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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
28
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Posted - 2014.04.14 19:27:00 -
[1] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. Well, if other posts are anything to look at, the current land holders would still hold land because, and I quote/paraphrase to the best of my memory "the main reason people play PC is to fight your best 16 against the best 16 of another corp/corps. It's not about the isk or the payouts it about the lack of blueberries."
That being said, would I hold land without the passive isk? Sure, why? Because there would most likely be something else that would make it worth while to hold onto land. It could be just the excessive isk payout and SP you get from winning (holding land means you get attacked more and can attack others for free so more chances of winning), or it could be the reward our Eve side characters get. Hell, they could finally open up production on Dust side and make it worth all players time to hold land. If however they don't change the rewards and just leave it to holding land and receiving victory pay then the answer is maybe. I would have to try a few times and judge if the reward/payout is worth the hassle of suffering through so much lag.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
28
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Posted - 2014.04.14 19:43:00 -
[2] - Quote
IgniteableAura wrote:Real solutions: 1. Remove all passive isk generation. You must actively use your district to make money (PvE) Officer item generation is better than the current isk generation. Low chance of officer drops and other equipment based on usage. PC should revolve around bottom-up income streams.
2. Allow corps to bring 64 players into a match. No more 24 player groups defending 100 districts (some districts can have 64, 32, 12.) Allows smaller elite corps to hold specific districts and never lose them while allowing larger corps the freedom to "zerg" smaller elite corps
3. Reinforcement timers should only effect the last battle. Attacks should be able to happen at any time. Once there is 200 clones the distinct is locked and the final battle happens on the specified timer. Again, keeps single 25 man corps from holding onto large swaths of land and timer stacking. (all corp members get a mail when a district is under attack and they can go defend)
4. Remove clone packs entirely. Allow corps to "accrue" clones through FW/Pubs. They are allowed to have a single facility as a corp that is genolution owned. Once full they can use this to raid a single district. It can only be used when full, all clones are sent. Clone generation rate needs to be balanced. (a corp in PC should not be using clone packs, if they want to use clone packs they have to play pubs/FW to earn them. They can only earn one. This keeps "shell corps" from becoming an issue as then the players have to be active in that corp and can only issue a single attack) I agree slightly with #'s 1, 3, and 4. HOWEVER! Option #2 is a wtf for me. How could you say that adding more players into the match would be a good idea? It's already at 32 players (16v16) and has more lag than all other game types combined. Doubling the number of players in theory could decrease said lag, but with CCP's record and abilities would more than likely destroy the gameplay entirely.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
29
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Posted - 2014.04.14 20:29:00 -
[3] - Quote
IgniteableAura wrote:BrotherofHavok wrote: How could you say that adding more players into the match would be a good idea? It's already at 32 players (16v16) and has more lag than all other game types combined. Doubling the number of players in theory could decrease said lag, but with CCP's record and abilities would more than likely destroy the gameplay entirely. Lag is not a derivative of the number of people playing. Frame rate, yes. But its not my job to optimize the code, thats up to CCP to ensure. There are plenty of PS3 games that go far and above the 32 player limit. Many of them are 6+ years old. Alrighty then, I have my work cut out for me with this reply.
FIRST: It is true that lag is not a derivative of the number of people playing however if you look at the Eve setup in which more players adds more resources/lessen stress to individuals then you could say that the number of players actually hurts/helps with lag. To my knowledge CCP has treated Dust no differently and generally when there are less total players on you get put in matches with worse and worse lag issues.
SECOND: Frame rate and Lag are arguably one and the same. If the frame rate drops to a whopping 4 frames a second (not seen since the early 90's or before) then the fast pace of a FPS begins to have issues. Also, if the frame rate begins to 'cough' and by that I mean that it sometimes goes from 30 (random number) all the way down to 0 and then back up again you have what most players refer to as lag when others begin to 'blink' around the screen.
THIRD: While I did argue the point for/against more players in the 'FIRST' section I didn't argue the connection between players. The way the Battle Finder works is that it matches your connection, your ping, to those of other players and finds a decent connection rate (dependent on the number of players/matches/standards in place) and puts you into a match together. With PC this idea is completely thrown out the window and instead, rather than finding a good match for you, you jump straight into a match with absolutely no idea what the connection will be like. With some help I have found that areas where players are at can have absolutely atrocious ping (as much as 500) which means that it takes up to 500 seconds for the signal to bounce from there back to me. Now, is that number the same with my teammates? No. Is it the same with the enemy? Probably, but it always seems to affect them less than it does me. What does that mean? the match is on a server or connection closer to them and therefore they suffer less lag.
FOURTH: Lag-bombing. Also referred to as Equipment-Spamming. Strangely enough, this issue effects the enemy team far more than your own team and as such many "PC trained teams" push this strategy always. Meaning even if they don't want to do it or they don't like to do it they are told to do it by their CEO's/team leaders. More players would mean more equipment spamming and worse lag for my team. If they removed equipment after you swapped suits this would be less of a problem, but there you have it.
