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The Robot Devil
Brave Bunnies Brave Collective
2300
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Posted - 2014.04.11 16:40:00 -
[1] - Quote
Kain Spero wrote:1st Lieutenant Tiberius wrote:Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast lol
+1 120 Clones it utter crap and a waste of ISK. It has to get changed.
Have multiple clone packs that offer different amounts of clones for a different price. That way a small number of clones could be bought to just add to the count for just a small amount of ISK. A corp may have limited funds but think they could win with 50 more clones.
I also think dropping the time down to around 18 hours may help also.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Brave Bunnies Brave Collective
2300
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Posted - 2014.04.11 20:27:00 -
[2] - Quote
Kain Spero wrote:I'm sure attack windows could be handled just fine by DNS, but honestly this ends up turning the game into a job. You MUST be on every day to defend districts over these X hours is just not a good way to do it. Dust 514 is still a lobby shooter and that is best experience when you have two full teams facing off against each other.
Now I could see it where you combine a timer and a window with the window fight allowing the attackers to make money and if they press the attack it triggers the timer and then it becomes a fight for the district.
Again, I'm not sure I like the attack windows idea, but I'll try to poke around and see how much that could be implemented in a hot fix.
If a corp or alliance is going to own a district then it should be hard work and you should have to be able to play x hours a day or delegate it to someone else in your corp. If PC is the "end game" that PC players say it is then it shouldn't be easy. The game will continue to be a lobby shooter if we continue to treat it that way.
Corporations are making large profits from these districts and it just seems a little too easy for them to hold them. If you are having to depend on only a few players to defend 245 districts then the game is seriously screwed up. How many people do you rely on to hold 245 districts? Because it should take about that many individuals to defend that many districts and if the numbers are closer to 50-60 people being able to fight off the entire game then the system is borked up bad.
It should be hard work and stressful to own all of the districts and it should be very time consuming but it doesn't seem that way at all. I don't know how much time you spend on district stuff but if you have a job, do CPM stuff and control every district in the game then it is just too easy. The time invested to make that much ISK should be way up there.
There doesn't seem to be a way to divide and concur or use any kind of tactic to take a district. Like I said I don't know what it takes for you to control all of them but to the average player it just seems like it is too easy. I understand that you worked hard on all of the deals you made with other corps and things like that. I think you are doing a great job at that but my point is that to 99% of the player base there is no way to counter the DNS.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Brave Bunnies Brave Collective
2306
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Posted - 2014.04.12 12:58:00 -
[3] - Quote
Drop the tax on ringers and I like the rework. Wiping ISK is on the fence with me but I like the rework idea.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Brave Bunnies Brave Collective
2368
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Posted - 2014.04.16 15:11:00 -
[4] - Quote
Kain Spero wrote:Soraya Xel wrote:Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. So when do we get fixes? Unknown, but I've made my opinion know to CCP that if/when they decide on changes they need to inform the community.
The need to inform us and then really listen to what we have to say, form a different set of changes based off of our input, run it by the CPM, change it again if needed then tell us the final plan for final feedback. EVE has just now moved to this kind of system and DUST would be smart to emulate that way of changing the game. I do think they listen but I don't always think that they act on those suggestions.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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