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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1590
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Posted - 2014.07.15 15:58:00 -
[91] - Quote
what makes a slayer and tell me why only the assault class is the slayer. after all a lot of you keep saying the assault role is to slay.
slaying to me is just plain old killing people.
now tell me which other class does not kill.
no one is saying they shouldn't be good killers or better than any other class at doing it. what i am suggesting is that any simple buffs to "slaying" isn't enough. ask yourself why do other classes have this excellent ability to adapt to the battlefield while the assault cannot. its that customisation their role allows them. for a logi its to not fit good equipment freeing up pq/cpu more than compensating for any dps/ehp buff an assault gets. the same goes for scouts who lose the cloak or 2nd piece of equipment. a heavy can lose the heavy weapon. what can the assault lose to increase its performance.
the problem is if you ignore your role as any other class you can become a better killer but the assault cannot become a better killer because it is already one.
even if they were given the role of "combat specialist" (RE,AV,Scans) for example with slots and stats to put them in that role they would have the free pg/cpu should they choose to ignore it to compensate for any other classes ability to out stat them.
this would easily balance them out with the likes of logis and scouts. fill your role and you are the average soldier on the field, ignore it and you are a killer. this would allow assaults the same choices every other class is afforded. fit for role or fit to kill.
Ok so you don't like the idea of assaults having a role. don't fit for it then. fit those better plates and damage mods. insisting on buffed stats to make up for the lack of customisation is just a bad idea. it has been done time and time again virtually every patch and we still have the same issues every time. while every other role has the ability to adapt the assault doesnt
All Hail Legion
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Summ Dude
Direct Action Resources
407
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Posted - 2014.07.15 21:07:00 -
[92] - Quote
Mikey Ducati wrote:Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit? Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task? So no, then.
Mikey Ducati wrote:Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player?
We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? As I've said, I'd like to see the Assault be the most flexible and versatile suit, able to quickly adapt to changing situations, and never get caught off guard. A mobile shock-trooper style suit that can use it's environment to its advantage and is always able to dictate when and where its engagements occur. Here's the idea in more detail.
OZAROW wrote:Not that I totally disagree with the post but this topic comes up so often that I get the impression most people think it should be the best class in the game when actually its what it should be, bland and point and shoot.
To me it's the suit that DEPENDS on a good squad , a good LOGI , a scout to flush out enemy's and distracts and injures for you to take kills, yet it isn't as self supporting as a LOGI or scout because of the ability to carry mass equipment or hide or have major damage of a heavy, it is simply a point and shoot class, those that become extremely good players gravitate an graduate to more self sufficient classes that allow them to create a more team played battlefield than just point and shoot.
Well I would pretty much call that a problem anyway. If a suit specifically feels bland when compared to others, and players naturally move away from using it as their skill increases, then why even bother having it as an alleged specialist suit? Couldn't the basic frames handle that job? There's not much point adding an option to a game if it's ostensibly inferior to every other available option; every suit should have it's niche to fill.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Michael Arck
4861
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Posted - 2014.07.15 21:21:00 -
[93] - Quote
...because people dont play the class?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Michael Arck
4861
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Posted - 2014.07.15 21:27:00 -
[94] - Quote
ADAM-OF-EVE wrote:what makes a slayer and tell me why only the assault class is the slayer. after all a lot of you keep saying the assault role is to slay.
slaying to me is just plain old killing people.
now tell me which other class does not kill.
no one is saying they shouldn't be good killers or better than any other class at doing it. what i am suggesting is that any simple buffs to "slaying" isn't enough. ask yourself why do other classes have this excellent ability to adapt to the battlefield while the assault cannot. its that customisation their role allows them. for a logi its to not fit good equipment freeing up pq/cpu more than compensating for any dps/ehp buff an assault gets. the same goes for scouts who lose the cloak or 2nd piece of equipment. a heavy can lose the heavy weapon. what can the assault lose to increase its performance.
the problem is if you ignore your role as any other class you can become a better killer but the assault cannot become a better killer because it is already one.
even if they were given the role of "combat specialist" (RE,AV,Scans) for example with slots and stats to put them in that role they would have the free pg/cpu should they choose to ignore it to compensate for any other classes ability to out stat them.
this would easily balance them out with the likes of logis and scouts. fill your role and you are the average soldier on the field, ignore it and you are a killer. this would allow assaults the same choices every other class is afforded. fit for role or fit to kill.
