Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Summ Dude
Direct Action Resources
400
|
Posted - 2014.07.13 19:30:00 -
[61] - Quote
I completely agree that the Assault suit is lacking a solid role. I would say it feels very overshadowed by the other suits. Some people have said it's good at "assaulting", which is apparently moving from point to point and shooting things on the way. But as has been said, that's what everyone does; that's just called playing the game. Some suggest its role is pure slaying, but I don't really see anything that makes an Assault suit a better than slayer than any other suit, including Logis. But the larger point is that saying the Assault suit is "supposed" to have any specific role you come up with is kinda silly. I don't recall CCP ever actually spelling out what it's role is meant to be.
So we can come up with ideas about what its role might be, or think of possible roles that it could be altered to better fill, but should probably be wary of assuming we know exactly what CCP's current plan is for the suit. Anyway, on that note, here's my idea on what to do with Assault suits. Personally, I'd like to see them fulfill the role of the flexible shock-trooper. Able to adapt to several different situations and be prepared for anything, as well as being able to get around quickly and use the environment to their advantage, always able to dictate the terms of their engagements.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Assault gk'0
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2014.07.13 20:22:00 -
[62] - Quote
i broke the rules? |
Vordred Knight
WarRavens Final Resolution.
206
|
Posted - 2014.07.13 20:23:00 -
[63] - Quote
Assault gk'0 wrote:i broke the rules? are you a spai
Markdown:
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
491
|
Posted - 2014.07.13 20:24:00 -
[64] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose
slaying is a role
front line assault is a role
assault class should be the best at both, hence a dmg increase and a ehp or regeneration buff. |
Ydubbs81 RND
Ahrendee Mercenaries
3245
|
Posted - 2014.07.13 21:44:00 -
[65] - Quote
ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do
The assault and heavy class share the same role.
> Check RND out here
|
Cat Merc
Onslaught Inc RISE of LEGION
10886
|
Posted - 2014.07.13 21:56:00 -
[66] - Quote
The role of an assault is to be the workhorse of the battlefield. They are the first to respond to emerging threats, they are the ones who form a line of defense to give heavies and logis enough time to set up in the area, they are the ones who respond to a scout detecting heavy enemy movement, and they are the first to assault a compound.
Their role is clear - Be a menace, be annoying, never let the enemy have any breathing room.
Feline overlord of all humans - CAT MERC
|
Brotherband
REMNANT ENFORCERS
18
|
Posted - 2014.07.13 21:58:00 -
[67] - Quote
Cat Merc wrote:The role of an assault is to be the workhorse of the battlefield. They are the first to respond to emerging threats, they are the ones who form a line of defense to give heavies and logis enough time to set up in the area, they are the ones who respond to a scout detecting heavy enemy movement, and they are the first to assault a compound.
Their role is clear - Be a menace, be annoying, never let the enemy have any breathing room. So they're like bad co in battle field, the first to go in and the last to come out IF the come out.
Am I the only one who still uses the ion pistol
|
Cat Merc
Onslaught Inc RISE of LEGION
10886
|
Posted - 2014.07.13 22:04:00 -
[68] - Quote
Brotherband wrote:Cat Merc wrote:The role of an assault is to be the workhorse of the battlefield. They are the first to respond to emerging threats, they are the ones who form a line of defense to give heavies and logis enough time to set up in the area, they are the ones who respond to a scout detecting heavy enemy movement, and they are the first to assault a compound.
Their role is clear - Be a menace, be annoying, never let the enemy have any breathing room. So they're like bad co in battle field, the first to go in and the last to come out IF the come out. Pretty much.
Just to be clear of my opinion: How Assaults currently are, they are not filling this role. They don't have the staying power, the speed, the damage or regeneration to be effective at this role. They need more HP, more speed (slightly), more damage and massively more regeneration.
That will pretty much make sure nothing else can do it's job even half as effectively.
Feline overlord of all humans - CAT MERC
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11815
|
Posted - 2014.07.13 22:10:00 -
[69] - Quote
Xocoyol Zaraoul wrote:All assault suits need an actual "I am special" bonus... Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do... Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen). This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.But what do I know... I'm 12.
^ My usual copy-and-paste for this discussion...
Actually I feel you are very wrong.
Commando's never should have had a DPS bonus.
That should be an Assault thing on top of their pretty decent regeneration stats.
Commando's need bonuses that reinforce their suppressive nature.
