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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
bogeyman m
Krusual Covert Operators Minmatar Republic
211
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Posted - 2014.05.23 03:50:00 -
[1] - Quote
I like everything I read... Except that Rail Rifles still need a range nerf .
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 11:49:00 -
[2] - Quote
Thor Odinson42 wrote:Grand Master Kubo wrote:I think that scouts should go back to the slot layout they had before 1.8. Two equipment slots make scouts too versatile. I think scouts should have to pick whether or not the cloak is worth it because as it stands right now scouts are able to always have a cloak while also sporting another equipment. I also think that the module slot layout should be reduced by one. Three at standard, four at advanced and five at prototype. Three low slots on a standard Gallente scout is a little ridiculous in my opinion. I honestly believe that the 1.8 slot layout of scout suits are a primary reason for their overuse.
Another solution to make the Minmatar and Amarr scouts more appealing could be to keep their slot layout while changing the slot layout of the Gallente and Caldari scouts. I'd like to see all logis get a bonus for efficacy to equipment. Maybe to bring equipment up to 85% of what they were in 1.7. There are a LOT of people using scouts as logis. Equipment sucks unless it's one that's bonused by X logi suit, so why not just carry two ****** pieces of equipment on a more mobile/harder to detect platform? I don't think they have to remove the second scout equipment slot. They need to make logi worthwhile again.
I like this idea... Maybe implement it something like: - logi racial bonus = 100% equipment efficiency - logi non-racial = 80% equipment efficiency - non-logi = 60% equipment efficiency
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 11:50:00 -
[3] - Quote
The dark cloud wrote:Even if massdrivers would deal full damage vs vehicles they wont be a viable AV weapon cause they shoot to slow and the damage is pitifull.
So... There's no reason not to do this?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 11:57:00 -
[4] - Quote
One Eyed King wrote::(
Minmatar genocide perpetrated by CCP...
Someone should write some lore about this or something.
CCP are obviously Amarrian.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 11:59:00 -
[5] - Quote
Cyrus Militani wrote:Removing the ability to restock nades from hives is the worst idea ever.
Taking away Gallente's Armor rep also makes no sense. Gallente are Armor focused, and every Gallente suit has it.
So why should Gallente get both shield regenerate and armour repair?
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 12:00:00 -
[6] - Quote
Atiim wrote:anaboop wrote: I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about.
Sp investment would make a difference in the long run, but 2-3 shots isnt long enough for any kind of difference no matter how much sp u have.
A MLT Sniper Rifle and MLT Shotgun are both weapons that can 1-3 shot Infantry, and aren't being complained about.
I complain all the time... To myself... But I don't listen to that guy - he's nuts.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 12:08:00 -
[7] - Quote
Miokai Zahou wrote:GENERAL FCF wrote:I love everything about this hotfix alpha! But please: check the prototype HMG and standard ones, it almost seems they were switched around the last update. Weird. Nerfing the tank speed but increased torque and maneuverability would be awesome! They shouldn't be able to keep up with LAV 's. They're pretty close to being perfect! ARR & the ACR are really op! Just sayin'. Thx for this hot fix! HMGs are fine and the ARR is fine the ACR/CR are not fine hence the adjustments needed.
Rail Rifles are not fine. Their range is too extreme.
ACRs need a damage profile adjustment to +5%/-5%, that is all. Burst CRs need that damage profile adjustment and a slightly longer delay between bursts. Minor tweaks really.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
221
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Posted - 2014.05.28 23:58:00 -
[8] - Quote
Chuck Nurris DCLXVI wrote:I'm still waiting for a normalization of the rail rifle. It's way too OP compared to other weapons, too high DPS, rate of fire, and not enough spread when on continuous fire. This.
Duct tape 2.0 - Have WD-40; will travel.
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