|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
aaaasdff ertgfdd
115
|
Posted - 2014.07.13 15:41:00 -
[1] - Quote
ADAM-OF-EVE wrote:they have no role on the battlefield.
buff/nerfing ehp,damage,slots,pg and cpu etc will never change anything and will just start the cycle of broken classes all over again.
damage is not a role, ehp is not a role. the 2 combined do not make a role. simply giving them these stats does nothing.
you can nerf classes that outshine them forever and it will never fix the issue because they have no purpose Ya dude its to assault. Move forward, kill, and capture. How do you not know that? The problem with assaults is simply scouts. With similar ehp but much greater ewar. The scout can be invisible to the assault, get in the best position available and then simply ambush the assault. Getting the first shots off before the assault is even aware he exists. I know I have all 3 of them that matter, and the 2 scouts that matter and that is the problem.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
117
|
Posted - 2014.07.13 15:59:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:knight guard fury wrote:also i almost always use my minmatar assaults. they are mostly used for killing and not much else. you cant really complain about the assault having one role if that's whats they are best at, killing, and also assaulting places, but the 2nd or 3rd most used suit i see are assault so i don't think you should be complaining. Rattati or however it's spelled ( I apologize to the man himself for butchering his name , no disrespect ) said that there are more logistics than assaults so that would be the forth suit behind heavies and scouts . I can totally understand what players like Adam and others are saying but my thoughts are that if they were to actually give the actual assaulting role to the assaults , that would make them OP and all other roles would complain that assault suits are more powerful than heavies , more adaptive than scouts , dish out power better than a commando and does not have a need for a logi because nothing can stand before it from being cut down . Still I can't help but to agree with Adam and the whole lot because it is kind of true in a sense . All the would be assaults run scouts. In many ways scouts are just more fun.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
118
|
Posted - 2014.07.13 16:01:00 -
[3] - Quote
Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
121
|
Posted - 2014.07.13 16:22:00 -
[4] - Quote
Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. Assaulting is a role, and it involves killing. I believe you're thinking "Shock", which, as I said, sentinels are better at. In early closed beta, heavies were actually labeled as shocktroops, rather than assaults. No im thinking of exactly what I typed. Assaults would fill their role just fine if scouts didnt have the same hp but with a huge advantage on e war enabling first shot which is 50% of any fight. Sentinels respond well to scouts because their ehp and dps are high enough to turn on the scout and kill it even though it got the first shot. By the time the assault turns around hes dead, and im not saying shotguns. I run only rifles, and on my scout suits I always get the first shot on the assault and he dies.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
128
|
Posted - 2014.07.13 18:08:00 -
[5] - Quote
Its the role where you move from point to point and shoot people along the way, then shoot more once you get there, then shoot some more after you leave.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
128
|
Posted - 2014.07.13 18:10:00 -
[6] - Quote
Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
128
|
Posted - 2014.07.13 18:28:00 -
[7] - Quote
Clone D wrote:Look at combat roles in the armed forces: Infantry shoots Combat medic shoots and administers medical treatments Combat engineer shoots and deploys/removes obstacles Artillery shoots and shoots bigger stuff Every combat MOS is trained to shoot, etc. There is nothing wrong with assault having one function. Assault in Dust is analogous to infantry in the armed forces. It is okay. This organizational unit belongs just as it is. I agree, the role for assault is defined in the name. They move and kill. The scout wouldnt do this because presumably assaults would be better, that just isn't the case at the moment. Sentinels wouldnt do it because they are immobile. Assaults, scouts and commandos moving from point to point with a support logi, attacking defended positions against medic logis and sentinels, and scouts. Something like that. To me assaults are the guys, but not the only guys to keep moving. Commandos because of their av ability as you move around, scouts to clear the fog of war before you ASSAULT the position being defended, and logis to resupply and pick us up.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
132
|
Posted - 2014.07.13 18:46:00 -
[8] - Quote
Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Scheneighnay McBob wrote:Mikey Ducati wrote:Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
"Slaying" is not a role. Area-Denial is a role involving killing Shock is a role involving killing Sentinels and commandos are better are both for 2 reasons that we need to look at: The maps are small, so their speed isn't really a penalty. Throwaway BPO LAVs from merc packs completely negate their slower speed, even if the maps were bigger. CCP needs to make sure legion doesn't have BPO vehicles. In this game the roles are clearly defined,, ready? Scout, logi, assault, sentinel, commando. So, you're saying that a commando with a sniper rifle and a swarm launcher has the exact same role as a commando with a combat rifle and mass driver So you are saying that a logi with a drop uplink, scanner, and a triage hive; has the exact same role as a logi with a needle, rep tool, and ammo? Yes thats exactly what I am saying.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
132
|
Posted - 2014.07.13 18:49:00 -
[9] - Quote
Scheneighnay McBob wrote:Clone D wrote:Think of all of the different kinds of assaulting you can do:
Suppression - take a high position, lay down suppressive fire to prevent enemy movement. Damage mod tank a rail rifle variant, focusing on moving in and out of LOS as HP permits, drop a nanohive since you'll be spending a lot of ammo.
