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Thor Odinson42
Molon Labe. General Tso's Alliance
3345
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Posted - 2014.04.14 20:33:00 -
[1] - Quote
HowDidThatTaste wrote:While this is an interesting concept, let play it out a few months.
1 st question after you take a district could you sell the clones off it and abandon the district?
It would seem to encourage more corps to just no show battles why put the effort into holding it if you know you might loose.
Only fight against corps you know you could beat and not take on the tougher corps, would kinda be like the corp battles of old
Many many no shows and people ducking fights.
Let it play out a few months? How many billions of ISK would that be? 200 or so?
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3347
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Posted - 2014.04.14 20:39:00 -
[2] - Quote
Gaurdian Satyr wrote:Kain Spero wrote:Free Beers wrote: Sorry kane the idea is dead and you need to let it go. You dont have to save ccp from themselves because they designed a ******* **** game mode not you. As long as I have the CPM tag and even after I'm still going to do what I can to make the game better for the community. I may be crazy or naive, but at this point I'm following it through to the end. You no whats best for the game...Cut DNS territory in half and let everything get stable again so the zero care protostompers will disappear allowing newer people to come in and stand a chance....there are many times ive thought of dropping this game in the trash were it belongs in its current state cause its 0 fun unless you have gods grace to end up on the side of the stompers and then its still barely fun cause there is nothing to do.....the only reason i can think thats keeping me on is my corp...no...my friends ive made before this started Passive ISK isnt a problem...its whos owning and controling that money is were any problem is at
To be quite honest DNS isn't the problem. The mechanics have been crap since they dropped PC. The problems became more obvious as the corps within DNS knocked all the other corps out of PC little by little.
There's just not enough competition there. It got to the point where every single attack that came in was a super team. That wears people down and people just started locking. You'd lock to maintain your hold and launch attacks, but then it got to the point where whoever you attacked would hire a super team.
With these mechanics it would have required the elite players to maintain restraint which is a ridiculous notion.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3347
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Posted - 2014.04.14 20:48:00 -
[3] - Quote
Instead of laying out PI like you do now, they could have a few different layouts.
You could have the manual approach that you currently have in Eve, but planets that have active districts would be different map layouts that you'd fight on. You could choose more defensive layouts that produced less PI or more PI and less defense. I'd thought about manual layouts for this, but I'm sure that would be very expensive from a developmental standpoint.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:08:00 -
[4] - Quote
Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
I can't disagree more.
PC would be more dead than it is now. If clone packs were cheap (10 mil) there would be fighting. You'd need to be in a god mode donut for 4 or 5 months to afford 120 mil clone packs.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:09:00 -
[5] - Quote
Thurak1 wrote:Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. No passive isk no reason to even have PC other than a pissing contest.
People did corp battles for ZERO ISK all the time. People want to play in a team setting.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:13:00 -
[6] - Quote
I just can't wrap my head around wanting to increase the cost of entry for a game mode that is suffering from a lack of participation.
It would be like a restaurant that is struggling increasing the cost of their entrees.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3354
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Posted - 2014.04.15 02:18:00 -
[7] - Quote
Ydubbs81 RND wrote:Thor Odinson42 wrote:Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
I can't disagree more. PC would be more dead than it is now. If clone packs were cheap (10 mil) there would be fighting. You'd need to be in a god mode donut for 4 or 5 months to afford 120 mil clone packs. reason CCP reduced the clone pack number to 120 from 150 (from what I could remember) is that they wanted to reduce the clone pack attack spam. If you reduce clone packs to $10M, everyone would be spamming clone pack attacks. It would be cheaper to launch attacks with clone packs instead of from your districts. People shouldn't be launching attacks from across the universe.....it should be strategic and you should be invading a corp's territory instead of being able to hop over the wall I could totally buy that if PC was active.
Until they can tie the clones into the economy with an Eve/Dust connection CCP is going to need to adjust prices on clone packs to stimulate participation.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3354
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Posted - 2014.04.15 02:35:00 -
[8] - Quote
Ydubbs81 RND wrote:Thor Odinson42 wrote:I just can't wrap my head around wanting to increase the cost of entry for a game mode that is suffering from a lack of participation.
