|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
733
|
Posted - 2014.03.31 12:35:00 -
[1] - Quote
How are these new changes working out for you?
Something I've noticed with my gunnlogi, is that with double hardeners up, swarms do a hefty amount of damage now. To me it seems that "waves of opportunity" philosophy was thrown out when you consider them now.
But, when you consider what is essentially the weakest AV weapon in game (being the easiest to obtain) doing such heavy damage, what of the other forms? There is no opportunity with them, as you are ALWAYS at risk when you come face to face with any AV, tank, ect. Also note, swarms are inherently ineffective against shields, or should be at least.
And rail guns are beastly against gunnlogis. There is no such thing as defense against a rail. With a single damage mod active and a pro turret, most all shield tanks go down in 2 to 4 shots. That's against tanks running a hardener. I know, pretty much the same as before, but now I feel there isn't much to tank engagements. TTK is shorter than ever when a shield tank is considered. Or anything running a shield.
Nothings changed, tank on tank is still unbalanced. Tank vs AV has tipped in favor of infantry (slightly). MLT tanks are still over the top when compared with a SP invested tanker. It's a bandaid on a gushing wound.
While AV may be happy with the changes and call them balanced, I see nothing of the sort. Why? Well let's consider my new maddie build.
Standard blaster turret - 2x complex reps - 1x enhanced rep
492 HP/s on my armor regen. (Rep skill at level 4)
This thing is a BEAST against AV. Unless you are running a proto forge or a railgun for that matter, just give up and go home already. Or remotes, that's usually what I lose this to. And it's VERY cheap. No doubt though you will need some points in optimization (maybe) to run it like this. Even if you run basics, that's 300HP/s. Keep yr back to cover and nothing will kill you!
I was in a match with some tankers from a previous match (Caused their tanks some serious grief, so they wanted me on their side:) ) running this very build. Was under one of those buildings, the ones on the bridge map, and had 2 tanks directly in front of me. One a gunnlogi and the other a soma. Both running blaster. Gunnlogi throws up hardeners, but those were kinda pointless as I was still doing some serious damage. It drops, and another pulls up to take its place.
I think ok, and proceed to work on him, but notice I'm taking far heavier damage than I should against a blaster. I was still reppin it out, but I knew that trend wouldn't last long. It's a rail tank directly behind me (sica w/ MLT rail) poundin away! So, had it not been for that rail tank, hitting me in my weak spot, all dem scrubs would have died.
It took the efforts of 4 tanks to drop me!
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.03.31 21:08:00 -
[2] - Quote
GeneralButtNaked wrote:Garrett Blacknova wrote: Pretty sure he's going after the rep stacking because at the moment, that's looking like it will quickly turn into the only viable fit and running anything else won't be an option.
Reducing the viability of the most OP think about the current state of tanking is the exact opposite of trying to reduce variety in fittings.
It isn't a viable fit though. It is great versus infantry, but horrible versus tanks. It can't take any sort of high alpha, and in any sort of competitive environment, an IAFG once it works right will rip it to shreds. The only reason why it seems OP is because people are incapable of altering their strategy. If you see a full rep Maddy, you call in a Sica and pop it in 20 seconds, problem solved. There is a reason why MLT tanks are that strong. It is to prevent high SP tankers from dominating. Use the tools CCP gave you.
Ahh, that was kinda my point. It's a cheap fit, that's not effective against high alpha AV. Played right, it can murder some tanks. Missiles will murder it NP, but they do that to maddies anyways. Rails can drop them, but you certainly underestimate the 500hp/s, in the hands of a good driver. I mentioned It nearly stood up to rail fire from a MLT rail, + 2 blaster right? It can be a chore to take the sucker down. Otherwise, it's the duel reps, with a single hardener. The point being it doesn't address the issue of reps, with madrudgers.
Now, I don't enjoy the changes, because I thought they are a step away from the original plan. But I still go out there, after a few days of butt hurt, and murder tanks. It's not like I'm going out there losing tanks left and right all of a sudden. I average pretty much the same as before, though swarms are a very big issue now. I've been forced to change tactics, and play with a bit more skill than before.
Not a bad thing, but I think hardener durations were the biggest issue. Plus the hardener stacking penalty would be nice. And a change to swarms so that the little damage they did to a gunnlogi, actually stopped regen. And bump up their damage slightly.
