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Thread Statistics | Show CCP posts - 7 post(s) |
Garrett Blacknova
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Posted - 2014.05.23 02:20:00 -
[1] - Quote
CCP Rattati wrote:primarily based on tweaks to existing balance rather than radical reworks. Excellent!
Quote:Shields GÇóThe CPM and community has been vocal on not changing multiple ehp modules at a time. As such we will not be making any changes to shield tanking until the next hotfix. This also gives us a chance to examine new data from rebalanced armor modules. YES!!! SMALL changes. ONE change at a time. YES YES YES!
Quote:Weapons GÇóWe will be increasing the damage of the Plasma Assault Rifle and reducing the Combat RifleGÇÿs damage a little, nothing dramatic. Rail Rifles and Scrambler Rifles will not be changed in this hotfix, but weGÇÿll keep an eye on them. WeGÇÿre not making massive changes here as we expect the armor changes will have an impact on rifle usage due to the damage profiles. Small changes. Only buffing one side without nerfing the other at the same time. YES YES YES YES YES!!!!
Quote:Vehicles GÇóWe believe, based on data, that Tank v Tank is in a good place. However, with the grenade number being reduced, we believe that AV grenades need to do more damage overall to become a viable threat to vehicles again. GÇóHowever, we propose that they replenish less at hives so we want to increase nanite cost of grenades. WeGÇÿre also examining the option of removing their ability to restock at nanohives, but we want to see how increased nanite cost plays out first. GÇóWeGÇÿre slightly increasing HMG damage against vehicles to make them a little more threatening to LAVs. They should still get laughed off by tanks.
lolwut...
No word on Swarm Launchers and Plasma Cannons?
And you're re-buffing GRENADES?
What. The. Flying. KITTEN. ?????????
Seriously, not even kidding. WTF is wrong with you? AV grenades were stupid. They're a tertiary weapon AT BEST. They should NEVER be treated as primary AV.
Please, please, PLEASE reverse this change, and replace it with improvements to THE ACTUAL PRIMARY AV WEAPONS. |
Garrett Blacknova
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5563
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Posted - 2014.05.23 03:06:00 -
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medomai grey wrote:There are some of you who are complaining about the removal of the cloak dampening bonus. Concerns over having to use profile dampeners and getting picked up by Caldari scouts or Gallente logistics.
The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at. If you still want to be stealthy, you can do that, but now you have to use up slots. If you want to brick tank, you can still do that, but you'll be easier to find. You can't have it all because balance.
But you'll be picked up by Caldari scouts and Gallente logistics you say. To this I reply balance again. These are counters to stealth. If they invested more and sacrificed more in fitting than you to find you, then tough, they're going to find you. Why are we objecting?
Garrett Blacknova wrote:IF - and that's a pretty massive "if" - there needs to be any change to cloaks (OTHER THAN FIXING THE BUGS WITH THEM), it should be SMALL.
REDUCE the dampening bonus. R-E-D-U-C-E.
NOT remove. Reduce.
Make it SMALLER. Not GONE.
10 - 15% dampening bonus instead of 25%, then OBSERVE. Like you're doing for LITERALLY EVERY GOOD BALANCE CHANGE YOU'RE CONSIDERING. That's why.
I'm not complaining because I care about my "crutch" staying "OP". I don't use cloak, I still have yet to use a cloak in a legitimate non-staged testing match in DUST. I think the cloak is relatively balanced because players using it DON'T HAVE AN UNFAIR ADVANTAGE OVER ME. It doesn't give someone an advantage that I can't negate with my own tools, therefore it's not OP. It's at least relatively balanced, and it works well.
My complaint isn't that the cloak is perfect and doesn't need any attention. I take issue with a MASSIVE step to nerf something that's already frequently and easily countered, when a lot of people have pushed VERY heavily for CCP to focus on making SMALL changes and OBSERVING rather than shoving balance off the opposite side of the cliff to where it was perched previously. |
Garrett Blacknova
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5564
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Posted - 2014.05.23 07:18:00 -
[3] - Quote
CCP Rattati wrote:Please keep it civil, we already aligned our strategy before I saw this post, so don't take credit for it. I'm sorry.
When I see something that looks SOO amazingly correct at first, then leads into something that looks so wrong to me, I can't help getting a bit worked up.
I wasn't meaning to be rude, just extremely, EXTREMELY emphatic about the points I disagreed with because they contrasted so harshly with how good most of the proposed changes looked.
And don't worry, even though I proposed the same thing I said about cloaks in this thread many times in the past (I think this was one of the earlier ones), I'm not going to take credit for something which I view as a less-sensible version of my proposal. I can appreciate that other people's feedback - much of it more recent and more timely for this instance - was probably a larger contribution than my own inconsistent posts on the forums have been lately.