It would be like a restaurant that is struggling increasing the cost of their entrees. Forget about this blue donut for a sec.......lack of participation has to do with corps being afraid to attack or feeling that they aren't ready or good enough. Not sure if even we lowered clone pack attacks to $5M..would we get corps out of pubs and trying to get into pc.
People had pulled out of PC long before the donut formed. As more and more corps pulled out of PC it cranked up the level of difficulty. The mechanics and poor design of PC caused corps to pull out of PC very early on. If I had to guess many of them anticipated changes that never came.
But you are right, I'm not sure how many corps will line up to get their teeth kicked in. CCP should have pulled PC months ago and brought back corp battles while the new team develops PC 2.0. I think the learning curve is so steep for PC now that it will take quite a while for corps to get up to speed. It can't be stressed enough how big of a mistake it was to release PC without some low risk form of team deploy to practice for PC.
If pub payouts weren't so cheap I could side with you a little easier on this one. I hit up squad finder and run a few matches with random squads every time I play, I've yet to find a squad where people weren't talking about how low on ISK they are. I just don't believe the dynamics of the game right now support a rigid approach. Pubs are filled with solo playing, sniping, redline tanking, muder taxi blueberries and we want a vibrant PC.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3367
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Posted - 2014.04.15 17:33:00 -
[9] - Quote
I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway).
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3369
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Posted - 2014.04.15 17:43:00 -
[10] - Quote
Exergonic wrote:Drop all passive isk gained by selling clones by 80%... Increase payout by 75% for win... Add a 20% isk payout for when you lose the game... Questions??
That would certainly boost participation, but only if you dropped clone packs to next to nothing. At their current price it would still be a ghost town.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3369
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Posted - 2014.04.15 17:47:00 -
[11] - Quote
Takahiro Kashuken wrote:Django Quik wrote:Takahiro Kashuken wrote:Django Quik wrote:Can we please try to keep this discussion on topic - that is:
Would you play PC if there were no passive isk?
This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done for PC1.0". You cant answer that question alone The problem with PC runs alot deeper than just passive ISK It needs a complete overhaul and starting from scratch To obtain the blue donut should be hard as hell but if no one is intrested in PC like it is now then it will be easier No one gives a **** about PC anymore, it doesnt really offer anything or mean anything There are other threads that discuss the deeper problems about PC1.0 and how they might be fixed. This thread is the product of some of those and asks a simple question with a simple premise - "If PC had no passive isk, would you still play it?" You can and should answer that question alone because it is one serious possible change that could actually happen - any other thoughts of mechanics or limits or really anything other than simple numerical changes are not "on the table" for PC1.0. So let's discuss the question of the OP, not off-topic hypotheticals. The full question is this 'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place? I can tell you what most players answers would be to the full question, it would be no, why would it be no? because nothing would change, the blue donut still exists, small corps dont give a crap, big corps dont care and farm pubs, donut wont care because its not hard to sell clones manually and they still keep the donut, PC would still suffer framerate/lag problems etc You cannot answer OP question because it is a **** question, its redundant, the problems of PC far outweigh this and even if it changes would it infact change anything? no it wouldnt
Part of me thinks the question is actually, "If we weren't making billions and billions of ISK each day, would you guys still think I'm an ahole?". I don't think that is the entirety of it, but I really believe from the many posts from those within the donut that they think they've tactically joined this super alliance in preparation for all the fighting that's just around the corner.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3370
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Posted - 2014.04.15 17:53:00 -
[12] - Quote
Kain Spero wrote:Thor Odinson42 wrote:I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment?
Now if clone packs were 5 or 10 million ISK AND passive ISK was taken away, I'd say hell yeah people would fight. But this would be glorified corp battles solely on the basis of wanting to play in a team deploy setting. It would take away any and all conquest strategy out of PC (of which there was little anyway). Even if there was no passive you still have to put the per clone price in a pack over the cost of biomass and I doubt anyone would enjoy that being reduced from 100k to 25 or 60k.
