you take my words out of context to make yourself look smart. you are not. what do i mean. you seem to know it all Hey guys , we all have said some silly things in this forum and have been misunderstood because of the inability to convey our points but there must come a time where we realize our faults and try to do something to make things better and this is that time and place .
We will come together as a community and help fix the problems that are in game .
I won't be playing legion but I care about Dust so I'm all in for it being fixed .
I for one , am tired of the upsetting factors and unbalance in game .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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aaaasdff ertgfdd
121
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Posted - 2014.07.13 16:22:00 -
[36] - Quote
Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing. I believe you're thinking "Shock", which, as I said, sentinels are better at. In early closed beta, heavies were actually labeled as shocktroops, rather than assaults. No im thinking of exactly what I typed. Assaults would fill their role just fine if scouts didnt have the same hp but with a huge advantage on e war enabling first shot which is 50% of any fight. Sentinels respond well to scouts because their ehp and dps are high enough to turn on the scout and kill it even though it got the first shot. By the time the assault turns around hes dead, and im not saying shotguns. I run only rifles, and on my scout suits I always get the first shot on the assault and he dies.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1565
|
Posted - 2014.07.13 16:36:00 -
[37] - Quote
i dont understand why people are arguing with me. im not asking for a nerf or anything. if anything i'm asking for a role to buff them without nerfing every other class.
why is a logi able to outshine an assault. its because it has more slots. why is the scout able to outshine an assault. its because they have similar ehp and better suited passive stats and the ability to choose to fit equipment or not.
for me simply nerfing stats, losing fitting slots or changing skills isn't going to fix nothing. it hasn't fixed anything in years. it just starts the circle of broken things over again.
for me you are a soldier first then the role you fill. your training in real life as a soldier works at the basic level under that philosophy. if dust had that behind all its balancing then it would be a lot more balanced than it is now.
all the balancing factors have been about who should be doing all the killing yet we are all soldiers in the game. we should all be doing the killing. get that right first then give everyone a role on the battlefield, av/medic/heavy weapons etc. that way if you choose to ignore your role you can but so can anyone else and no one is at a huge disadvantage
All Hail Legion
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TechMechMeds
Inner.Hell
3861
|
Posted - 2014.07.13 17:13:00 -
[38] - Quote
I think a regen mod bonus would be good.
Efficacy for regulators,enetgizers and armour repair mods etc.
It's not a role as such but assaults are pretty basic. Weapon attachments would be cool.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Jimmy Slapnuts
Krullefor Organization Minmatar Republic
12
|
Posted - 2014.07.13 17:15:00 -
[39] - Quote
ADAM-OF-EVE wrote:i dont understand why people are arguing with me.
Because you typed words on the internet. |
Scheneighnay McBob
Cult of Gasai
5640
|
Posted - 2014.07.13 18:04:00 -
[40] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing. I believe you're thinking "Shock", which, as I said, sentinels are better at. In early closed beta, heavies were actually labeled as shocktroops, rather than assaults. No im thinking of exactly what I typed. Assaults would fill their role just fine if scouts didnt have the same hp but with a huge advantage on e war enabling first shot which is 50% of any fight. Sentinels respond well to scouts because their ehp and dps are high enough to turn on the scout and kill it even though it got the first shot. By the time the assault turns around hes dead, and im not saying shotguns. I run only rifles, and on my scout suits I always get the first shot on the assault and he dies. You still aren't explaining what this made-up "assaulter" role is
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aaaasdff ertgfdd
128
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Posted - 2014.07.13 18:08:00 -
[41] - Quote
Its the role where you move from point to point and shoot people along the way, then shoot more once you get there, then shoot some more after you leave.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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aaaasdff ertgfdd
128
|
Posted - 2014.07.13 18:10:00 -
[42] - Quote
Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Clone D
512
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Posted - 2014.07.13 18:20:00 -
[43] - Quote
Look at combat roles in the armed forces:
Infantry shoots Combat medic shoots and administers medical treatments Combat engineer shoots and deploys/removes obstacles Artillery shoots and shoots bigger stuff Every combat MOS is trained to shoot, etc.
