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Brotherband
REMNANT ENFORCERS
17
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Posted - 2014.07.13 13:53:00 -
[1] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose
The assault suit is meant to be an all round suit, a jack of all trades if you will. The suit has does not appear to have a role because it is a half ***ed version of everything. It scan radius is better than the heavy suits but worse than the light's, It's health is worse than the heavies but better than better than the light suits, they can use equipment but not as much as the scout or logi, and on top of all this it tries to deal large amounts of damage with light weapons like the commando but falls short of that as well.
Keep in mind this is just my opinion and I have not put any real dedication into the numbers. I just looked at the suits layout and wrote this post based on that.
Am I the only one who still uses the ion pistol
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Brotherband
REMNANT ENFORCERS
17
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Posted - 2014.07.13 18:51:00 -
[2] - Quote
aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. -Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis. You all are makimg up these roles. Those are not the roles of this game. They are again, scout, sentinel, commando, logi, and assault. They are talking about the play styles that you can do with the roles in the game.
Am I the only one who still uses the ion pistol
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Brotherband
REMNANT ENFORCERS
18
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Posted - 2014.07.13 19:14:00 -
[3] - Quote
Clone D wrote:ADAM-OF-EVE wrote:aaaasdff ertgfdd wrote:ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening. as i expected. you dont know. The true role of the assault suit is to act as a decoy while scouts run behind enemy lines and get some real work done. It's cannon fodder used by the indecisive.
Am I the only one who still uses the ion pistol
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Brotherband
REMNANT ENFORCERS
18
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Posted - 2014.07.13 21:58:00 -
[4] - Quote
Cat Merc wrote:The role of an assault is to be the workhorse of the battlefield. They are the first to respond to emerging threats, they are the ones who form a line of defense to give heavies and logis enough time to set up in the area, they are the ones who respond to a scout detecting heavy enemy movement, and they are the first to assault a compound.
Their role is clear - Be a menace, be annoying, never let the enemy have any breathing room. So they're like bad co in battle field, the first to go in and the last to come out IF the come out.
Am I the only one who still uses the ion pistol
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Brotherband
Fantom Company
21
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Posted - 2014.07.16 02:24:00 -
[5] - Quote
TYCHUS MAXWELL wrote:Granted the game is post op so any ideas beyond tweaking little values is moot but I'll throw my two cents in for the hell of it.
Jump Jets!
Yep just having something where if you held down the jump button you could boost into the sky for a limited amount of time. Maybe even have modules that can increase the boost duration. Just outfit all assault variant suits with this item and make it exclusive to assault suits. That way the suit would be excellent at "Assaulting" objectives while the heavies would stick to point defense, scouts Ewar, and logistics supporting the others.
Of course this idea isn't novel in fact its standard in sci fi fps but hey so is not rewarding kills and deaths to people who have been revived on the field... CCP has made it pretty evident that they designed this game from scratch and ignored many a good idea from the decades of sci fi fps shooters. It was a pet project to see if they could make a fps that would be good enough for an Eve tie-in which is what they plan to do with Legion.
Don't hold your breath though folks, CCP has worked on many games at this point and have only NOT scrapped Eve. So good luck to those holding out on legion.
That sounds like another game I know of.
I do not expect us to live through this fight. My only request is that you fight with honor and die with dignity.
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