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3373
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Posted - 2014.04.15 18:27:00 -
[13] - Quote
BrotherofHavok wrote:Thor Odinson42 wrote:
It's not that I disagree with you. But would you be willing to pay $5000 to box Manny Pac in your first boxing match? If you factor in the donut, people aren't going to set their corp wallet's on fire. You have to take into account that 90% of the elite players in Dust reside in your alliance and hold 239 out of 245 districts.
If you want to see participation it's going to have to come cheap for those outside the donut.
I agree. 239 districts making (assuming full clones 24/7) 10 mil isk a day = 2.39 billion isk a day. How many clone packs can they buy even if they lost every district the next day? 2,390,000/36,000,000 = 66 clone packs (some change). So naturally DNS can then attack 66 times in rapid succession from just 1 day of passive isk farming. For myself however it would take a week or more of pure ambush playing to get enough isk for just 1 clone pack. then you have to factor in that I would need at least 3-5 clone packs to actually capture the district (about 400 clones max +80 clones a day + some shifting of clones from other districts, lag issues and losses in continued battles) and of course I would need to stockpile specialized fitted suits for the matches themselves to give a higher chance of success in the battles... I would need 180 mil for the clone packs alone + maybe 40 mil for enough proto suits for 5 continuous battles. 220 mil to take a single district would take me individually maybe 1-2 months of continued & constant ambush spamming to acquire. True, the cost of the clone packs should mostly be covered by the corp but with 100 players who sometimes regularly get on a PC match series to take a district will take months. We're here to have fun after all. Are they better players? Maybe not, but they're deep pockets mean that their less than perfect skill can be supplemented with isk fat suits and repetitive clone packs.
I've said it in a few places that CCP needed to raise/lower the price of clone packs relative to the participation in PC while they strengthen the Eve/Dust connection and tied everything into a larger New Eden economy.
If PC is dead, clone packs are cheap. If PC is active, clone packs are expensive (or if people are locking).
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3374
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Posted - 2014.04.15 18:32:00 -
[14] - Quote
Outlaw OneZero wrote:To answer OPs question, yes we would fight for and hold land in PC without passive ISK, IF the costs to do so were reasonable.
PC is currently the only game mode that allows team deploy. Many of our members would embrace the chance to fight full team vs team battles like we used to in the old Corp contract days. Would we get knocked around a bit? Of course, but if the price was right, we would welcome the opportunity to get better.
It would change the trajectory of Dust in a big way if PC as we know it was changed to a glorified corp battle system. Dropping the cost of clone packs to next to nothing and removing passive ISK would make this happen. Just use the payout system for pubs for the winners only with a higher multiplier and as someone said above give the loser 50% of the payout that the winner gets.
This brings in all of Dust and gives them some time to prepare in a team deploy environment for PC 2.0.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3374
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Posted - 2014.04.15 19:16:00 -
[15] - Quote
Again, I think we are talking about short term fixes to PC 1.0.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3379
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Posted - 2014.04.15 19:45:00 -
[16] - Quote
Kain Spero wrote:Django Quik wrote:Takahiro Kashuken wrote:Have a go? where it costs 50mil per attack?
It means only the rich can wage war while the peasents are left to pubs
I said that on page 1 and we have gone around in a full circle now If you'd read my other posts you'd know I'm also for drastically reducing clone pack price. In fact I stated as much in the part of my post that you didn't quote. The issue there is if you make clone packs even cheaper than the are now we are going to be right back where we were with 1.7 with 90% of Molden Heath locked under self -attacks except this time you'll have players running the mock battles to extract ISK. Unfortunately this enumerates one of the core problems which is clones being both the thing you use to fight AND your source of income.
But if there is no passive ISK from the districts why would you lock them?
