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Thread Statistics | Show CCP posts - 7 post(s) |
Zatara Rought
General Tso's Alliance
3068
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Posted - 2014.05.22 05:11:00 -
[1] - Quote
OMG! This is ******* AWESOME. I just did a cursory look at things like the AR/CR/PC changes/AV/ARMOR TANKING/CLOAK CHANGES **** and it all good AMAZING!
OMFG!
SO ******* BEAUTIFUL!
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3069
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Posted - 2014.05.22 05:45:00 -
[2] - Quote
Cyrius Li-Moody wrote:Aaaaaand Gallente scouts pulls further ahead as king scout.
Most everything else I'll comment on once I see some numbers.
Indeed. It'll take amarr scout all 4 lows to get under 3 cal precision or a gal focused. cal and min don't have 4 low and thus will likely be picked up in PC.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:53:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote: While Cal and Min scouts have less low slots, they still have low slots. Might mean you may have to sacrifice a kinkat.
What is means is that you'll need 4 lows to get under a 3 precision cal scout if you aren't gal. Gal will only need 1 complex and 1 enhanced to get under 4 complex precision.
For the competitive circuit, this is really giving gal an edge. they use 2 slots to do what the amarr needs 4 to do, and the min/cal can't. Cal scouts with 3 complex precision is already standard practice.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3070
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Posted - 2014.05.22 06:55:00 -
[4] - Quote
Appia Vibbia wrote:Quote:GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. I can't stress enough how bad an idea this is. The result will end up pushing more and more scouts towards Gallente as they become the only suit capable of staying undetected. The ability to share enemy location data is far superior that to be able to conceal that information. You might as well just make all suits visible on screen 100% of the time, there is no balanced to EWar. There is just the Gallente Scout and everything else now.
I think it's only a bad idea IF they choose not to pair it with the end of squad vision.
Make scanners the only way to relay location to squadmates.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3070
|
Posted - 2014.05.22 06:56:00 -
[5] - Quote
Kevall Longstride wrote: Sidearms only for scouts. Problem solved?
Just an idea.
No thank you.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3070
|
Posted - 2014.05.22 06:58:00 -
[6] - Quote
Soraya Xel wrote:I see a LOT of promise here, but I'll have to see the numbers to really make a judgment call. I see some real promise in some of the general theory in play here, though.
Dat ninja edit
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3072
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Posted - 2014.05.22 08:15:00 -
[7] - Quote
Appia Vibbia wrote:There is no point for dampening to exist if there is always a way to overcome it
I agree, but it should be a massive sacrifice when the other person is making an equally massive sacrifice.
A cal scout using 4 precision should not be negated by a gal that's not even required to use 2 complex.
A cal logi using 5 complex precision being negated by 1 basic from a gal.
The gal bonus needs nerfed, the cal bonus needs nerfed, squad vision needs to be turned off aside from squad scans.
perhaps scout profile needs lowered and the precision module needs buffed.
But I absolutely agree taking the profile reduction off the cloak and making it so cloaks aren't also a free complex damp that isn't affected by stacking penalties is a step in the right direction.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3073
|
Posted - 2014.05.22 09:13:00 -
[8] - Quote
Oswald Rehnquist wrote:Zatara Rought wrote: I think it's only a bad idea IF they choose not to pair it with the end of squad vision.
Make scanners the only way to relay location to squadmates.
While this will bring the caldari down to the ama/min plebs, the issue still stands that its gallente over the rest by leaps and bounds. Also these changes are going to actually increase the amount of slayer fits since ewar is now a non competitive game, more ehp buffing will be taking its place, which is a 180 from what this change is suppose to do.
No doubt the gal bonus needs nerfed and the base profile needs buffed. The bonus should not be so incredibly strong.
The bonus's need to be 1 module difference, not 2, speaking of the cal and gal scout bonuses at the high end scanning.
I suggest that lowering profile and nerfing the bonus's would perform this simply.
Perhaps I'm just REALLY tired, but that seems to make sense to me. All scouts but cal should be able to be unscannable.
Here's even more tired thoughts just for fun and to get something you can flame me for:
Minmatar scouts should take 2 complex damps to get under all but a cal scout with 3 complex precision or a dude using a regular focused scanner (2 complex 1 enhanced), and require 3 complex to get under a cal scout using 4 complex precision. Gal logi using focused scanners should be able to pick it up for the 5 second duration assuming you are in the radius and range.
Amarr should be the same except 4 complex should get you under a gal logi using a focused.
Gallente should be the same except require one less damp.
Cal should be limited by their 2 low slots and thus would only be immune to all but a regular focused, gal focused, and other cal scouts.
No real thoughts on balancing medium's using precisions except a 1 to 1 ratio vs other mediums.
I also refrained from commenting on scouts precision outside of cal scout, which is why this may all be flawed. Who knows i'm tired. Night.
I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3073
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Posted - 2014.05.22 09:16:00 -
[9] - Quote
Aeon Amadi wrote:
To expand on what Zatara is saying; no specialization should be without it's counters - however min/maxxy they may be. The Gallente Scout -should- be good for low profile work and the Caldari Scout would make a great counter to it. If you only have to worry about the one suit being able to find you, I don't think it's too much to ask. This is the rock/paper/scissors balancing method that the game has been attempting for a long time but never actually gotten right.
I don't think that the Caldari Scout having a high precision is a bad thing, but it's range surely is. It shouldn't bleed over into the role that the Gallente Logi plays. The Gallente Logi plays the role of general, broad information. The Caldari Scout should be highly specialized hunter.
You hit the nail on the head. My only qualm is that i think at the end of the day a cal shouldn't be able to scan a gal, only a gal focused should counter scouts min maxing BECAUSE it's not passive, it's got huge drawbacks, and even then a gal and amarr can get under it IF they massively sacrifice.
CEO of FA, Candidate for CPM1
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Zatara Rought
General Tso's Alliance
3161
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Posted - 2014.05.23 03:02:00 -
[10] - Quote
Cyrius Li-Moody wrote:I mentioned this in the gallente scout thread but you guys should consider placing a turn cap if it's possible. Currently people are still 360 scanning. I see it all the time.
the worst of it is from mouse users, or so it seems.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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