"I guess this is goodbye for now Little One. This is how you will become one of us, one of the Amarr." - Kador Ouryon
|
Guiltless D667
44
|
Posted - 2014.07.13 22:44:00 -
[70] - Quote
The assualt class is to dust as the light assault class without a jackpack is to PS2.
A Strange Game.
|
|
Scheneighnay McBob
Cult of Gasai
5645
|
Posted - 2014.07.13 22:51:00 -
[71] - Quote
Seymour KrelbornX wrote:ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose slaying is a role front line assault is a role assault class should be the best at both, hence a dmg increase and a ehp or regeneration buff. Neither slaying nor frontline assault are roles.
Shock is a role, and that may be what you mean by frontline assault. With Dust's map size and mechanics, heavy frames are better at this. Slaying is waaaaaaaaaay too nonspecific to be even close to an actual role.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Sergeant Sazu
SINISTER DEATH SQUAD
52
|
Posted - 2014.07.14 02:03:00 -
[72] - Quote
At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
|
Summ Dude
Direct Action Resources
402
|
Posted - 2014.07.14 06:33:00 -
[73] - Quote
Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Mejt0
Made in Poland... E-R-A
189
|
Posted - 2014.07.14 09:29:00 -
[74] - Quote
Then just get rid of assaults from dust...no?
Then wait for hotfix and talk to CPM and CCP, because they wont read all that threads in general discussions.
Btw. If you want so much then they should get higher regenerate,better speed, and bonuses for ammo/rof. Or special eq as rest roles have.
-~-~-~-Caldari Loyalist-~-~-~-My CreoDron wont miss any of you
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
844
|
Posted - 2014.07.14 09:53:00 -
[75] - Quote
Yeeeuuuupppp wrote:If you're good you can make an assault suit work. by making it work say that you have to have more skill to make a underpowered suit work. just because i can go on a rampage in my assault suit does not mean that its not high time CCP fixed the dam suit.
KEQ diplomat/ intel /GC officer
|
aaaasdff ertgfdd
138
|
Posted - 2014.07.14 10:40:00 -
[76] - Quote
Summ Dude wrote:Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example? Im not saying soke tweaks are not needed, particularly to our e war, our awareness on the field is dismal imo, but their are good suits with good bonuses, like the mini assault, that clip size is sweet.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
ADAM-OF-EVE
Dead Man's Game Dark Taboo
1581
|
Posted - 2014.07.14 16:44:00 -
[77] - Quote
a lot of you seem to be ignoring the fact that every class who approaches and shoots at the enemy is assaulting them
assault "To make a short, violent, but well-ordered attack against a local objective, such as a gun emplacement, a fort, or a machine gun nest." this includes people. you go through the act of assaulting
now a role in that assault would be a LAW man in the squad to take on vehicle threats, a medic incase someone was injured, a HMG gunner to lay down suppressing fire, a commander giving orders,a radio man liaising with command and support assets, a pioneer with breach charges etc
they all assault the position. they all for the most part use the same weapons and carry the same gear. they all have the same training then finally they all have their own particular role to fulfill when required.
dust has this big problem where everything is balanced on the roles people play and not the fact they are soldiers/killers first. this makes some classes either OP or extremely customisable to the point they outshine others.
ask yourself why other classes can for the most part outshine the assault and answer would likely be customisation. every class has the role to use or ignore but the assault is just the assault. it has nothing extra to play with. for a lot of you the answer is to decrease that customisation on other classes and buff ehp and dps on the assaults but that now leaves those who do fit their roles worse off as they have less of everything to play with while their counter gets a buff and the slayers see little change. i think its wrong to break other classes to make 1 class work. the problem isn't dps and ehp its customisation through roles and the lack of role with the assault not giving them that option
if the assault had a role and slots to go with it they could choose to fit full killer and compete with other suits that do that while leaving those that fit their role still able to compete and not get nerfed all the time
All Hail Legion
|
Sergeant Sazu
SINISTER DEATH SQUAD
54
|
Posted - 2014.07.15 01:50:00 -
[78] - Quote
Summ Dude wrote:Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example?
What do Assaults have over Logis? -Movement speed -Base HP -Shield Recharge -Sidearm -Weapon bonuses
What do Logis have over Assaults? -Equipment count -More PG/CPU -Equipment bonuses -More module slots at Proto -Better scan precision
If a Logi and an Assault were both fitted for killing and surviving to kill more, I would choose the Assault. It's simply more geared toward extended fighting than the Logi. I think they did well in the fix to Logis. now they are better for support. And Assaults are better for approaching and killing, and being ready for new situations quickly.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
295
|
Posted - 2014.07.15 02:04:00 -
[79] - Quote
Ydubbs81 RND wrote:The assault role is to advance objectives and to slay. You can kill with any suit but that's up to the player. The assault class is more of a mindset than anything else.
