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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
244
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Posted - 2014.07.13 11:21:00 -
[1] - Quote
Hello, my name is Mr. Reality Check. And I'm here to tell you that Assaults indeed have a role! It is very simply designed and it is to slay, my friend! I see that look on your face. You question that mockingly, but friend, any assault class on any FPS is pretty basic friendo. You just kill. Maybe its because you dont play the role? Can you give up the specialty roles the like of scouts and logis...oh and then sentinels and just play assault? Its quite fun, friend! There are slayers amongst you friend.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
245
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Posted - 2014.07.13 13:33:00 -
[2] - Quote
What you mean is, assaults has less of an attractive role compared to others. What exactly qre you expecting from a footsoldier/infantryman? |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
295
|
Posted - 2014.07.15 02:04:00 -
[3] - Quote
Ydubbs81 RND wrote:The assault role is to advance objectives and to slay. You can kill with any suit but that's up to the player. The assault class is more of a mindset than anything else.
Just breakdown the suits and classes in the game. Heavy suits and assault suits are supposed to slay. The difference is that heavy suits tank ehp so they're supposed to be the grind in cqc situations and defending objectives. You would put your heavies in front and have them clear the way. The heavy suit and assault suit (class) essentially, provides the same role.
Logi or support is just that. Supporting your team by supplying ammo, keeping them alive with reps and needles, etc.
Scout role is supposed to be recon. Clearing away enemy equipment, getting behind enemy lines, hacking objectives, scan, etc.
In dust....people use whatever suit they feel will be best that compliments their playstyle and will allow them to perform their roles optimally. Scouts aren't supposed to be slayers but mechanics allow for that. Logis weren't supposed to but the mechanics allow for that. You can play a logi role with a scout suit or an assault suit if you wish.
assault role is to slay...period. in this game, the assault suit is the only suit (besides the heavy) that is one-dimensional. That's why people don't use it as much...
An honest assessment post overlooked by the boys who all want to be right.
An assaults role is to slay. Everything else people are talking about doesn't make sense. Assaults have a role. It's just not as attractive as the other ones.
People want incentives to do things in Dust, which is absurd as well. I regularly play assaults and I know my role in any game mode. That is to kill.
What other roles can assault play besides that? Anything else and it becomes another class. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
302
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Posted - 2014.07.15 02:10:00 -
[4] - Quote
ADAM-OF-EVE wrote:a lot of you seem to be ignoring the fact that every class who approaches and shoots at the enemy is assaulting them. you can call it any number of fancy names like frontline assault but it is all still the same thing and not a role
assault "To make a short, violent, but well-ordered attack against a local objective, such as a gun emplacement, a fort, or a machine gun nest." this includes people. you go through the act of assaulting
now a role in that assault would be a LAW man in the squad to take on vehicle threats, a medic incase someone was injured, a HMG gunner to lay down suppressing fire, a commander giving orders,a radio man liaising with command and support assets, a pioneer with breach charges etc
they all assault the position. they all for the most part use the same weapons and carry the same gear. they all have the same training then finally they all have their own particular role to fulfill when required.
dust has this big problem where everything is balanced on the roles people play and not the fact they are soldiers/killers first. this makes some classes either OP or extremely customisable to the point they outshine others.
ask yourself why other classes can for the most part outshine the assault and answer would likely be customisation. every class has the role to use or ignore but the assault is just the assault. it has nothing extra to play with. for a lot of you the answer is to decrease that customisation on other classes and buff ehp and dps on the assaults but that now leaves those who do fit their roles worse off as they have less of everything to play with while their counter gets a buff and the slayers see little change. i think its wrong to break other classes to make 1 class work. the problem isn't dps and ehp its customisation through roles and the lack of role with the assault not giving them that option
if the assault had a role and slots to go with it they could choose to fit full killer and compete with other suits that do that while leaving those that fit their role still able to compete and not get nerfed all the time
Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. |
Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
305
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Posted - 2014.07.15 08:00:00 -
[5] - Quote
Summ Dude wrote:Mikey Ducati wrote:Because people utilize the classes wrong that doesn't mean that is the ground upon which the suit is defined for.