Ok so you don't like the idea of assaults having a role. don't fit for it then. fit those better plates and damage mods. insisting on buffed stats to make up for the lack of customisation is just a bad idea. it has been done time and time again virtually every patch and we still have the same issues every time. while every other role has the ability to adapt the assault doesnt
Wow you are a slow individual. Like I asked that Summ Dude person, just how long you've been playing FPS games? The assault class in EVERY FPS title has been about slaying and/or suppression. The assault is the average soldier. Combat specialist is equal to assault. Smh
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1592
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Posted - 2014.07.15 21:59:00 -
[95] - Quote
Michael Arck wrote:ADAM-OF-EVE wrote:what makes a slayer and tell me why only the assault class is the slayer. after all a lot of you keep saying the assault role is to slay.
slaying to me is just plain old killing people.
now tell me which other class does not kill.
no one is saying they shouldn't be good killers or better than any other class at doing it. what i am suggesting is that any simple buffs to "slaying" isn't enough. ask yourself why do other classes have this excellent ability to adapt to the battlefield while the assault cannot. its that customisation their role allows them. for a logi its to not fit good equipment freeing up pq/cpu more than compensating for any dps/ehp buff an assault gets. the same goes for scouts who lose the cloak or 2nd piece of equipment. a heavy can lose the heavy weapon. what can the assault lose to increase its performance.
the problem is if you ignore your role as any other class you can become a better killer but the assault cannot become a better killer because it is already one.
even if they were given the role of "combat specialist" (RE,AV,Scans) for example with slots and stats to put them in that role they would have the free pg/cpu should they choose to ignore it to compensate for any other classes ability to out stat them.
this would easily balance them out with the likes of logis and scouts. fill your role and you are the average soldier on the field, ignore it and you are a killer. this would allow assaults the same choices every other class is afforded. fit for role or fit to kill.
Ok so you don't like the idea of assaults having a role. don't fit for it then. fit those better plates and damage mods. insisting on buffed stats to make up for the lack of customisation is just a bad idea. it has been done time and time again virtually every patch and we still have the same issues every time. while every other role has the ability to adapt the assault doesnt Wow you are a slow individual. Like I asked that Summ Dude person, just how long you've been playing FPS games? The assault class in EVERY FPS title has been about slaying and/or suppression. The assault is the average soldier. Combat specialist is equal to assault. Smh
what you fail to see is this is not your standard FPS. every game i have ever played the role you play has always been secondary to killing and balanced accordingly. in dust killing is secondary to your role. this is why assaults will never be balanced with the other classes because the secondary roles of the other classes afford them more power and more flexibility.
i dont know why your getting so worked up over this. so what you don't want anything else out of assault. stay in your stagnant suit, stay killer and only fit ehp and dps stuff like the logis currently do thats fine. i on the other hand do want more out of the suit. people can complain all they want about other classes being over used but when they have 99% of the job to do and more flexibility to do it what do you expect.
All Hail Legion
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Michael Arck
4866
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Posted - 2014.07.15 22:12:00 -
[96] - Quote
An ideal squad compliments each other. Sentinels take point. Logis keep squad alive. Scout recons and relays intel. Sniper also recons but most importantly its team demoralizes while assault mops clones in between all roles working congruent with each other.
What makes the shared opinion worth it is the simple fact it does not over complicate the situation. You could do progress of elimination and come up with the same results. Or you can look to their title as a clear cut, one word explanation. Or you can play with assaults who slay at killing.
The problem is not the assault. Its people uses classes intended for one role and doing another. Theres people using scouts to slay
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1592
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Posted - 2014.07.15 22:54:00 -
[97] - Quote
Michael Arck wrote:An ideal squad compliments each other. Sentinels take point. Logis keep squad alive. Scout recons and relays intel. Sniper also recons but most importantly its team demoralizes while assault mops clones in between all roles working congruent with each other.
What makes the shared opinion worth it is the simple fact it does not over complicate the situation. You could do progress of elimination and come up with the same results. Or you can look to their title as a clear cut, one word explanation. Or you can play with assaults who slay at killing.
The problem is not the assault. Its people uses classes intended for one role and doing another. Theres people using scouts to slay
except the assault doesn't compliment the squad. it only has 1 purpose while any other class offers up more option
you keep going back to this misguided opinion that assault are doing something different than the other classes but they are not. extra damage and ehp doesn't make them different it just makes every other class forgo their role to compete. why spec into a suit with 1 use when i could fit one with 10 and still be able to kill. you could say thats the issue but thats what happens when 1 or 2 suits have all the roles
a lot of you think the issue is the other suits but refuse to see what's right in front of you. how many assault tweaks has there been now all along the same lines and still no stand out working assault. you think 1,2, even 100 more changes in the suit stat's is going to change anything. it wont. it hasn't any other time its been done.
All Hail Legion
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TYCHUS MAXWELL
The Fun Police
198
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Posted - 2014.07.15 23:02:00 -
[98] - Quote
Granted the game is post op so any ideas beyond tweaking little values is moot but I'll throw my two cents in for the hell of it.
Jump Jets!
