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DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 14:49:00 -
[1] - Quote
I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:53:00 -
[2] - Quote
DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense.
By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer.
So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced.
Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%.
Fixing swarms
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Joel II X
Dah Gods O Bacon
2257
|
Posted - 2014.04.15 14:54:00 -
[3] - Quote
It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
|
Posted - 2014.04.15 14:56:00 -
[4] - Quote
Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP.
No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners.
Fixing swarms
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Cody Sietz
Bullet Cluster Lokun Listamenn
3016
|
Posted - 2014.04.15 14:57:00 -
[5] - Quote
Really tired of all other scout suits trying to throw Gallente under the bus.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Lokun Listamenn
3017
|
Posted - 2014.04.15 15:00:00 -
[6] - Quote
Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Yeah, you only have to not run kincats,cardio, range amps or hacking mods to do it!
Lows are a scouts blood, if someone wants to disappear it's going to cost them somewhere else. Gallente can do it easier, but it still doesn't mean we aren't gimping ourselves in someway.
Not to mention that no other scout besides the Caldari can get crazy high scan precision.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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NAV HIV
The Generals General Tso's Alliance
1460
|
Posted - 2014.04.15 15:02:00 -
[7] - Quote
Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%.
Not trolling :
4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... |
Joel II X
Dah Gods O Bacon
2259
|
Posted - 2014.04.15 15:07:00 -
[8] - Quote
Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Exactly. Those suits aren't specialized in dampning, so you guys will have to sacrifice more to get under it. I don't know anyone who uses the Minmatar or the Amarr to dampen... Amarr is armor/endurance and Minmatar is speed/skirmisher. |
DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 15:12:00 -
[9] - Quote
Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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castba
Penguin's March
373
|
Posted - 2014.04.15 15:17:00 -
[10] - Quote
Feels like the rich complaining that they should be richer... |
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Sana Rayya
Algintal Core Gallente Federation
1321
|
Posted - 2014.04.15 15:18:00 -
[11] - Quote
It's fine. The Gallente might not be scannable, but the Caldari sees a LOT more, including most other non-Gallente scouts.
To be completely unscannable as a Gallente you need either two complex dampeners or one complex + activated cloak. As a non-Gallente you need two complex and an active cloak, so the difference is only a single slot.
However, no scout can go below 21dB in precision except for the Caldari (Minmatar can get 21dB, but Gallente/Amarr are stuck at 24dB). That's a big advantage that only the Caldari has. |
Duke Noobiam
Nyain Chan
57
|
Posted - 2014.04.15 15:21:00 -
[12] - Quote
Here is the math...
Caldari Scout precision calculation: (Base * max passive bonus * max cal bonus) 40 * .9 * .75 = 27
(Base * max passive bonus * max cal bonus * complex precision) 40 * .9 * .75 * .80 = 21.6
(Base * max passive bonus * max cal bonus * complex precision * complex precision with penalty) 40 * .9 * .75 * .80 * .82.6 = 17.84
Galente scout profile calculations:
(Base * max passive bonus * max gal bonus) 35 * .9 * .75 = 23.62
(Base * max passive bonus * max gal bonus * cloak or complex precision) 35 * .9 * .75 * .75 = 17.71
(Base * max passive bonus * max gal bonus * complex precision * complex precision with penalty) 35 * .9 * .75 * .75 * .7825 = 13.86
(Base * max passive bonus * max gal bonus * complex precision * Cloaked) 35 * .9 * .75 * .75 * .75 = 13.28
Other scouts
(Base * max passive bonus) 35 * .9 = 31.5
(Base * max passive bonus * cloaked or complex precision) 35 * .9 * .75 = 23.62
(Base * max passive bonus * complex precision * cloaked) 35 * .9 * .75 * .75 = 17.71
Scanning will detect anyone whos profile is greater or equal to the precision of the scanner. I'm not sure if decimal points are considered for this or if the numbers are rounded.