It the drastic changes they make that upsets me, really. Always over the top with the nerfs.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.03.31 21:10:00 -
[3] - Quote
And holy hell, what happened to my thread.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.03.31 21:24:00 -
[4] - Quote
Judge Rhadamanthus wrote:Judge is coming after your rep stacking. Clarity and a bit more clarity. EDIT : I actually meant by this I was going to try kill his tanks with my swarms or ADS. The resulting misunderstanding was interesting however. Keep that In mind as you read on.
If I do see you, we need to find a nice quiet spot. I want to see how proto swarms fair with some maneuvering. Your ADS though I would imagine could take it out fairly easy. Those things are beastly fella.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.03.31 21:25:00 -
[5] - Quote
Harpyja wrote: Well, vehicles vs AV is in a slightly better spot now, but vehicles vs vehicles is ****** up right now, and that's what I care about. A 0 SP Sica with a MLT hardener and MLT damage mod shouldn't be able to melt right through my hardener with about 14 million SP that are directly affecting my Gunnlogi.
This
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.04.01 11:20:00 -
[6] - Quote
pegasis prime wrote:It depends on my fits... my triple hardend ion cannon/particle cannon/XTmissile fits still kick ass and absorb **** loads incoming AV be it swarms forges and pic's I still haven't lost one of my triple hardend Gunnlogis so far.
but my norm 2 harder dammage mod/shield booster/ extender can't take as much AV as they did before the hot fix and i have acctually lost a few to av.
Tank on tank combat feels much the same as it still really comes down to who fires first or who's hardners/boosters are expended first.
I ran my double hardener shield booster/damage/extender fit yesterday, and lost quite a few. Not to AV mind you but to other rail tanks. It all came down to that first shot. The only difference now, 2 hardeners doesn't show any appreciable defense against other rails as it did before.
While AV may be a bit more balanced against tanks, tank on tank just went out the window. Sica's are more powerful than ever.
Thanks for the feedback fella's though, you have made me question my own idea's. While I don't think they went the right direction, it has spurned some new idea's of where we could go with this. Keeping in mind tanks are yet to be finished.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
736
|
Posted - 2014.04.01 13:11:00 -
[7] - Quote
Atiim wrote:alten hilt wrote: You obviously never been on the receiving end of swarms. I've turned 90' corners and had a whole flight of swarms follow me without a problem. I suppose it depends on how far away they are. If I turn a corner right as you launch them, then yeah, the swarms will try to head straight to my new position. But if they are even halfway to me, then they turn the corner 8 times out of 10
I've been on the receiving end of Swarm Launchers plenty of times, and I've been on the giving end more than anyone in this thread. Assumptions are bad for you. And from my experience, I can guarantee that the Swarm Launcher AI has not turned a corner (greater than 5-¦) since Uprising 1.8. No, they will not head straight to your position. Perhaps you should see for yourself. Actually use a Swarm Launcher and get back to me on that one.
He is right, swarm AI is far more manageable in a tank now. They used to follow you when you took tight turns around buildings, now they end up IN THE BUILDING.
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
741
|
Posted - 2014.04.01 22:25:00 -
[8] - Quote
True Adamance wrote:Pvt Numnutz wrote:I would just like to say that the hardener Nerf was fair and the tankers who are crying should feel ashamed. Imagine my lolz when I couldn't just turn on a hardener and sit through an orbital! Shield tanks are challenging now, you aren't invincible anymore and it seems av has finally found its backbone as I am seeing swarms everywhere in groups.
The supper repper nos gal tank is a problem IMO, I have fought with them and against them and the only way to really destroy them is proto rail or adv/proto rail + a missile tank. I tried to down one with me an my gunner in an assault dropship and as soon as we had to reload (xt missiles) his armor was back. We tried alternating our fire to keep a continuous stream of missiles on him but we were in a dropship so cover and buildings and changes in direction hampered that plan. I'm pretty sure a rail tank came and together we were able to bring it down. Honestly even in my missile tank I would think twice about engaging a rep tank with nos, and missile tanks are designed to hunt those so....... The only solution to that are depreciating rep values on stacked modules.... otherwise nerfs just penalise those like me who only user a single repper, and I think current rep values are pretty fair...unless we hit the old active rep modules.
https://forums.dust514.com/default.aspx?g=posts&t=152998&find=unread
Tanks - Balancing Turrets
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
741
|
Posted - 2014.04.01 22:28:00 -
[9] - Quote
Read the link I posted above please. I'd rather that be where the discussion takes place. Lovin it all btw. Good to see such a discussion going on!
Tanks - Balancing Turrets
|
|
|
|