Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
715
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Posted - 2014.04.14 22:36:00 -
[1] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing.
Remove the passive ISK completely. Have districts act like POS's in EVE that generate different amounts/types of resources. These resources can be sold to industry people (in eve) that will build all the gear/modules/etc in DUST and sell it back.
Thus you have an open market that uses generated ISK from PUB matches to determine price of the goods, that will determine the price of the resources generated from the districts. Corporations will have to sell the generated resources at prices that will reflect what the general public can afford for those goods. If no one can afford proto gear any more then resource values will drop, and when people can afford good expensive proto gear then prices will rise. Economy 101.
As for that, people will fight over the districts but they won't go out of control over the passive ISK income (******* stupid imo). This is exactly the Moon-Goo exploit that happened a few years ago in EVE, trillions of ISK flooding the game... Absurd.
Also having districts "mine planets out" of resources causing shifts in which districts hold which resources will mean that corporations will continually fight in regular (or irregular) intervals for the most valuable districts. (Resource shifting).
As for attacking districts, they need to change the mechanic completely. It should be free to attack a district, but should require reinforcement windows to win-over a districts control. (which should require new modules like TCU's in EVE).
DUST needs to reflect EVE sovereignty warfare if it is going to make any good PC mechanic.
And for the love of all that is holy we need Corp Battle's back in game so we can practice against other corps, or duke it out with those that we absolutely loathe, like Escrow and DDB and, yes you, you quebec fools (I won't even capitalize your name).
Newb
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