There is nothing wrong with assault having one function. Assault in Dust is analogous to infantry in the armed forces. It is okay. This organizational unit belongs just as it is.
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Ydubbs81 RND
Ahrendee Mercenaries
3245
|
Posted - 2014.07.13 18:26:00 -
[44] - Quote
The assault role is to advance objectives and to slay. You can kill with any suit but that's up to the player. The assault class is more of a mindset than anything else.
Just breakdown the suits and classes in the game. Heavy suits and assault suits are supposed to slay. The difference is that heavy suits tank ehp so they're supposed to be the grind in cqc situations and defending objectives. You would put your heavies in front and have them clear the way. The heavy suit and assault suit (class) essentially, provides the same role.
Logi or support is just that. Supporting your team by supplying ammo, keeping them alive with reps and needles, etc.
Scout role is supposed to be recon. Clearing away enemy equipment, getting behind enemy lines, hacking objectives, scan, etc.
In dust....people use whatever suit they feel will be best that compliments their playstyle and will allow them to perform their roles optimally. Scouts aren't supposed to be slayers but mechanics allow for that. Logis weren't supposed to but the mechanics allow for that. You can play a logi role with a scout suit or an assault suit if you wish.
assault role is to slay...period. in this game, the assault suit is the only suit (besides the heavy) that is one-dimensional. That's why people don't use it as much...
> Check RND out here
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aaaasdff ertgfdd
128
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Posted - 2014.07.13 18:28:00 -
[45] - Quote
Clone D wrote:Look at combat roles in the armed forces: Infantry shoots Combat medic shoots and administers medical treatments Combat engineer shoots and deploys/removes obstacles Artillery shoots and shoots bigger stuff Every combat MOS is trained to shoot, etc. There is nothing wrong with assault having one function. Assault in Dust is analogous to infantry in the armed forces. It is okay. This organizational unit belongs just as it is. I agree, the role for assault is defined in the name. They move and kill. The scout wouldnt do this because presumably assaults would be better, that just isn't the case at the moment. Sentinels wouldnt do it because they are immobile. Assaults, scouts and commandos moving from point to point with a support logi, attacking defended positions against medic logis and sentinels, and scouts. Something like that. To me assaults are the guys, but not the only guys to keep moving. Commandos because of their av ability as you move around, scouts to clear the fog of war before you ASSAULT the position being defended, and logis to resupply and pick us up.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1567
|
Posted - 2014.07.13 18:39:00 -
[46] - Quote
Clone D wrote:Look at combat roles in the armed forces: Infantry shoots Combat medic shoots and administers medical treatments Combat engineer shoots and deploys/removes obstacles Artillery shoots and shoots bigger stuff Every combat MOS is trained to shoot, etc. There is nothing wrong with assault having one function. Assault in Dust is analogous to infantry in the armed forces. It is okay. This organizational unit belongs just as it is.
you couldn't be more wrong. infantry just like mercenary is the job not the role
infantry squad would consist of many infantry soldiers all filling roles to make an effective fighting force
on the ground : medic/radio operator/mortar man/AV/commander/gunner/sniper/ pioneer etc etc the list goes on
in a vehicle : driver/gunner/loader/commander/radio operator, etc etc depending on the vehicle
1 thing for sure is they are all soldiers, all trained exactly the same to kill the same enemy. i was trained no different in the art of killing people in real life than any other infantry man like
the medics the drivers, the mortar men, the Anti tank guys, the radio operators, the drivers, the pioneers, the gunners, the snipers etc etc
and thats just the infantry
the tankers, nurses, doctors, the military police, the chefs, the clerks, the engineers etc etc. none are infantry but all trained the same way regardless.
