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Spkr4theDead
Red Star. EoN.
1966
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Posted - 2014.03.31 14:37:00 -
[1] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. People like you wont be happy until we are all runing the same fit and no variety is allowed Not really a sandbox anymore when my sand is being chucked out of the box and im being told that i should run my vehicles this way and play with x playstyle Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option. Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings. Because one person that wants railguns removed should have sole authority on how vehicles may be fit.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1967
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Posted - 2014.03.31 14:48:00 -
[2] - Quote
shadow drake35 wrote:im just starting going into tanking are missiles good ive seen them do well and take tanks outl like nothing but everyone says they suck so let me know what you think You have to be really experienced to make missiles work.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:50:00 -
[3] - Quote
calisk galern wrote:seems the same to me of course i've never used hardeners, mobility has always been my shield. You probably get destroyed a lot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:51:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Clarity I know right . People should stop posting what their fits are because everyone will call out OP and when you get nerf'd , you have NO ONE to blame but yourself unless that was the intention to begin with . It's only OP if someone can't rack their brain on how to defeat it. Judge is bad, and lacks critical thinking, therefore anything that destroys him is OP, and anything he can't destroy is OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:55:00 -
[5] - Quote
Varjac Theobroma Montenegro wrote:BrotherofHavok wrote:Takahiro Kashuken wrote:
My python is unharmed mostly, since it can fly all it needs to do is it 301m and im safe plus it has more freedom to escape since it can fly but tanks have to stick to certain tracks so getting to a point without getting hit is alot harder to do so you can end up using your defences to early before you even get to where you are going
I hate to say it, but recently my squad has been running with 3 commandos using advanced/prototype swarm launchers and sniper rifles. We get to areas that we can see your dropship and remove it before you get a chance to fly away or activate hardeners. The only thing at the moment that seems to live is an incubus with a heavy repairer or 2. And because we use range and AV weapons there are few instances where we get taken out. Yes, I was taken by surprise by a group similar to yours, there was also a forgee and a blaster tank hanging about. I lost my first ship because i didn't realize the magnitude of the threat you produce--in about 3 seconds too. Lesson learned, but definitely beatable. Teamwork is just needed on my end. I can't be a solo dragon all the time! Some of us tankers are good with that second rail shot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1968
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Posted - 2014.03.31 14:58:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:It's only gotten more unbalanced with the hardener nerfs.
Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
And I still am of the opinion that swarms shouldn't stop hardened shield regen. They are specialized for anti-armor after all, you want them capable of hurting shields too? It's like wanting bug spray to deter sharks when you're in the ocean.
Yesterday I fell in love with a near 0 SP, militia fit, triple rep Madrugar and I even put some SP for the repairer skill to 3, now I got 345 armor/s and I can out rep the damage from any militia and standard AV. I only need to pull back for a few seconds when I'm taking more damage and I'm back at full strength.
CCP, you clearly nerfed the wrong module. The hardeners were at no fault! So what your saying is that they should have nerf'd the repairers ??? You people will never learn and when your vehicles are useless you will want a refund but your leading the charge to kill your own role . You vehicle users need to stop talking so much because there are enough in the community who would love to make what we do useless and you just give them fuel for their fire . STOP TALKING ABOUT YOUR FITS !!!!! They should have increased the stacking penalty for stacking damage mods and nothing else . That's all that needed to be changed . The hardener nerf was alright but that doesn't stop stacking damage mods and if anything increases that fact . Nerfing the rail gun was needed , 600 m is just too much coverage for any weapon . Increase penalty for stacking damage mods and decrease the stacked damage increase . So then you'll agree on a range nerf for the sniper rifle?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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