Yep just having something where if you held down the jump button you could boost into the sky for a limited amount of time. Maybe even have modules that can increase the boost duration. Just outfit all assault variant suits with this item and make it exclusive to assault suits. That way the suit would be excellent at "Assaulting" objectives while the heavies would stick to point defense, scouts Ewar, and logistics supporting the others.
Of course this idea isn't novel in fact its standard in sci fi fps but hey so is not rewarding kills and deaths to people who have been revived on the field... CCP has made it pretty evident that they designed this game from scratch and ignored many a good idea from the decades of sci fi fps shooters. It was a pet project to see if they could make a fps that would be good enough for an Eve tie-in which is what they plan to do with Legion.
Don't hold your breath though folks, CCP has worked on many games at this point and have only NOT scrapped Eve. So good luck to those holding out on legion.
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Brotherband
Fantom Company
21
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Posted - 2014.07.16 02:24:00 -
[99] - Quote
TYCHUS MAXWELL wrote:Granted the game is post op so any ideas beyond tweaking little values is moot but I'll throw my two cents in for the hell of it.
Jump Jets!
Yep just having something where if you held down the jump button you could boost into the sky for a limited amount of time. Maybe even have modules that can increase the boost duration. Just outfit all assault variant suits with this item and make it exclusive to assault suits. That way the suit would be excellent at "Assaulting" objectives while the heavies would stick to point defense, scouts Ewar, and logistics supporting the others.
Of course this idea isn't novel in fact its standard in sci fi fps but hey so is not rewarding kills and deaths to people who have been revived on the field... CCP has made it pretty evident that they designed this game from scratch and ignored many a good idea from the decades of sci fi fps shooters. It was a pet project to see if they could make a fps that would be good enough for an Eve tie-in which is what they plan to do with Legion.
Don't hold your breath though folks, CCP has worked on many games at this point and have only NOT scrapped Eve. So good luck to those holding out on legion.
That sounds like another game I know of.
I do not expect us to live through this fight. My only request is that you fight with honor and die with dignity.
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Michael Arck
4871
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Posted - 2014.07.16 02:43:00 -
[100] - Quote
ADAM-OF-EVE wrote:Michael Arck wrote:An ideal squad compliments each other. Sentinels take point. Logis keep squad alive. Scout recons and relays intel. Sniper also recons but most importantly its team demoralizes while assault mops clones in between all roles working congruent with each other.
What makes the shared opinion worth it is the simple fact it does not over complicate the situation. You could do progress of elimination and come up with the same results. Or you can look to their title as a clear cut, one word explanation. Or you can play with assaults who slay at killing.
The problem is not the assault. Its people uses classes intended for one role and doing another. Theres people using scouts to slay except the assault doesn't compliment the squad. it only has 1 purpose while any other class offers up more option you keep going back to this misguided opinion that assault are doing something different than the other classes but they are not. extra damage and ehp doesn't make them different it just makes every other class forgo their role to compete. why spec into a suit with 1 use when i could fit one with 10 and still be able to kill. you could say thats the issue but thats what happens when 1 or 2 suits have all the roles a lot of you think the issue is the other suits but refuse to see what's right in front of you. how many assault tweaks has there been now all along the same lines and still no stand out working assault. you think 1,2, even 100 more changes in the suit stat's is going to change anything. it wont. it hasn't any other time its been done.
In your squad, the assault doesn't compliment? And it has been said many times over in this thread. That Assaults don't offer "glitz and glamour" that other roles have, this is why you keep repeating "it only has one purpose while any other class offers up more option"
So you acknowledge their role, but say its not attractive. Just as someone has already said in this thread. Since only they slay and suppress and don't have various options as opposed to a scout or logi, you figure them to not have a role.
In the squads I work with, assaults compliments. All roles work in congruency when people are not being oblivious to the capabilities of a assault. There are maps that are assault centric and when that comes around, I change to adjust. The sentinel in my squad takes point, the logi keeps him going while supplying me, the scout disrupts and I mop those who try to run from my heavy and assault players with extreme prejudice on ground.
What you want is better bonuses for the motivation to realize the role of the Assault. That's what you're arguing about. Not about its role. Bonuses are not roles, they are bonuses.
And alot of us KNOW its because of the other suits because why in the hell people are complaining about scouts being frontline? About the brick tanking? What about slayer logis that people complained about? It's very obvious that people take other classes and use them in place of assault. Assault is one dimensional, while other roles provides two to three.
You're not listening to the truth of the matter. You don't even understand that you want a better bonus for assaults instead of clearer role defined. That has been repeated in several of your posts but even you, the owner of your own thoughts, don't understand that.
So this discussion is done in vain with you. You will just never get it. You want incentives to play assault. Just say so instead of rambling about nonsensical points of assaults not having a role.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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ADAM-OF-EVE
Dead Man's Game Dark Taboo
1596
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Posted - 2014.07.16 17:23:00 -
[101] - Quote
Michael Arck wrote:ADAM-OF-EVE wrote:Michael Arck wrote:An ideal squad compliments each other. Sentinels take point. Logis keep squad alive. Scout recons and relays intel. Sniper also recons but most importantly its team demoralizes while assault mops clones in between all roles working congruent with each other.