FIFTH: Not your job? Unless you are a DEV then you're damn right it's not your job but that doesn't solve the issue of your 64v64 or 32v32 recommendation for PC matches.
SIXTH: Bringing up other games really doesn't help with the problems of this one.
Finally done with all that. My recommendation? Rip it out. Since CCP cannot ensure decent connections without the battle finder, PC will always remain broken. They would need new servers devoted to each match (costly), or they would need to change how PC matches are played out. Add some AI that aren't affected by the lag so that your team has a better chance if it suffers through lag. Faction Warfare matches could go with 32v32 players BUT CCP has stated time and time again that there isn't enough of a player base for new game types and honestly Faction Warfare has always had trouble finding players for the "loser" factions so it would probably mean longer waiting times and incomplete/unfilled matches. So what can we do? Nothing. Hate to say it, but my answer remains to either Rip it out, or lessen the worth of owning a district/multiple districts.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
31
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Posted - 2014.04.14 20:38:00 -
[4] - Quote
Thor Odinson42 wrote:HowDidThatTaste wrote:While this is an interesting concept, let play it out a few months.
1 st question after you take a district could you sell the clones off it and abandon the district?
It would seem to encourage more corps to just no show battles why put the effort into holding it if you know you might loose.
Only fight against corps you know you could beat and not take on the tougher corps, would kinda be like the corp battles of old
Many many no shows and people ducking fights. Let it play out a few months? How many billions of ISK would that be? 200 or so?
10 mil isk a day, 245 districts = 2.45 bil a day * 30 days = 73.5 billion isk a month. I agree with Thor, how many months did you want to let it play out?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
31
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Posted - 2014.04.14 21:53:00 -
[5] - Quote
Outlaw OneZero wrote:We are all discussing putting band-aids on a sucking chest wound here. PC is, at best, high stakes, winner take all skirmish, at worst, an ISK faucet. Pull the plug, start over with a more meaningful Dust/EVE crossover game mode. I agree 100%. +1
EDIT: See topic Protesting the Protest
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
31
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Posted - 2014.04.14 22:00:00 -
[6] - Quote
IgniteableAura wrote:BrotherofHavok wrote: -stuff about lag/frame rate
Some kind of Counter argument First off will edit or reply again later, going out to socialize. Thanks for correcting my mistake, I did indeed mean milliseconds.
Define Lag:
lag is impaired computer functionality (slow application responses or reduced/choppy frame rates) resulting from high latency, packet loss, or low-performance (generally video) hardware
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:21:00 -
[7] - Quote
Thor Odinson42 wrote:
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
I agree. 239 districts making (assuming full clones 24/7) 10 mil isk a day = 2.39 billion isk a day. How many clone packs can they buy even if they lost every district the next day? 2,390,000/36,000,000 = 66 clone packs (some change). So naturally DNS can then attack 66 times in rapid succession from just 1 day of passive isk farming. For myself however it would take a week or more of pure ambush playing to get enough isk for just 1 clone pack. then you have to factor in that I would need at least 3-5 clone packs to actually capture the district (about 400 clones max +80 clones a day + some shifting of clones from other districts, lag issues and losses in continued battles) and of course I would need to stockpile specialized fitted suits for the matches themselves to give a higher chance of success in the battles...
I would need 180 mil for the clone packs alone + maybe 40 mil for enough proto suits for 5 continuous battles. 220 mil to take a single district would take me individually maybe 1-2 months of continued & constant ambush spamming to acquire. True, the cost of the clone packs should mostly be covered by the corp but with 100 players who sometimes regularly get on a PC match series to take a district will take months. We're here to have fun after all.
Are they better players? Maybe not, but they're deep pockets mean that their less than perfect skill can be supplemented with isk fat suits and repetitive clone packs.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:34:00 -
[8] - Quote
Thor Odinson42 wrote:
I've said it in a few places that CCP needed to raise/lower the price of clone packs relative to the participation in PC while they strengthen the Eve/Dust connection and tie everything into a larger New Eden economy.
If PC is dead, clone packs are cheap. If PC is active, clone packs are expensive (or if people are locking).
And dude, don't get it twisted they are amazing players and they have 100x the experience in PC in comparison to those outside the donut.
AH! So your idea would be an adjustable cost. Maybe a supply and demand trend on the market for clones? In other words an actual market and not some random entity that just completely buys clones without fear of large stockpiles and low numbers of buyers?
I wonder why CCP never thought of that? Eh, CCP?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
36
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Posted - 2014.04.15 18:37:00 -
[9] - Quote
Thor Odinson42 wrote:
It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. Just use the payout system for pubs for the winners only with a higher multiplier and as someone said above give the loser 50% of the payout that the winner gets.
This brings in all of Dust and gives them some time to prepare in a team deploy environment for PC 2.0.
Here's a thought. If CCP is trying to bridge the gap between Eve and Dust, then why can't the Eve side start the contracts? Why is it that dust players get the passive isk payouts? Shouldn't it be like...