Just breakdown the suits and classes in the game. Heavy suits and assault suits are supposed to slay. The difference is that heavy suits tank ehp so they're supposed to be the grind in cqc situations and defending objectives. You would put your heavies in front and have them clear the way. The heavy suit and assault suit (class) essentially, provides the same role.
Logi or support is just that. Supporting your team by supplying ammo, keeping them alive with reps and needles, etc.
Scout role is supposed to be recon. Clearing away enemy equipment, getting behind enemy lines, hacking objectives, scan, etc.
In dust....people use whatever suit they feel will be best that compliments their playstyle and will allow them to perform their roles optimally. Scouts aren't supposed to be slayers but mechanics allow for that. Logis weren't supposed to but the mechanics allow for that. You can play a logi role with a scout suit or an assault suit if you wish.
assault role is to slay...period. in this game, the assault suit is the only suit (besides the heavy) that is one-dimensional. That's why people don't use it as much...
An honest assessment post overlooked by the boys who all want to be right.
An assaults role is to slay. Everything else people are talking about doesn't make sense. Assaults have a role. It's just not as attractive as the other ones.
People want incentives to do things in Dust, which is absurd as well. I regularly play assaults and I know my role in any game mode. That is to kill.
What other roles can assault play besides that? Anything else and it becomes another class. |
Sergeant Sazu
SINISTER DEATH SQUAD
54
|
Posted - 2014.07.15 02:06:00 -
[80] - Quote
ADAM-OF-EVE wrote:a lot of you seem to be ignoring the fact that every class who approaches and shoots at the enemy is assaulting them. you can call it any number of fancy names like frontline assault but it is all still the same thing and not a role
assault "To make a short, violent, but well-ordered attack against a local objective, such as a gun emplacement, a fort, or a machine gun nest." this includes people. you go through the act of assaulting
now a role in that assault would be a LAW man in the squad to take on vehicle threats, a medic incase someone was injured, a HMG gunner to lay down suppressing fire, a commander giving orders,a radio man liaising with command and support assets, a pioneer with breach charges etc
they all assault the position. they all for the most part use the same weapons and carry the same gear. they all have the same training then finally they all have their own particular role to fulfill when required.
dust has this big problem where everything is balanced on the roles people play and not the fact they are soldiers/killers first. this makes some classes either OP or extremely customisable to the point they outshine others.
ask yourself why other classes can for the most part outshine the assault and answer would likely be customisation. every class has the role to use or ignore but the assault is just the assault. it has nothing extra to play with. for a lot of you the answer is to decrease that customisation on other classes and buff ehp and dps on the assaults but that now leaves those who do fit their roles worse off as they have less of everything to play with while their counter gets a buff and the slayers see little change. i think its wrong to break other classes to make 1 class work. the problem isn't dps and ehp its customisation through roles and the lack of role with the assault not giving them that option
if the assault had a role and slots to go with it they could choose to fit full killer and compete with other suits that do that while leaving those that fit their role still able to compete and not get nerfed all the time I'm not sure if this is a semantics argument or you wanting Assaults to have a role. Here's my 2 ISK, and I'll warn you that there is opinion ahead. :)
Yes, everyone approaches and kills, but I think Assaults are supposed to be best at that while not filling any other role. Hence the name. So the Assault's only role is be able to kill in any situation. Scouts and Sentinels are restricted in this regard, as Scouts must pick fights wisely, and HMGs are restricted to close-ish range. When I play Assault, I don't have to consider those factors with a (insert rifle here) in my hands.
No, Logis do not outshine Assaults. As observed from slayer Scouts, strafe speed is everything in this game. Assaults have higher movement speed. They also have higher shield recharge, making multiple encounters easier. And higher base HP, therefor needing fewer modules to reach a certain eHP.
Breach Assault Rifle specialist
Behold my hip-fire accuracy!
