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Sergeant Sazu
SINISTER DEATH SQUAD
52
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Posted - 2014.07.13 11:45:00 -
[1] - Quote
Assaults are mainly for pushing the line of suppression in open combat. They are the best at that.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
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Sergeant Sazu
SINISTER DEATH SQUAD
52
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Posted - 2014.07.14 02:03:00 -
[2] - Quote
At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
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Sergeant Sazu
SINISTER DEATH SQUAD
54
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Posted - 2014.07.15 01:50:00 -
[3] - Quote
Summ Dude wrote:Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example?
What do Assaults have over Logis? -Movement speed -Base HP -Shield Recharge -Sidearm -Weapon bonuses
What do Logis have over Assaults? -Equipment count -More PG/CPU -Equipment bonuses -More module slots at Proto -Better scan precision
If a Logi and an Assault were both fitted for killing and surviving to kill more, I would choose the Assault. It's simply more geared toward extended fighting than the Logi. I think they did well in the fix to Logis. now they are better for support. And Assaults are better for approaching and killing, and being ready for new situations quickly.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
|
Sergeant Sazu
SINISTER DEATH SQUAD
54
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Posted - 2014.07.15 02:06:00 -
[4] - Quote
ADAM-OF-EVE wrote:a lot of you seem to be ignoring the fact that every class who approaches and shoots at the enemy is assaulting them. you can call it any number of fancy names like frontline assault but it is all still the same thing and not a role
assault "To make a short, violent, but well-ordered attack against a local objective, such as a gun emplacement, a fort, or a machine gun nest." this includes people. you go through the act of assaulting
now a role in that assault would be a LAW man in the squad to take on vehicle threats, a medic incase someone was injured, a HMG gunner to lay down suppressing fire, a commander giving orders,a radio man liaising with command and support assets, a pioneer with breach charges etc
they all assault the position. they all for the most part use the same weapons and carry the same gear. they all have the same training then finally they all have their own particular role to fulfill when required.
dust has this big problem where everything is balanced on the roles people play and not the fact they are soldiers/killers first. this makes some classes either OP or extremely customisable to the point they outshine others.
ask yourself why other classes can for the most part outshine the assault and answer would likely be customisation. every class has the role to use or ignore but the assault is just the assault. it has nothing extra to play with. for a lot of you the answer is to decrease that customisation on other classes and buff ehp and dps on the assaults but that now leaves those who do fit their roles worse off as they have less of everything to play with while their counter gets a buff and the slayers see little change. i think its wrong to break other classes to make 1 class work. the problem isn't dps and ehp its customisation through roles and the lack of role with the assault not giving them that option
if the assault had a role and slots to go with it they could choose to fit full killer and compete with other suits that do that while leaving those that fit their role still able to compete and not get nerfed all the time I'm not sure if this is a semantics argument or you wanting Assaults to have a role. Here's my 2 ISK, and I'll warn you that there is opinion ahead. :)
Yes, everyone approaches and kills, but I think Assaults are supposed to be best at that while not filling any other role. Hence the name. So the Assault's only role is be able to kill in any situation. Scouts and Sentinels are restricted in this regard, as Scouts must pick fights wisely, and HMGs are restricted to close-ish range. When I play Assault, I don't have to consider those factors with a (insert rifle here) in my hands.
No, Logis do not outshine Assaults. As observed from slayer Scouts, strafe speed is everything in this game. Assaults have higher movement speed. They also have higher shield recharge, making multiple encounters easier. And higher base HP, therefor needing fewer modules to reach a certain eHP.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
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