DEZKA DIABLO wrote:I don't really see a balance in this, is the gal supposed to be unstoppable with dampening?
I'm to tired to do maths, and I kinda been not paying much attention to exact numbers since the 1.8 changes, all I know is gal scout an two damps trumps my cal.
Sure it's fine if you got backup but shouldn't cal see all? To me gal gets 4 bonuses
Range
Reps
Damps
And the ability to be a ghosts
The passive abilitys cancel one another out an because of percision mods being 20% and damps being 25% and stacking plus cloaks a gal is always gonna hide and kill us.
Is this right ? Should enhances be equal?
DEZKA DIABLO wrote:Joel II X wrote:It's the only suit capable of beating your scans. Quit your whining.
Caldari Scout gets:
-enhanced shielding with quick shield regen
-scan as well
-high precision
-can also be ghosts
Just because your natural enemy chose to go under your radar doesn't mean you should whine about it.
Equip CPX Precision Mods. Chances are, most Gallente Scouts are armor tanking, not dampning. I'll still get under your radar, but that doesn't mean others will. Just use your eyes. Eyes are OP.
Stfu troll I'm not whining and I have both suits, I'm askin what people think!
I dunno, sounds like whining to me; Joel II X was just pointing out that the Cal scout suit is not without its merits.
But in any case, they're evensies, because:
Gallente35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% level 5 suit bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23)
40db [base precision] * .9 [10% level 5 precision bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 24db (rounding up from 23.04)
Caldari35db [base profile] * .9 [10% level 5 dampening bonus] * .75 [25% complex dampener bonus] * .75 [second dampener] = 14db (rounding up from 13.23) = 18db (rounding up from 17.72)
40db [base precision] * .9 [10% level 5 precision bonus] * .75 [25% level 5 suit bonus] * .8 [20% complex precision enhancer bonus] * .8 [second PE] = 18db (rounding up from 17.28)
So, assuming max skills and equal number of relevant modules,
both suits are invisible to each other. And since, as Joel II X and many others have recently pointed out, not every Gal scout and Cal scout are fit the same or even necessarily for EWAR (brick scouts, anyone?), the battlefield conditions are even more varied.
That's how it works: you gotta hope that your strategy, as applied to a given battlefield situation, trumps your enemy's more than their's is likely to trump yours. That's the whole point of the fitting system, and it's where actual gameplay skills factor into the equation.