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3379
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Posted - 2014.04.15 19:47:00 -
[17] - Quote
I want to make something clear about my recent posts on this subject. I don't think any of this is a long term answer. I'm talking about a short term solution to prevent Dust's economy from being damaged beyond repair as well as stimulating some team play in preparation for PC 2.0.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3379
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Posted - 2014.04.15 20:03:00 -
[18] - Quote
Kain Spero wrote:Thor Odinson42 wrote: But if there is no passive ISK from the districts why would you lock them? If you are looking at 5 mil a lock but a match pays out 16 to 32 mil or more per mock battle then you could easily manage to lock everything down or just enough to easily prevent any kind of timer stacking while providing content to your members and ISK. Heck even with 36 million ISK clone packs Enternal Beings and KEQ did just this running battles on their district on Oddelulf and letting the district pass back and forth. Better still, or worse, you lock half or more of your districts and then let the others come under attack from a mass wave of cheap clone packs and you just sit back and farm the battles in easily managed chunks.
I hear you, but if people lock in that scenario then it means that we can't ever have nice things.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3379
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Posted - 2014.04.15 20:04:00 -
[19] - Quote
Kain Spero wrote:Thor Odinson42 wrote: But if there is no passive ISK from the districts why would you lock them? If you are looking at 5 mil a lock but a match pays out 16 to 32 mil or more per mock battle then you could easily manage to lock everything down or just enough to easily prevent any kind of timer stacking while providing content to your members and ISK. Heck even with 36 million ISK clone packs Enternal Beings and KEQ did just this running battles on their district on Oddelulf and letting the district pass back and forth. Better still, or worse, you lock half or more of your districts and then let the others come under attack from a mass wave of cheap clone packs and you just sit back and farm the battles in easily managed chunks.
If I had to guess KEQ and Eternal Beings just don't want to give you 100% of MH.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3379
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Posted - 2014.04.15 21:21:00 -
[20] - Quote
Kain Spero wrote:Thor Odinson42 wrote:Kain Spero wrote:Thor Odinson42 wrote: But if there is no passive ISK from the districts why would you lock them? If you are looking at 5 mil a lock but a match pays out 16 to 32 mil or more per mock battle then you could easily manage to lock everything down or just enough to easily prevent any kind of timer stacking while providing content to your members and ISK. Heck even with 36 million ISK clone packs Enternal Beings and KEQ did just this running battles on their district on Oddelulf and letting the district pass back and forth. Better still, or worse, you lock half or more of your districts and then let the others come under attack from a mass wave of cheap clone packs and you just sit back and farm the battles in easily managed chunks. If I had to guess KEQ and Eternal Beings just don't want to give you 100% of MH. Maybe so, but what it proves is that given the proper motivation (whether that is ISK or denying an enemy an asset) the player behavior will occur.
I'm 100% certain that dropping 150 or 200 clone packs for even 40 mil isn't going to result in fighting on a large scale.
If you drop clone packs down to 5 to 10 mil there would be a lot of fighting, I guess it depends on what you want out of this.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3384
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Posted - 2014.04.15 22:30:00 -
[21] - Quote
anaboop wrote:anaboop wrote:Reset isk
Limit districts held per corp/alliance
No ringers outside of alliance
Alliances with to many districts must break from alliance In order to gain more disricts
Thats all that comes to mind atm lol
Isk wipe and asset wipe of isk purchased gear. As far as dust goes now, its just not worth the time your basically better off afking farming til cap in a day or two then wait for reset rinse and repeat. Until CCP takes away all that ill gotten profit, I refuse to play simple as that. Passive isk doesnt matter, its the holding all of the districts which is the problem
That would be a good solution if you were going for under 100 players online instead of 4000.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3384
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Posted - 2014.04.15 22:37:00 -
[22] - Quote
Himiko Kuronaga wrote:Holding territory must serve a purpose.
If no isk is given passively in one form or another, then the territory holds no purpose.
The fights do, but if all we're playing for is gudfights then we don't need a map with territory on it.
In which case, CCP made the wrong game.
I believe PC 2.0 will have ways to become wealthy and I certainly imagine there is some form of conquest/territorial conflict involved.
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