[SDS CEO]
|
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
302
|
Posted - 2014.07.15 02:10:00 -
[81] - Quote
ADAM-OF-EVE wrote:a lot of you seem to be ignoring the fact that every class who approaches and shoots at the enemy is assaulting them. you can call it any number of fancy names like frontline assault but it is all still the same thing and not a role
assault "To make a short, violent, but well-ordered attack against a local objective, such as a gun emplacement, a fort, or a machine gun nest." this includes people. you go through the act of assaulting
now a role in that assault would be a LAW man in the squad to take on vehicle threats, a medic incase someone was injured, a HMG gunner to lay down suppressing fire, a commander giving orders,a radio man liaising with command and support assets, a pioneer with breach charges etc
they all assault the position. they all for the most part use the same weapons and carry the same gear. they all have the same training then finally they all have their own particular role to fulfill when required.
dust has this big problem where everything is balanced on the roles people play and not the fact they are soldiers/killers first. this makes some classes either OP or extremely customisable to the point they outshine others.
ask yourself why other classes can for the most part outshine the assault and answer would likely be customisation. every class has the role to use or ignore but the assault is just the assault. it has nothing extra to play with. for a lot of you the answer is to decrease that customisation on other classes and buff ehp and dps on the assaults but that now leaves those who do fit their roles worse off as they have less of everything to play with while their counter gets a buff and the slayers see little change. i think its wrong to break other classes to make 1 class work. the problem isn't dps and ehp its customisation through roles and the lack of role with the assault not giving them that option
if the assault had a role and slots to go with it they could choose to fit full killer and compete with other suits that do that while leaving those that fit their role still able to compete and not get nerfed all the time
Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. |
Summ Dude
Direct Action Resources
404
|
Posted - 2014.07.15 04:17:00 -
[82] - Quote
Mikey Ducati wrote:Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. On behalf of the OP, I think it's fair to say you missed one of his points: that simply killing enemies in of itself is not a suitable role within the context of Dust, and I would say I agree with that. But even ignoring that, if slaying is meant to be the designated role of Assault suits, what about them actually makes them any better at it than say a Logi?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Baal Omniscient
Onslaught Inc RISE of LEGION
1945
|
Posted - 2014.07.15 06:20:00 -
[83] - Quote
Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. All of which you can do much better in other suits.
Brotherband wrote: The assault suit is meant to be an all round suit, a jack of all trades if you will. The suit has does not appear to have a role because it is a half ***ed version of everything. It scan radius is better than the heavy suits but worse than the light's, It's health is worse than the heavies but better than better than the light suits, they can use equipment but not as much as the scout or logi, and on top of all this it tries to deal large amounts of damage with light weapons like the commando but falls short of that as well.
Keep in mind this is just my opinion and I have not put any real dedication into the numbers. I just looked at the suits layout and wrote this post based on that.
Scans... 2 things: 1. They mean nothing when almost every suit ran is a scout and can see you without you seeing it. 2. Every suit you DO see on your radar is very likely to be a heavy, and if a heavy is close enough to see on your radar you are likely f****d anyway.
Health.... 2 more things: 1. The gap between the scout's brick tanked eHP and an assault's is small, but it exists. Except... even when bricked the scout can strafe about 1.5-2x faster than you and has a smaller hitbox. There are no modules to fix that. 2. Heavies are slower than you and have a larger hitbox... but they can also melt you within moments of discovering you are within the range of a GEK and each one has different damage resistances. (commandos are excluded from this)
Equipment.... just 1 thing: 1. The only suit in the game that has less slots than the assault is a non-commando heavy.
Yeeeuuuupppp wrote:If you're good you can make an assault suit work. Same could be said for the post-nerf TAR, but that didn't make it balanced.
Xocoyol Zaraoul wrote:All assault suits need an actual "I am special" bonus... Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do... Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen). This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.But what do I know... I'm 12. The 12 year old kid is showing all of you guys up..... for shame....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
305
|
Posted - 2014.07.15 08:00:00 -
[84] - Quote
Summ Dude wrote:Mikey Ducati wrote:Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. On behalf of the OP, I think it's fair to say you missed one of his points: that simply killing enemies in of itself is not a suitable role within the context of Dust, and I would say I agree with that. But even ignoring that, if slaying is meant to be the designated role of Assault suits, what about them actually makes them any better at it than say a Logi?
I didn't miss his point because I read it.
In the context of roles, Assaults are to slay. It is indeed a suitable role within Dust, just not attractive as a Logi who can kill you and get plenty WPs while supporting. Or a scout who can cloak, move fast and get behind enemy lines. Or a Sentinel who is a bullet sponge and packed with a powerful mercenary eating weapon. That's why you consider it not to be a suitable role in the context of Dust, because the allure of just slaying is not feasible to you and many others. I think you missed my post when I stated such.