if you are a soldier you are a killer first. your training is no different. anything after that is to fulfill your role
All Hail Legion
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Scheneighnay McBob
Cult of Gasai
5642
|
Posted - 2014.07.13 18:40:00 -
[47] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando. So, you're saying that a commando with a sniper rifle and a swarm launcher has the exact same role as a commando with a combat rifle and mass driver
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Scheneighnay McBob
Cult of Gasai
5642
|
Posted - 2014.07.13 18:45:00 -
[48] - Quote
Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. -Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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aaaasdff ertgfdd
132
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Posted - 2014.07.13 18:46:00 -
[49] - Quote
Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando. So, you're saying that a commando with a sniper rifle and a swarm launcher has the exact same role as a commando with a combat rifle and mass driver So you are saying that a logi with a drop uplink, scanner, and a triage hive; has the exact same role as a logi with a needle, rep tool, and ammo? Yes thats exactly what I am saying.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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aaaasdff ertgfdd
132
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Posted - 2014.07.13 18:49:00 -
[50] - Quote
Scheneighnay McBob wrote:Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. -Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis. You all are makimg up these roles. Those are not the roles of this game. They are again, scout, sentinel, commando, logi, and assault.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Brotherband
REMNANT ENFORCERS
17
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Posted - 2014.07.13 18:51:00 -
[51] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. -Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis. You all are makimg up these roles. Those are not the roles of this game. They are again, scout, sentinel, commando, logi, and assault. They are talking about the play styles that you can do with the roles in the game.
Am I the only one who still uses the ion pistol
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Clone D
512
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Posted - 2014.07.13 18:52:00 -
[52] - Quote
Scheneighnay McBob wrote:-Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis.
That isn't to say that assaults can't perform those roles well
Economics teaches us that even contributors who are not the best producers are not worthless altogether.
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1567
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Posted - 2014.07.13 18:55:00 -
[53] - Quote
someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do
All Hail Legion
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aaaasdff ertgfdd
132
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Posted - 2014.07.13 19:00:00 -
[54] - Quote
ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Clone D
513
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Posted - 2014.07.13 19:01:00 -
[55] - Quote
ADAM-OF-EVE wrote:what is the defining role of the assault that other classes don't already do
To play as female so we can at least see some T&A while we're taking heat.
.
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aaaasdff ertgfdd
132
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Posted - 2014.07.13 19:01:00 -
[56] - Quote
Clone D wrote:ADAM-OF-EVE wrote:what is the defining role of the assault that other classes don't already do To play as female so we can at least see some T&A while we're taking heat. Lolz
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1572
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Posted - 2014.07.13 19:06:00 -
[57] - Quote
aaaasdff ertgfdd wrote:ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening.
as i expected. you dont know.
All Hail Legion
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Clone D
513
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Posted - 2014.07.13 19:10:00 -
[58] - Quote
ADAM-OF-EVE wrote:aaaasdff ertgfdd wrote:ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening. as i expected. you dont know.
The true role of the assault suit is to act as a decoy while scouts run behind enemy lines and get some real work done.
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Brotherband
REMNANT ENFORCERS
18
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Posted - 2014.07.13 19:14:00 -
[59] - Quote
Clone D wrote:ADAM-OF-EVE wrote:aaaasdff ertgfdd wrote:ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening. as i expected. you dont know. The true role of the assault suit is to act as a decoy while scouts run behind enemy lines and get some real work done. It's cannon fodder used by the indecisive.
Am I the only one who still uses the ion pistol
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Scheneighnay McBob
Cult of Gasai
5645
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Posted - 2014.07.13 19:16:00 -
[60] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando. So, you're saying that a commando with a sniper rifle and a swarm launcher has the exact same role as a commando with a combat rifle and mass driver So you are saying that a logi with a drop uplink, scanner, and a triage hive; has the exact same role as a logi with a needle, rep tool, and ammo? Yes thats exactly what I am saying. They actually don't have the same role: one is indirect support, and the other is direct support. So you just got nowhere.
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