As for AV weapons, I'm still confused about AV Grenades being altered when nerfing them in the first place had actually been one of the better changes when it happened. I don't think AV Grenades should be treated as a primary AV weapon, and never have thought that. As things stand right now, they're already a suitable weapon to support proper AV weapons, which is all they should be doing. Fixing Swarms should, imo, be a much higher priority than "fixing" the not-broken AV Grenades.
Sorry again, not for what I'm saying, but for getting more aggressive about my points than was possibly necessary. And more importantly, thank you very much for listening to community feedback even when it's being presented in an occasionally overly-aggressive manner. Please know that we only get worked up because WE CARE ABOUT THE GAME TOO. |
Garrett Blacknova
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5565
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Posted - 2014.05.23 09:42:00 -
[4] - Quote
CCP Rattati wrote:No hard feelings , but like I said in the Numbers thread intro, we were not comfortable with doing swarms on top of these other AV changes, precisely the behavior you have been advocating . I can definitely agree with that. I'm not saying Swarms needed immediate changes now. I'm just saying I think fixing them should have been more of a priority than making any change to AV Grenades.
Quote:I actually think AV grenades should be a valuable part of the medium frames arsenal, and a careless tank should be severely affected by his eagerness to attack multiple infantry targets, especially in close quarters such as bridges and in between buildings. That is also why we are reducing the efficiency of the normal Locus. It's the go to grenade because it is easy and doesn't reward specialization. ...but this is actually an aspect I hadn't really considered. As a tank user, I've seen a few tankers rush into close quarters with massed infantry and barely get scratched. I've also seen occasions where the infantry had AV Grenades and put significant damage onto the tank, but I agree that damage was less than it really should be for the amout of Grenades used.
As much as I think Swarms are the more important fix, sometimes importance and practicality aren't always the same thing.
I guess I'm withdrawing my objections to that change then. :) Keep up the good work! EDIT: Yeah, what Minwer said while I was typing this post up... |
Garrett Blacknova
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5566
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Posted - 2014.05.24 05:05:00 -
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anaboop wrote:I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about.
Sp investment would make a difference in the long run, but 2-3 shots isnt long enough for any kind of difference no matter how much sp u have. Several Militia Sniper Rifles I know would beg to differ.
And people ARE complaining about Railguns in tank vs. tank battles without limiting it to purely the Militia version.
So... no, that doesn't counter the argument. Saying Railguns need work is a valid concern. Saying Militia tanks are OP is less so.
Also, those weapons that are two-shotting your high-tier tank can only do so because they're on a full-on glass cannon fitting that will die to SWARMS. And we've already discussed the lack of effectiveness of those for AV in this thread. |
Garrett Blacknova
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5568
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Posted - 2014.05.24 16:48:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Garrett Blacknova wrote:anaboop wrote:I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about.
Sp investment would make a difference in the long run, but 2-3 shots isnt long enough for any kind of difference no matter how much sp u have. Several Militia Sniper Rifles I know would beg to differ. And people ARE complaining about Railguns in tank vs. tank battles without limiting it to purely the Militia version. So... no, that doesn't counter the argument. Saying Railguns need work is a valid concern. Saying Militia tanks are OP is less so. Also, those weapons that are two-shotting your high-tier tank can only do so because they're on a full-on glass cannon fitting that will die to SWARMS. And we've already discussed the lack of effectiveness of those for AV in this thread. Still gives it 0 right to be super op and 2 shot something Just let me sacrifice all my speed so i can have a 2k mag ar that has 1km range shoots through walls and 1 shot kills and has aimnot So what you're saying is that in addition to its high damage, the Large Railgun Turret has the fire rate of a Large Missile Turret and the ammo capacity, overheat stats and reload speed of a Blaster Turret? And you're also telling me they didn't LITERALLY CUT THE RANGE IN HALF in the most recent patch?
Even a Militia Sniper Rifle can one-shot most infantry and two-shot the rest from easily more than double the range of any of the standard Rifle weapons with headshots, and with dual damage mods it's even more powerful. You can also fit it onto a Scout suit and not have to compromise on speed, OR fit one into a Heavy suit and tank yourself out along with it. Is that OP?
Yes? Then where are all the threads complaining that Sniper Rifles are overpowered? They rarely get complained about because THEY HAVE DRAWBACKS AS WELL.
No? Then why is a different weapon with LESS advantages somehow OP when something more powerful for its role isn't? There are issues with Railguns in general, but there are NOT issues with Militia Railguns in particular.
A good player who's aware of their surroundings and knows what they're doing with a tank will NOT get be an easy kill for a Militia tank with a Railgun. It's possible to kill other tanks with that Militia fitting, because a skilled player will outperform a less-skilled player even when using lower-tier gear, and because there is an imbalance with Railguns IN GENERAL, not with the Militia version specifically. |
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