How do you kill that which has no life?
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Shutter Fly
Molon Labe. General Tso's Alliance
319
|
Posted - 2014.04.15 15:21:00 -
[13] - Quote
NAV HIV wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... NO. This is completely wrong. Don't go saying this stuff if you haven't done the math.
A gallente scout (all relevant skills maxed) with 1 complex PD and 1 enhanced PD will evade absolutely all possible scans. When cloaked, 1 enhanced dampener will have the same effect.
That being said, I think precision and dampening mods should have the same efficacy. Due to the way the profile/precision mechanics work, one has to ultimately beat the other, and I think dampening should stay in that position. |
Joel II X
Dah Gods O Bacon
2263
|
Posted - 2014.04.15 15:21:00 -
[14] - Quote
DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! Lol no u |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
|
Posted - 2014.04.15 15:22:00 -
[15] - Quote
Cody Sietz wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Yeah, you only have to not run kincats,cardio, range amps or hacking mods to do it! Lows are a scouts blood, if someone wants to disappear it's going to cost them somewhere else. Gallente can do it easier, but it still doesn't mean we aren't gimping ourselves in someway. Not to mention that no other scout besides the Caldari can get crazy high scan precision.
So I sit here and say "you can beat a cal scout who sacrifices 4 module slotsand has a bonus dedicated to scanning, by using 3 module slots and the manditory cloak on a non-bonused suit"
and you think... "man that non-bonused suit is really sacrificing."
You do see the disconnect there right?
Fixing swarms
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4219
|
Posted - 2014.04.15 15:23:00 -
[16] - Quote
I love Shield tanking
So for me, Cal is the best.
To heck with armor tanking, I don't wanna be slow. I would much rather be a fast shield tanker with good eWAR capabilities than a slow invisible armor tanker.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 15:24:00 -
[17] - Quote
Joel II X wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Exactly. Those suits aren't specialized in dampning, so you guys will have to sacrifice more to get under it. I don't know anyone who uses the Minmatar or the Amarr to dampen... Amarr is armor/endurance and Minmatar is speed/skirmisher. https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1
Obviously you have no friggen clue what your saying. Two damps and the gal is ghost to everything, plus two armor an two shields sitting aprox 600 ehp, cal scout can't even find you with 4 enh, so where u got that from I have no clue
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
|
Joel II X
Dah Gods O Bacon
2263
|
Posted - 2014.04.15 15:26:00 -
[18] - Quote
DEZKA DIABLO wrote:Joel II X wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Exactly. Those suits aren't specialized in dampning, so you guys will have to sacrifice more to get under it. I don't know anyone who uses the Minmatar or the Amarr to dampen... Amarr is armor/endurance and Minmatar is speed/skirmisher. https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1Obviously you have no friggen clue what your saying. Two damps and the gal is ghost to everything, plus two armor an two shields sitting aprox 600 ehp, cal scout can't even find you with 4 enh, so where u got that from I have no clue What are you replying to...?
That makes no sense to my post. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
|
Posted - 2014.04.15 15:27:00 -
[19] - Quote
Shutter Fly wrote:NAV HIV wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... NO. This is completely wrong. Don't go saying this stuff if you haven't done the math. A gallente scout (all relevant skills maxed) with 1 complex PD and 1 enhanced PD will evade absolutely all possible scans. When cloaked, 1 enhanced dampener will have the same effect. That being said, I think precision and dampening mods should have the same efficacy. Due to the way the profile/precision mechanics work, one has to ultimately beat the other, and I think dampening should stay in that position.
Thanks for addressing that, I didn't see that post.
IT is amazing the B.S. people claim without doing any math at all right?