Battlefront line holder - armor tank and damage mod tank. Use a combat rifle variant focusing on hunkering down behind cover and using standard progressive movements across the battlefield. Focus on squad communications (use a mic).
Infiltration - Use precision enhancers and range amplifiers for added Intel to evaluate risk and infiltrate enemy territory at their weak points. Then proceed to massacre from within.
AV - armor tank to mitigate small arms damage while locking on and use a swarm to deter enemy vehicles from hanging around your teammates. Fit some packed AV grenades to finish off LAVs.
Heavy Assassination - Don't forget that assaults have an e-war advantage over heavies, so they make great assasins to remove fatties.
etc. -Suppression: that would be area-denial, which commandos and sentinels are better ar -"Battlefront line-holder?": Again, essentially area-denial. Assaults can do a decent job alone, but that's completely negated with a single logi, allowing heavy frames to do this better as well -Infiltration- Ever hear of a scout? They're way better at this -AV- just another form of area denial, which heavy frames are better at again -Heavy assassination- Scouts, or RE logis. You all are makimg up these roles. Those are not the roles of this game. They are again, scout, sentinel, commando, logi, and assault.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
132
|
Posted - 2014.07.13 19:00:00 -
[10] - Quote
ADAM-OF-EVE wrote:someone please define the assault role. please don't say they shoot stuff or attack stuff as that is also what every other class does.
what is the defining role of the assault that other classes don't already do We keep saying, you keep not listening.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
|
aaaasdff ertgfdd
132
|
Posted - 2014.07.13 19:01:00 -
[11] - Quote
Clone D wrote:ADAM-OF-EVE wrote:what is the defining role of the assault that other classes don't already do To play as female so we can at least see some T&A while we're taking heat. Lolz
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
aaaasdff ertgfdd
138
|
Posted - 2014.07.14 10:40:00 -
[12] - Quote
Summ Dude wrote:Sergeant Sazu wrote:At the moment, I'd say Assaults are pretty good at staying in the enemy's face. I mostly use Gallente Assaults, and I'm usually the guy holding a lot of enemy's attention on the frontline. While I'm poking at them and hopefully not dying, it creates an opportunity for Scouts to move in from behind, Sentinels to move in from the front, and Commandos to fire from a safe distance or whatever else they want to do, and logis supporting the advance.
Basically, Assaults are the workforce, the guys getting the boulder rolling so the specialist classes have an easy opportunity to perform their role. More simply put, we're the punching bag until people move in. We start the assault, hence the name.
Sound good? Good. Let's stop arguing. That's a fine idea for a role Assaults can fulfill, but what about them actually lets them fulfill it right now? How are they any better at this than Logis, for example? Im not saying soke tweaks are not needed, particularly to our e war, our awareness on the field is dismal imo, but their are good suits with good bonuses, like the mini assault, that clip size is sweet.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
|
|
|