Eve players want the bonuses from a district, they rent/pay tax for the bonuses of Dust corp districts. Current owners don't want to give bonus to Eve corp/alliance then eve corp/alliance creates a contract through concord which initiates/promotes dust players into taking over the district. Of course, through concord means that there will be heavy penalties (eve to dust transfer rates) for making those contracts.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
37
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Posted - 2014.04.15 22:59:00 -
[10] - Quote
I've reappeared to change my opinion. Until the issues with lag & equipment spamming have been changed it's just too much of a headache and rising blood pressure to take.
I refuse to play PC and to take it a step farther, i refuse to play with/against any members of the Dirt Nap Squad. Because of my own and the rest of the players/corps/alliances ability to take PC districts away from you, DNS sits on a rising throne of isk. Your constant spamming of proto suits - no, your required use of proto suits - and prototype gear tanks & dropships takes away all the fun of playing against you. I've had one match in 2 weeks that was actually fun to play against your members and that was because they were only 2, they didn't equipment spam, and they stuck to a LAV. Did they kill me a bunch? Hell yeah. Was it Challenging? Hell yeah again. Was it fun? yes. And then the next match they bulled out dual ADS and raped tanks, dropships, LAVs, and finally infantry until the match was over with 130ish clones to 0.
Hopefully in the future DNS will uplift whatever protosuit requirements they (or their members) have and use skill to win matches. Until then. Good day.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
43
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Posted - 2014.04.16 11:36:00 -
[11] - Quote
Miokai Zahou wrote:Kain Spero wrote:Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows:
Plan One: Passive Reduction *Greatly reduce clone sale price (passive ISK) and increase Biomass price: something like 40-60k clone sale and 160-180k biomass
Plan Two: Passive Elimination *Reduce clone sale price (passive ISK) to effectively 0 and double biomass price to 200-210k
Paired with both these plans would be a clone pack size increase to 150 clones at a cost of 300k per clone to prevent self-attacks for locking or ISK farming by killing the clone pack.
*******
While I hate passive ISK, my concern is still that eliminating it may lead to negative effects on participation in PC.
The side benefit of turning off passive ISK all together is that it could allow a new region to be opened up without the concern of passive ISK bleeding into the Dust economy from the PC system on an even larger scale. So..... why not remove passive isk income and add an isk multiplier payout for each districts owned (up to 10 or whatever is a reasonable amount) when playing pubs matches and faction points earned in FW? Doing so gives people reason to play all game modes then and restricts the amount of districts owned per corporation. I like this idea for multiple reasons.
1st it removes the passive isk farming which nearly every player outside of DNS hates
2nd, it provides a "limiter" if you would on the number of districts you could hold. Why go beyond so many districts if it no longer becomes worth it? However, it wouldn't provide enough of a restriction since it would still be a defensive strategy to keep all the districts, or be a means of making isk to constantly attack other districts.
3rd, it's simple.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
43
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Posted - 2014.04.16 11:46:00 -
[12] - Quote
The Robot Devil wrote:Doc Browner wrote:Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. What are you all alone in your sandbox? Need someone to play with? As far as I'm concerned is the best thing the community can do is completely Ignore the whole scam y'all got going on. Just leave you alone in your sandbox to play with yourself. Then maybe CCP will fix it and we all can have fun competing for districts on the GAME we call DUST 514 It's sad that CCP thinks this is good for their game proto 24/7 against noobs is great for the new player experience CCP could remove dirt nap from Pub matches and give them moldy health to play proto stompers in all day Dirt Nap has ruined PC, the lagging has ruined it, and last but not least the EVE culture has ruined it So being good at the game and working hard to make friends has broken the game? DNS is good at what they do and has worked hard to bring the best players into one spot. It is good players moving as a group to accomplish a goal and little else. Don't be mad at skilled diplomats and fighters because we as a community can't break their resolve. Hate to burst your bubble, but many other players and myself have played against members of DNS and we have seen a trend, a definite pattern if you would.
Even when using proto gear, as long as there isn't too much lag then many of their players lose a lot of their "skill" and are easier to kill. Now, before everyone starts yelling at me or picking me off at the battlefield all the time (go ahead lets play the game - introduce bounty hunter systems CCP), I do not mean that all of DNS are only good when they proto-stomp or make use of strong lag. I've come across many good players that I've said, "yes, I should have died most of the time against them".
That being said, I've taken out DNS madrugars and gunnlogis with advanced swarm launchers and remote explosives. I've taken down heavies with starter suits, I've killed logis and assaults in my basic scouts/sentinels/commanods. I've wrecked the LAVs when 1 or 2 of them try to run me over as if they were still using logi LAVs. And i've had a number of good Last Stands against overwhelming proto forces and survived long enough to take down at least one guy (at most I think was 12 and that was against a squad of Nyain San).
Why am I saying all this? I probably got a little irritated with your statement above about "being good at the game" or "working hard to bring the best players into one spot" since there is too much evidence that a number of DNS players are really only 'at their best' when lag is on their side. To the members of DNS that are still good beyond the lag... good luck, have fun, good fight.
Sincerely,
Your Multi-purpose Everything User
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