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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
228
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Posted - 2014.04.07 16:26:00 -
[1] - Quote
I have only participated in a few matches of PC, but I thought that allowing a corp that holds a district to attack via clone packs kind of broke the system right off the bat. You could see the game theory behind the PC battle system - it had a kind of Risk'esque feel to it - and once they changed the clone pack purchase rules (which they did just a couple of days before PC launched by player demand) all of their calculations and simulations went out the window.
In general, you want to keep the system dynamic and fluid, but not frustrating, so that means:
1. There's enough territory 2. It should be easy to hold a small number of districts 3. The more districts you hold, the more vulnerable they become. (this happens in eve by virtue of upkeep payments and the fact that attacks can come at any time. 4. Districts can be a positive revenue if utilized, and a negative revenue (ie a cost) if not. 5. Some districts are worth more than others.
1. Right now, there's not enough territory, so I agree we need to open it up. 2-5 need an economy of some sort. Maybe a rental cost determined by the number of districts you hold. Maybe a PI structure that makes isk, at the expense of making clones.
I disagree that PC is Dust's endgame. But I also disagree that Eve's sov battles are its endgame. No doubt it's the "Big Leagues", but endgame implies that everyone is headed there. I'm content with my quickmatches and the occassional FW fight. Heck, most of the time, I don't even squad up. (I know the advantages, but I get called away from the PS3 sometimes, and I hate to abbandon a squad).
But even though I don't play in PC, I don't think it should be possible to sweep all the districts. The system should either make the cost of doiing so outweigh the advantages, or make some districts "poor cousins" not worth of the big boys (and thus giving the little guys a way in.) |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
229
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Posted - 2014.04.07 19:35:00 -
[2] - Quote
Draco Cerberus wrote:The problem with PC battles is that there is absolutely ZERO benefit for Eve players to be part of PC other than helping the corp. Take the districts and make them valuable, add Eve to Dust and vice versa transfers available and let people fight over them, add more districts. For all of "two lines of code" as per Hilmar during the last fanfest we could have more districts.
Edit: Not just PC district transfers but asset transfers, isk transfers and a market to sell goods...the game is broken without any of this stuff, there is a serious problem stop trying to hotfix the stuff that needs real coding time.
It's weird, but there is no way to see who owns a district in Eve. Nothing on the Map, sov dialog, or Planetary view. Nothing. I don't know why there isn't a bigger footprint. Sure, the Eve guys will mostly ignore it for now, but for those players that have an interest, at least they could check it out. |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
233
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Posted - 2014.04.08 04:24:00 -
[3] - Quote
Water. All terrestrial planets have it, to some degree. There could be a water extraction outpost that mines it. It's a component of coolant, which fuels POSes.
Each district could produce a different amount using the resource distribution mapping already in place.
The trouble is selling it. I propose a market located on the planetary customs house orbiting the planet.
This gives Ccp a chance to test out cross game transactions, with a low risk of market instability. |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
234
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Posted - 2014.04.11 16:52:00 -
[4] - Quote
After reading all this, I'm thinking that three hotfixes, implemented together, might do the trick. Obviously, I'd love to see industry replace passive ISK generation, but that is definitely not a hotfix:
1. No clonepacks for corporations that hold districts. By allowing corporations to buy clonepacks, CCP has bypassed the clone-loss mechanic, which was a natural limiter in the ability for a corporation to hold and reenforce a far-flung empire. It wasn't part of the original design, and it's causing problems. You can buy a clonepack to get into the game, but not once you're in.
2. Limit the number of districts a corporation can hold. This could be done with a hard limit, but I think a scaled increase in upkeep costs as the number of districts grows might work better. That way, a corp can exceed their limit if strategy dictates it, but only at a cost. Allied corporations will allow people to get around this, but that means trusting more people with money and power. Sooner or later, that will end in tears.
3. Open up other regions. Even with the low participation PC is currently getting, the districts are full. There needs to be more space than the current big players can reasonably hold. By opening up the adjacent regions, CCP will allow other corporations to get into the game with a lower risk of obliteration.
If we get all that and the strategic gameplay settles into a dynamic balance, or even a slow growth, then we can look at some of the bigger issues.
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