What makes the shared opinion worth it is the simple fact it does not over complicate the situation. You could do progress of elimination and come up with the same results. Or you can look to their title as a clear cut, one word explanation. Or you can play with assaults who slay at killing.
The problem is not the assault. Its people uses classes intended for one role and doing another. Theres people using scouts to slay except the assault doesn't compliment the squad. it only has 1 purpose while any other class offers up more option you keep going back to this misguided opinion that assault are doing something different than the other classes but they are not. extra damage and ehp doesn't make them different it just makes every other class forgo their role to compete. why spec into a suit with 1 use when i could fit one with 10 and still be able to kill. you could say thats the issue but thats what happens when 1 or 2 suits have all the roles a lot of you think the issue is the other suits but refuse to see what's right in front of you. how many assault tweaks has there been now all along the same lines and still no stand out working assault. you think 1,2, even 100 more changes in the suit stat's is going to change anything. it wont. it hasn't any other time its been done. In your squad, the assault doesn't compliment? And it has been said many times over in this thread. That Assaults don't offer "glitz and glamour" that other roles have, this is why you keep repeating "it only has one purpose while any other class offers up more option" So you acknowledge their role, but say its not attractive. Just as someone has already said in this thread. Since only they slay and suppress and don't have various options as opposed to a scout or logi, you figure them to not have a role. In the squads I work with, assaults compliments. All roles work in congruency when people are not being oblivious to the capabilities of a assault. There are maps that are assault centric and when that comes around, I change to adjust. The sentinel in my squad takes point, the logi keeps him going while supplying me, the scout disrupts and I mop those who try to run from my heavy and assault players with extreme prejudice on ground. What you want is better bonuses for the motivation to realize the role of the Assault. That's what you're arguing about. Not about its role. Bonuses are not roles, they are bonuses. And alot of us KNOW its because of the other suits because why in the hell people are complaining about scouts being frontline? About the brick tanking? What about slayer logis that people complained about? It's very obvious that people take other classes and use them in place of assault. Assault is one dimensional, while other roles provides two to three. You're not listening to the truth of the matter. You don't even understand that you want a better bonus for assaults instead of clearer role defined. That has been repeated in several of your posts but even you, the owner of your own thoughts, don't understand that. So this discussion is done in vain with you. You will just never get it. You want incentives to play assault. Just say so instead of rambling about nonsensical points of assaults not having a role.
your right it doesn't offer glitz and glamour, its offers nothing because every other suit can do what an assault can do and more.
no i do not want better bonuses, you obviously dont have any idea about what this post is about. you are talking to me about this like i'm trying to nerf the assault in some way or form when infact i'm trying to make it more useful and more prominent as the mainstream suit without relying on destroying the other classes to make it work.
your the one missing the point. its not about bonuses its about finally allowing the assaults to compete by allowing them to do the same as every other class and that is customize into or out of their role.
your ignoring the only fact that is actually relevant, the fact that any stat buff to damage or ehp will always be surpassed by the other classes because they have a role they can spec out of to compensate. any buff to assault throughout the life of dust has always been customised out by the other classes, leaving those players who actually stay as their role including the assault much weaker to everything. which isnt a bad thing in the case of the other classes but in the case of the assault its game destroying.
the answer to the problem is not buff the stats again like has happened virtually every patch which would quickly be customised over. the answer is to make assaults more customisable by giving them another role with extra slots and extra stats which they can choose to ignore or embrace.
you obviously have no interest in embracing another role so you would just fit better damage mods and more ehp getting your prominent kill buff without requiring other classes to lose slots or stats.
All Hail Legion
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843-Vika
BurgezzE.T.F General Tso's Alliance
57
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Posted - 2014.07.16 19:09:00 -
[102] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose .
I have to agree with him on this topic.
Since commando suit came into dust the assault class has been lowered to the bottom of the food chain. The sentinel and commando suits have much higher sHP then the assault....the commando get a damage bonus to all light weapons, with the equipment slot for more ammo.....the sentinel just out classes the assault with a light weapon.
Before all the racial suits came out the assault was top of the line, but then with all the nerfs and buffs they just got left in the Dust ( pun intended ).
Even a logi suit is better at slaying then the assault suit. Sure they have less eHP then the assault and don't have a side arm (except the ammar ) but with the ammount of cpu/pg and mod/equipment slots they become far better at slaying then the assault ever could |
Ace Mercenary
Terminal Courtesy Proficiency V.
1
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Posted - 2014.07.18 21:53:00 -
[103] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose They do have a purpose its to break the balance between scouts and heavies. I get best kdr with them. |
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