Scouts shouldn't be frontline but people brick tank, shotty and cloak, going frontline in their attacks. Scouts are to create confusion and to infiltrate enemy lines, demoralizing the enemy.
The thing is, you present that Assault don't have a role but have no idea what other role it can play. You offer no other roles for it.
Assaults role is, lol, arguably even noticeable in the name itself. Assault. Scouts are to scout. Logistics is all about the logistics. A sentinel is to be sentinel.
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying. On behalf of the OP, I think it's fair to say you missed one of his points: that simply killing enemies in of itself is not a suitable role within the context of Dust, and I would say I agree with that. But even ignoring that, if slaying is meant to be the designated role of Assault suits, what about them actually makes them any better at it than say a Logi?
I didn't miss his point because I read it.
In the context of roles, Assaults are to slay. It is indeed a suitable role within Dust, just not attractive as a Logi who can kill you and get plenty WPs while supporting. Or a scout who can cloak, move fast and get behind enemy lines. Or a Sentinel who is a bullet sponge and packed with a powerful mercenary eating weapon. That's why you consider it not to be a suitable role in the context of Dust, because the allure of just slaying is not feasible to you and many others. I think you missed my post when I stated such.
No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi.
In all my years of gaming, I never once heard someone say that the role of assaults need to be clearly defined. Everyone with a brain knows what assaults are and what they are to do. If you want to do extra stuff, you didn't pick an assault class. If slaying was your thing, you go for assault.
I really don't understand how we can take something so simple, something that has been understood by gamers everywhere for years, and make things complicated by stating the assault has no role. If you want a different bonus, that's fine. Say so. But to say assaults don't have a role is just idiotic.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
306
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Posted - 2014.07.15 10:13:00 -
[6] - Quote
Summ Dude wrote:Mikey Ducati wrote:No class is better than the other. It is how the player utilizes the role is what makes it good. Why are you comparing it to Logi? Assaults don't have to piggyback a Sentinel and isn't frowned upon if the assault player is killing. Because that's what you expect from a assault. Hence why we had so many discussions and changes to Logi (the infamous slaylogi) because the community felt that wasn't the role of a Logi. Uh, do you um, like know how game design works? The goal is to encourage players to take certain actions with the mechanics of your game. So again, in terms of design, what about an Assault suit currently makes it any better at slaying than a Logi suit?
Lol why am I repeating the grounds that I already covered...
Mikey Ducati wrote:What you mean is, assaults has less of an attractive role compared to others. What exactly qre you expecting from a footsoldier/infantryman?
Mikey Ducati wrote:. Assaults have a role. It's just not as attractive as the other ones.
People want incentives to do things in Dust, which is absurd as well.
What other roles can assault play besides that? Anything else and it becomes another class.
Mikey Ducati wrote:
This stuff is beyond basic. The OP is trying to make something complicated out of something simple. People just don't want to slay in Dust. They want WPs. They want to cloak and sneak up on somebody to blast. They want REs. They want to destroy with HMGs. Assaults only offer slaying with a small supply factor from the nanohives.
Assaults have a role. It's just not attractive to you guys. Or better yet, you guys want incentives to do what many are already doing with the class...slaying.
Why do you need encouragement to be a slayer? What is with the gamer population and incentives? Why do you need one to perform a necessary task?
Okay instead of arguing the point of whether assaults have a role or not, what kind of role would you offer the Assault player?
We already have a recon guy. A support guy. A point defender. What is left? What role can the assault play? Answer me that instead of arguing a useless point that assaults don't have any role on the battlefield. I'm up for a discussion and production. Not tireless back and forth stuck in one point. Let's brain storm. What other role can the assault player fill that the other classes are not specialized in? |
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