Here have a Chart
Fixing swarms
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DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 15:29:00 -
[20] - Quote
Joel II X wrote:DEZKA DIABLO wrote:Joel II X wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Exactly. Those suits aren't specialized in dampning, so you guys will have to sacrifice more to get under it. I don't know anyone who uses the Minmatar or the Amarr to dampen... Amarr is armor/endurance and Minmatar is speed/skirmisher. https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1Obviously you have no friggen clue what your saying. Two damps and the gal is ghost to everything, plus two armor an two shields sitting aprox 600 ehp, cal scout can't even find you with 4 enh, so where u got that from I have no clue What are you replying to...? That makes no sense to my post. Well ur saying I'm whining heres the numbers
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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NAV HIV
The Generals General Tso's Alliance
1460
|
Posted - 2014.04.15 15:29:00 -
[21] - Quote
Shutter Fly wrote:NAV HIV wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... NO. This is completely wrong. Don't go saying this stuff if you haven't done the math. A gallente scout (all relevant skills maxed) with 1 complex PD and 1 enhanced PD will evade absolutely all possible scans. When cloaked, 1 enhanced dampener will have the same effect. That being said, I think precision and dampening mods should have the same efficacy. Due to the way the profile/precision mechanics work, one has to ultimately beat the other, and I think dampening should stay in that position.
I tested against my own corpmate
How do you think i decided what to run in my suits?!
- My cal scout with full core skills + Complex PE = picks up most regular scouts - Cal scout + Core skills + 3 Complex PE = 2 Complex damp Gal scout on minimap - Cal Scout + Core Skills + 4 PE = 3 Complex dampened gal scout
I run 1-2 Complex range amplifiers on all of these suits...
4 complex gal scout can't be scanned with anything... But tbh a gal scout willing to put 4 complex dampeners wins my vote
Do the math and try it out yourself... Your corpmate wont shoot you |
DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 15:33:00 -
[22] - Quote
NAV HIV wrote:Shutter Fly wrote:NAV HIV wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... NO. This is completely wrong. Don't go saying this stuff if you haven't done the math. A gallente scout (all relevant skills maxed) with 1 complex PD and 1 enhanced PD will evade absolutely all possible scans. When cloaked, 1 enhanced dampener will have the same effect. That being said, I think precision and dampening mods should have the same efficacy. Due to the way the profile/precision mechanics work, one has to ultimately beat the other, and I think dampening should stay in that position. I tested against my own corpmate How do you think i decided what to run in my suits?! - My cal scout with full core skills + Complex PE = picks up most regular scouts - Cal scout + Core skills + 3 Complex PE = 2 Complex damp Gal scout on minimap - Cal Scout + Core Skills + 4 PE = 3 Complex dampened gal scout I run 1-2 Complex range amplifiers on all of these suits... 4 complex gal scout can't be scanned with anything... But tbh a gal scout willing to put 4 complex dampeners wins my vote Do the math and try it out yourself... Your corpmate wont shoot you According to this
https://docs.google.com/spreadsheet/lv?key=0AvYSJ6FRJlihdHRWMFFxUDVPbzZPVTdjZmNwR2loYXc&usp=drive_web&pli=1&pli=1
It doesn't.
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Joel II X
Dah Gods O Bacon
2265
|
Posted - 2014.04.15 15:35:00 -
[23] - Quote
DEZKA DIABLO wrote:Well ur saying I'm whining heres the numbers Yes, I know those numbers. Doesn't change the fact that you're whining.
The Gallente suit is specialized to counter your suit. If you take that away, we'll only have the armor reps that barely help in actual combat.
You can't scan us, and we can't scan you (unless we use precision enhancers and you don't use profile dampners). Seems pretty fair to me.
God forbid your suit gets an actual counter :o |
CRNWLLC
Screwy Rabbit ULC
198
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Posted - 2014.04.15 15:35:00 -
[24] - Quote
DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits.
But in any case, they're evensies, because:
Gallente 35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23)
40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04)
Caldari 35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72)
40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28)
So, assuming max skills and equal number of relevant modules, both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied.
That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation.
My other dropsuit is a Python.