No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi.
In all my years of gaming, I never once heard someone say that the role of assaults need to be clearly defined. Everyone with a brain knows what assaults are and what they are to do. If you want to do extra stuff, you didn't pick an assault class. If slaying was your thing, you go for assault.
I really don't understand how we can take something so simple, something that has been understood by gamers everywhere for years, and make things complicated by stating the assault has no role. If you want a different bonus, that's fine. Say so. But to say assaults don't have a role is just idiotic.
|
Summ Dude
Direct Action Resources
405
|
Posted - 2014.07.15 10:01:00 -
[85] - Quote
Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi.
Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
306
|
Posted - 2014.07.15 10:13:00 -
[86] - Quote
Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit?
Lol why am I repeating the grounds that I already covered...
Mikey Ducati wrote:What you mean is, assaults has less of an attractive role compared to others. What exactly qre you expecting from a footsoldier/infantryman?
Mikey Ducati wrote:. Assaults have a role. It's just not as attractive as the other ones.
People want incentives to do things in Dust, which is absurd as well.
What other roles can assault play besides that? Anything else and it becomes another class.
Mikey Ducati wrote:
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying.
Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task?
Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player?
We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? |
OZAROW
Opus Arcana Covert Intervention
1457
|
Posted - 2014.07.15 10:45:00 -
[87] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose Not that I totally disagree with the post but this topic comes up so often that I get the impression most people think it should be the best class in the game when actually its what it should be, bland and point and shoot.
To me it's the suit that DEPENDS on a good squad , a good LOGI , a scout to flush out enemy's and distracts and injures for you to take kills, yet it isn't as self supporting as a LOGI or scout because of the ability to carry mass equipment or hide or have major damage of a heavy, it is simply a point and shoot class, those that become extremely good players gravitate an graduate to more self sufficient classes that allow them to create a more team played battlefield than just point and shoot.
SUPER NOVA KNIFE SAIYAN 4
|
Baal Omniscient
Onslaught Inc RISE of LEGION
1947
|
Posted - 2014.07.15 12:21:00 -
[88] - Quote
Mikey Ducati wrote:Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit? Lol why am I repeating the grounds that I already covered... {snipped excess quotes} Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task? Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player? We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? None of the things you quoted... actually answered how an assault is better at slaying than other classes..... just thought I'd point that out. It's role is to slay, so it should be better at it than other classes right? No WP bonuses or anything, just stat-wise. How is an assault suit better at slaying than other suits?
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
|
Jimmy Slapnuts
Krullefor Organization Minmatar Republic
41
|
Posted - 2014.07.15 14:07:00 -
[89] - Quote
Baal Omniscient wrote:Mikey Ducati wrote:Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit? Lol why am I repeating the grounds that I already covered... {snipped excess quotes} Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task? Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player? We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? None of the things you quoted... actually answered how an assault is better at slaying than other classes..... just thought I'd point that out. It's role is to slay, so it should be better at it than other classes right? No WP bonuses or anything, just stat-wise. How is an assault suit better at slaying than other suits?
-åThis.
It's not about whether or not Assaults have a role or not, or how "attractive" that role is.
IMO, the point is that Assaults don't have a role of their own, that another suit doesn't already do BETTER. |
GUNDAM HEAVY ARMS01
KNIGHTZ OF THE ROUND
11
|
Posted - 2014.07.15 14:37:00 -
[90] - Quote
Xocoyol Zaraoul wrote:All assault suits need an actual "I am special" bonus... Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do... Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen). This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.But what do I know... I'm 12. The 12 year old kid is showing all of you guys up..... for shame....[/quote] For someone who's a 12 year old, this guy has a better sense of logic and balancing than most people. This suggestion of giving assaults a range buff and racial buff as to shield and armor regen wuld be a really good idea. This wuld actually make the game balanced rather than buffing its dps. The only other thing i wuld add to this is a little increase to their speed, meaning increase in movement speed which will give the assaults capabilities of being able to strafe a bit faster than sentinels and a bit slower than scouts. Giving them actual roles and bonuses that wuld allow them to be able to "assault" enemies. This wuld be awesome if noted for hotflix charlie on "buffing/fixing" the assault suits and roles other than better slots especially for minmatar assault lol.
Minmatar scouts arent as bad as people say it is. It just takes skill and patience to use so stop complaining and learn
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |