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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:53:00 -
[1] - Quote
DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense.
By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer.
So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced.
Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
835
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Posted - 2014.04.15 14:56:00 -
[2] - Quote
Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP.
No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
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Posted - 2014.04.15 15:22:00 -
[3] - Quote
Cody Sietz wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Yeah, you only have to not run kincats,cardio, range amps or hacking mods to do it! Lows are a scouts blood, if someone wants to disappear it's going to cost them somewhere else. Gallente can do it easier, but it still doesn't mean we aren't gimping ourselves in someway. Not to mention that no other scout besides the Caldari can get crazy high scan precision.
So I sit here and say "you can beat a cal scout who sacrifices 4 module slotsand has a bonus dedicated to scanning, by using 3 module slots and the manditory cloak on a non-bonused suit"
and you think... "man that non-bonused suit is really sacrificing."
You do see the disconnect there right?
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
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Posted - 2014.04.15 15:27:00 -
[4] - Quote
Shutter Fly wrote:NAV HIV wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. Not trolling : 4 PE on a Cal scout picks up a 3 PD Gal Scout but 4 PE Doesn't pick up a 4 PD Gal Scout... Not just saying stuff.. I run PE in my Cal Scout, tested it against 3/4 PD gal scout... When it comes to Gal Scout with 4 PD... Only our eyes can save us... But a 4 PD gal scout won't be that hard to kill once spotted, it won't be brick tanked... NO. This is completely wrong. Don't go saying this stuff if you haven't done the math. A gallente scout (all relevant skills maxed) with 1 complex PD and 1 enhanced PD will evade absolutely all possible scans. When cloaked, 1 enhanced dampener will have the same effect. That being said, I think precision and dampening mods should have the same efficacy. Due to the way the profile/precision mechanics work, one has to ultimately beat the other, and I think dampening should stay in that position.
Thanks for addressing that, I didn't see that post.
IT is amazing the B.S. people claim without doing any math at all right?
Here have a Chart
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
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Posted - 2014.04.15 15:37:00 -
[5] - Quote
CRNWLLC wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. Stfu troll I'm not whining and I have both suits, I'm askin what people think! I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits. But in any case, they're evensies, because: Gallente35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) 40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04) Caldari35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72) 40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28) So, assuming max skills and equal number of relevant modules, both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied. That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation.
Your math is wrong, every module after the first of the same type have stacking penalties. Also many more math errors occur in your post. Just look at the graph I posted on the previous page, all the work has been done.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
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Posted - 2014.04.15 15:46:00 -
[6] - Quote
Cody Sietz wrote:Magnus Amadeuss wrote:Cody Sietz wrote:Magnus Amadeuss wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen -scan as well -high precision -can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP. No, the amarr and minmatar suits can also beat a maxed out caldari suit, they just need 1 cloak and 3 profile dampeners. Yeah, you only have to not run kincats,cardio, range amps or hacking mods to do it! Lows are a scouts blood, if someone wants to disappear it's going to cost them somewhere else. Gallente can do it easier, but it still doesn't mean we aren't gimping ourselves in someway. Not to mention that no other scout besides the Caldari can get crazy high scan precision. So I sit here and say "you can beat a cal scout who sacrifices 4 module slotsand has a bonus dedicated to scanning, by using 3 module slots and the manditory cloak on a non-bonused suit" and you think... "man that non-bonused suit is really sacrificing." You do see the disconnect there right? Isn't that the cloaks problem then? I'd be fine if they got rid of it honestly. You can see everything and anything with or without a single mod. Once you put 1 or 2 you can spot everything except gal scouts or other scouts who have to sacrifice valuable low slots just to get away from you built in passive scans. Being able to see everyone at all times is better then hiding. Why? Because nobody runs scanners anymore and most scouts(besides Cal) don't bother with precision mods. Mediums or heavies will never, ever be able to see you. The high slot has 1 valuable mod for scouts, precision. Your not really "sacrificing" anything to run them.
So extenders aren't helpful? Especially considering the INSANE shield recharge and depleted timers on scouts? No, shield on a scout >>>>> armor on a scout. One shield mod give you 72 eHP and no speed penalty.
Low slots you have hacking, kincats and plates
High slots you have precision enhancers, extenders and damage mods (lol)
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
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Posted - 2014.04.15 16:02:00 -
[7] - Quote
CRNWLLC wrote:
My bad, brosaphine--by all means, please show me your numbers. Graphs don't do the trick for me--I'm not really a visual learner.
Last I checked, damps and enhancers don't receive stacking penalties--at least, their descriptions don't say so (like they do for damage mods, shield hardeners, etc.). Stacking penalties or no, it works out the same--the suits are mutually invisible to each other.
actually, it doesn't work out the same. The caldari suit could fit 4 precision enhancers, only to be countered by 1 cloak and 1 damp on a gallente scout, this of course leaves the gallente scout 3 low-slots to play with, while being perfectly immune to the caldari. Or hey, why not two dampeners and a cloak on a minmatar suit or an amarrian suit, also perfectly immune to a 4 complex precision caldari scout.
lol, you think that's balanced, that is cute. In your little scenerio, this means that while being mutually invisible, the gallente suit will have more HP, more speed, more reps, and/or more stamina than the caldari suit. balanced.....
If you do not fit 1 complex dampener on a gal suit, you are just dumb.
If you can not read a graph, numbers will do little to help you as well.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
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Posted - 2014.04.15 16:08:00 -
[8] - Quote
Cody Sietz wrote:Dmg mods aren't worth the CPU/PG anymore.
Extenders and plates are not to be put on scouts.
All scouts get enough damp to hide from advanced scanners and with max passive skills you go all the way down to 31.5 iirc, so there is no reason to run damps unless you wanna hide from a complex scanner(good luck finding those anymore) or a Cal scout.
A cal scout's precision is 26.3 with max skills iirc(assuming he has a base db of 40 like the other scouts and has his passive skills to max, which if they aren't then you shouldn't be running scout anyway)
So a cal scout can see all scouts(except gal) mediums and heavies with no mods(assuming no one is running damps)
and all other scouts can see mediums and heavies(unless they run a damp or 2)
So the Cal scouts bonus is always active and gets to see basically everyone and the Gals bonus is good for hiding from Proto scanners and Cal scouts...that's it... Look, your post here is just oozing dumb.
In one post you say you have the only way to fit a scout suit, and that everyone else is wrong. I don't even know where to begin other than saying that you are not interested in a conversation, just spouting your own misguided beliefs.
If you don't fit a damp, then everyone who fits precision enhancers will see you (rounded to 18 dB w/ cloak, precision is alos rounded to 18dB w/ 2 complex modules)
cal scout's precision is 27 (40*0.9*0.75=how to math)
Just stop, you are sounding like an idiot.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
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Posted - 2014.04.15 16:36:00 -
[9] - Quote
Cody Sietz wrote:Magnus Amadeuss wrote:Cody Sietz wrote:Dmg mods aren't worth the CPU/PG anymore.
Extenders and plates are not to be put on scouts.
All scouts get enough damp to hide from advanced scanners and with max passive skills you go all the way down to 31.5 iirc, so there is no reason to run damps unless you wanna hide from a complex scanner(good luck finding those anymore) or a Cal scout.
A cal scout's precision is 26.3 with max skills iirc(assuming he has a base db of 40 like the other scouts and has his passive skills to max, which if they aren't then you shouldn't be running scout anyway)
So a cal scout can see all scouts(except gal) mediums and heavies with no mods(assuming no one is running damps)
and all other scouts can see mediums and heavies(unless they run a damp or 2)
So the Cal scouts bonus is always active and gets to see basically everyone and the Gals bonus is good for hiding from Proto scanners and Cal scouts...that's it... Look, your post here is just oozing dumb. In one post you say you have the only way to fit a scout suit, and that everyone else is wrong. I don't even know where to begin other than saying that you are not interested in a conversation, just spouting your own misguided beliefs. If you don't fit a damp, then everyone who fits precision enhancers will see you (rounded to 24 dB w/ cloak, precision is alos rounded to 24dB w/ 2 complex modules) cal scout's precision is 27 (40*0.9*0.75=how to math) Just stop, you are sounding like an idiot. You made no argument, just insulted me and said my math is wrong. Seriously, you never even tried to counter the fact that the Gal bonus is good for 2 things(really only 1 now) and the Cal bonus is better in general.
Thats funny, when I re-read your post, it seems as though many points are raised and summarily shot down. The fact that I didn't get to every single one should just show you that your post was full of errors rather than me overlooking one small detail.
So now you are saying that your argument has shift from "everyone else who doesn't fit a scout this specific way is wrong oh and here are some wrong numbers and incorrect assertions" to "gal bonus only effects one thing."
Ok, let me address that. Cal bonus effects one thing, scanning. Gal bonus effects one thing, scanning. One is meant to see, one is meant to hide. They are flip-sides of the same coin. I am not sure what your point is beyond that??
Sure the cal bonus is good for finding scouts, the gallente bonus is good for hiding from scouts and scanners. They both get the same range bonus, they both see mediums and heavies easily. WTF are you trying to say?
Actually if you wanted a long-range scanner, the gallente is better than the caldari in some respects.
The max range for a caldari is 75 meters @ 15 dB, the gallente is 106 meters @ 24 dB.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
840
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Posted - 2014.04.15 16:38:00 -
[10] - Quote
JP Acuna wrote:Aszazel wrote: Here's the thing, every suit has it's advantages, the only reason that Gal's get the attention is because we have the dampening + the lows slots for more dampening. Cal's get precision + high slots for more precision. If Gal's couldn't get below Cal's, Cal's would be THE MOST powerful suit in the game. Just because Gal's get the dampening doesn't mean they can't run into another Gal or get low enough precision to see other scouts.
That's it. The argument is not that the gal shouldn't beat the caldari suit.. it is that the gallente using 1 mod and a cloak beats the caldari using 4 mods. They are both bonused against eachother.... so this interplay is not balanced.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
847
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Posted - 2014.04.15 17:36:00 -
[11] - Quote
BrotherofHavok wrote:Magnus Amadeuss wrote:DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening? I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses Range Reps Damps And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal? If you take a look at how the cal and gal scout would work without that free non-stacking-penalized complex dampening mod you would see the meta actually makes sense. By default suits have lower dampening values than precision, meaning they are hidden by default. Without the cloaky dampening bonus, 1 enhancer allows you to see an equal sized suit. 1 dampener hides you from an equal sized suit with an enhancer. So in the end, with this interplay, in order to hide from a 4 precision enhanced suit would require 4 profile dampeners, which is balanced. Actually I am not 100% sure that 4 precision enhancers would pick up a 3 dampener suit, and if not maybe the precision enhancers should get bumped to 25% rather than 20%. I haven't checked to see if there was a reply to this, but! You are wrong sir. Without a cloak a prototype Gallente Scout is completely invisible as long as they have 2 proto profile dampeners. Only 2 and a full 4 proto precision enhancers and prototype caldari scout will not be able to see you. As a matter of fact, you wouldn't even be picked up by the best active scanner being used by a proto gallente logi.
You are right. I guess I got that one wrong. 2 damps on a gal scout is 13.8, 4 enhancers on a caldari is 14.9. See that is not right, there is a two module disparity there that gets even worse with cloaks. Kudos.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
847
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Posted - 2014.04.15 17:37:00 -
[12] - Quote
JP Acuna wrote:Magnus Amadeuss wrote:JP Acuna wrote:Aszazel wrote: Here's the thing, every suit has it's advantages, the only reason that Gal's get the attention is because we have the dampening + the lows slots for more dampening. Cal's get precision + high slots for more precision. If Gal's couldn't get below Cal's, Cal's would be THE MOST powerful suit in the game. Just because Gal's get the dampening doesn't mean they can't run into another Gal or get low enough precision to see other scouts.
That's it. The argument is not that the gal shouldn't beat the caldari suit.. it is that the gallente using 1 mod and a cloak beats the caldari using 4 mods. They are both bonused against eachother.... so this interplay is not balanced. WRONG. Caldari with 4 complex precision enhancers= -6 db (negative) Precision Gallente with 1 complex dampener and cloak= 5.25 dbProfile Correct me if you can. Hi troll.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
849
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Posted - 2014.04.15 19:32:00 -
[13] - Quote
Aszazel wrote:First of all, its not my problem that you are taking the faster shield regen scout with the most high slots and not using any of them for shield extenders. Secondly, my point remains that all of your precision modules are to defeat the one class that you aren't meant to defeat. Why don't you accept that you can see 95% of all enemies with 1 complex precision mod and live with the fact that you may get killed by a Gal, (I use my eyes, they are OP).
And thirdly, you're argument is two sided. I can't stack more than two complex precision mods in my highs, and I will still not be able to see you if you run ONE DAMPENER cause CAL's SEE BETTER and GAL'S HIDE BETTER. JUST ACCEPT YOUR ROLE.
First of all what you said first of all to is a non-point, having no bearing on the discussion at hand and adds nothing to the conversation. 2nd of all, 2 enhancers should > 1 dampener, because that is BALANCED YOU THICK HEADED MORON. CCP has made it so dampening is more powerful by default by making suit's profile lower than suit's precision. IF 1 dampener > 4 enhancers, well then there is absolutely no reason to fit 4 enhancers ever, and as such there is a "best" option when it comes to ewar.
thecoolest guy wrote: As a cal scout you only need 1 complex profile dampener or 0 with a cloak to evade a gallente scout running 2 precision enhancers (the max they can run) which levels the playing field. So, with 1 low slot you become invisible to everyone but your own class (or another scout gimping himself with 3-4 precision mods). I run both and can say they are extremely evenly matched.
No they are not, are you kidding?
Gal dampeners to DEFEAT EVERYTHING IN GAME.... 1
Cal enhancers to see everything inn-game.... not going to happen. 1 damp + cloak = invisible gal, 2 damps + cloak = invisible amarr and minmatar.
Does that look balanced? (the answer is no)
Umma Kabula wrote:BrotherofHavok wrote:Aszazel wrote:That is exactly what I am saying, because a Cal that runs 4 complex precision mods is only doing so to be able to see a dampened gal scout, which he should never be able to do. Because the Gal scout is the only counter to the Cal's precision and every suit needs a counter. As it is, if you run 4 precisions you WILL be able to see any Gal that is running 1 complex dampener.
Why are we even talking about all this? We all knew the bonuses as 1.8 came out, why don't you be happy with what you already picked. yes, 4 versus 1 I can see him, fine I got that. But there is a major imbalance here when 1 more profile damp can make the gal invisible to me. Yes, if you sacrifice your eHP modules for detection mods then you should be able to see more. It also means you should be able to die faster, no problems there. Why is it then that that Gal scouts only need 1 profile dampener and a cloak to remain invisible to me? What about their other 3 low slots? armor modules? speed modules? What about my 4 high slots? oh wait, they're already taken up by precision mods. Do you see the imbalance here? Ok, this is a troll, right? Yes what you wrote is a troll, his makes sense.
Sorry if someone doesn't like 1 mod being greater than 4. I guess 1 heatsink on an amarr scout should be greater than 4 armor plates on the gallente scout because that would be balanced to you right? (I understand that they are different, but there is a correlary here tha.... nevermind, if you don't get it you are pants-on-head-********.)
Fixing swarms
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