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NAV HIV
The Generals General Tso's Alliance
1460
|
Posted - 2014.04.15 15:35:00 -
[25] - Quote
Please try it yourself... Don't listen to anyone... Just try it out yourself... |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
|
Posted - 2014.04.15 15:37:00 -
[26] - Quote
CRNWLLC wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits. But in any case, they're evensies, because: Gallente35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) 40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04) Caldari35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72) 40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28) So, assuming max skills and equal number of relevant modules, both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied. That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation.
Your math is wrong, every module after the first of the same type have stacking penalties. Also many more math errors occur in your post. Just look at the graph I posted on the previous page, all the work has been done.
Fixing swarms
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Cody Sietz
Bullet Cluster Lokun Listamenn
3018
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Posted - 2014.04.15 15:38:00 -
[27] - Quote
Magnus Amadeuss wrote:Cody Sietz wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Yeah, you only have to not run kincats,cardio, range amps or hacking mods to do it! Lows are a scouts blood, if someone wants to disappear it's going to cost them somewhere else. Gallente can do it easier, but it still doesn't mean we aren't gimping ourselves in someway. Not to mention that no other scout besides the Caldari can get crazy high scan precision. So I sit here and say "you can beat a cal scout who sacrifices 4 module slotsand has a bonus dedicated to scanning, by using 3 module slots and the manditory cloak on a non-bonused suit" and you think... "man that non-bonused suit is really sacrificing." You do see the disconnect there right? Isn't that the cloaks problem then? I'd be fine if they got rid of it honestly.
You can see everything and anything with or without a single mod. Once you put 1 or 2 you can spot everything except gal scouts or other scouts who have to sacrifice valuable low slots just to get away from you built in passive scans. Being able to see everyone at all times is better then hiding. Why? Because nobody runs scanners anymore and most scouts(besides Cal) don't bother with precision mods. Mediums or heavies will never, ever be able to see you.
The high slot has 1 valuable mod for scouts, precision. Your not really "sacrificing" anything to run them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joel II X
Dah Gods O Bacon
2267
|
Posted - 2014.04.15 15:39:00 -
[28] - Quote
CRNWLLC wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits. But in any case, they're evensies, because: Gallente35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) 40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04) Caldari35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72) 40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28) So, assuming max skills and equal number of relevant modules, both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied. That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation. Couldn't have said it better myself. Hopefully now they'll be enlightened. Forgot the stacking penalty, though. Either way, the end result is more or less the same. |
Duke Noobiam
Nyain Chan
57
|
Posted - 2014.04.15 15:42:00 -
[29] - Quote
CRNWLLC wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits. But in any case, they're evensies, because: Gallente35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) 40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04) Caldari35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72) 40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28) So, assuming max skills and equal number of relevant modules, both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied. That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation.
nevermind
How do you kill that which has no life?
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DEZKA DIABLO
THE FOOTCLAN
637
|
Posted - 2014.04.15 15:45:00 -
[30] - Quote
Joel II X wrote:DEZKA DIABLO wrote:Well ur saying I'm whining heres the numbers Yes, I know those numbers. Doesn't change the fact that you're whining. The Gallente suit is specialized to counter your suit. If you take that away, we'll only have the armor reps that barely help in actual combat. You can't scan us, and we can't scan you (unless we use precision enhancers and you don't use profile dampners). Seems pretty fair to me. God forbid your suit gets an actual counter IDIOT STICK I HAVE ALL 4 PROTO SCOUTS SUITS SO WHY THE FAK WOULD I WHINE WHEN I CAN JUST CHANGE SUITS!
It's a friggen debat and simple question an u got ur panties in a knot thinking I'm crying nerf cuz ur a bloody troll trying to crush a perfectly good question about enhancer mods vrs damps since you only need 1 comp mod and a active cloak to be invincible. And I have both so being a jerk for no reason is bloody childish, now if I didn't have a gal suit than maybe, but it's ok bro we kno u like ur crutch it's cool!
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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